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Show changes
Showing with 1847 additions and 1536 deletions
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2023 by Sonic Team Junior.
// Copyright (C) 2012-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -22,6 +22,7 @@
#include "lua_libs.h"
#include "lua_hook.h"
#include "lua_hud.h" // hud_running errors
#include "lua_archive.h"
#include "m_perfstats.h"
#include "netcode/d_netcmd.h" // for cv_perfstats
......@@ -375,6 +376,17 @@ static boolean prepare_string_hook
return false;
}
static boolean prepare_hud_hook
(
Hook_State * hook,
int default_status,
int hook_type
){
return init_hook_type(hook, default_status,
hook_type, 0, NULL,
hudHookIds[hook_type].numHooks);
}
static void init_hook_call
(
Hook_State * hook,
......@@ -487,7 +499,40 @@ static int call_string_hooks(Hook_State *hook)
static int call_mobj_type_hooks(Hook_State *hook, mobjtype_t mobj_type)
{
return call_mapped(hook, &mobjHookIds[mobj_type][hook->hook_type]);
int numCalls = call_mapped(hook, &mobjHookIds[mobj_type][hook->hook_type]);
if (numCalls > 0 && mobj_type == MT_NULL && (
hook->hook_type == MOBJ_HOOK(MobjThinker )
|| hook->hook_type == MOBJ_HOOK(MobjCollide )
|| hook->hook_type == MOBJ_HOOK(MobjLineCollide)
|| hook->hook_type == MOBJ_HOOK(MobjMoveCollide)
|| hook->hook_type == MOBJ_HOOK(MobjFuse )
|| hook->hook_type == MOBJ_HOOK(MobjThinker )
|| hook->hook_type == MOBJ_HOOK(BossThinker )
|| hook->hook_type == MOBJ_HOOK(MobjMoveBlocked)
|| hook->hook_type == MOBJ_HOOK(FollowMobj )
))
LUA_UsageWarning(L, va(
"%s hooks not attached to a specific mobj type are deprecated and will be removed.",
mobjHookNames[hook->hook_type])
);
return numCalls;
}
static void call_hud_hooks
(
Hook_State * hook,
int results,
Hook_Callback results_handler
){
hud_running = true; // local hook
init_hook_call(hook, results, results_handler);
call_mapped(hook, &hudHookIds[hook->hook_type]);
hud_running = false;
lua_pushnil(gL);
lua_setfield(gL, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
}
static int call_hooks
......@@ -646,27 +691,70 @@ int LUA_HookKey(event_t *event, int hook_type)
return hook.status;
}
void LUA_HookHUD(int hook_type, huddrawlist_h list)
int LUA_HookText(event_t *event, int hook_type)
{
const hook_t * map = &hudHookIds[hook_type];
Hook_State hook;
if (map->numHooks > 0)
if (prepare_hook(&hook, false, hook_type))
{
start_hook_stack();
begin_hook_values(&hook);
LUA_PushUserdata(gL, event, META_TEXTEVENT);
call_hooks(&hook, 1, res_true);
}
return hook.status;
}
void LUA_HookHUD(int hook_type, huddrawlist_h list)
{
Hook_State hook;
if (prepare_hud_hook(&hook, 0, hook_type))
{
LUA_SetHudHook(hook_type, list);
call_hud_hooks(&hook, 0, res_none);
}
}
hud_running = true; // local hook
init_hook_call(&hook, 0, res_none);
call_mapped(&hook, map);
hud_running = false;
int LUA_HookCharacterHUD
(
int hook_type, huddrawlist_h list, player_t *player,
fixed_t x, fixed_t y, fixed_t scale,
INT32 skinIndex, UINT8 sprite2, UINT8 frame, UINT8 rotation, skincolornum_t color,
INT32 ticker, boolean mode
){
Hook_State hook;
if (prepare_hud_hook(&hook, false, hook_type))
{
LUA_SetHudHook(hook_type, list);
LUA_PushUserdata(gL, player, META_PLAYER);
lua_pushfixed(gL, x);
lua_pushfixed(gL, y);
lua_pushfixed(gL, scale);
lua_pushstring(gL, skins[skinIndex]->name);
lua_pushinteger(gL, sprite2);
lua_pushinteger(gL, frame);
lua_pushinteger(gL, rotation);
lua_pushinteger(gL, color);
lua_pushinteger(gL, ticker);
lua_pushboolean(gL, mode);
call_hud_hooks(&hook, 1, res_true);
}
return hook.status;
}
lua_pushnil(gL);
lua_setfield(gL, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
boolean LUA_HookEscapePanel(int hook, huddrawlist_h drawlist, int x, int y, int width, int height)
{
Hook_State hookstate;
if (prepare_hud_hook(&hookstate, false, hook))
{
LUA_SetHudHook(hook, drawlist);
lua_pushinteger(gL, x);
lua_pushinteger(gL, y);
lua_pushinteger(gL, width);
lua_pushinteger(gL, height);
call_hud_hooks(&hookstate, 1, res_true);
}
return hookstate.status;
}
/* =========================================================================
SPECIALIZED HOOKS
========================================================================= */
......@@ -956,9 +1044,10 @@ void LUA_HookNetArchive(lua_CFunction archFunc)
begin_hook_values(&hook);
// tables becomes an upvalue of archFunc
lua_pushvalue(gL, -1);
lua_pushcclosure(gL, archFunc, 1);
// tables and userdata becomes an upvalue of archFunc
lua_pushvalue(gL, -2);
lua_pushvalue(gL, -2);
lua_pushcclosure(gL, archFunc, 2);
// stack: tables, archFunc
init_hook_call(&hook, 0, res_none);
......@@ -1017,6 +1106,18 @@ void LUA_HookPlayerQuit(player_t *plr, kickreason_t reason)
}
}
int LUA_HookNameChange(player_t *plr, const char *name)
{
Hook_State hook;
if (prepare_hook(&hook, true, HOOK(NameChange)))
{
LUA_PushUserdata(gL, plr, META_PLAYER); // Player that changed name
lua_pushstring(gL, name); // New player name
call_hooks(&hook, 1, res_false);
}
return hook.status;
}
int LUA_HookTeamSwitch(player_t *player, int newteam, boolean fromspectators, boolean tryingautobalance, boolean tryingscramble)
{
Hook_State hook;
......@@ -1167,6 +1268,47 @@ int LUA_HookMusicChange(const char *oldname, struct MusicChange *param)
return hook.status;
}
static void res_soundplay(Hook_State* hook)
{
if (!lua_isnil(gL, -1))
{
UINT32 sfx_id = lua_tonumber(gL, -1);
if (lua_isboolean(gL, -1) && lua_toboolean(gL, -1))
hook->status = 0; //sfx_None if returning True
//Make sure number is in range
else if (!lua_isboolean(gL, -1)
&& (sfx_id < NUMSFX))
hook->status = sfx_id;
if (sfx_id >= NUMSFX)
CONS_Alert(CONS_WARNING, "sfx %d out of range (0 - %d)\n", sfx_id, NUMSFX-1);
}
}
int LUA_HookSoundPlay(sfxenum_t sfx_id, void *origin, const int origintype)
{
Hook_State hook;
if (prepare_hook(&hook, sfx_id, HOOK(SoundPlay)))
{
lua_pushinteger(gL, sfx_id);
if (origin != NULL)
{
if (origintype == 0)
LUA_PushUserdata(gL, (mobj_t*)origin, META_MOBJ);
else if (origintype == 1)
LUA_PushUserdata(gL, (sector_t*)origin, META_SECTOR);
lua_pushinteger(gL, origintype);
}
hud_running = true; // local hook
call_hooks(&hook, 1, res_soundplay);
hud_running = false;
}
return hook.status;
}
static void res_playerheight(Hook_State *hook)
{
if (!lua_isnil(gL, -1))
......
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2014-2016 by John "JTE" Muniz.
// Copyright (C) 2014-2023 by Sonic Team Junior.
// Copyright (C) 2014-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -20,6 +20,10 @@ enum hud {
hud_textspectator,
hud_crosshair,
hud_powerups,
hud_gameover,
hud_pause,
hud_cecho,
hud_chat,
// Singleplayer / Co-op
hud_score,
hud_time,
......@@ -30,6 +34,7 @@ enum hud {
hud_weaponrings,
hud_powerstones,
hud_teamscores,
hud_itemhunt,
// NiGHTS mode
hud_nightslink,
hud_nightsdrill,
......
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2014-2016 by John "JTE" Muniz.
// Copyright (C) 2014-2023 by Sonic Team Junior.
// Copyright (C) 2014-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -42,6 +42,10 @@ static const char *const hud_disable_options[] = {
"textspectator",
"crosshair",
"powerups",
"gameover",
"pause",
"cecho",
"chat",
"score",
"time",
......@@ -52,6 +56,7 @@ static const char *const hud_disable_options[] = {
"weaponrings",
"powerstones",
"teamscores",
"itemhunt",
"nightslink",
"nightsdrill",
......@@ -461,15 +466,29 @@ static int camera_set(lua_State *L)
static int libd_patchExists(lua_State *L)
{
HUDONLY
lua_pushboolean(L, W_LumpExists(luaL_checkstring(L, 1)));
return 1;
}
static int libd_cachePatch(lua_State *L)
{
HUDONLY
LUA_PushUserdata(L, W_CachePatchLongName(luaL_checkstring(L, 1), PU_PATCH), META_PATCH);
const char *name = luaL_checkstring(L, 1);
patch_t *patch = W_CachePatchLongName(name, PU_PATCH);
#ifdef ROTSPRITE
if (lua_isnumber(L, 2))
{
angle_t rollangle = luaL_checkangle(L, 2);
INT32 rot = R_GetRollAngle(rollangle);
if (rot) {
patch_t *rotpatch = Patch_GetRotated(patch, rot, false);
LUA_PushUserdata(L, rotpatch, META_PATCH);
return 1;
}
}
#endif
LUA_PushUserdata(L, patch, META_PATCH);
return 1;
}
......@@ -481,7 +500,6 @@ static int libd_getSpritePatch(lua_State *L)
UINT8 angle = 0;
spritedef_t *sprdef;
spriteframe_t *sprframe;
HUDONLY
if (lua_isnumber(L, 1)) // sprite number given, e.g. SPR_THOK
{
......@@ -492,9 +510,7 @@ static int libd_getSpritePatch(lua_State *L)
else if (lua_isstring(L, 1)) // sprite prefix name given, e.g. "THOK"
{
const char *name = lua_tostring(L, 1);
for (i = 0; i < NUMSPRITES; i++)
if (fastcmp(name, sprnames[i]))
break;
i = R_GetSpriteNumByName(name);
if (i >= NUMSPRITES)
return 0;
}
......@@ -557,7 +573,6 @@ static int libd_getSprite2Patch(lua_State *L)
spritedef_t *sprdef;
spriteframe_t *sprframe;
boolean super = false; // add SPR2F_SUPER to sprite2 if true
HUDONLY
// get skin first!
if (lua_isnumber(L, 1)) // find skin by number
......@@ -615,6 +630,10 @@ static int libd_getSprite2Patch(lua_State *L)
if (super)
j |= SPR2F_SUPER;
// If there is no "super" variation of this sprite, try with the normal one.
if (!P_IsValidSprite2(skins[i], j))
j &= ~SPR2F_SUPER;
sprdef = P_GetSkinSpritedef(skins[i], j);
// set frame number
......@@ -873,6 +892,28 @@ static int libd_drawFill(lua_State *L)
return 0;
}
static int libd_drawFixedFill(lua_State *L)
{
huddrawlist_h list;
INT32 x = luaL_optinteger(L, 1, 0);
INT32 y = luaL_optinteger(L, 2, 0);
INT32 w = luaL_optinteger(L, 3, BASEVIDWIDTH << FRACBITS);
INT32 h = luaL_optinteger(L, 4, BASEVIDHEIGHT << FRACBITS);
INT32 c = luaL_optinteger(L, 5, 31);
HUDONLY
lua_getfield(L, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
list = (huddrawlist_h) lua_touserdata(L, -1);
lua_pop(L, 1);
if (LUA_HUD_IsDrawListValid(list))
LUA_HUD_AddDrawFixedFill(list, x, y, w, h, c);
else
V_DrawFixedFill(x, y, w, h, c);
return 0;
}
static int libd_drawString(lua_State *L)
{
huddrawlist_h list;
......@@ -1128,13 +1169,12 @@ static int libd_levelTitleHeight(lua_State *L)
static int libd_getColormap(lua_State *L)
{
HUDONLY
INT32 skinnum = TC_DEFAULT;
skincolornum_t color = luaL_optinteger(L, 2, 0);
UINT8* colormap = NULL;
int translation_id = -1;
HUDONLY
if (lua_isnoneornil(L, 1))
; // defaults to TC_DEFAULT
else if (lua_type(L, 1) == LUA_TNUMBER) // skin number
......@@ -1174,9 +1214,10 @@ static int libd_getColormap(lua_State *L)
static int libd_getStringColormap(lua_State *L)
{
HUDONLY
INT32 flags = luaL_checkinteger(L, 1);
UINT8* colormap = NULL;
HUDONLY
colormap = V_GetStringColormap(flags & V_CHARCOLORMASK);
if (colormap) {
LUA_PushUserdata(L, colormap, META_COLORMAP); // push as META_COLORMAP userdata, specifically for patches to use!
......@@ -1187,6 +1228,7 @@ static int libd_getStringColormap(lua_State *L)
static int libd_getSectorColormap(lua_State *L)
{
HUDONLY
boolean has_sector = false;
sector_t *sector = NULL;
if (!lua_isnoneornil(L, 1))
......@@ -1262,21 +1304,18 @@ static int libd_fadeScreen(lua_State *L)
static int libd_width(lua_State *L)
{
HUDONLY
lua_pushinteger(L, vid.width); // push screen width
return 1;
}
static int libd_height(lua_State *L)
{
HUDONLY
lua_pushinteger(L, vid.height); // push screen height
return 1;
}
static int libd_dup(lua_State *L)
{
HUDONLY
lua_pushinteger(L, vid.dup); // push integral scale (patch scale)
lua_pushfixed(L, vid.fdup); // push fixed point scale (position scale)
return 2;
......@@ -1284,7 +1323,6 @@ static int libd_dup(lua_State *L)
static int libd_renderer(lua_State *L)
{
HUDONLY
switch (rendermode) {
case render_opengl: lua_pushliteral(L, "opengl"); break; // OpenGL renderer
case render_soft: lua_pushliteral(L, "software"); break; // Software renderer
......@@ -1298,14 +1336,12 @@ static int libd_renderer(lua_State *L)
static int libd_RandomFixed(lua_State *L)
{
HUDONLY
lua_pushfixed(L, M_RandomFixed());
return 1;
}
static int libd_RandomByte(lua_State *L)
{
HUDONLY
lua_pushinteger(L, M_RandomByte());
return 1;
}
......@@ -1314,7 +1350,6 @@ static int libd_RandomKey(lua_State *L)
{
INT32 a = (INT32)luaL_checkinteger(L, 1);
HUDONLY
lua_pushinteger(L, M_RandomKey(a));
return 1;
}
......@@ -1324,7 +1359,6 @@ static int libd_RandomRange(lua_State *L)
INT32 a = (INT32)luaL_checkinteger(L, 1);
INT32 b = (INT32)luaL_checkinteger(L, 2);
HUDONLY
lua_pushinteger(L, M_RandomRange(a, b));
return 1;
}
......@@ -1332,7 +1366,6 @@ static int libd_RandomRange(lua_State *L)
// Macros.
static int libd_SignedRandom(lua_State *L)
{
HUDONLY
lua_pushinteger(L, M_SignedRandom());
return 1;
}
......@@ -1340,7 +1373,6 @@ static int libd_SignedRandom(lua_State *L)
static int libd_RandomChance(lua_State *L)
{
fixed_t p = luaL_checkfixed(L, 1);
HUDONLY
lua_pushboolean(L, M_RandomChance(p));
return 1;
}
......@@ -1349,7 +1381,6 @@ static int libd_RandomChance(lua_State *L)
// Could as well be thrown in global vars for ease of access but I guess it makes sense for it to be a HUD fn
static int libd_getlocaltransflag(lua_State *L)
{
HUDONLY
lua_pushinteger(L, (10-st_translucency)*V_10TRANS);
return 1;
}
......@@ -1357,7 +1388,6 @@ static int libd_getlocaltransflag(lua_State *L)
// Get cv_translucenthud's value for HUD rendering as a normal V_xxTRANS int
static int libd_getusertransflag(lua_State *L)
{
HUDONLY
lua_pushinteger(L, (10-cv_translucenthud.value)*V_10TRANS); // A bit weird that it's called "translucenthud" yet 10 is fully opaque :V
return 1;
}
......@@ -1379,6 +1409,7 @@ static luaL_Reg lib_draw[] = {
{"drawNum", libd_drawNum},
{"drawPaddedNum", libd_drawPaddedNum},
{"drawFill", libd_drawFill},
{"drawFixedFill", libd_drawFixedFill},
{"drawString", libd_drawString},
{"drawNameTag", libd_drawNameTag},
{"drawScaledNameTag", libd_drawScaledNameTag},
......@@ -1450,6 +1481,26 @@ static luaL_Reg lib_hud[] = {
{"disable", lib_huddisable},
{"enabled", lib_hudenabled},
{"add", lib_hudadd},
{"patchExists", libd_patchExists},
{"cachePatch", libd_cachePatch},
{"getSpritePatch", libd_getSpritePatch},
{"getSprite2Patch", libd_getSprite2Patch},
{"width", libd_width},
{"height", libd_height},
{"scale", libd_dup},
{"renderer", libd_renderer},
{NULL, NULL}
};
// globalized client_side random functions.
static luaL_Reg lib_randomclient[] = {
// m_random
{"localFixed",libd_RandomFixed},
{"localByte",libd_RandomByte},
{"localKey",libd_RandomKey},
{"localRange",libd_RandomRange},
{"localSignedRandom",libd_SignedRandom}, // MACRO
{"localChance",libd_RandomChance}, // MACRO
{NULL, NULL}
};
......@@ -1476,6 +1527,7 @@ int LUA_HudLib(lua_State *L)
LUA_RegisterGlobalUserdata(L, "hudinfo", lib_getHudInfo, NULL, lib_hudinfolen);
luaL_register(L, "hud", lib_hud);
luaL_register(L, "random", lib_randomclient);
return 0;
}
......
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2014-2016 by John "JTE" Muniz.
// Copyright (C) 2014-2023 by Sonic Team Junior.
// Copyright (C) 2014-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -25,6 +25,7 @@ enum drawitem_e {
DI_DrawNum,
DI_DrawPaddedNum,
DI_DrawFill,
DI_DrawFixedFill,
DI_DrawString,
DI_DrawNameTag,
DI_DrawScaledNameTag,
......@@ -180,7 +181,8 @@ static const char *CopyString(huddrawlist_h list, const char* str)
const char *old_offset = list->strbuf;
size_t i;
if (list->strbuf_capacity == 0) list->strbuf_capacity = 256;
else list->strbuf_capacity *= 2;
while (list->strbuf_capacity <= list->strbuf_len + lenstr + 1)
list->strbuf_capacity *= 2;
list->strbuf = (char*) Z_Realloc(list->strbuf, sizeof(char) * list->strbuf_capacity, PU_STATIC, NULL);
// align the string pointers to make sure old pointers don't point towards invalid addresses
......@@ -345,6 +347,25 @@ void LUA_HUD_AddDrawFill(
item->c = c;
}
void LUA_HUD_AddDrawFixedFill(
huddrawlist_h list,
fixed_t x,
fixed_t y,
fixed_t w,
fixed_t h,
INT32 c
)
{
size_t i = AllocateDrawItem(list);
drawitem_t *item = &list->items[i];
item->type = DI_DrawFixedFill;
item->x = x;
item->y = y;
item->w = w;
item->h = h;
item->c = c;
}
void LUA_HUD_AddDrawString(
huddrawlist_h list,
fixed_t x,
......@@ -481,6 +502,9 @@ void LUA_HUD_DrawList(huddrawlist_h list)
case DI_DrawFill:
V_DrawFill(item->x, item->y, item->w, item->h, item->c);
break;
case DI_DrawFixedFill:
V_DrawFixedFill(item->x, item->y, item->w, item->h, item->c);
break;
case DI_DrawString:
switch(item->align)
{
......
......@@ -98,6 +98,14 @@ void LUA_HUD_AddDrawFill(
INT32 h,
INT32 c
);
void LUA_HUD_AddDrawFixedFill(
huddrawlist_h list,
fixed_t x,
fixed_t y,
fixed_t w,
fixed_t h,
INT32 c
);
void LUA_HUD_AddDrawString(
huddrawlist_h list,
fixed_t x,
......
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2024 by Kart Krew.
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2023 by Sonic Team Junior.
// Copyright (C) 2012-2025 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -82,14 +83,14 @@ static int lib_getSprname(lua_State *L)
i = lua_tonumber(L, 1);
if (i > NUMSPRITES)
return 0;
lua_pushlstring(L, sprnames[i], 4);
lua_pushstring(L, sprnames[i]);
return 1;
}
else if (lua_isstring(L, 1))
{
const char *name = lua_tostring(L, 1);
for (i = 0; i < NUMSPRITES; i++)
if (fastcmp(name, sprnames[i]))
i = R_GetSpriteNumByName(name);
if (i != NUMSPRITES)
{
lua_pushinteger(L, i);
return 1;
......@@ -236,31 +237,51 @@ static int lib_spr2namelen(lua_State *L)
// SPRITE INFO //
/////////////////
// spriteinfo[]
static int lib_getSpriteInfo(lua_State *L)
struct SpriteInfoFrame {
spriteinfo_t *sprinfo;
UINT16 frame;
};
static UINT16 GetSpriteInfoFrameIndex(lua_State *L, int idx)
{
UINT32 i = NUMSPRITES;
lua_remove(L, 1);
if (lua_type(L, idx) == LUA_TSTRING)
{
const char *field = luaL_checkstring(L, idx);
if (lua_isstring(L, 1))
if (fastcmp("default", field))
{
const char *name = lua_tostring(L, 1);
INT32 spr;
for (spr = 0; spr < NUMSPRITES; spr++)
return SPRINFO_DEFAULT_FRAME;
}
else
{
if (fastcmp(name, sprnames[spr]))
UINT8 frame = R_Char2Frame(field[0]);
if (frame == 255)
return luaL_error(L, "invalid frame %s", field);
return (UINT16)frame;
}
}
else
{
i = spr;
break;
int frameID = luaL_checknumber(L, idx);
if (frameID < 0 || frameID >= MAXFRAMENUM)
return luaL_error(L, "frame %d out of range (0 - %d)", frameID, MAXFRAMENUM - 1);
return (UINT16)frameID;
}
}
if (i == NUMSPRITES)
// spriteinfo[]
static int lib_getSpriteInfo(lua_State *L)
{
char *check;
i = strtol(name, &check, 10);
if (check == name || *check != '\0')
UINT32 i = NUMSPRITES;
lua_remove(L, 1);
if (lua_type(L, 1) == LUA_TSTRING)
{
const char *name = lua_tostring(L, 1);
INT32 spr = R_GetSpriteNumByName(name);
if (spr == NUMSPRITES)
return luaL_error(L, "unknown sprite name %s", name);
}
i = spr;
}
else
i = luaL_checkinteger(L, 1);
......@@ -275,9 +296,72 @@ static int lib_getSpriteInfo(lua_State *L)
#define FIELDERROR(f, e) luaL_error(L, "bad value for " LUA_QL(f) " in table passed to spriteinfo[] (%s)", e);
#define TYPEERROR(f, t1, t2) FIELDERROR(f, va("%s expected, got %s", lua_typename(L, t1), lua_typename(L, t2)))
static int PopPivotSubTable(spriteframepivot_t *pivot, lua_State *L, int stk, int idx)
static int PopPivotSubTable(spriteinfoframe_t *frame, lua_State *L, int stk);
static int PopFrameSubTable(spriteinfoframe_t *frame, lua_State *L, int stk)
{
int okcool = 0;
switch (lua_type(L, stk))
{
case LUA_TTABLE:
lua_pushnil(L);
while (lua_next(L, stk))
{
const char *key = luaL_checkstring(L, stk+1);
if (fastcmp(key, "pivot"))
{
if (PopPivotSubTable(frame, L, stk+2))
okcool = 1;
}
else
{
FIELDERROR("sprite info frame key", va("invalid option %s", key));
}
okcool = 1;
lua_pop(L, 1);
}
break;
default:
TYPEERROR("sprite info frame", LUA_TTABLE, lua_type(L, stk))
}
return okcool;
}
static int PopFrameTable(spriteinfo_t *info, lua_State *L, int stk)
{
lua_pushnil(L);
while (lua_next(L, stk))
{
int idx = 0;
switch (lua_type(L, stk+1))
{
case LUA_TSTRING:
case LUA_TNUMBER:
idx = GetSpriteInfoFrameIndex(L, stk+1);
break;
default:
TYPEERROR("sprite info frame", LUA_TNUMBER, lua_type(L, stk+1));
}
// the values in frames[] are also tables
if (PopFrameSubTable(&info->frames[idx], L, stk+2))
set_bit_array(info->available, idx);
lua_pop(L, 1);
}
return 0;
}
static int PopPivotSubTable(spriteinfoframe_t *frame, lua_State *L, int stk)
{
int okcool = 0;
switch (lua_type(L, stk))
{
case LUA_TTABLE:
......@@ -287,6 +371,7 @@ static int PopPivotSubTable(spriteframepivot_t *pivot, lua_State *L, int stk, in
const char *key = NULL;
lua_Integer ikey = -1;
lua_Integer value = 0;
// x or y?
switch (lua_type(L, stk+1))
{
......@@ -299,6 +384,7 @@ static int PopPivotSubTable(spriteframepivot_t *pivot, lua_State *L, int stk, in
default:
FIELDERROR("pivot key", va("string or number expected, got %s", luaL_typename(L, stk+1)))
}
// then get value
switch (lua_type(L, stk+2))
{
......@@ -311,59 +397,60 @@ static int PopPivotSubTable(spriteframepivot_t *pivot, lua_State *L, int stk, in
default:
TYPEERROR("pivot value", LUA_TNUMBER, lua_type(L, stk+2))
}
// finally set omg!!!!!!!!!!!!!!!!!!
// Set it
if (ikey == 1 || (key && fastcmp(key, "x")))
pivot[idx].x = (INT32)value;
frame->pivot.x = (INT32)value;
else if (ikey == 2 || (key && fastcmp(key, "y")))
pivot[idx].y = (INT32)value;
frame->pivot.y = (INT32)value;
// TODO: 2.3: Delete
else if (ikey == 3 || (key && fastcmp(key, "rotaxis")))
LUA_UsageWarning(L, "\"rotaxis\" is deprecated and will be removed.")
else if (ikey == -1 && (key != NULL))
FIELDERROR("pivot key", va("invalid option %s", key));
okcool = 1;
lua_pop(L, 1);
}
break;
default:
TYPEERROR("sprite pivot", LUA_TTABLE, lua_type(L, stk))
}
if (okcool)
frame->pivot.available = true;
return okcool;
}
static int PopPivotTable(spriteinfo_t *info, lua_State *L, int stk)
{
// Just in case?
if (!lua_istable(L, stk))
TYPEERROR("pivot table", LUA_TTABLE, lua_type(L, stk));
lua_pushnil(L);
// stk = 0 has the pivot table
// stk = 1 has the frame key
// stk = 2 has the frame table
// stk = 3 has either a string or a number as key
// stk = 4 has the value for the key mentioned above
while (lua_next(L, stk))
{
int idx = 0;
const char *framestr = NULL;
switch (lua_type(L, stk+1))
{
case LUA_TSTRING:
framestr = lua_tostring(L, stk+1);
idx = R_Char2Frame(framestr[0]);
break;
case LUA_TNUMBER:
idx = lua_tonumber(L, stk+1);
idx = GetSpriteInfoFrameIndex(L, stk+1);
break;
default:
TYPEERROR("pivot frame", LUA_TNUMBER, lua_type(L, stk+1));
}
if ((idx < 0) || (idx >= 64))
return luaL_error(L, "pivot frame %d out of range (0 - %d)", idx, 63);
// the values in pivot[] are also tables
if (PopPivotSubTable(info->pivot, L, stk+2, idx))
info->available = true;
if (PopPivotSubTable(&info->frames[idx], L, stk+2))
{
set_bit_array(info->available, idx);
// TODO: 2.3: Delete
info->frames[SPRINFO_DEFAULT_FRAME].pivot.available = true;
set_bit_array(info->available, SPRINFO_DEFAULT_FRAME);
}
lua_pop(L, 1);
}
......@@ -409,6 +496,14 @@ static int lib_setSpriteInfo(lua_State *L)
else
FIELDERROR("pivot", va("%s expected, got %s", lua_typename(L, LUA_TTABLE), luaL_typename(L, -1)))
}
else if (str && fastcmp(str, "frames"))
{
// frames[] is a table
if (lua_istable(L, 3))
return PopFrameTable(info, L, 3);
else
FIELDERROR("frames", va("%s expected, got %s", lua_typename(L, LUA_TTABLE), luaL_typename(L, -1)))
}
lua_pop(L, 1);
}
......@@ -434,17 +529,26 @@ static int spriteinfo_get(lua_State *L)
I_Assert(sprinfo != NULL);
// push spriteframepivot_t userdata
// TODO: 2.3: delete
if (fastcmp(field, "pivot"))
{
// bypass LUA_PushUserdata
void **userdata = lua_newuserdata(L, sizeof(void *));
*userdata = &sprinfo->pivot;
*userdata = sprinfo;
luaL_getmetatable(L, META_PIVOTLIST);
lua_setmetatable(L, -2);
// stack is left with the userdata on top, as if getting it had originally succeeded.
return 1;
}
else if (fastcmp(field, "frames"))
{
void **userdata = lua_newuserdata(L, sizeof(void *));
*userdata = sprinfo;
luaL_getmetatable(L, META_SPRITEINFOFRAMELIST);
lua_setmetatable(L, -2);
return 1;
}
else
return luaL_error(L, LUA_QL("spriteinfo_t") " has no field named " LUA_QS, field);
......@@ -477,9 +581,28 @@ static int spriteinfo_set(lua_State *L)
// pivot[] is userdata
else if (lua_isuserdata(L, 1))
{
spriteframepivot_t *pivot = *((spriteframepivot_t **)luaL_checkudata(L, 1, META_PIVOTLIST));
memcpy(&sprinfo->pivot, pivot, sizeof(spriteframepivot_t));
sprinfo->available = true; // Just in case?
spriteinfo_t *copyinfo = *((spriteinfo_t **)luaL_checkudata(L, 1, META_PIVOTLIST));
for (UINT16 i = 0; i <= MAXFRAMENUM; i++)
{
if (in_bit_array(copyinfo->available, i))
memcpy(&sprinfo->frames[i].pivot, &copyinfo->frames[i].pivot, sizeof(spriteframepivot_t));
}
}
}
else if (fastcmp(field, "frames"))
{
// frames[] is a table
if (lua_istable(L, 1))
return PopFrameTable(sprinfo, L, 1);
// frames[] is userdata
else if (lua_isuserdata(L, 1))
{
spriteinfo_t *copyinfo = *((spriteinfo_t **)luaL_checkudata(L, 1, META_SPRITEINFOFRAMELIST));
for (UINT16 i = 0; i <= MAXFRAMENUM; i++)
{
if (in_bit_array(copyinfo->available, i))
memcpy(&sprinfo->frames[i], &copyinfo->frames[i], sizeof(spriteinfoframe_t));
}
}
}
else
......@@ -499,21 +622,138 @@ static int spriteinfo_num(lua_State *L)
return 1;
}
// framepivot_t
static int pivotlist_get(lua_State *L)
// spriteinfoframe_t
static int framelist_get(lua_State *L)
{
struct SpriteInfoFrame *container;
spriteinfo_t *sprinfo = *((spriteinfo_t **)luaL_checkudata(L, 1, META_SPRITEINFOFRAMELIST));
UINT16 frame = GetSpriteInfoFrameIndex(L, 2);
container = lua_newuserdata(L, sizeof *container);
container->sprinfo = sprinfo;
container->frame = frame;
luaL_getmetatable(L, META_SPRITEINFOFRAME);
lua_setmetatable(L, -2);
// stack is left with the userdata on top, as if getting it had originally succeeded.
return 1;
}
static int framelist_set(lua_State *L)
{
void **userdata;
spriteframepivot_t *framepivot = *((spriteframepivot_t **)luaL_checkudata(L, 1, META_PIVOTLIST));
spriteinfo_t *sprinfo = *((spriteinfo_t **)luaL_checkudata(L, 1, META_SPRITEINFOFRAMELIST));
UINT16 frame;
int okcool = 0;
if (!lua_lumploading)
return luaL_error(L, "Do not alter spriteinfoframe_t from within a hook or coroutine!");
if (hud_running)
return luaL_error(L, "Do not alter spriteinfoframe_t in HUD rendering code!");
if (hook_cmd_running)
return luaL_error(L, "Do not alter spriteinfoframe_t in CMD building code!");
frame = GetSpriteInfoFrameIndex(L, 2);
// frames[] is a table
if (lua_istable(L, 3))
okcool = PopFrameSubTable(&sprinfo->frames[frame], L, 3);
// frames[] is userdata
else if (lua_isuserdata(L, 3))
{
struct SpriteInfoFrame *container = luaL_checkudata(L, 3, META_SPRITEINFOFRAME);
memcpy(&sprinfo->frames[frame],
&container->sprinfo->frames[container->frame],
sizeof(spriteinfoframe_t));
okcool = 1;
}
if (okcool)
set_bit_array(sprinfo->available, frame);
return 0;
}
static int framelist_num(lua_State *L)
{
lua_pushinteger(L, MAXFRAMENUM);
return 1;
}
// spriteinfoframe_t
static int sprinfoframe_get(lua_State *L)
{
struct SpriteInfoFrame *container = luaL_checkudata(L, 1, META_SPRITEINFOFRAME);
const char *field = luaL_checkstring(L, 2);
UINT8 frame;
frame = R_Char2Frame(field[0]);
if (frame == 255)
luaL_error(L, "invalid frame %s", field);
if (fastcmp("pivot", field))
{
struct SpriteInfoFrame *other_container = lua_newuserdata(L, sizeof *container);
memcpy(other_container, container, sizeof *container);
luaL_getmetatable(L, META_FRAMEPIVOT);
lua_setmetatable(L, -2);
}
else
return luaL_error(L, "Field %s does not exist in spriteinfoframe_t", field);
return 1;
}
// bypass LUA_PushUserdata
userdata = lua_newuserdata(L, sizeof(void *));
*userdata = &framepivot[frame];
static int sprinfoframe_set(lua_State *L)
{
struct SpriteInfoFrame *container = luaL_checkudata(L, 1, META_SPRITEINFOFRAME);
spriteinfoframe_t *frame = &container->sprinfo->frames[container->frame];
UINT8 *available = container->sprinfo->available;
const char *field = luaL_checkstring(L, 2);
boolean is_available = false;
if (!lua_lumploading)
return luaL_error(L, "Do not alter spriteinfoframe_t from within a hook or coroutine!");
if (hud_running)
return luaL_error(L, "Do not alter spriteinfoframe_t in HUD rendering code!");
if (hook_cmd_running)
return luaL_error(L, "Do not alter spriteinfoframe_t in CMD building code!");
I_Assert(frame != NULL);
if (fastcmp("pivot", field))
{
// pivot[] is a table
if (lua_istable(L, 3))
{
if (PopPivotSubTable(frame, L, 3))
is_available = true;
}
// pivot[] is userdata
else if (lua_isuserdata(L, 3))
{
struct SpriteInfoFrame *other_container = luaL_checkudata(L, 3, META_FRAMEPIVOT);
memcpy(&frame->pivot,
&other_container->sprinfo->frames[other_container->frame].pivot,
sizeof(spriteframepivot_t));
is_available = true;
}
}
else
return luaL_error(L, "Field %s does not exist in spriteframepivot_t", field);
if (is_available)
{
set_bit_array(available, container->frame);
}
return 0;
}
// framepivot_t
static int pivotlist_get(lua_State *L)
{
struct SpriteInfoFrame *container;
spriteinfo_t *sprinfo = *((spriteinfo_t **)luaL_checkudata(L, 1, META_PIVOTLIST));
UINT16 frame = GetSpriteInfoFrameIndex(L, 2);
container = lua_newuserdata(L, sizeof *container);
container->sprinfo = sprinfo;
container->frame = frame;
luaL_getmetatable(L, META_FRAMEPIVOT);
lua_setmetatable(L, -2);
......@@ -523,11 +763,9 @@ static int pivotlist_get(lua_State *L)
static int pivotlist_set(lua_State *L)
{
// Because I already know it's a spriteframepivot_t anyway
spriteframepivot_t *pivotlist = *((spriteframepivot_t **)lua_touserdata(L, 1));
//spriteframepivot_t *framepivot = *((spriteframepivot_t **)luaL_checkudata(L, 1, META_FRAMEPIVOT));
const char *field = luaL_checkstring(L, 2);
UINT8 frame;
spriteinfo_t *sprinfo = *((spriteinfo_t **)luaL_checkudata(L, 1, META_PIVOTLIST));
UINT16 frame;
int okcool = 0;
if (!lua_lumploading)
return luaL_error(L, "Do not alter spriteframepivot_t from within a hook or coroutine!");
......@@ -536,32 +774,37 @@ static int pivotlist_set(lua_State *L)
if (hook_cmd_running)
return luaL_error(L, "Do not alter spriteframepivot_t in CMD building code!");
frame = R_Char2Frame(field[0]);
if (frame == 255)
luaL_error(L, "invalid frame %s", field);
frame = GetSpriteInfoFrameIndex(L, 2);
// pivot[] is a table
if (lua_istable(L, 3))
return PopPivotSubTable(pivotlist, L, 3, frame);
okcool = PopPivotSubTable(&sprinfo->frames[frame], L, 3);
// pivot[] is userdata
else if (lua_isuserdata(L, 3))
{
spriteframepivot_t *copypivot = *((spriteframepivot_t **)luaL_checkudata(L, 3, META_FRAMEPIVOT));
memcpy(&pivotlist[frame], copypivot, sizeof(spriteframepivot_t));
struct SpriteInfoFrame *container = luaL_checkudata(L, 3, META_FRAMEPIVOT);
memcpy(&sprinfo->frames[frame].pivot,
&container->sprinfo->frames[container->frame].pivot,
sizeof(spriteframepivot_t));
okcool = 1;
}
if (okcool)
set_bit_array(sprinfo->available, frame);
return 0;
}
static int pivotlist_num(lua_State *L)
{
lua_pushinteger(L, 64);
lua_pushinteger(L, MAXFRAMENUM);
return 1;
}
static int framepivot_get(lua_State *L)
{
spriteframepivot_t *framepivot = *((spriteframepivot_t **)luaL_checkudata(L, 1, META_FRAMEPIVOT));
struct SpriteInfoFrame *container = luaL_checkudata(L, 1, META_FRAMEPIVOT);
spriteframepivot_t *framepivot = &container->sprinfo->frames[container->frame].pivot;
const char *field = luaL_checkstring(L, 2);
I_Assert(framepivot != NULL);
......@@ -584,7 +827,9 @@ static int framepivot_get(lua_State *L)
static int framepivot_set(lua_State *L)
{
spriteframepivot_t *framepivot = *((spriteframepivot_t **)luaL_checkudata(L, 1, META_FRAMEPIVOT));
struct SpriteInfoFrame *container = luaL_checkudata(L, 1, META_FRAMEPIVOT);
spriteframepivot_t *framepivot = &container->sprinfo->frames[container->frame].pivot;
UINT8 *available = container->sprinfo->available;
const char *field = luaL_checkstring(L, 2);
if (!lua_lumploading)
......@@ -597,9 +842,15 @@ static int framepivot_set(lua_State *L)
I_Assert(framepivot != NULL);
if (fastcmp("x", field))
{
framepivot->x = luaL_checkinteger(L, 3);
set_bit_array(available, container->frame);
}
else if (fastcmp("y", field))
{
framepivot->y = luaL_checkinteger(L, 3);
set_bit_array(available, container->frame);
}
// TODO: 2.3: delete
else if (fastcmp("rotaxis", field))
LUA_UsageWarning(L, "\"rotaxis\" is deprecated and will be removed.")
......@@ -726,21 +977,19 @@ static int lib_setState(lua_State *L)
switch(lua_type(L, 3))
{
case LUA_TNIL: // Null? Set the action to nothing, then.
state->action.acp1 = NULL;
state->action = NULL;
break;
case LUA_TSTRING: // It's a string, expect the name of a built-in action
LUA_SetActionByName(state, lua_tostring(L, 3));
break;
case LUA_TUSERDATA: // It's a userdata, expect META_ACTION of a built-in action
{
actionf_t *action = *((actionf_t **)luaL_checkudata(L, 3, META_ACTION));
actionf_p1 *action = *((actionf_p1 **)luaL_checkudata(L, 3, META_ACTION));
if (!action)
return luaL_error(L, "not a valid action?");
state->action = *action;
state->action.acv = action->acv;
state->action.acp1 = action->acp1;
break;
}
case LUA_TFUNCTION: // It's a function (a Lua function or a C function? either way!)
......@@ -750,7 +999,7 @@ static int lib_setState(lua_State *L)
lua_pushvalue(L, 3); // Bring it to the top of the stack
lua_rawset(L, -3); // Set it in the registry
lua_pop(L, 1); // pop LREG_STATEACTION
state->action.acp1 = (actionf_p1)A_Lua; // Set the action for the userdata.
state->action = (actionf_p1)A_Lua; // Set the action for the userdata.
break;
default: // ?!
return luaL_typerror(L, 3, "function");
......@@ -808,7 +1057,7 @@ boolean LUA_SetLuaAction(void *stv, const char *action)
lua_pop(gL, 1); // pop LREG_STATEACTION
lua_pop(gL, 2); // pop the function and LREG_ACTIONS
st->action.acp1 = (actionf_p1)A_Lua; // Set the action for the userdata.
st->action = (actionf_p1)A_Lua; // Set the action for the userdata.
return true; // action successfully set.
}
......@@ -913,9 +1162,9 @@ static int state_get(lua_State *L)
number = st->tics;
else if (fastcmp(field,"action")) {
const char *name;
if (!st->action.acp1) // Action is NULL.
if (!st->action) // Action is NULL.
return 0; // return nil.
if (st->action.acp1 == (actionf_p1)A_Lua) { // This is a Lua function?
if (st->action == (actionf_p1)A_Lua) { // This is a Lua function?
lua_getfield(L, LUA_REGISTRYINDEX, LREG_STATEACTION);
I_Assert(lua_istable(L, -1));
lua_pushlightuserdata(L, st); // Push the state pointer and
......@@ -970,21 +1219,19 @@ static int state_set(lua_State *L)
switch(lua_type(L, 3))
{
case LUA_TNIL: // Null? Set the action to nothing, then.
st->action.acp1 = NULL;
st->action = NULL;
break;
case LUA_TSTRING: // It's a string, expect the name of a built-in action
LUA_SetActionByName(st, lua_tostring(L, 3));
break;
case LUA_TUSERDATA: // It's a userdata, expect META_ACTION of a built-in action
{
actionf_t *action = *((actionf_t **)luaL_checkudata(L, 3, META_ACTION));
actionf_p1 *action = *((actionf_p1 **)luaL_checkudata(L, 3, META_ACTION));
if (!action)
return luaL_error(L, "not a valid action?");
st->action = *action;
st->action.acv = action->acv;
st->action.acp1 = action->acp1;
break;
}
case LUA_TFUNCTION: // It's a function (a Lua function or a C function? either way!)
......@@ -994,7 +1241,7 @@ static int state_set(lua_State *L)
lua_pushvalue(L, 3); // Bring it to the top of the stack
lua_rawset(L, -3); // Set it in the registry
lua_pop(L, 1); // pop LREG_STATEACTION
st->action.acp1 = (actionf_p1)A_Lua; // Set the action for the userdata.
st->action = (actionf_p1)A_Lua; // Set the action for the userdata.
break;
default: // ?!
return luaL_typerror(L, 3, "function");
......@@ -1170,6 +1417,7 @@ enum mobjinfo_e
mobjinfo_activesound,
mobjinfo_flags,
mobjinfo_raisestate,
mobjinfo_name,
};
const char *const mobjinfo_opt[] = {
......@@ -1197,6 +1445,7 @@ const char *const mobjinfo_opt[] = {
"activesound",
"flags",
"raisestate",
"name",
NULL,
};
......@@ -1211,6 +1460,8 @@ static int mobjinfo_get(lua_State *L)
I_Assert(info != NULL);
I_Assert(info >= mobjinfo);
mobjtype_t id = info-mobjinfo;
switch (field)
{
case mobjinfo_doomednum:
......@@ -1285,6 +1536,21 @@ static int mobjinfo_get(lua_State *L)
case mobjinfo_raisestate:
lua_pushinteger(L, info->raisestate);
break;
case mobjinfo_name:
if (id < MT_FIRSTFREESLOT)
{
lua_pushstring(L, MOBJTYPE_LIST[id]+3);
return 1;
}
id -= MT_FIRSTFREESLOT;
if (id < NUMMOBJFREESLOTS && FREE_MOBJS[id])
{
lua_pushstring(L, FREE_MOBJS[id]);
return 1;
}
return 0;
default:
lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
I_Assert(lua_istable(L, -1));
......@@ -1747,7 +2013,7 @@ static int lib_setSkinColor(lua_State *L)
else if (i == 6 || (str && fastcmp(str,"accessible"))) {
boolean v = lua_toboolean(L, 3);
if (cnum < FIRSTSUPERCOLOR && v != skincolors[cnum].accessible)
CONS_Alert(CONS_WARNING, "skincolors[] index %d is a standard color; accessibility changes are prohibited.", cnum);
CONS_Alert(CONS_WARNING, "skincolors[] index %d is a standard color; accessibility changes are prohibited.\n", cnum);
else
info->accessible = v;
}
......@@ -1842,7 +2108,7 @@ static int skincolor_set(lua_State *L)
else if (fastcmp(field,"accessible")) {
boolean v = lua_toboolean(L, 3);
if (cnum < FIRSTSUPERCOLOR && v != skincolors[cnum].accessible)
CONS_Alert(CONS_WARNING, "skincolors[] index %d is a standard color; accessibility changes are prohibited.", cnum);
CONS_Alert(CONS_WARNING, "skincolors[] index %d is a standard color; accessibility changes are prohibited.\n", cnum);
else
info->accessible = v;
} else
......@@ -1921,6 +2187,8 @@ int LUA_InfoLib(lua_State *L)
LUA_RegisterUserdataMetatable(L, META_COLORRAMP, colorramp_get, colorramp_set, colorramp_len);
LUA_RegisterUserdataMetatable(L, META_SFXINFO, sfxinfo_get, sfxinfo_set, sfxinfo_num);
LUA_RegisterUserdataMetatable(L, META_SPRITEINFO, spriteinfo_get, spriteinfo_set, spriteinfo_num);
LUA_RegisterUserdataMetatable(L, META_SPRITEINFOFRAMELIST, framelist_get, framelist_set, framelist_num);
LUA_RegisterUserdataMetatable(L, META_SPRITEINFOFRAME, sprinfoframe_get, sprinfoframe_set, NULL);
LUA_RegisterUserdataMetatable(L, META_PIVOTLIST, pivotlist_get, pivotlist_set, pivotlist_num);
LUA_RegisterUserdataMetatable(L, META_FRAMEPIVOT, framepivot_get, framepivot_set, framepivot_num);
LUA_RegisterUserdataMetatable(L, META_LUABANKS, lib_getluabanks, lib_setluabanks, lib_luabankslen);
......
......@@ -10,16 +10,19 @@
/// \brief input library for Lua scripting
#include "doomdef.h"
#include "doomstat.h"
#include "fastcmp.h"
#include "g_input.h"
#include "g_game.h"
#include "hu_stuff.h"
#include "i_system.h"
#include "console.h"
#include "lua_script.h"
#include "lua_libs.h"
boolean mousegrabbedbylua = true;
boolean textinputmodeenabledbylua = false;
boolean ignoregameinputs = false;
///////////////
......@@ -129,6 +132,20 @@ static int lib_getCursorPosition(lua_State *L)
return 2;
}
static int lib_setTextInputMode(lua_State *L)
{
textinputmodeenabledbylua = luaL_checkboolean(L, 1);
if (!(menuactive || CON_Ready() || chat_on))
I_SetTextInputMode(textinputmodeenabledbylua);
return 0;
}
static int lib_getTextInputMode(lua_State *L)
{
lua_pushinteger(L, textinputmodeenabledbylua);
return 1;
}
static luaL_Reg lib[] = {
{"gameControlDown", lib_gameControlDown},
{"gameControl2Down", lib_gameControl2Down},
......@@ -143,6 +160,8 @@ static luaL_Reg lib[] = {
{"getMouseGrab", lib_getMouseGrab},
{"setMouseGrab", lib_setMouseGrab},
{"getCursorPosition", lib_getCursorPosition},
{"setTextInputMode", lib_setTextInputMode},
{"getTextInputMode", lib_getTextInputMode},
{NULL, NULL}
};
......@@ -220,6 +239,28 @@ static int lib_lenGameKeyDown(lua_State *L)
return 1;
}
////////////////
// TEXT EVENT //
////////////////
static int textevent_get(lua_State *L)
{
event_t *event = *((event_t **)luaL_checkudata(L, 1, META_TEXTEVENT));
const char *field = luaL_checkstring(L, 2);
I_Assert(event != NULL);
if (fastcmp(field,"text"))
{
char s[2] = { event->key, 0 };
lua_pushstring(L, s);
}
else
return luaL_error(L, "textevent_t has no field named %s", field);
return 1;
}
///////////////
// KEY EVENT //
///////////////
......@@ -285,6 +326,7 @@ static int mouse_num(lua_State *L)
int LUA_InputLib(lua_State *L)
{
LUA_RegisterUserdataMetatable(L, META_TEXTEVENT, textevent_get, NULL, NULL);
LUA_RegisterUserdataMetatable(L, META_KEYEVENT, keyevent_get, NULL, NULL);
LUA_RegisterUserdataMetatable(L, META_MOUSE, mouse_get, NULL, mouse_num);
......
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2024-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file lua_interceptlib.c
/// \brief intercept library for Lua scripting
#include "doomdef.h"
#include "fastcmp.h"
#include "p_local.h"
#include "lua_script.h"
#include "lua_libs.h"
#include "lua_hud.h" // hud_running errors
#define NOHUD if (hud_running)\
return luaL_error(L, "HUD rendering code should not call this function!");
enum intercept_e {
intercept_valid = 0,
intercept_frac,
intercept_thing,
intercept_line
};
static const char *const intercept_opt[] = {
"valid",
"frac",
"thing",
"line",
NULL};
static int intercept_fields_ref = LUA_NOREF;
static boolean Lua_PathTraverser(intercept_t *in)
{
boolean traverse = false;
I_Assert(in != NULL);
lua_settop(gL, 6);
lua_pushcfunction(gL, LUA_GetErrorMessage);
I_Assert(lua_isfunction(gL, -2));
lua_pushvalue(gL, -2);
LUA_PushUserdata(gL, in, META_INTERCEPT);
LUA_Call(gL, 1, 1, -3);
traverse = lua_toboolean(gL, -1);
lua_pop(gL, 1);
return !traverse; // Stay consistent with the MobjMoveCollide hook
}
static int intercept_get(lua_State *L)
{
intercept_t *in = *((intercept_t **)luaL_checkudata(L, 1, META_INTERCEPT));
enum intercept_e field = Lua_optoption(L, 2, intercept_valid, intercept_fields_ref);
if (!in)
{
if (field == intercept_valid) {
lua_pushboolean(L, 0);
return 1;
}
return luaL_error(L, "accessed intercept_t doesn't exist anymore.");
}
switch(field)
{
case intercept_valid: // valid
lua_pushboolean(L, 1);
return 1;
case intercept_frac:
lua_pushfixed(L, in->frac);
return 1;
case intercept_thing:
if (in->isaline)
return 0;
LUA_PushUserdata(L, in->d.thing, META_MOBJ);
return 1;
case intercept_line:
if (!in->isaline)
return 0;
LUA_PushUserdata(L, in->d.line, META_LINE);
return 1;
}
return 0;
}
static int lib_pPathTraverse(lua_State *L)
{
fixed_t px1 = luaL_checkfixed(L, 1);
fixed_t py1 = luaL_checkfixed(L, 2);
fixed_t px2 = luaL_checkfixed(L, 3);
fixed_t py2 = luaL_checkfixed(L, 4);
INT32 flags = (INT32)luaL_checkinteger(L, 5);
luaL_checktype(L, 6, LUA_TFUNCTION);
NOHUD
INLEVEL
lua_pushboolean(L, P_PathTraverse(px1, py1, px2, py2, flags, Lua_PathTraverser));
return 1;
}
int LUA_InterceptLib(lua_State *L)
{
LUA_RegisterUserdataMetatable(L, META_INTERCEPT, intercept_get, NULL, NULL);
intercept_fields_ref = Lua_CreateFieldTable(L, intercept_opt);
lua_register(L, "P_PathTraverse", lib_pPathTraverse);
return 0;
}
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2023 by Sonic Team Junior.
// Copyright (C) 2012-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -13,6 +13,7 @@
extern lua_State *gL;
extern boolean mousegrabbedbylua;
extern boolean textinputmodeenabledbylua;
extern boolean ignoregameinputs;
#define MUTABLE_TAGS
......@@ -29,6 +30,8 @@ extern boolean ignoregameinputs;
#define META_SKINCOLOR "SKINCOLOR_T*"
#define META_COLORRAMP "SKINCOLOR_T*RAMP"
#define META_SPRITEINFO "SPRITEINFO_T*"
#define META_SPRITEINFOFRAMELIST "SPRITEINFOFRAME_T[]"
#define META_SPRITEINFOFRAME "SPRITEINFOFRAME_T*"
#define META_PIVOTLIST "SPRITEFRAMEPIVOT_T[]"
#define META_FRAMEPIVOT "SPRITEFRAMEPIVOT_T*"
......@@ -42,8 +45,11 @@ extern boolean ignoregameinputs;
#define META_SKIN "SKIN_T*"
#define META_POWERS "PLAYER_T*POWERS"
#define META_SOUNDSID "SKIN_T*SOUNDSID"
#define META_SKINSPRITES "SKIN_T*SPRITES"
#define META_SKINSPRITESLIST "SKIN_T*SPRITES[]"
#define META_SKINSPRITES "SKIN_T*SKINSPRITES"
#define META_SKINSPRITESLIST "SKIN_T*SKINSPRITES[]"
#define META_SKINSPRITESCOMPAT "SKIN_T*SPRITES" // TODO: 2.3: Delete
#define META_MUSICDEF "MUSICDEF_T*"
#define META_VERTEX "VERTEX_T*"
#define META_LINE "LINE_T*"
......@@ -51,13 +57,7 @@ extern boolean ignoregameinputs;
#define META_SUBSECTOR "SUBSECTOR_T*"
#define META_SECTOR "SECTOR_T*"
#define META_FFLOOR "FFLOOR_T*"
#ifdef HAVE_LUA_SEGS
#define META_SEG "SEG_T*"
#define META_NODE "NODE_T*"
#endif
#define META_SLOPE "PSLOPE_T*"
#define META_VECTOR2 "VECTOR2_T"
#define META_VECTOR3 "VECTOR3_T"
#define META_MAPHEADER "MAPHEADER_T*"
#define META_POLYOBJ "POLYOBJ_T*"
......@@ -68,17 +68,17 @@ extern boolean ignoregameinputs;
#ifdef MUTABLE_TAGS
#define META_SECTORTAGLIST "sector_t.taglist"
#endif
#define META_SECTORCUSTOMARGS "SECTOR_T*CUSTOMARGS"
#define META_SIDENUM "LINE_T*SIDENUM"
#define META_LINEARGS "LINE_T*ARGS"
#define META_LINESTRINGARGS "LINE_T*STRINGARGS"
#define META_LINECUSTOMARGS "LINE_T*CUSTOMARGS"
#define META_SIDECUSTOMARGS "SIDE_T*CUSTOMARGS"
#define META_THINGARGS "MAPTHING_T*ARGS"
#define META_THINGSTRINGARGS "MAPTHING_T*STRINGARGS"
#define META_THINGCUSTOMARGS "MAPTHING_T*CUSTOMARGS"
#define META_POLYOBJVERTICES "POLYOBJ_T*VERTICES"
#define META_POLYOBJLINES "POLYOBJ_T*LINES"
#ifdef HAVE_LUA_SEGS
#define META_NODEBBOX "NODE_T*BBOX"
#define META_NODECHILDREN "NODE_T*CHILDREN"
#endif
#define META_BBOX "BOUNDING_BOX"
......@@ -92,9 +92,17 @@ extern boolean ignoregameinputs;
#define META_LUABANKS "LUABANKS[]*"
#define META_TEXTEVENT "TEXTEVENT_T*"
#define META_KEYEVENT "KEYEVENT_T*"
#define META_MOUSE "MOUSE_T*"
#define META_INTERCEPT "INTERCEPT_T*"
#define META_VECTOR2 "VECTOR2_T"
#define META_VECTOR3 "VECTOR3_T"
#define META_MATRIX "MATRIX_T"
#define META_QUATERNION "QUATERNION_T"
boolean luaL_checkboolean(lua_State *L, int narg);
int LUA_EnumLib(lua_State *L);
......@@ -115,3 +123,7 @@ int LUA_BlockmapLib(lua_State *L);
int LUA_HudLib(lua_State *L);
int LUA_ColorLib(lua_State *L);
int LUA_InputLib(lua_State *L);
int LUA_InterceptLib(lua_State *L);
int LUA_MatrixLib(lua_State *L);
int LUA_QuaternionLib(lua_State *L);
int LUA_VectorLib(lua_State *L);
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2023 by Sonic Team Junior.
// Copyright (C) 2012-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -69,6 +69,7 @@ enum sector_e {
sector_triggerer,
sector_friction,
sector_gravity,
sector_customargs
};
static const char *const sector_opt[] = {
......@@ -112,6 +113,7 @@ static const char *const sector_opt[] = {
"triggerer",
"friction",
"gravity",
"customargs",
NULL};
static int sector_fields_ref = LUA_NOREF;
......@@ -147,6 +149,7 @@ enum line_e {
line_taglist,
line_args,
line_stringargs,
line_customargs,
line_sidenum,
line_frontside,
line_backside,
......@@ -173,6 +176,7 @@ static const char *const line_opt[] = {
"taglist",
"args",
"stringargs",
"customargs",
"sidenum",
"frontside",
"backside",
......@@ -213,7 +217,16 @@ enum side_e {
side_sector,
side_special,
side_repeatcnt,
side_text
side_light,
side_light_top,
side_light_mid,
side_light_bottom,
side_lightabsolute,
side_lightabsolute_top,
side_lightabsolute_mid,
side_lightabsolute_bottom,
side_text,
side_customargs
};
static const char *const side_opt[] = {
......@@ -241,7 +254,16 @@ static const char *const side_opt[] = {
"sector",
"special",
"repeatcnt",
"light",
"light_top",
"light_mid",
"light_bottom",
"lightabsolute",
"lightabsolute_top",
"lightabsolute_mid",
"lightabsolute_bottom",
"text",
"customargs",
NULL};
static int side_fields_ref = LUA_NOREF;
......@@ -338,72 +360,6 @@ static const char *const ffloor_opt[] = {
static int ffloor_fields_ref = LUA_NOREF;
#ifdef HAVE_LUA_SEGS
enum seg_e {
seg_valid = 0,
seg_v1,
seg_v2,
seg_side,
seg_offset,
seg_angle,
seg_sidedef,
seg_linedef,
seg_frontsector,
seg_backsector,
seg_polyseg
};
static const char *const seg_opt[] = {
"valid",
"v1",
"v2",
"side",
"offset",
"angle",
"sidedef",
"linedef",
"frontsector",
"backsector",
"polyseg",
NULL};
static int seg_fields_ref = LUA_NOREF;
enum node_e {
node_valid = 0,
node_x,
node_y,
node_dx,
node_dy,
node_bbox,
node_children,
};
static const char *const node_opt[] = {
"valid",
"x",
"y",
"dx",
"dy",
"bbox",
"children",
NULL};
static int node_fields_ref = LUA_NOREF;
enum nodechild_e {
nodechild_valid = 0,
nodechild_right,
nodechild_left,
};
static const char *const nodechild_opt[] = {
"valid",
"right",
"left",
NULL};
#endif
enum bbox_e {
bbox_valid = 0,
bbox_top,
......@@ -444,19 +400,6 @@ static const char *const slope_opt[] = {
static int slope_fields_ref = LUA_NOREF;
// shared by both vector2_t and vector3_t
enum vector_e {
vector_x = 0,
vector_y,
vector_z
};
static const char *const vector_opt[] = {
"x",
"y",
"z",
NULL};
static const char *const array_opt[] ={"iterate",NULL};
static const char *const valid_opt[] ={"valid",NULL};
......@@ -658,6 +601,73 @@ static int sectorlines_num(lua_State *L)
return 1;
}
//////////////////
// customargs_t //
//////////////////
FUNCINLINE static ATTRINLINE int customargs_get(lua_State* L, const char* meta)
{
customargs_t *args = *((customargs_t**)luaL_checkudata(L, 1, meta));
const char* field = luaL_checkstring(L, 2);
if (args == NULL) {
lua_pushnil(L);
return 1;
}
customargs_t* current = args;
while (current != NULL)
{
if (!strcmp(current->name, field))
{
switch (current->type)
{
case UDMF_TYPE_STRING:
lua_pushstring(L, current->value.vstring);
break;
case UDMF_TYPE_NUMERIC:
lua_pushinteger(L, current->value.vint);
break;
case UDMF_TYPE_FIXED:
lua_pushfixed(L, current->value.vfloat);
break;
case UDMF_TYPE_BOOLEAN:
lua_pushboolean(L, current->value.vbool);
break;
default:
lua_pushnil(L);
}
return 1;
}
current = current->next;
}
lua_pushnil(L);
return 1;
}
static int sectorcustomargs_get(lua_State* L)
{
return customargs_get(L, META_SECTORCUSTOMARGS);
}
static int sidecustomargs_get(lua_State* L)
{
return customargs_get(L, META_SIDECUSTOMARGS);
}
static int linecustomargs_get(lua_State* L)
{
return customargs_get(L, META_LINECUSTOMARGS);
}
static int thingcustomargs_get(lua_State* L)
{
return customargs_get(L, META_THINGCUSTOMARGS);
}
//////////////
// sector_t //
//////////////
......@@ -819,6 +829,9 @@ static int sector_get(lua_State *L)
case sector_gravity: // gravity
lua_pushfixed(L, sector->gravity);
return 1;
case sector_customargs:
LUA_PushUserdata(L, sector->customargs, META_SECTORCUSTOMARGS);
return 1;
}
return 0;
}
......@@ -1114,6 +1127,9 @@ static int line_get(lua_State *L)
case line_stringargs:
LUA_PushUserdata(L, line->stringargs, META_LINESTRINGARGS);
return 1;
case line_customargs:
LUA_PushUserdata(L, line->customargs, META_LINECUSTOMARGS);
return 1;
case line_sidenum:
LUA_PushUserdata(L, line->sidenum, META_SIDENUM);
return 1;
......@@ -1311,6 +1327,33 @@ static int side_get(lua_State *L)
case side_repeatcnt:
lua_pushinteger(L, side->repeatcnt);
return 1;
case side_light:
lua_pushinteger(L, side->light);
return 1;
case side_light_top:
lua_pushinteger(L, side->light_top);
return 1;
case side_light_mid:
lua_pushinteger(L, side->light_mid);
return 1;
case side_light_bottom:
lua_pushinteger(L, side->light_bottom);
return 1;
case side_lightabsolute:
lua_pushboolean(L, side->lightabsolute);
return 1;
case side_lightabsolute_top:
lua_pushboolean(L, side->lightabsolute_top);
return 1;
case side_lightabsolute_mid:
lua_pushboolean(L, side->lightabsolute_mid);
return 1;
case side_lightabsolute_bottom:
lua_pushboolean(L, side->lightabsolute_bottom);
return 1;
case side_customargs:
LUA_PushUserdata(L, side->customargs, META_SIDECUSTOMARGS);
return 1;
// TODO: 2.3: Delete
case side_text:
{
......@@ -1330,6 +1373,7 @@ static int side_get(lua_State *L)
return 1;
}
}
return 0;
}
......@@ -1413,6 +1457,30 @@ static int side_set(lua_State *L)
case side_repeatcnt:
side->repeatcnt = luaL_checkinteger(L, 3);
break;
case side_light:
side->light = luaL_checkinteger(L, 3);
break;
case side_light_top:
side->light_top = luaL_checkinteger(L, 3);
break;
case side_light_mid:
side->light_mid = luaL_checkinteger(L, 3);
break;
case side_light_bottom:
side->light_bottom = luaL_checkinteger(L, 3);
break;
case side_lightabsolute:
side->lightabsolute = luaL_checkboolean(L, 3);
break;
case side_lightabsolute_top:
side->lightabsolute_top = luaL_checkboolean(L, 3);
break;
case side_lightabsolute_mid:
side->lightabsolute_mid = luaL_checkboolean(L, 3);
break;
case side_lightabsolute_bottom:
side->lightabsolute_bottom = luaL_checkboolean(L, 3);
break;
}
return 0;
}
......@@ -1476,246 +1544,6 @@ static int vertex_num(lua_State *L)
return 1;
}
#ifdef HAVE_LUA_SEGS
///////////
// seg_t //
///////////
static int seg_get(lua_State *L)
{
seg_t *seg = *((seg_t **)luaL_checkudata(L, 1, META_SEG));
enum seg_e field = Lua_optoption(L, 2, seg_valid, seg_fields_ref);
if (!seg)
{
if (field == seg_valid) {
lua_pushboolean(L, 0);
return 1;
}
return luaL_error(L, "accessed seg_t doesn't exist anymore.");
}
switch(field)
{
case seg_valid: // valid
lua_pushboolean(L, 1);
return 1;
case seg_v1:
LUA_PushUserdata(L, seg->v1, META_VERTEX);
return 1;
case seg_v2:
LUA_PushUserdata(L, seg->v2, META_VERTEX);
return 1;
case seg_side:
lua_pushinteger(L, seg->side);
return 1;
case seg_offset:
lua_pushfixed(L, seg->offset);
return 1;
case seg_angle:
lua_pushangle(L, seg->angle);
return 1;
case seg_sidedef:
LUA_PushUserdata(L, seg->sidedef, META_SIDE);
return 1;
case seg_linedef:
LUA_PushUserdata(L, seg->linedef, META_LINE);
return 1;
case seg_frontsector:
LUA_PushUserdata(L, seg->frontsector, META_SECTOR);
return 1;
case seg_backsector:
LUA_PushUserdata(L, seg->backsector, META_SECTOR);
return 1;
case seg_polyseg:
LUA_PushUserdata(L, seg->polyseg, META_POLYOBJ);
return 1;
}
return 0;
}
static int seg_num(lua_State *L)
{
seg_t *seg = *((seg_t **)luaL_checkudata(L, 1, META_SEG));
lua_pushinteger(L, seg-segs);
return 1;
}
////////////
// node_t //
////////////
static int node_get(lua_State *L)
{
node_t *node = *((node_t **)luaL_checkudata(L, 1, META_NODE));
enum node_e field = Lua_optoption(L, 2, node_valid, node_fields_ref);
if (!node)
{
if (field == node_valid) {
lua_pushboolean(L, 0);
return 1;
}
return luaL_error(L, "accessed node_t doesn't exist anymore.");
}
switch(field)
{
case node_valid: // valid
lua_pushboolean(L, 1);
return 1;
case node_x:
lua_pushfixed(L, node->x);
return 1;
case node_y:
lua_pushfixed(L, node->y);
return 1;
case node_dx:
lua_pushfixed(L, node->x);
return 1;
case node_dy:
lua_pushfixed(L, node->x);
return 1;
case node_bbox:
LUA_PushUserdata(L, node->bbox, META_NODEBBOX);
return 1;
case node_children:
LUA_PushUserdata(L, node->children, META_NODECHILDREN);
return 1;
}
return 0;
}
static int node_num(lua_State *L)
{
node_t *node = *((node_t **)luaL_checkudata(L, 1, META_NODE));
lua_pushinteger(L, node-nodes);
return 1;
}
///////////////
// node.bbox //
///////////////
/*
// node.bbox[i][j]: i = 0 or 1, j = 0 1 2 or 3
// NOTE: 2D arrays are NOT double pointers,
// the second bbox will be directly after the first in memory (hence the way the bbox is pushed here)
// this function handles the [i] part, bbox_get handles the [j] part
static int nodebbox_get(lua_State *L)
{
fixed_t *bbox = *((fixed_t **)luaL_checkudata(L, 1, META_NODEBBOX));
int i;
lua_settop(L, 2);
if (!lua_isnumber(L, 2))
{
int field = luaL_checkoption(L, 2, NULL, valid_opt);
if (!bbox)
{
if (field == 0) {
lua_pushboolean(L, 0);
return 1;
}
return luaL_error(L, "accessed node_t doesn't exist anymore.");
} else if (field == 0) {
lua_pushboolean(L, 1);
return 1;
}
}
i = lua_tointeger(L, 2);
if (i < 0 || i > 1)
return 0;
LUA_PushUserdata(L, bbox + i*4*sizeof(fixed_t), META_BBOX);
return 1;
}
*/
static int nodebbox_call(lua_State *L)
{
fixed_t *bbox = *((fixed_t **)luaL_checkudata(L, 1, META_NODEBBOX));
int i, j;
int n = lua_gettop(L);
if (!bbox)
return luaL_error(L, "accessed node bbox doesn't exist anymore.");
if (n < 3)
return luaL_error(L, "arguments 2 and/or 3 not given (expected node.bbox(child, coord))");
// get child
if (!lua_isnumber(L, 2)) {
enum nodechild_e field = luaL_checkoption(L, 2, nodechild_opt[0], nodechild_opt);
switch (field) {
case nodechild_right: i = 0; break;
case nodechild_left: i = 1; break;
default:
return luaL_error(L, "invalid node child \"%s\".", lua_tostring(L, 2));
}
}
else {
i = lua_tointeger(L, 2);
if (i < 0 || i > 1)
return 0;
}
// get bbox coord
if (!lua_isnumber(L, 3)) {
enum bbox_e field = luaL_checkoption(L, 3, bbox_opt[0], bbox_opt);
switch (field) {
case bbox_top: j = BOXTOP; break;
case bbox_bottom: j = BOXBOTTOM; break;
case bbox_left: j = BOXLEFT; break;
case bbox_right: j = BOXRIGHT; break;
default:
return luaL_error(L, "invalid bbox coordinate \"%s\".", lua_tostring(L, 3));
}
}
else {
j = lua_tointeger(L, 3);
if (j < 0 || j > 3)
return 0;
}
lua_pushinteger(L, bbox[i*4 + j]);
return 1;
}
/////////////////////
// node.children[] //
/////////////////////
// node.children[i]: i = 0 or 1
static int nodechildren_get(lua_State *L)
{
UINT16 *children = *((UINT16 **)luaL_checkudata(L, 1, META_NODECHILDREN));
int i;
lua_settop(L, 2);
if (!lua_isnumber(L, 2))
{
enum nodechild_e field = luaL_checkoption(L, 2, nodechild_opt[0], nodechild_opt);
if (!children)
{
if (field == nodechild_valid) {
lua_pushboolean(L, 0);
return 1;
}
return luaL_error(L, "accessed node_t doesn't exist anymore.");
} else if (field == nodechild_valid) {
lua_pushboolean(L, 1);
return 1;
} else switch (field) {
case nodechild_right: i = 0; break;
case nodechild_left: i = 1; break;
default: return 0;
}
}
else {
i = lua_tointeger(L, 2);
if (i < 0 || i > 1)
return 0;
}
lua_pushinteger(L, children[i]);
return 1;
}
#endif
//////////
// bbox //
//////////
......@@ -1997,113 +1825,6 @@ static int lib_numvertexes(lua_State *L)
return 1;
}
#ifdef HAVE_LUA_SEGS
////////////
// segs[] //
////////////
static int lib_iterateSegs(lua_State *L)
{
size_t i = 0;
INLEVEL
if (lua_gettop(L) < 2)
return luaL_error(L, "Don't call segs.iterate() directly, use it as 'for seg in segs.iterate do <block> end'.");
lua_settop(L, 2);
lua_remove(L, 1); // state is unused.
if (!lua_isnil(L, 1))
i = (size_t)(*((seg_t **)luaL_checkudata(L, 1, META_SEG)) - segs)+1;
if (i < numsegs)
{
LUA_PushUserdata(L, &segs[i], META_SEG);
return 1;
}
return 0;
}
static int lib_getSeg(lua_State *L)
{
int field;
INLEVEL
lua_settop(L, 2);
lua_remove(L, 1); // dummy userdata table is unused.
if (lua_isnumber(L, 1))
{
size_t i = lua_tointeger(L, 1);
if (i >= numsegs)
return 0;
LUA_PushUserdata(L, &segs[i], META_SEG);
return 1;
}
field = luaL_checkoption(L, 1, NULL, array_opt);
switch(field)
{
case 0: // iterate
lua_pushcfunction(L, lib_iterateSegs);
return 1;
}
return 0;
}
static int lib_numsegs(lua_State *L)
{
lua_pushinteger(L, numsegs);
return 1;
}
/////////////
// nodes[] //
/////////////
static int lib_iterateNodes(lua_State *L)
{
size_t i = 0;
INLEVEL
if (lua_gettop(L) < 2)
return luaL_error(L, "Don't call nodes.iterate() directly, use it as 'for node in nodes.iterate do <block> end'.");
lua_settop(L, 2);
lua_remove(L, 1); // state is unused.
if (!lua_isnil(L, 1))
i = (size_t)(*((node_t **)luaL_checkudata(L, 1, META_NODE)) - nodes)+1;
if (i < numsegs)
{
LUA_PushUserdata(L, &nodes[i], META_NODE);
return 1;
}
return 0;
}
static int lib_getNode(lua_State *L)
{
int field;
INLEVEL
lua_settop(L, 2);
lua_remove(L, 1); // dummy userdata table is unused.
if (lua_isnumber(L, 1))
{
size_t i = lua_tointeger(L, 1);
if (i >= numnodes)
return 0;
LUA_PushUserdata(L, &nodes[i], META_NODE);
return 1;
}
field = luaL_checkoption(L, 1, NULL, array_opt);
switch(field)
{
case 0: // iterate
lua_pushcfunction(L, lib_iterateNodes);
return 1;
}
return 0;
}
static int lib_numnodes(lua_State *L)
{
lua_pushinteger(L, numnodes);
return 1;
}
#endif
//////////////
// ffloor_t //
//////////////
......@@ -2648,47 +2369,6 @@ static int slope_set(lua_State *L)
return 0;
}
///////////////
// vector*_t //
///////////////
static int vector2_get(lua_State *L)
{
vector2_t *vec = *((vector2_t **)luaL_checkudata(L, 1, META_VECTOR2));
enum vector_e field = luaL_checkoption(L, 2, vector_opt[0], vector_opt);
if (!vec)
return luaL_error(L, "accessed vector2_t doesn't exist anymore.");
switch(field)
{
case vector_x: lua_pushfixed(L, vec->x); return 1;
case vector_y: lua_pushfixed(L, vec->y); return 1;
default: break;
}
return 0;
}
static int vector3_get(lua_State *L)
{
vector3_t *vec = *((vector3_t **)luaL_checkudata(L, 1, META_VECTOR3));
enum vector_e field = luaL_checkoption(L, 2, vector_opt[0], vector_opt);
if (!vec)
return luaL_error(L, "accessed vector3_t doesn't exist anymore.");
switch(field)
{
case vector_x: lua_pushfixed(L, vec->x); return 1;
case vector_y: lua_pushfixed(L, vec->y); return 1;
case vector_z: lua_pushfixed(L, vec->z); return 1;
default: break;
}
return 0;
}
/////////////////////
// mapheaderinfo[] //
/////////////////////
......@@ -2997,18 +2677,20 @@ int LUA_MapLib(lua_State *L)
LUA_RegisterUserdataMetatable(L, META_SECTORLINES, sectorlines_get, NULL, sectorlines_num);
LUA_RegisterUserdataMetatable(L, META_SECTOR, sector_get, sector_set, sector_num);
LUA_RegisterUserdataMetatable(L, META_SUBSECTOR, subsector_get, NULL, subsector_num);
LUA_RegisterUserdataMetatable(L, META_SECTORCUSTOMARGS, sectorcustomargs_get, NULL, NULL);
LUA_RegisterUserdataMetatable(L, META_LINE, line_get, NULL, line_num);
LUA_RegisterUserdataMetatable(L, META_LINEARGS, lineargs_get, NULL, lineargs_len);
LUA_RegisterUserdataMetatable(L, META_LINESTRINGARGS, linestringargs_get, NULL, linestringargs_len);
LUA_RegisterUserdataMetatable(L, META_LINECUSTOMARGS, linecustomargs_get, NULL, NULL);
LUA_RegisterUserdataMetatable(L, META_SIDECUSTOMARGS, sidecustomargs_get, NULL, NULL);
LUA_RegisterUserdataMetatable(L, META_SIDENUM, sidenum_get, NULL, NULL);
LUA_RegisterUserdataMetatable(L, META_SIDE, side_get, side_set, side_num);
LUA_RegisterUserdataMetatable(L, META_VERTEX, vertex_get, NULL, vertex_num);
LUA_RegisterUserdataMetatable(L, META_FFLOOR, ffloor_get, ffloor_set, NULL);
LUA_RegisterUserdataMetatable(L, META_BBOX, bbox_get, NULL, NULL);
LUA_RegisterUserdataMetatable(L, META_SLOPE, slope_get, slope_set, NULL);
LUA_RegisterUserdataMetatable(L, META_VECTOR2, vector2_get, NULL, NULL);
LUA_RegisterUserdataMetatable(L, META_VECTOR3, vector3_get, NULL, NULL);
LUA_RegisterUserdataMetatable(L, META_MAPHEADER, mapheaderinfo_get, NULL, NULL);
LUA_RegisterUserdataMetatable(L, META_THINGCUSTOMARGS, thingcustomargs_get, NULL, NULL);
sector_fields_ref = Lua_CreateFieldTable(L, sector_opt);
subsector_fields_ref = Lua_CreateFieldTable(L, subsector_opt);
......@@ -3040,22 +2722,5 @@ int LUA_MapLib(lua_State *L)
&numlines, &lines,
sizeof (line_t), META_LINE);
#ifdef HAVE_LUA_SEGS
LUA_RegisterUserdataMetatable(L, META_SEG, seg_get, NULL, seg_num);
LUA_RegisterUserdataMetatable(L, META_NODE, node_get, NULL, node_num);
LUA_RegisterUserdataMetatable(L, META_NODECHILDREN, nodechildren_get, NULL, NULL);
seg_fields_ref = Lua_CreateFieldTable(L, seg_opt);
node_fields_ref = Lua_CreateFieldTable(L, node_opt);
luaL_newmetatable(L, META_NODEBBOX);
//LUA_SetCFunctionField(L, "__index", nodebbox_get);
LUA_SetCFunctionField(L, "__call", nodebbox_call);
lua_pop(L, 1);
LUA_RegisterGlobalUserdata(L, "segs", lib_getSeg, NULL, lib_numsegs);
LUA_RegisterGlobalUserdata(L, "nodes", lib_getNode, NULL, lib_numnodes);
#endif
return 0;
}
......@@ -15,7 +15,7 @@
#include "tables.h"
#include "p_local.h"
#include "doomstat.h" // for ALL7EMERALDS
#include "r_main.h" // for R_PointToDist2
#include "r_main.h" // for GetDistance2D
#include "m_easing.h"
#include "lua_script.h"
......@@ -144,7 +144,7 @@ static int lib_fixedsqrt(lua_State *L)
static int lib_fixedhypot(lua_State *L)
{
lua_pushfixed(L, R_PointToDist2(0, 0, luaL_checkfixed(L, 1), luaL_checkfixed(L, 2)));
lua_pushfixed(L, GetDistance2D(0, 0, luaL_checkfixed(L, 1), luaL_checkfixed(L, 2)));
return 1;
}
......@@ -172,6 +172,109 @@ static int lib_fixedround(lua_State *L)
return 1;
}
// Distance math
////////////////
static int lib_getdistance2d(lua_State *L)
{
fixed_t x1 = luaL_checkfixed(L, 1);
fixed_t y1 = luaL_checkfixed(L, 2);
fixed_t x2 = luaL_checkfixed(L, 3);
fixed_t y2 = luaL_checkfixed(L, 4);
//HUDSAFE
lua_pushfixed(L, GetDistance2D(x1, y1, x2, y2));
return 1;
}
static int lib_getdistance3d(lua_State *L)
{
fixed_t x1 = luaL_checkfixed(L, 1);
fixed_t y1 = luaL_checkfixed(L, 2);
fixed_t z1 = luaL_checkfixed(L, 3);
fixed_t x2 = luaL_checkfixed(L, 4);
fixed_t y2 = luaL_checkfixed(L, 5);
fixed_t z2 = luaL_checkfixed(L, 6);
//HUDSAFE
lua_pushfixed(L, GetDistance3D(x1, y1, z1, x2, y2, z2));
return 1;
}
static int lib_getlargedistance2d(lua_State *L)
{
fixed_t x1 = luaL_checkfixed(L, 1);
fixed_t y1 = luaL_checkfixed(L, 2);
fixed_t x2 = luaL_checkfixed(L, 3);
fixed_t y2 = luaL_checkfixed(L, 4);
//HUDSAFE
lua_pushinteger(L, GetLargeDistance2D(x1, y1, x2, y2));
return 1;
}
static int lib_getlargedistance3d(lua_State *L)
{
fixed_t x1 = luaL_checkfixed(L, 1);
fixed_t y1 = luaL_checkfixed(L, 2);
fixed_t z1 = luaL_checkfixed(L, 3);
fixed_t x2 = luaL_checkfixed(L, 4);
fixed_t y2 = luaL_checkfixed(L, 5);
fixed_t z2 = luaL_checkfixed(L, 6);
//HUDSAFE
lua_pushinteger(L, GetLargeDistance3D(x1, y1, z1, x2, y2, z2));
return 1;
}
static int lib_arepointsclose2d(lua_State *L)
{
fixed_t x1 = luaL_checkfixed(L, 1);
fixed_t y1 = luaL_checkfixed(L, 2);
fixed_t x2 = luaL_checkfixed(L, 3);
fixed_t y2 = luaL_checkfixed(L, 4);
fixed_t maxdist = luaL_checkfixed(L, 5);
//HUDSAFE
lua_pushboolean(L, ArePointsClose2D(x1, y1, x2, y2, maxdist));
return 1;
}
static int lib_arepointsclose3d(lua_State *L)
{
fixed_t x1 = luaL_checkfixed(L, 1);
fixed_t y1 = luaL_checkfixed(L, 2);
fixed_t z1 = luaL_checkfixed(L, 3);
fixed_t x2 = luaL_checkfixed(L, 4);
fixed_t y2 = luaL_checkfixed(L, 5);
fixed_t z2 = luaL_checkfixed(L, 6);
fixed_t maxdist = luaL_checkfixed(L, 7);
//HUDSAFE
lua_pushboolean(L, ArePointsClose3D(x1, y1, z1, x2, y2, z2, maxdist));
return 1;
}
static int lib_arepointsfar2d(lua_State *L)
{
fixed_t x1 = luaL_checkfixed(L, 1);
fixed_t y1 = luaL_checkfixed(L, 2);
fixed_t x2 = luaL_checkfixed(L, 3);
fixed_t y2 = luaL_checkfixed(L, 4);
fixed_t mindist = luaL_checkfixed(L, 5);
//HUDSAFE
lua_pushboolean(L, ArePointsFar2D(x1, y1, x2, y2, mindist));
return 1;
}
static int lib_arepointsfar3d(lua_State *L)
{
fixed_t x1 = luaL_checkfixed(L, 1);
fixed_t y1 = luaL_checkfixed(L, 2);
fixed_t z1 = luaL_checkfixed(L, 3);
fixed_t x2 = luaL_checkfixed(L, 4);
fixed_t y2 = luaL_checkfixed(L, 5);
fixed_t z2 = luaL_checkfixed(L, 6);
fixed_t mindist = luaL_checkfixed(L, 7);
//HUDSAFE
lua_pushboolean(L, ArePointsFar3D(x1, y1, z1, x2, y2, z2, mindist));
return 1;
}
// Misc. math
// (aka extra little funcs that don't quite fit in baselib)
//////////////////////////////////////////////////////////////////
......@@ -233,6 +336,14 @@ static luaL_Reg lib_math[] = {
{"fixceil" , lib_fixedceil},
{"FixedRound", lib_fixedround},
{"fixround" , lib_fixedround},
{"GetDistance2D", lib_getdistance2d},
{"GetDistance3D", lib_getdistance3d},
{"GetLargeDistance2D", lib_getlargedistance2d},
{"GetLargeDistance3D", lib_getlargedistance3d},
{"ArePointsClose2D",lib_arepointsclose2d},
{"ArePointsClose3D",lib_arepointsclose3d},
{"ArePointsFar2D",lib_arepointsfar2d},
{"ArePointsFar3D",lib_arepointsfar3d},
{"GetSecSpecial", lib_getsecspecial},
{"All7Emeralds", lib_all7emeralds},
{"ColorOpposite", lib_coloropposite},
......
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2025 by LJ Sonic
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file lua_matrixlib.c
/// \brief matrix library for Lua scripting
#include "matrix.h"
#include "vector3d.h"
#include "lua_script.h"
#include "lua_libs.h"
static vector3_t *GetVector(lua_State *L, int index)
{
vector3_t *vec = lua_touserdata(L, index);
if (!vec)
return NULL;
if (!lua_getmetatable(L, index))
return NULL;
lua_getfield(L, LUA_REGISTRYINDEX, META_VECTOR3);
if (!lua_rawequal(L, -1, -2))
return NULL;
lua_pop(L, 2);
return vec;
}
static void GetVectorOrXYZ(lua_State *L, int index, vector3_t *result)
{
vector3_t *vec = GetVector(L, index);
if (vec)
{
*result = *vec;
}
else
{
result->x = luaL_checkfixed(L, 1);
result->y = luaL_checkfixed(L, 2);
result->z = luaL_checkfixed(L, 3);
}
}
static matrix_t *NewMatrix(lua_State *L)
{
matrix_t *mat = lua_newuserdata(L, sizeof(*mat));
luaL_getmetatable(L, META_MATRIX);
lua_setmetatable(L, -2);
return mat;
}
////////////////////
// STATIC MEMBERS //
////////////////////
static int matrix_new(lua_State *L)
{
Matrix_SetIdentity(NewMatrix(L));
return 1;
}
static int matrix_translation(lua_State *L)
{
vector3_t translation;
GetVectorOrXYZ(L, 1, &translation);
Matrix_SetTranslation(NewMatrix(L), translation.x, translation.y, translation.z);
return 1;
}
static int matrix_scaling(lua_State *L)
{
vector3_t scaling;
GetVectorOrXYZ(L, 1, &scaling);
Matrix_SetScaling(NewMatrix(L), scaling.x, scaling.y, scaling.z);
return 1;
}
static luaL_Reg matrix[] = {
{"new", matrix_new},
{"translation", matrix_translation},
{"scaling", matrix_scaling},
{NULL, NULL}
};
/////////////
// MEMBERS //
/////////////
enum matrixfield_e {
matrixfield_clone = 0,
matrixfield_getvalue,
matrixfield_setvalue,
matrixfield_mulXYZ,
};
static const char *const matrixfield_opt[] = {
"clone",
"get",
"set",
"mulXYZ",
NULL};
static int matrix_clone(lua_State *L)
{
matrix_t *mat = luaL_checkudata(L, 1, META_MATRIX);
Matrix_Copy(NewMatrix(L), mat);
return 1;
}
static int matrix_getvalue(lua_State *L)
{
matrix_t *mat = luaL_checkudata(L, 1, META_MATRIX);
INT32 row = luaL_checkinteger(L, 2);
INT32 col = luaL_checkinteger(L, 3);
if (row < 1 || row > 4)
return luaL_error(L, "matrix row %d out of range (1 - 4)", row);
if (col < 1 || col > 4)
return luaL_error(L, "matrix column %d out of range (1 - 4)", col);
lua_pushfixed(L, mat->matrix[row - 1][col - 1]);
return 1;
}
static int matrix_setvalue(lua_State *L)
{
matrix_t *mat = luaL_checkudata(L, 1, META_MATRIX);
INT32 row = luaL_checkinteger(L, 2);
INT32 col = luaL_checkinteger(L, 3);
fixed_t value = luaL_checkfixed(L, 4);
if (row < 1 || row > 4)
return luaL_error(L, "matrix row %d out of range (1 - 4)", row);
if (col < 1 || col > 4)
return luaL_error(L, "matrix column %d out of range (1 - 4)", col);
mat->matrix[row - 1][col - 1] = value;
return 0;
}
static int matrix_mulXYZ(lua_State *L)
{
matrix_t *mat = luaL_checkudata(L, 1, META_MATRIX);
fixed_t x = luaL_checkfixed(L, 2);
fixed_t y = luaL_checkfixed(L, 3);
fixed_t z = luaL_checkfixed(L, 4);
vector3_t vec;
vector3_t result;
Vector3D_Set(&vec, x, y, z);
Matrix_MulVector(&result, mat, &vec);
lua_pushfixed(L, result.x);
lua_pushfixed(L, result.y);
lua_pushfixed(L, result.z);
return 3;
}
static int matrix_get(lua_State *L)
{
enum matrixfield_e field = luaL_checkoption(L, 2, matrixfield_opt[0], matrixfield_opt);
switch(field)
{
case matrixfield_clone: lua_pushcfunction(L, matrix_clone); return 1;
case matrixfield_getvalue: lua_pushcfunction(L, matrix_getvalue); return 1;
case matrixfield_setvalue: lua_pushcfunction(L, matrix_setvalue); return 1;
case matrixfield_mulXYZ: lua_pushcfunction(L, matrix_mulXYZ); return 1;
default: break;
}
return 0;
}
///////////////
// OPERATORS //
///////////////
static int matrix_mul(lua_State *L)
{
matrix_t *mat1 = luaL_checkudata(L, 1, META_MATRIX);
vector3_t *vec2 = GetVector(L, 2);
if (vec2)
{
vector3_t *result = lua_newuserdata(L, sizeof(*result));
luaL_getmetatable(L, META_VECTOR3);
lua_setmetatable(L, -2);
Matrix_MulVector(result, mat1, vec2);
}
else
{
matrix_t *mat2 = luaL_checkudata(L, 2, META_MATRIX);
Matrix_Mul(NewMatrix(L), mat1, mat2);
}
return 1;
}
int LUA_MatrixLib(lua_State *L)
{
luaL_newmetatable(L, META_MATRIX);
LUA_SetCFunctionField(L, "__index", matrix_get);
LUA_SetCFunctionField(L, "__mul", matrix_mul);
lua_pop(L, 1);
luaL_register(L, "Matrix", matrix);
return 0;
}
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2023 by Sonic Team Junior.
// Copyright (C) 2012-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -69,6 +69,7 @@ enum mobj_e {
mobj_color,
mobj_translation,
mobj_blendmode,
mobj_alpha,
mobj_bnext,
mobj_bprev,
mobj_hnext,
......@@ -150,6 +151,7 @@ static const char *const mobj_opt[] = {
"color",
"translation",
"blendmode",
"alpha",
"bnext",
"bprev",
"hnext",
......@@ -196,12 +198,12 @@ static int mobj_get(lua_State *L)
enum mobj_e field = Lua_optoption(L, 2, -1, mobj_fields_ref);
lua_settop(L, 2);
if (!mo || !ISINLEVEL) {
if (P_MobjWasRemoved(mo) || !ISINLEVEL) {
if (field == mobj_valid) {
lua_pushboolean(L, 0);
return 1;
}
if (!mo) {
if (P_MobjWasRemoved(mo)) {
return LUA_ErrInvalid(L, "mobj_t");
} else
return luaL_error(L, "Do not access an mobj_t field outside a level!");
......@@ -354,6 +356,9 @@ static int mobj_get(lua_State *L)
case mobj_blendmode:
lua_pushinteger(L, mo->blendmode);
break;
case mobj_alpha:
lua_pushfixed(L, mo->alpha);
break;
case mobj_bnext:
if (mo->blocknode && mo->blocknode->bnext) {
LUA_PushUserdata(L, mo->blocknode->bnext->mobj, META_MOBJ);
......@@ -733,6 +738,16 @@ static int mobj_set(lua_State *L)
mo->blendmode = blendmode;
break;
}
case mobj_alpha:
{
fixed_t alpha = luaL_checkfixed(L, 3);
if (alpha < 0)
alpha = 0;
else if (alpha > FRACUNIT)
alpha = FRACUNIT;
mo->alpha = alpha;
break;
}
case mobj_bnext:
return NOSETPOS;
case mobj_bprev:
......@@ -958,6 +973,7 @@ enum mapthing_e {
mapthing_taglist,
mapthing_args,
mapthing_stringargs,
mapthing_customargs,
mapthing_mobj,
};
......@@ -979,6 +995,7 @@ const char *const mapthing_opt[] = {
"taglist",
"args",
"stringargs",
"customargs",
"mobj",
NULL,
};
......@@ -1057,6 +1074,9 @@ static int mapthing_get(lua_State *L)
case mapthing_stringargs:
LUA_PushUserdata(L, mt->stringargs, META_THINGSTRINGARGS);
break;
case mapthing_customargs:
LUA_PushUserdata(L, mt->customargs, META_THINGCUSTOMARGS);
break;
case mapthing_mobj:
LUA_PushUserdata(L, mt->mobj, META_MOBJ);
break;
......
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2023 by Sonic Team Junior.
// Copyright (C) 2012-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -37,7 +37,7 @@ static int lib_iteratePlayers(lua_State *L)
i = (INT32)(*((player_t **)luaL_checkudata(L, 1, META_PLAYER)) - players);
for (i++; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
if (!players[i].ingame)
continue;
if (!players[i].mo)
continue;
......@@ -56,7 +56,7 @@ static int lib_getPlayer(lua_State *L)
lua_Integer i = luaL_checkinteger(L, 2);
if (i < 0 || i >= MAXPLAYERS)
return luaL_error(L, "players[] index %d out of range (0 - %d)", i, MAXPLAYERS-1);
if (!playeringame[i])
if (!players[i].ingame)
return 0;
if (!players[i].mo)
return 0;
......@@ -190,6 +190,7 @@ enum player_e
player_marelap,
player_marebonuslap,
player_marebegunat,
player_lastmaretime,
player_startedtime,
player_finishedtime,
player_lapbegunat,
......@@ -225,6 +226,7 @@ enum player_e
player_quittime,
player_lastinputtime,
player_ping,
player_muted,
player_fovadd
};
......@@ -337,6 +339,7 @@ static const char *const player_opt[] = {
"marelap",
"marebonuslap",
"marebegunat",
"lastmaretime",
"startedtime",
"finishedtime",
"lapbegunat",
......@@ -372,6 +375,7 @@ static const char *const player_opt[] = {
"quittime",
"lastinputtime",
"ping",
"muted",
"fovadd",
NULL,
};
......@@ -725,6 +729,9 @@ static int player_get(lua_State *L)
case player_marebegunat:
lua_pushinteger(L, plr->marebegunat);
break;
case player_lastmaretime:
lua_pushinteger(L, plr->lastmaretime);
break;
case player_startedtime:
lua_pushinteger(L, plr->startedtime);
break;
......@@ -830,6 +837,9 @@ static int player_get(lua_State *L)
case player_ping:
lua_pushinteger(L, playerpingtable[plr - players]);
break;
case player_muted:
lua_pushboolean(L, plr->muted);
break;
case player_fovadd:
lua_pushfixed(L, plr->fovadd);
break;
......@@ -1219,6 +1229,9 @@ static int player_set(lua_State *L)
case player_marebegunat:
plr->marebegunat = (tic_t)luaL_checkinteger(L, 3);
break;
case player_lastmaretime:
plr->lastmaretime = (tic_t)luaL_checkinteger(L, 3);
break;
case player_startedtime:
plr->startedtime = (tic_t)luaL_checkinteger(L, 3);
break;
......@@ -1351,6 +1364,11 @@ static int player_set(lua_State *L)
case player_lastinputtime:
plr->lastinputtime = (tic_t)luaL_checkinteger(L, 3);
break;
case player_ping:
return NOSET;
case player_muted:
plr->muted = lua_toboolean(L, 3);
break;
case player_fovadd:
plr->fovadd = luaL_checkfixed(L, 3);
break;
......
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2025 by LJ Sonic
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file lua_quaternionlib.c
/// \brief quaternion library for Lua scripting
#include "quaternion.h"
#include "lua_script.h"
#include "lua_libs.h"
static quaternion_t *NewQuaternion(lua_State *L)
{
quaternion_t *quat = lua_newuserdata(L, sizeof(*quat));
luaL_getmetatable(L, META_QUATERNION);
lua_setmetatable(L, -2);
return quat;
}
////////////////////
// STATIC MEMBERS //
////////////////////
static int quaternion_new(lua_State *L)
{
Quaternion_SetIdentity(NewQuaternion(L));
return 1;
}
static int quaternion_fromAxisRotation(lua_State *L)
{
vector3_t *axis = luaL_checkudata(L, 1, META_VECTOR3);
fixed_t angle = luaL_checkfixed(L, 2);
Quaternion_SetAxisRotation(NewQuaternion(L), axis, angle);
return 1;
}
static luaL_Reg quaternion[] = {
{"new", quaternion_new},
{"fromAxisRotation", quaternion_fromAxisRotation},
{NULL, NULL}
};
/////////////
// MEMBERS //
/////////////
static int quaternion_clone(lua_State *L)
{
quaternion_t *quat = luaL_checkudata(L, 1, META_QUATERNION);
Quaternion_Copy(NewQuaternion(L), quat);
return 1;
}
static int quaternion_toMatrix(lua_State *L)
{
quaternion_t *quat = luaL_checkudata(L, 1, META_QUATERNION);
matrix_t *mat = lua_newuserdata(L, sizeof(*mat));
luaL_getmetatable(L, META_MATRIX);
lua_setmetatable(L, -2);
Quaternion_ToMatrix(mat, quat);
return 1;
}
enum quaternionfield_e {
quaternionfield_clone = 0,
quaternionfield_toMatrix,
quaternionfield_x,
quaternionfield_y,
quaternionfield_z,
quaternionfield_w,
};
static const char *const quaternionfield_opt[] = {
"clone",
"toMatrix",
"x",
"y",
"z",
"w",
NULL};
static int quaternion_get(lua_State *L)
{
quaternion_t *quat = luaL_checkudata(L, 1, META_QUATERNION);
enum quaternionfield_e field = luaL_checkoption(L, 2, quaternionfield_opt[0], quaternionfield_opt);
switch(field)
{
case quaternionfield_clone: lua_pushcfunction(L, quaternion_clone); return 1;
case quaternionfield_toMatrix: lua_pushcfunction(L, quaternion_toMatrix); return 1;
case quaternionfield_x: lua_pushfixed(L, quat->x); return 1;
case quaternionfield_y: lua_pushfixed(L, quat->y); return 1;
case quaternionfield_z: lua_pushfixed(L, quat->z); return 1;
case quaternionfield_w: lua_pushfixed(L, quat->w); return 1;
default: break;
}
return 0;
}
///////////////
// OPERATORS //
///////////////
static int quaternion_mul(lua_State *L)
{
quaternion_t *quat1 = luaL_checkudata(L, 1, META_QUATERNION);
quaternion_t *quat2 = luaL_checkudata(L, 2, META_QUATERNION);
Quaternion_Mul(NewQuaternion(L), quat1, quat2);
return 1;
}
int LUA_QuaternionLib(lua_State *L)
{
luaL_newmetatable(L, META_QUATERNION);
LUA_SetCFunctionField(L, "__index", quaternion_get);
LUA_SetCFunctionField(L, "__mul", quaternion_mul);
lua_pop(L, 1);
luaL_register(L, "Quaternion", quaternion);
return 0;
}
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2023 by Sonic Team Junior.
// Copyright (C) 2012-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -20,6 +20,7 @@
#include "r_state.h"
#include "r_sky.h"
#include "g_game.h"
#include "g_demo.h"
#include "g_input.h"
#include "f_finale.h"
#include "byteptr.h"
......@@ -62,6 +63,10 @@ static lua_CFunction liblist[] = {
LUA_HudLib, // HUD stuff
LUA_ColorLib, // general color functions
LUA_InputLib, // inputs
LUA_InterceptLib, // intercept_t
LUA_VectorLib, // vectors
LUA_MatrixLib, // matrices
LUA_QuaternionLib, // quaternions
NULL
};
......@@ -274,6 +279,18 @@ int LUA_PushGlobals(lua_State *L, const char *word)
} else if (fastcmp(word,"tutorialmode")) {
lua_pushboolean(L, tutorialmode);
return 1;
} else if (fastcmp(word,"keepcutscene")) {
lua_pushboolean(L, keepcutscene);
return 1;
} else if (fastcmp(word,"nextgametype")) {
lua_pushinteger(L, nextgametype);
return 1;
} else if (fastcmp(word,"skipstats")) {
lua_pushinteger(L, skipstats);
return 1;
} else if (fastcmp(word,"nextmapoverride")) {
lua_pushinteger(L, nextmapoverride);
return 1;
// end map vars
// begin CTF colors
} else if (fastcmp(word,"skincolor_redteam")) {
......@@ -368,17 +385,17 @@ int LUA_PushGlobals(lua_State *L, const char *word)
return 1;
// local player variables, by popular request
} else if (fastcmp(word,"consoleplayer")) { // player controlling console (aka local player 1)
if (!addedtogame || consoleplayer < 0 || !playeringame[consoleplayer])
if (!addedtogame || consoleplayer < 0 || !players[consoleplayer].ingame)
return 0;
LUA_PushUserdata(L, &players[consoleplayer], META_PLAYER);
return 1;
} else if (fastcmp(word,"displayplayer")) { // player visible on screen (aka display player 1)
if (displayplayer < 0 || !playeringame[displayplayer])
if (displayplayer < 0 || !players[displayplayer].ingame)
return 0;
LUA_PushUserdata(L, &players[displayplayer], META_PLAYER);
return 1;
} else if (fastcmp(word,"secondarydisplayplayer")) { // local/display player 2, for splitscreen
if (!splitscreen || secondarydisplayplayer < 0 || !playeringame[secondarydisplayplayer])
if (!splitscreen || secondarydisplayplayer < 0 || !players[secondarydisplayplayer].ingame)
return 0;
LUA_PushUserdata(L, &players[secondarydisplayplayer], META_PLAYER);
return 1;
......@@ -390,10 +407,26 @@ int LUA_PushGlobals(lua_State *L, const char *word)
return 1;
// end local player variables
} else if (fastcmp(word,"server")) {
if ((!multiplayer || !netgame) && !playeringame[serverplayer])
if ((!multiplayer || !netgame) && !players[serverplayer].ingame)
return 0;
LUA_PushUserdata(L, &players[serverplayer], META_PLAYER);
return 1;
// demos booleans
} else if (fastcmp(word, "demoplayback")) {
lua_pushboolean(L, demoplayback);
return 1;
} else if (fastcmp(word, "titledemo")) {
lua_pushboolean(L, titledemo);
return 1;
} else if (fastcmp(word, "demorecording")) {
lua_pushboolean(L, demorecording);
return 1;
} else if (fastcmp(word, "timingdemo")) {
lua_pushboolean(L, timingdemo);
return 1;
} else if (fastcmp(word, "demosynced")) {
lua_pushboolean(L, demosynced);
return 1;
} else if (fastcmp(word,"emeralds")) {
lua_pushinteger(L, emeralds);
return 1;
......@@ -412,6 +445,18 @@ int LUA_PushGlobals(lua_State *L, const char *word)
} else if (fastcmp(word, "token")) {
lua_pushinteger(L, token);
return 1;
} else if (fastcmp(word, "emblems")) {
lua_pushinteger(L, M_CountEmblems(clientGamedata));
return 1;
} else if (fastcmp(word, "numemblems")) {
lua_pushinteger(L, numemblems);
return 1;
} else if (fastcmp(word, "numextraemblems")) {
lua_pushinteger(L, numextraemblems);
return 1;
} else if (fastcmp(word, "nummaprings")) {
lua_pushinteger(L, nummaprings);
return 1;
} else if (fastcmp(word, "gamestate")) {
lua_pushinteger(L, gamestate);
return 1;
......@@ -437,6 +482,14 @@ int LUA_PushGlobals(lua_State *L, const char *word)
} else if (fastcmp(word, "chatactive")) {
lua_pushboolean(L, chat_on);
return 1;
} else if (fastcmp(word, "currentsaveslot")) {
if (multiplayer)
return 0;
lua_pushinteger(L, cursaveslot);
return 1;
} else if (fastcmp(word, "gamedatafilename")) {
lua_pushstring(L, strcmp(timeattackfolder, "main") ? timeattackfolder : "gamedata");
return 1;
}
return 0;
}
......@@ -460,6 +513,8 @@ int LUA_CheckGlobals(lua_State *L, const char *word)
emeralds = (UINT16)luaL_checkinteger(L, 2);
else if (fastcmp(word, "token"))
token = (UINT32)luaL_checkinteger(L, 2);
else if (fastcmp(word, "nummaprings"))
nummaprings = (INT32)luaL_checkinteger(L, 2);
else if (fastcmp(word, "gravity"))
gravity = (fixed_t)luaL_checkinteger(L, 2);
else if (fastcmp(word, "stoppedclock"))
......@@ -622,9 +677,6 @@ static inline boolean LUA_LoadFile(MYFILE *f, char *name)
if (!gL) // Lua needs to be initialized
LUA_ClearState();
lua_pushinteger(gL, f->wad);
lua_setfield(gL, LUA_REGISTRYINDEX, "WAD");
lua_pushcfunction(gL, LUA_GetErrorMessage);
errorhandlerindex = lua_gettop(gL);
......@@ -980,16 +1032,6 @@ void LUA_InvalidateLevel(void)
LUA_InvalidateUserdata(&slope->o);
LUA_InvalidateUserdata(&slope->d);
}
#ifdef HAVE_LUA_SEGS
for (i = 0; i < numsegs; i++)
LUA_InvalidateUserdata(&segs[i]);
for (i = 0; i < numnodes; i++)
{
LUA_InvalidateUserdata(&nodes[i]);
LUA_InvalidateUserdata(nodes[i].bbox);
LUA_InvalidateUserdata(nodes[i].children);
}
#endif
}
void LUA_InvalidateMapthings(void)
......@@ -1016,743 +1058,6 @@ void LUA_InvalidatePlayer(player_t *player)
LUA_InvalidateUserdata(&player->cmd);
}
enum
{
ARCH_NULL=0,
ARCH_TRUE,
ARCH_FALSE,
ARCH_INT8,
ARCH_INT16,
ARCH_INT32,
ARCH_SMALLSTRING,
ARCH_LARGESTRING,
ARCH_TABLE,
ARCH_MOBJINFO,
ARCH_STATE,
ARCH_MOBJ,
ARCH_PLAYER,
ARCH_MAPTHING,
ARCH_VERTEX,
ARCH_LINE,
ARCH_SIDE,
ARCH_SUBSECTOR,
ARCH_SECTOR,
#ifdef HAVE_LUA_SEGS
ARCH_SEG,
ARCH_NODE,
#endif
ARCH_FFLOOR,
ARCH_POLYOBJ,
ARCH_SLOPE,
ARCH_MAPHEADER,
ARCH_SKINCOLOR,
ARCH_MOUSE,
ARCH_SKIN,
ARCH_TEND=0xFF,
};
static const struct {
const char *meta;
UINT8 arch;
} meta2arch[] = {
{META_MOBJINFO, ARCH_MOBJINFO},
{META_STATE, ARCH_STATE},
{META_MOBJ, ARCH_MOBJ},
{META_PLAYER, ARCH_PLAYER},
{META_MAPTHING, ARCH_MAPTHING},
{META_VERTEX, ARCH_VERTEX},
{META_LINE, ARCH_LINE},
{META_SIDE, ARCH_SIDE},
{META_SUBSECTOR,ARCH_SUBSECTOR},
{META_SECTOR, ARCH_SECTOR},
#ifdef HAVE_LUA_SEGS
{META_SEG, ARCH_SEG},
{META_NODE, ARCH_NODE},
#endif
{META_FFLOOR, ARCH_FFLOOR},
{META_POLYOBJ, ARCH_POLYOBJ},
{META_SLOPE, ARCH_SLOPE},
{META_MAPHEADER, ARCH_MAPHEADER},
{META_SKINCOLOR, ARCH_SKINCOLOR},
{META_MOUSE, ARCH_MOUSE},
{META_SKIN, ARCH_SKIN},
{NULL, ARCH_NULL}
};
static UINT8 GetUserdataArchType(int index)
{
UINT8 i;
lua_getmetatable(gL, index);
for (i = 0; meta2arch[i].meta; i++)
{
luaL_getmetatable(gL, meta2arch[i].meta);
if (lua_rawequal(gL, -1, -2))
{
lua_pop(gL, 2);
return meta2arch[i].arch;
}
lua_pop(gL, 1);
}
lua_pop(gL, 1);
return ARCH_NULL;
}
static UINT8 ArchiveValue(int TABLESINDEX, int myindex)
{
if (myindex < 0)
myindex = lua_gettop(gL)+1+myindex;
switch (lua_type(gL, myindex))
{
case LUA_TNONE:
case LUA_TNIL:
WRITEUINT8(save_p, ARCH_NULL);
break;
// This might be a problem. D:
case LUA_TLIGHTUSERDATA:
case LUA_TTHREAD:
case LUA_TFUNCTION:
WRITEUINT8(save_p, ARCH_NULL);
return 2;
case LUA_TBOOLEAN:
WRITEUINT8(save_p, lua_toboolean(gL, myindex) ? ARCH_TRUE : ARCH_FALSE);
break;
case LUA_TNUMBER:
{
lua_Integer number = lua_tointeger(gL, myindex);
if (number >= INT8_MIN && number <= INT8_MAX)
{
WRITEUINT8(save_p, ARCH_INT8);
WRITESINT8(save_p, number);
}
else if (number >= INT16_MIN && number <= INT16_MAX)
{
WRITEUINT8(save_p, ARCH_INT16);
WRITEINT16(save_p, number);
}
else
{
WRITEUINT8(save_p, ARCH_INT32);
WRITEFIXED(save_p, number);
}
break;
}
case LUA_TSTRING:
{
UINT32 len = (UINT32)lua_objlen(gL, myindex); // get length of string, including embedded zeros
const char *s = lua_tostring(gL, myindex);
UINT32 i = 0;
// if you're wondering why we're writing a string to save_p this way,
// it turns out that Lua can have embedded zeros ('\0') in the strings,
// so we can't use WRITESTRING as that cuts off when it finds a '\0'.
// Saving the size of the string also allows us to get the size of the string on the other end,
// fixing the awful crashes previously encountered for reading strings longer than 1024
// (yes I know that's kind of a stupid thing to care about, but it'd be evil to trim or ignore them?)
// -- Monster Iestyn 05/08/18
if (len < 255)
{
WRITEUINT8(save_p, ARCH_SMALLSTRING);
WRITEUINT8(save_p, len); // save size of string
}
else
{
WRITEUINT8(save_p, ARCH_LARGESTRING);
WRITEUINT32(save_p, len); // save size of string
}
while (i < len)
WRITECHAR(save_p, s[i++]); // write chars individually, including the embedded zeros
break;
}
case LUA_TTABLE:
{
boolean found = false;
INT32 i;
UINT16 t = (UINT16)lua_objlen(gL, TABLESINDEX);
for (i = 1; i <= t && !found; i++)
{
lua_rawgeti(gL, TABLESINDEX, i);
if (lua_rawequal(gL, myindex, -1))
{
t = i;
found = true;
}
lua_pop(gL, 1);
}
if (!found)
{
t++;
if (t == 0)
{
CONS_Alert(CONS_ERROR, "Too many tables to archive!\n");
WRITEUINT8(save_p, ARCH_NULL);
return 0;
}
}
WRITEUINT8(save_p, ARCH_TABLE);
WRITEUINT16(save_p, t);
if (!found)
{
lua_pushvalue(gL, myindex);
lua_rawseti(gL, TABLESINDEX, t);
return 1;
}
break;
}
case LUA_TUSERDATA:
switch (GetUserdataArchType(myindex))
{
case ARCH_MOBJINFO:
{
mobjinfo_t *info = *((mobjinfo_t **)lua_touserdata(gL, myindex));
WRITEUINT8(save_p, ARCH_MOBJINFO);
WRITEUINT16(save_p, info - mobjinfo);
break;
}
case ARCH_STATE:
{
state_t *state = *((state_t **)lua_touserdata(gL, myindex));
WRITEUINT8(save_p, ARCH_STATE);
WRITEUINT16(save_p, state - states);
break;
}
case ARCH_MOBJ:
{
mobj_t *mobj = *((mobj_t **)lua_touserdata(gL, myindex));
if (!mobj)
WRITEUINT8(save_p, ARCH_NULL);
else {
WRITEUINT8(save_p, ARCH_MOBJ);
WRITEUINT32(save_p, mobj->mobjnum);
}
break;
}
case ARCH_PLAYER:
{
player_t *player = *((player_t **)lua_touserdata(gL, myindex));
if (!player)
WRITEUINT8(save_p, ARCH_NULL);
else {
WRITEUINT8(save_p, ARCH_PLAYER);
WRITEUINT8(save_p, player - players);
}
break;
}
case ARCH_MAPTHING:
{
mapthing_t *mapthing = *((mapthing_t **)lua_touserdata(gL, myindex));
if (!mapthing)
WRITEUINT8(save_p, ARCH_NULL);
else {
WRITEUINT8(save_p, ARCH_MAPTHING);
WRITEUINT16(save_p, mapthing - mapthings);
}
break;
}
case ARCH_VERTEX:
{
vertex_t *vertex = *((vertex_t **)lua_touserdata(gL, myindex));
if (!vertex)
WRITEUINT8(save_p, ARCH_NULL);
else {
WRITEUINT8(save_p, ARCH_VERTEX);
WRITEUINT16(save_p, vertex - vertexes);
}
break;
}
case ARCH_LINE:
{
line_t *line = *((line_t **)lua_touserdata(gL, myindex));
if (!line)
WRITEUINT8(save_p, ARCH_NULL);
else {
WRITEUINT8(save_p, ARCH_LINE);
WRITEUINT16(save_p, line - lines);
}
break;
}
case ARCH_SIDE:
{
side_t *side = *((side_t **)lua_touserdata(gL, myindex));
if (!side)
WRITEUINT8(save_p, ARCH_NULL);
else {
WRITEUINT8(save_p, ARCH_SIDE);
WRITEUINT16(save_p, side - sides);
}
break;
}
case ARCH_SUBSECTOR:
{
subsector_t *subsector = *((subsector_t **)lua_touserdata(gL, myindex));
if (!subsector)
WRITEUINT8(save_p, ARCH_NULL);
else {
WRITEUINT8(save_p, ARCH_SUBSECTOR);
WRITEUINT16(save_p, subsector - subsectors);
}
break;
}
case ARCH_SECTOR:
{
sector_t *sector = *((sector_t **)lua_touserdata(gL, myindex));
if (!sector)
WRITEUINT8(save_p, ARCH_NULL);
else {
WRITEUINT8(save_p, ARCH_SECTOR);
WRITEUINT16(save_p, sector - sectors);
}
break;
}
#ifdef HAVE_LUA_SEGS
case ARCH_SEG:
{
seg_t *seg = *((seg_t **)lua_touserdata(gL, myindex));
if (!seg)
WRITEUINT8(save_p, ARCH_NULL);
else {
WRITEUINT8(save_p, ARCH_SEG);
WRITEUINT16(save_p, seg - segs);
}
break;
}
case ARCH_NODE:
{
node_t *node = *((node_t **)lua_touserdata(gL, myindex));
if (!node)
WRITEUINT8(save_p, ARCH_NULL);
else {
WRITEUINT8(save_p, ARCH_NODE);
WRITEUINT16(save_p, node - nodes);
}
break;
}
#endif
case ARCH_FFLOOR:
{
ffloor_t *rover = *((ffloor_t **)lua_touserdata(gL, myindex));
if (!rover)
WRITEUINT8(save_p, ARCH_NULL);
else {
UINT16 i = P_GetFFloorID(rover);
if (i == UINT16_MAX) // invalid ID
WRITEUINT8(save_p, ARCH_NULL);
else
{
WRITEUINT8(save_p, ARCH_FFLOOR);
WRITEUINT16(save_p, rover->target - sectors);
WRITEUINT16(save_p, i);
}
}
break;
}
case ARCH_POLYOBJ:
{
polyobj_t *polyobj = *((polyobj_t **)lua_touserdata(gL, myindex));
if (!polyobj)
WRITEUINT8(save_p, ARCH_NULL);
else {
WRITEUINT8(save_p, ARCH_POLYOBJ);
WRITEUINT16(save_p, polyobj-PolyObjects);
}
break;
}
case ARCH_SLOPE:
{
pslope_t *slope = *((pslope_t **)lua_touserdata(gL, myindex));
if (!slope)
WRITEUINT8(save_p, ARCH_NULL);
else {
WRITEUINT8(save_p, ARCH_SLOPE);
WRITEUINT16(save_p, slope->id);
}
break;
}
case ARCH_MAPHEADER:
{
mapheader_t *header = *((mapheader_t **)lua_touserdata(gL, myindex));
if (!header)
WRITEUINT8(save_p, ARCH_NULL);
else {
WRITEUINT8(save_p, ARCH_MAPHEADER);
WRITEUINT16(save_p, header - *mapheaderinfo);
}
break;
}
case ARCH_SKINCOLOR:
{
skincolor_t *info = *((skincolor_t **)lua_touserdata(gL, myindex));
WRITEUINT8(save_p, ARCH_SKINCOLOR);
WRITEUINT16(save_p, info - skincolors);
break;
}
case ARCH_MOUSE:
{
mouse_t *m = *((mouse_t **)lua_touserdata(gL, myindex));
WRITEUINT8(save_p, ARCH_MOUSE);
WRITEUINT8(save_p, m == &mouse ? 1 : 2);
break;
}
case ARCH_SKIN:
{
skin_t *skin = *((skin_t **)lua_touserdata(gL, myindex));
WRITEUINT8(save_p, ARCH_SKIN);
WRITEUINT8(save_p, skin->skinnum); // UINT8 because MAXSKINS must be <= 256
break;
}
default:
WRITEUINT8(save_p, ARCH_NULL);
return 2;
}
break;
}
return 0;
}
static void ArchiveExtVars(void *pointer, const char *ptype)
{
int TABLESINDEX;
UINT16 i;
if (!gL) {
if (fastcmp(ptype,"player")) // players must always be included, even if no vars
WRITEUINT16(save_p, 0);
return;
}
TABLESINDEX = lua_gettop(gL);
lua_getfield(gL, LUA_REGISTRYINDEX, LREG_EXTVARS);
I_Assert(lua_istable(gL, -1));
lua_pushlightuserdata(gL, pointer);
lua_rawget(gL, -2);
lua_remove(gL, -2); // pop LREG_EXTVARS
if (!lua_istable(gL, -1))
{ // no extra values table
lua_pop(gL, 1);
if (fastcmp(ptype,"player")) // players must always be included, even if no vars
WRITEUINT16(save_p, 0);
return;
}
lua_pushnil(gL);
for (i = 0; lua_next(gL, -2); i++)
lua_pop(gL, 1);
// skip anything that has an empty table and isn't a player.
if (i == 0)
{
if (fastcmp(ptype,"player")) // always include players even if they have no extra variables
WRITEUINT16(save_p, 0);
lua_pop(gL, 1);
return;
}
if (fastcmp(ptype,"mobj")) // mobjs must write their mobjnum as a header
WRITEUINT32(save_p, ((mobj_t *)pointer)->mobjnum);
WRITEUINT16(save_p, i);
lua_pushnil(gL);
while (lua_next(gL, -2))
{
I_Assert(lua_type(gL, -2) == LUA_TSTRING);
WRITESTRING(save_p, lua_tostring(gL, -2));
if (ArchiveValue(TABLESINDEX, -1) == 2)
CONS_Alert(CONS_ERROR, "Type of value for %s entry '%s' (%s) could not be archived!\n", ptype, lua_tostring(gL, -2), luaL_typename(gL, -1));
lua_pop(gL, 1);
}
lua_pop(gL, 1);
}
static int NetArchive(lua_State *L)
{
int TABLESINDEX = lua_upvalueindex(1);
int i, n = lua_gettop(L);
for (i = 1; i <= n; i++)
ArchiveValue(TABLESINDEX, i);
return n;
}
static void ArchiveTables(void)
{
int TABLESINDEX;
UINT16 i, n;
UINT8 e;
if (!gL)
return;
TABLESINDEX = lua_gettop(gL);
n = (UINT16)lua_objlen(gL, TABLESINDEX);
for (i = 1; i <= n; i++)
{
lua_rawgeti(gL, TABLESINDEX, i);
lua_pushnil(gL);
while (lua_next(gL, -2))
{
// Write key
e = ArchiveValue(TABLESINDEX, -2); // key should be either a number or a string, ArchiveValue can handle this.
if (e == 1)
n++; // the table contained a new table we'll have to archive. :(
else if (e == 2) // invalid key type (function, thread, lightuserdata, or anything we don't recognise)
CONS_Alert(CONS_ERROR, "Index '%s' (%s) of table %d could not be archived!\n", lua_tostring(gL, -2), luaL_typename(gL, -2), i);
// Write value
e = ArchiveValue(TABLESINDEX, -1);
if (e == 1)
n++; // the table contained a new table we'll have to archive. :(
else if (e == 2) // invalid value type
CONS_Alert(CONS_ERROR, "Type of value for table %d entry '%s' (%s) could not be archived!\n", i, lua_tostring(gL, -2), luaL_typename(gL, -1));
lua_pop(gL, 1);
}
WRITEUINT8(save_p, ARCH_TEND);
// Write metatable ID
if (lua_getmetatable(gL, -1))
{
// registry.metatables[metatable]
lua_getfield(gL, LUA_REGISTRYINDEX, LREG_METATABLES);
lua_pushvalue(gL, -2);
lua_gettable(gL, -2);
WRITEUINT16(save_p, lua_isnil(gL, -1) ? 0 : lua_tointeger(gL, -1));
lua_pop(gL, 3);
}
else
WRITEUINT16(save_p, 0);
lua_pop(gL, 1);
}
}
static UINT8 UnArchiveValue(int TABLESINDEX)
{
UINT8 type = READUINT8(save_p);
switch (type)
{
case ARCH_NULL:
lua_pushnil(gL);
break;
case ARCH_TRUE:
lua_pushboolean(gL, true);
break;
case ARCH_FALSE:
lua_pushboolean(gL, false);
break;
case ARCH_INT8:
lua_pushinteger(gL, READSINT8(save_p));
break;
case ARCH_INT16:
lua_pushinteger(gL, READINT16(save_p));
break;
case ARCH_INT32:
lua_pushinteger(gL, READFIXED(save_p));
break;
case ARCH_SMALLSTRING:
case ARCH_LARGESTRING:
{
UINT32 len;
char *value;
UINT32 i = 0;
// See my comments in the ArchiveValue function;
// it's much the same for reading strings as writing them!
// (i.e. we can't use READSTRING either)
// -- Monster Iestyn 05/08/18
if (type == ARCH_SMALLSTRING)
len = READUINT8(save_p); // length of string, including embedded zeros
else
len = READUINT32(save_p); // length of string, including embedded zeros
value = malloc(len); // make temp buffer of size len
// now read the actual string
while (i < len)
value[i++] = READCHAR(save_p); // read chars individually, including the embedded zeros
lua_pushlstring(gL, value, len); // push the string (note: this function supports embedded zeros)
free(value); // free the buffer
break;
}
case ARCH_TABLE:
{
UINT16 tid = READUINT16(save_p);
lua_rawgeti(gL, TABLESINDEX, tid);
if (lua_isnil(gL, -1))
{
lua_pop(gL, 1);
lua_newtable(gL);
lua_pushvalue(gL, -1);
lua_rawseti(gL, TABLESINDEX, tid);
return 2;
}
break;
}
case ARCH_MOBJINFO:
LUA_PushUserdata(gL, &mobjinfo[READUINT16(save_p)], META_MOBJINFO);
break;
case ARCH_STATE:
LUA_PushUserdata(gL, &states[READUINT16(save_p)], META_STATE);
break;
case ARCH_MOBJ:
LUA_PushUserdata(gL, P_FindNewPosition(READUINT32(save_p)), META_MOBJ);
break;
case ARCH_PLAYER:
LUA_PushUserdata(gL, &players[READUINT8(save_p)], META_PLAYER);
break;
case ARCH_MAPTHING:
LUA_PushUserdata(gL, &mapthings[READUINT16(save_p)], META_MAPTHING);
break;
case ARCH_VERTEX:
LUA_PushUserdata(gL, &vertexes[READUINT16(save_p)], META_VERTEX);
break;
case ARCH_LINE:
LUA_PushUserdata(gL, &lines[READUINT16(save_p)], META_LINE);
break;
case ARCH_SIDE:
LUA_PushUserdata(gL, &sides[READUINT16(save_p)], META_SIDE);
break;
case ARCH_SUBSECTOR:
LUA_PushUserdata(gL, &subsectors[READUINT16(save_p)], META_SUBSECTOR);
break;
case ARCH_SECTOR:
LUA_PushUserdata(gL, &sectors[READUINT16(save_p)], META_SECTOR);
break;
#ifdef HAVE_LUA_SEGS
case ARCH_SEG:
LUA_PushUserdata(gL, &segs[READUINT16(save_p)], META_SEG);
break;
case ARCH_NODE:
LUA_PushUserdata(gL, &nodes[READUINT16(save_p)], META_NODE);
break;
#endif
case ARCH_FFLOOR:
{
sector_t *sector = &sectors[READUINT16(save_p)];
UINT16 id = READUINT16(save_p);
ffloor_t *rover = P_GetFFloorByID(sector, id);
if (rover)
LUA_PushUserdata(gL, rover, META_FFLOOR);
break;
}
case ARCH_POLYOBJ:
LUA_PushUserdata(gL, &PolyObjects[READUINT16(save_p)], META_POLYOBJ);
break;
case ARCH_SLOPE:
LUA_PushUserdata(gL, P_SlopeById(READUINT16(save_p)), META_SLOPE);
break;
case ARCH_MAPHEADER:
LUA_PushUserdata(gL, mapheaderinfo[READUINT16(save_p)], META_MAPHEADER);
break;
case ARCH_SKINCOLOR:
LUA_PushUserdata(gL, &skincolors[READUINT16(save_p)], META_SKINCOLOR);
break;
case ARCH_MOUSE:
LUA_PushUserdata(gL, READUINT16(save_p) == 1 ? &mouse : &mouse2, META_MOUSE);
break;
case ARCH_SKIN:
LUA_PushUserdata(gL, skins[READUINT8(save_p)], META_SKIN);
break;
case ARCH_TEND:
return 1;
}
return 0;
}
static void UnArchiveExtVars(void *pointer)
{
int TABLESINDEX;
UINT16 field_count = READUINT16(save_p);
UINT16 i;
char field[1024];
if (field_count == 0)
return;
I_Assert(gL != NULL);
TABLESINDEX = lua_gettop(gL);
lua_createtable(gL, 0, field_count); // pointer's ext vars subtable
for (i = 0; i < field_count; i++)
{
READSTRING(save_p, field);
UnArchiveValue(TABLESINDEX);
lua_setfield(gL, -2, field);
}
lua_getfield(gL, LUA_REGISTRYINDEX, LREG_EXTVARS);
I_Assert(lua_istable(gL, -1));
lua_pushlightuserdata(gL, pointer);
lua_pushvalue(gL, -3); // pointer's ext vars subtable
lua_rawset(gL, -3);
lua_pop(gL, 2); // pop LREG_EXTVARS and pointer's subtable
}
static int NetUnArchive(lua_State *L)
{
int TABLESINDEX = lua_upvalueindex(1);
int i, n = lua_gettop(L);
for (i = 1; i <= n; i++)
UnArchiveValue(TABLESINDEX);
return n;
}
static void UnArchiveTables(void)
{
int TABLESINDEX;
UINT16 i, n;
UINT16 metatableid;
if (!gL)
return;
TABLESINDEX = lua_gettop(gL);
n = (UINT16)lua_objlen(gL, TABLESINDEX);
for (i = 1; i <= n; i++)
{
lua_rawgeti(gL, TABLESINDEX, i);
while (true)
{
UINT8 e = UnArchiveValue(TABLESINDEX); // read key
if (e == 1) // End of table
break;
else if (e == 2) // Key contains a new table
n++;
if (UnArchiveValue(TABLESINDEX) == 2) // read value
n++;
if (lua_isnil(gL, -2)) // if key is nil (if a function etc was accidentally saved)
{
CONS_Alert(CONS_ERROR, "A nil key in table %d was found! (Invalid key type or corrupted save?)\n", i);
lua_pop(gL, 2); // pop key and value instead of setting them in the table, to prevent Lua panic errors
}
else
lua_rawset(gL, -3);
}
metatableid = READUINT16(save_p);
if (metatableid)
{
// setmetatable(table, registry.metatables[metatableid])
lua_getfield(gL, LUA_REGISTRYINDEX, LREG_METATABLES);
lua_rawgeti(gL, -1, metatableid);
if (lua_isnil(gL, -1))
I_Error("Unknown metatable ID %d\n", metatableid);
lua_setmetatable(gL, -3);
lua_pop(gL, 1);
}
lua_pop(gL, 1);
}
}
void LUA_Step(void)
{
if (!gL)
......@@ -1761,76 +1066,6 @@ void LUA_Step(void)
lua_gc(gL, LUA_GCSTEP, 1);
}
void LUA_Archive(void)
{
INT32 i;
thinker_t *th;
if (gL)
lua_newtable(gL); // tables to be archived.
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] && i > 0) // dedicated servers...
continue;
// all players in game will be archived, even if they just add a 0.
ArchiveExtVars(&players[i], "player");
}
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
continue;
// archive function will determine when to skip mobjs,
// and write mobjnum in otherwise.
ArchiveExtVars(th, "mobj");
}
WRITEUINT32(save_p, UINT32_MAX); // end of mobjs marker, replaces mobjnum.
LUA_HookNetArchive(NetArchive); // call the NetArchive hook in archive mode
ArchiveTables();
if (gL)
lua_pop(gL, 1); // pop tables
}
void LUA_UnArchive(void)
{
UINT32 mobjnum;
INT32 i;
thinker_t *th;
if (gL)
lua_newtable(gL); // tables to be read
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] && i > 0) // dedicated servers...
continue;
UnArchiveExtVars(&players[i]);
}
do {
mobjnum = READUINT32(save_p); // read a mobjnum
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
continue;
if (((mobj_t *)th)->mobjnum != mobjnum) // find matching mobj
continue;
UnArchiveExtVars(th); // apply variables
}
} while(mobjnum != UINT32_MAX); // repeat until end of mobjs marker.
LUA_HookNetArchive(NetUnArchive); // call the NetArchive hook in unarchive mode
UnArchiveTables();
if (gL)
lua_pop(gL, 1); // pop tables
}
// For mobj_t, player_t, etc. to take custom variables.
int Lua_optoption(lua_State *L, int narg, int def, int list_ref)
{
......
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2023 by Sonic Team Junior.
// Copyright (C) 2012-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -13,6 +13,7 @@
#ifndef LUA_SCRIPT_H
#define LUA_SCRIPT_H
#include "p_saveg.h"
#include "m_fixed.h"
#include "doomtype.h"
#include "d_player.h"
......@@ -29,7 +30,9 @@
// fixed_t casting
// TODO add some distinction between fixed numbers and integer numbers
// for at least the purpose of printing and maybe math.
#define lua_tofixed(L, i) lua_tointeger(L, i)
#define luaL_checkfixed(L, i) luaL_checkinteger(L, i)
#define luaL_optfixed(L, i, d) luaL_optinteger(L, i, d)
#define lua_pushfixed(L, f) lua_pushinteger(L, f)
// angle_t casting
......@@ -52,15 +55,12 @@ void LUA_DumpFile(const char *filename);
#endif
fixed_t LUA_EvalMath(const char *word);
void LUA_Step(void);
void LUA_Archive(void);
void LUA_UnArchive(void);
int LUA_PushGlobals(lua_State *L, const char *word);
int LUA_CheckGlobals(lua_State *L, const char *word);
void Got_Luacmd(UINT8 **cp, INT32 playernum); // lua_consolelib.c
void LUA_CVarChanged(void *cvar); // lua_consolelib.c
int Lua_optoption(lua_State *L, int narg, int def, int list_ref);
int Lua_CreateFieldTable(lua_State *L, const char *const lst[]);
void LUA_HookNetArchive(lua_CFunction archFunc);
void LUA_PushTaggableObjectArray
( lua_State *L,
......@@ -162,9 +162,6 @@ void COM_Lua_f(void);
}\
}
// uncomment if you want seg_t/node_t in Lua
// #define HAVE_LUA_SEGS
#define ISINLEVEL \
(gamestate == GS_LEVEL || titlemapinaction)
......
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2014-2016 by John "JTE" Muniz.
// Copyright (C) 2014-2023 by Sonic Team Junior.
// Copyright (C) 2014-2025 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -54,7 +54,8 @@ enum skin {
skin_contspeed,
skin_contangle,
skin_soundsid,
skin_sprites,
skin_sprites, // TODO: 2.3: Delete
skin_skinsprites,
skin_supersprites,
skin_natkcolor
};
......@@ -95,7 +96,8 @@ static const char *const skin_opt[] = {
"contspeed",
"contangle",
"soundsid",
"sprites",
"sprites", // TODO: 2.3: Delete
"skinsprites",
"supersprites",
"natkcolor",
NULL};
......@@ -219,7 +221,10 @@ static int skin_get(lua_State *L)
case skin_soundsid:
LUA_PushUserdata(L, skin->soundsid, META_SOUNDSID);
break;
case skin_sprites:
case skin_sprites: // TODO: 2.3: Delete
LUA_PushUserdata(L, skin->sprites_compat, META_SKINSPRITESCOMPAT);
break;
case skin_skinsprites:
LUA_PushUserdata(L, skin->sprites, META_SKINSPRITES);
break;
case skin_supersprites:
......@@ -338,15 +343,7 @@ static int soundsid_num(lua_State *L)
return 1;
}
enum spritesopt {
numframes = 0
};
static const char *const sprites_opt[] = {
"numframes",
NULL};
// skin.sprites[i] -> sprites[i]
// skin.skinsprites[i] -> sprites[i]
static int lib_getSkinSprite(lua_State *L)
{
spritedef_t *sksprites = *(spritedef_t **)luaL_checkudata(L, 1, META_SKINSPRITES);
......@@ -359,13 +356,46 @@ static int lib_getSkinSprite(lua_State *L)
return 1;
}
// #skin.sprites -> NUMPLAYERSPRITES
// #skin.skinsprites -> NUMPLAYERSPRITES
static int lib_numSkinsSprites(lua_State *L)
{
lua_pushinteger(L, NUMPLAYERSPRITES);
return 1;
}
// TODO: 2.3: Delete
// skin.sprites[i] -> sprites[i]
static int lib_getSkinSpriteCompat(lua_State *L)
{
spritedef_t *sksprites = *(spritedef_t **)luaL_checkudata(L, 1, META_SKINSPRITESCOMPAT);
INT32 i = luaL_checkinteger(L, 2) & (SPR2F_MASK | SPR2F_SUPER);
if (i & SPR2F_SUPER)
i = (i & ~SPR2F_SUPER) + NUMPLAYERSPRITES;
if (i < 0 || i >= NUMPLAYERSPRITES*2)
return luaL_error(L, "skin sprites index %d out of range (0 - %d)", i, (NUMPLAYERSPRITES*2)-1);
LUA_PushUserdata(L, &sksprites[i], META_SKINSPRITESLIST);
return 1;
}
// TODO: 2.3: Delete
// #skin.sprites -> NUMPLAYERSPRITES*2
static int lib_numSkinsSpritesCompat(lua_State *L)
{
lua_pushinteger(L, NUMPLAYERSPRITES*2);
return 1;
}
enum spritesopt {
numframes = 0
};
static const char *const sprites_opt[] = {
"numframes",
NULL};
static int sprite_get(lua_State *L)
{
spritedef_t *sprite = *(spritedef_t **)luaL_checkudata(L, 1, META_SKINSPRITESLIST);
......@@ -387,6 +417,7 @@ int LUA_SkinLib(lua_State *L)
LUA_RegisterUserdataMetatable(L, META_SOUNDSID, soundsid_get, NULL, soundsid_num);
LUA_RegisterUserdataMetatable(L, META_SKINSPRITES, lib_getSkinSprite, NULL, lib_numSkinsSprites);
LUA_RegisterUserdataMetatable(L, META_SKINSPRITESLIST, sprite_get, NULL, NULL);
LUA_RegisterUserdataMetatable(L, META_SKINSPRITESCOMPAT, lib_getSkinSpriteCompat, NULL, lib_numSkinsSpritesCompat); // TODO: 2.3: Delete
skin_fields_ref = Lua_CreateFieldTable(L, skin_opt);
......
......@@ -44,7 +44,7 @@ static int iterationState_gc(lua_State *L)
}
#define push_thinker(th) {\
if ((th)->function.acp1 == (actionf_p1)P_MobjThinker) \
if ((th)->function == (actionf_p1)P_MobjThinker) \
LUA_PushUserdata(L, (th), META_MOBJ); \
else \
lua_pushlightuserdata(L, (th)); \
......@@ -93,7 +93,7 @@ static int lib_iterateThinkers(lua_State *L)
return luaL_error(L, "next thinker invalidated during iteration");
for (; next != &thlist[THINK_MOBJ]; next = next->next)
if (!it->filter || next->function.acp1 == it->filter)
if (!it->filter || next->function == it->filter)
{
push_thinker(next);
if (next->next != &thlist[THINK_MOBJ])
......
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2025 by LJ Sonic
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file lua_vectorlib.c
/// \brief vector library for Lua scripting
#include "vector3d.h"
#include "lua_script.h"
#include "lua_libs.h"
// shared by both Vector2D and Vector3D
enum vectorfield_e {
vectorfield_clone = 0,
vectorfield_opposite,
vectorfield_x,
vectorfield_y,
vectorfield_z,
vectorfield_length,
vectorfield_normalized,
};
static const char *const vectorfield_opt[] = {
"vector_clone",
"vector_opposite",
"x",
"y",
"z",
"vector_length",
"vector_normalized",
NULL};
////////////////////////////
// VECTOR2 STATIC MEMBERS //
////////////////////////////
/////////////////////
// VECTOR2 MEMBERS //
/////////////////////
static int vector2d_get(lua_State *L)
{
vector2_t *vec = *((vector2_t **)luaL_checkudata(L, 1, META_VECTOR2));
enum vectorfield_e field = luaL_checkoption(L, 2, vectorfield_opt[0], vectorfield_opt);
switch(field)
{
case vectorfield_x: lua_pushfixed(L, vec->x); return 1;
case vectorfield_y: lua_pushfixed(L, vec->y); return 1;
default: break;
}
return 0;
}
/////////////
// VECTOR3 //
/////////////
static vector3_t *NewVector3(lua_State *L)
{
vector3_t *vec = lua_newuserdata(L, sizeof(*vec));
luaL_getmetatable(L, META_VECTOR3);
lua_setmetatable(L, -2);
return vec;
}
////////////////////////////
// VECTOR3 STATIC MEMBERS //
////////////////////////////
static int vector3d_new(lua_State *L)
{
fixed_t x = luaL_checkfixed(L, 1);
fixed_t y = luaL_checkfixed(L, 2);
fixed_t z = luaL_optfixed(L, 3, 0);
Vector3D_Set(NewVector3(L), x, y, z);
return 1;
}
static luaL_Reg vector3d[] = {
{"new", vector3d_new},
{NULL, NULL}
};
/////////////////////
// VECTOR3 MEMBERS //
/////////////////////
static int vector3d_clone(lua_State *L)
{
vector3_t *vec = luaL_checkudata(L, 1, META_VECTOR3);
Vector3D_Copy(NewVector3(L), vec);
return 1;
}
static int vector3d_opposite(lua_State *L)
{
vector3_t *vec = luaL_checkudata(L, 1, META_VECTOR3);
Vector3D_Opposite(NewVector3(L), vec);
return 1;
}
static int vector3d_get(lua_State *L)
{
vector3_t *vec = luaL_checkudata(L, 1, META_VECTOR3);
enum vectorfield_e field = luaL_checkoption(L, 2, vectorfield_opt[0], vectorfield_opt);
if (!vec)
return luaL_error(L, "accessed vector3_t doesn't exist anymore.");
switch(field)
{
case vectorfield_clone: lua_pushcfunction(L, vector3d_clone); return 1;
case vectorfield_opposite: lua_pushcfunction(L, vector3d_opposite); return 1;
case vectorfield_x: lua_pushfixed(L, vec->x); return 1;
case vectorfield_y: lua_pushfixed(L, vec->y); return 1;
case vectorfield_z: lua_pushfixed(L, vec->z); return 1;
case vectorfield_length: lua_pushfixed(L, Vector3D_Length(vec)); return 1;
case vectorfield_normalized: Vector3D_Normalize(NewVector3(L), vec); return 1;
default: break;
}
return 0;
}
///////////////////////
// VECTOR3 OPERATORS //
///////////////////////
static int vector3d_eq(lua_State *L)
{
vector3_t *vec1 = luaL_checkudata(L, 1, META_VECTOR3);
vector3_t *vec2 = luaL_checkudata(L, 2, META_VECTOR3);
lua_pushboolean(L, Vector3D_Equal(vec1, vec2));
return 1;
}
static int vector3d_op(
lua_State *L,
vector3_t *(*opvector)(vector3_t*, vector3_t*, vector3_t*),
vector3_t *(*opfixed)(vector3_t*, vector3_t*, fixed_t)
)
{
if (lua_isnumber(L, 1) && (opfixed == Vector3D_AddFixed || opfixed == Vector3D_MulFixed))
{
fixed_t n1 = lua_tofixed(L, 1);
vector3_t *vec2 = luaL_checkudata(L, 2, META_VECTOR3);
opfixed(NewVector3(L), vec2, n1);
}
else if (lua_isnumber(L, 2))
{
vector3_t *vec1 = luaL_checkudata(L, 1, META_VECTOR3);
fixed_t n2 = lua_tofixed(L, 2);
opfixed(NewVector3(L), vec1, n2);
}
else
{
vector3_t *vec1 = luaL_checkudata(L, 1, META_VECTOR3);
vector3_t *vec2 = luaL_checkudata(L, 2, META_VECTOR3);
opvector(NewVector3(L), vec1, vec2);
}
return 1;
}
static int vector3d_add(lua_State *L)
{
return vector3d_op(L, Vector3D_Add, Vector3D_AddFixed);
}
static int vector3d_sub(lua_State *L)
{
return vector3d_op(L, Vector3D_Sub, Vector3D_SubFixed);
}
static int vector3d_mul(lua_State *L)
{
return vector3d_op(L, Vector3D_Mul, Vector3D_MulFixed);
}
static int vector3d_div(lua_State *L)
{
return vector3d_op(L, Vector3D_Div, Vector3D_DivFixed);
}
static int vector3d_unm(lua_State *L)
{
vector3_t *vec = luaL_checkudata(L, 1, META_VECTOR3);
Vector3D_Opposite(NewVector3(L), vec);
return 1;
}
int LUA_VectorLib(lua_State *L)
{
LUA_RegisterUserdataMetatable(L, META_VECTOR2, vector2d_get, NULL, NULL);
luaL_newmetatable(L, META_VECTOR3);
LUA_SetCFunctionField(L, "__index", vector3d_get);
LUA_SetCFunctionField(L, "__eq", vector3d_eq);
LUA_SetCFunctionField(L, "__add", vector3d_add);
LUA_SetCFunctionField(L, "__sub", vector3d_sub);
LUA_SetCFunctionField(L, "__mul", vector3d_mul);
LUA_SetCFunctionField(L, "__div", vector3d_div);
LUA_SetCFunctionField(L, "__unm", vector3d_unm);
lua_pop(L, 1);
luaL_register(L, "Vector3D", vector3d);
return 0;
}