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141 results
Show changes
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2023 by Sonic Team Junior.
// Copyright (C) 1999-2025 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -286,6 +286,7 @@ void readPlayer(MYFILE *f, INT32 num)
}
if (playertext)
{
// PLAYERTEXT is really weird, so this doesn't use deh_strlcpy.
strlcpy(description[num].notes, playertext, NOTE_SIZE);
strlcat(description[num].notes,
myhashfgets(playertext, NOTE_SIZE, f), NOTE_SIZE);
......@@ -324,7 +325,8 @@ void readPlayer(MYFILE *f, INT32 num)
if (fastcmp(word, "PICNAME"))
{
SLOTFOUND
strncpy(description[num].picname, word2, 8);
deh_strlcpy(description[num].picname, word2, sizeof description[num].picname,
va("Character %d: picname", num));
}
else if (fastcmp(word, "DISPLAYNAME"))
{
......@@ -345,7 +347,8 @@ void readPlayer(MYFILE *f, INT32 num)
cur = strchr(cur, '#');
}
strlcpy(description[num].displayname, stringvalue, sizeof description[num].displayname);
deh_strlcpy(description[num].displayname, stringvalue, sizeof description[num].displayname,
va("Character %d: displayname", num));
}
else if (fastcmp(word, "OPPOSITECOLOR") || fastcmp(word, "OPPOSITECOLOUR"))
{
......@@ -355,7 +358,8 @@ void readPlayer(MYFILE *f, INT32 num)
else if (fastcmp(word, "NAMETAG") || fastcmp(word, "TAGNAME"))
{
SLOTFOUND
strncpy(description[num].nametag, word2, 8);
deh_strlcpy(description[num].nametag, word2, sizeof description[num].nametag,
va("Character %d: nametag", num));
}
else if (fastcmp(word, "TAGTEXTCOLOR") || fastcmp(word, "TAGTEXTCOLOUR"))
{
......@@ -387,7 +391,8 @@ void readPlayer(MYFILE *f, INT32 num)
{
// Send to free slot.
SLOTFOUND
strlcpy(description[num].skinname, word2, sizeof description[num].skinname);
deh_strlcpy(description[num].skinname, word2, sizeof description[num].skinname,
va("Character %d: skinname", num));
strlwr(description[num].skinname);
}
else if (!failure)
......@@ -405,7 +410,6 @@ void readfreeslots(MYFILE *f)
{
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
char *word,*type;
char *tmp;
int i;
do
......@@ -415,10 +419,13 @@ void readfreeslots(MYFILE *f)
if (s[0] == '\n')
break;
tmp = strchr(s, '#');
if (tmp)
*tmp = '\0';
if (s == tmp)
char *hashtag = strchr(s, '#');
char *space = strchr(s, ' ');
if (hashtag)
*hashtag = '\0';
if (space)
*space = '\0';
if (s == hashtag || s == space)
continue; // Skip comment lines, but don't break.
type = strtok(s, "_");
......@@ -440,18 +447,16 @@ void readfreeslots(MYFILE *f)
S_AddSoundFx(word, false, 0, false);
else if (fastcmp(type, "SPR"))
{
if (strlen(word) > MAXSPRITENAME)
I_Error("Sprite name is longer than %d characters\n", MAXSPRITENAME);
for (i = SPR_FIRSTFREESLOT; i <= SPR_LASTFREESLOT; i++)
{
if (used_spr[(i-SPR_FIRSTFREESLOT)/8] & (1<<(i%8)))
{
if (!sprnames[i][4] && memcmp(sprnames[i],word,4)==0)
sprnames[i][4] = (char)f->wad;
if (in_bit_array(used_spr, i - SPR_FIRSTFREESLOT))
continue; // Already allocated, next.
}
// Found a free slot!
strncpy(sprnames[i],word,4);
//sprnames[i][4] = 0;
used_spr[(i-SPR_FIRSTFREESLOT)/8] |= 1<<(i%8); // Okay, this sprite slot has been named now.
strcpy(sprnames[i], word);
set_bit_array(used_spr, i - SPR_FIRSTFREESLOT); // Okay, this sprite slot has been named now.
// Lua needs to update the value in _G if it exists
LUA_UpdateSprName(word, i);
break;
......@@ -869,6 +874,7 @@ static void readspriteframe(MYFILE *f, spriteinfo_t *sprinfo, UINT8 frame)
char *tmp;
INT32 value;
char *lastline;
boolean available = false;
do
{
......@@ -920,9 +926,15 @@ static void readspriteframe(MYFILE *f, spriteinfo_t *sprinfo, UINT8 frame)
value = atoi(word2); // used for numerical settings
if (fastcmp(word, "XPIVOT"))
sprinfo->pivot[frame].x = value;
{
sprinfo->frames[frame].pivot.x = value;
available = true;
}
else if (fastcmp(word, "YPIVOT"))
sprinfo->pivot[frame].y = value;
{
sprinfo->frames[frame].pivot.y = value;
available = true;
}
// TODO: 2.3: Delete
else if (fastcmp(word, "ROTAXIS"))
deh_warning("SpriteInfo: ROTAXIS is deprecated and will be removed.");
......@@ -933,6 +945,10 @@ static void readspriteframe(MYFILE *f, spriteinfo_t *sprinfo, UINT8 frame)
}
}
} while (!myfeof(f)); // finish when the line is empty
if (available)
sprinfo->frames[frame].pivot.available = true;
Z_Free(s);
}
......@@ -950,7 +966,6 @@ void readspriteinfo(MYFILE *f, INT32 num, boolean sprite2)
// allocate a spriteinfo
spriteinfo_t *info = Z_Calloc(sizeof(spriteinfo_t), PU_STATIC, NULL);
info->available = true;
do
{
......@@ -1069,6 +1084,12 @@ void readspriteinfo(MYFILE *f, INT32 num, boolean sprite2)
// read sprite frame and store it in the spriteinfo_t struct
readspriteframe(f, info, frame);
set_bit_array(info->available, frame);
// TODO: 2.3: Delete
info->frames[SPRINFO_DEFAULT_FRAME].pivot.available = true;
set_bit_array(info->available, SPRINFO_DEFAULT_FRAME);
if (sprite2)
{
INT32 i;
......@@ -1163,7 +1184,7 @@ void readgametype(MYFILE *f, char *gtname)
INT16 newgtrankingstype = -1;
int newgtinttype = 0;
char gtdescription[441];
char gtconst[MAXLINELEN];
char gtconst[MAXLINELEN+1];
// Empty strings.
gtdescription[0] = '\0';
......@@ -1196,6 +1217,7 @@ void readgametype(MYFILE *f, char *gtname)
}
if (descr)
{
// DESCRIPTION is really weird, so this doesn't use deh_strlcpy.
strlcpy(gtdescription, descr, sizeof (gtdescription));
strlcat(gtdescription,
myhashfgets(descr, sizeof (gtdescription), f),
......@@ -1402,7 +1424,7 @@ void readlevelheader(MYFILE *f, INT32 num)
{
deh_strlcpy(mapheaderinfo[num-1]->lvlttl, word2,
sizeof(mapheaderinfo[num-1]->lvlttl), va("Level header %d: levelname", num));
strlcpy(mapheaderinfo[num-1]->selectheading, word2, sizeof(mapheaderinfo[num-1]->selectheading)); // not deh_ so only complains once
strlcpy(mapheaderinfo[num-1]->selectheading, word2, sizeof(mapheaderinfo[num-1]->selectheading)); // not deh_strlcpy so only complains once
continue;
}
// CHEAP HACK: move this over here for lowercase subtitles
......@@ -1445,10 +1467,10 @@ void readlevelheader(MYFILE *f, INT32 num)
// Newly allocated
modoption = &mapheaderinfo[num-1]->customopts[j];
strncpy(modoption->option, word, 31);
modoption->option[31] = '\0';
strncpy(modoption->value, word2, 255);
modoption->value[255] = '\0';
deh_strlcpy(modoption->option, word, sizeof(modoption->option),
va("Level header %d: custom option %d key", num, j));
deh_strlcpy(modoption->value, word2, sizeof(modoption->value),
va("Level header %d: custom option %d value", num, j));
continue;
}
......@@ -1543,6 +1565,12 @@ void readlevelheader(MYFILE *f, INT32 num)
P_AddGradesForMare((INT16)(num-1), mare-1, word2);
}
// NiGHTS time limits (per mare)
else if (fastncmp(word, "NIGHTSTIME", 10))
{
P_AddNiGHTSTimes((INT16)(num-1), word2);
}
// Strings that can be truncated
else if (fastcmp(word, "SELECTHEADING"))
{
......@@ -1669,7 +1697,8 @@ void readlevelheader(MYFILE *f, INT32 num)
}
else if (fastcmp(word, "FORCECHARACTER"))
{
strlcpy(mapheaderinfo[num-1]->forcecharacter, word2, SKINNAMESIZE+1);
deh_strlcpy(mapheaderinfo[num-1]->forcecharacter, word2, sizeof mapheaderinfo[num-1]->forcecharacter,
va("Level header %d: forcecharacter", num));
strlwr(mapheaderinfo[num-1]->forcecharacter); // skin names are lowercase
}
else if (fastcmp(word, "WEATHER"))
......@@ -1677,7 +1706,10 @@ void readlevelheader(MYFILE *f, INT32 num)
else if (fastcmp(word, "SKYNUM"))
mapheaderinfo[num-1]->skynum = (INT16)i;
else if (fastcmp(word, "INTERSCREEN"))
strncpy(mapheaderinfo[num-1]->interscreen, word2, 8);
{
deh_strlcpy(mapheaderinfo[num-1]->interscreen, word2, sizeof mapheaderinfo[num-1]->interscreen,
va("Level header %d: interscreen", num));
}
else if (fastcmp(word, "PRECUTSCENENUM"))
mapheaderinfo[num-1]->precutscenenum = (UINT8)i;
else if (fastcmp(word, "CUTSCENENUM"))
......@@ -1979,14 +2011,17 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
picid = (UINT8)atoi(word + 3);
if (picid > 8 || picid == 0)
{
deh_warning("CutSceneScene %d: unknown word '%s'", num, word);
deh_warning("Cutscene %d, scene %d: pic number %d out of range (1 - %d)",
num + 1, scenenum + 1, picid, 8);
continue;
}
--picid;
if (fastcmp(word+4, "NAME"))
{
strncpy(cutscenes[num]->scene[scenenum].picname[picid], word2, 8);
deh_strlcpy(cutscenes[num]->scene[scenenum].picname[picid], word2,
sizeof cutscenes[num]->scene[scenenum].picname[picid],
va("Cutscene %d, scene %d, pic %d: name", num + 1, scenenum + 1, picid + 1));
}
else if (fastcmp(word+4, "HIRES"))
{
......@@ -2005,12 +2040,13 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
cutscenes[num]->scene[scenenum].ycoord[picid] = usi;
}
else
deh_warning("CutSceneScene %d: unknown word '%s'", num, word);
deh_warning("Cutscene %d, scene %d: unknown word '%s'", num + 1, scenenum + 1, word);
}
else if (fastcmp(word, "MUSIC"))
{
strncpy(cutscenes[num]->scene[scenenum].musswitch, word2, 7);
cutscenes[num]->scene[scenenum].musswitch[6] = 0;
deh_strlcpy(cutscenes[num]->scene[scenenum].musswitch, word2,
sizeof cutscenes[num]->scene[scenenum].musswitch,
va("Cutscene %d, scene %d: music", num + 1, scenenum + 1));
}
else if (fastcmp(word, "MUSICTRACK"))
{
......@@ -2045,7 +2081,7 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
cutscenes[num]->scene[scenenum].fadecolor = (UINT8)i;
}
else
deh_warning("CutSceneScene %d: unknown word '%s'", num, word);
deh_warning("Cutscene %d, scene %d: unknown word '%s'", num + 1, scenenum + 1, word);
}
} while (!myfeof(f)); // finish when the line is empty
......@@ -2103,11 +2139,10 @@ void readcutscene(MYFILE *f, INT32 num)
readcutscenescene(f, num, value - 1);
}
else
deh_warning("Scene number %d out of range (1 - 128)", value);
deh_warning("Cutscene %d: scene number %d out of range (1 - 128)", num + 1, value);
}
else
deh_warning("Cutscene %d: unknown word '%s', Scene <num> expected.", num, word);
deh_warning("Cutscene %d: unknown word '%s', Scene <num> expected.", num + 1, word);
}
} while (!myfeof(f)); // finish when the line is empty
......@@ -2228,7 +2263,8 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
for (picid = 0; picid < MAX_PROMPT_PICS; picid++)
{
strncpy(textprompts[num]->page[pagenum].picname[picid], textprompts[num]->page[metapagenum].picname[picid], 8);
// Doesn't use deh_strlcpy because it's not copying input.
strlcpy(textprompts[num]->page[pagenum].picname[picid], textprompts[num]->page[metapagenum].picname[picid], sizeof textprompts[num]->page[pagenum].picname[picid]);
textprompts[num]->page[pagenum].pichires[picid] = textprompts[num]->page[metapagenum].pichires[picid];
textprompts[num]->page[pagenum].picduration[picid] = textprompts[num]->page[metapagenum].picduration[picid];
textprompts[num]->page[pagenum].xcoord[picid] = textprompts[num]->page[metapagenum].xcoord[picid];
......@@ -2241,14 +2277,17 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
picid = (UINT8)atoi(word + 3);
if (picid > MAX_PROMPT_PICS || picid == 0)
{
deh_warning("textpromptscene %d: unknown word '%s'", num, word);
deh_warning("Text prompt %d, page %d: pic number %d out of range (1 - %d)",
num + 1, pagenum + 1, picid, MAX_PROMPT_PICS);
continue;
}
--picid;
if (fastcmp(word+4, "NAME"))
{
strncpy(textprompts[num]->page[pagenum].picname[picid], word2, 8);
deh_strlcpy(textprompts[num]->page[pagenum].picname[picid], word2,
sizeof textprompts[num]->page[pagenum].picname[picid],
va("Text prompt %d, page %d, pic %d: name", num + 1, pagenum + 1, picid + 1));
}
else if (fastcmp(word+4, "HIRES"))
{
......@@ -2267,12 +2306,16 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
textprompts[num]->page[pagenum].ycoord[picid] = usi;
}
else
deh_warning("textpromptscene %d: unknown word '%s'", num, word);
{
deh_warning("Text prompt %d, page %d: unknown word '%s'",
num + 1, pagenum + 1, word);
}
}
else if (fastcmp(word, "MUSIC"))
{
strncpy(textprompts[num]->page[pagenum].musswitch, word2, 7);
textprompts[num]->page[pagenum].musswitch[6] = 0;
deh_strlcpy(textprompts[num]->page[pagenum].musswitch, word2,
sizeof textprompts[num]->page[pagenum].musswitch,
va("Text prompt %d, page %d: music", num + 1, pagenum + 1));
}
else if (fastcmp(word, "MUSICTRACK"))
{
......@@ -2287,30 +2330,35 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
{
if (*word2 != '\0')
{
INT32 j;
size_t j;
// HACK: Add yellow control char now
// so the drawing function doesn't call it repeatedly
char name[34];
char name[32 + 2];
name[0] = '\x82'; // color yellow
name[1] = 0;
strncat(name, word2, 33);
name[33] = 0;
// So that we still get a warning.
deh_strlcpy(name + 1, word2, (sizeof(name)) - 1,
va("Text prompt %d, page %d: name", num + 1, pagenum + 1));
// Replace _ with ' '
for (j = 0; j < 32 && name[j]; j++)
for (j = 1; j < sizeof(name) && name[j]; j++)
{
if (name[j] == '_')
name[j] = ' ';
}
strncpy(textprompts[num]->page[pagenum].name, name, 32);
strlcpy(textprompts[num]->page[pagenum].name, name, sizeof(textprompts[num]->page[pagenum].name));
}
else
*textprompts[num]->page[pagenum].name = '\0';
}
else if (fastcmp(word, "ICON"))
strncpy(textprompts[num]->page[pagenum].iconname, word2, 8);
{
deh_strlcpy(textprompts[num]->page[pagenum].iconname, word2,
sizeof textprompts[num]->page[pagenum].iconname,
va("Text prompt %d, page %d: icon", num + 1, pagenum + 1));
}
else if (fastcmp(word, "ICONALIGN"))
textprompts[num]->page[pagenum].rightside = (i || word2[0] == 'R');
else if (fastcmp(word, "ICONFLIP"))
......@@ -2377,8 +2425,9 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
{
UINT8 metapagenum = usi - 1;
strncpy(textprompts[num]->page[pagenum].name, textprompts[num]->page[metapagenum].name, 32);
strncpy(textprompts[num]->page[pagenum].iconname, textprompts[num]->page[metapagenum].iconname, 8);
// Doesn't use deh_strlcpy because it's not copying input.
strlcpy(textprompts[num]->page[pagenum].name, textprompts[num]->page[metapagenum].name, sizeof textprompts[num]->page[pagenum].name);
strlcpy(textprompts[num]->page[pagenum].iconname, textprompts[num]->page[metapagenum].iconname, sizeof textprompts[num]->page[pagenum].iconname);
textprompts[num]->page[pagenum].rightside = textprompts[num]->page[metapagenum].rightside;
textprompts[num]->page[pagenum].iconflip = textprompts[num]->page[metapagenum].iconflip;
textprompts[num]->page[pagenum].lines = textprompts[num]->page[metapagenum].lines;
......@@ -2393,17 +2442,25 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
}
}
else if (fastcmp(word, "TAG"))
strncpy(textprompts[num]->page[pagenum].tag, word2, 33);
{
deh_strlcpy(textprompts[num]->page[pagenum].tag, word2,
sizeof textprompts[num]->page[pagenum].tag,
va("Text prompt %d, page %d: tag", num + 1, pagenum + 1));
}
else if (fastcmp(word, "NEXTPROMPT"))
textprompts[num]->page[pagenum].nextprompt = usi;
else if (fastcmp(word, "NEXTPAGE"))
textprompts[num]->page[pagenum].nextpage = usi;
else if (fastcmp(word, "NEXTTAG"))
strncpy(textprompts[num]->page[pagenum].nexttag, word2, 33);
{
deh_strlcpy(textprompts[num]->page[pagenum].nexttag, word2,
sizeof textprompts[num]->page[pagenum].nexttag,
va("Text prompt %d, page %d: nexttag", num + 1, pagenum + 1));
}
else if (fastcmp(word, "TIMETONEXT"))
textprompts[num]->page[pagenum].timetonext = get_number(word2);
else
deh_warning("PromptPage %d: unknown word '%s'", num, word);
deh_warning("Text prompt %d, page %d: unknown word '%s'", num + 1, pagenum + 1, word);
}
} while (!myfeof(f)); // finish when the line is empty
......@@ -2463,11 +2520,11 @@ void readtextprompt(MYFILE *f, INT32 num)
readtextpromptpage(f, num, value - 1);
}
else
deh_warning("Page number %d out of range (1 - %d)", value, MAX_PAGES);
deh_warning("Prompt %d: page number %d out of range (1 - %d)", num + 1, value, MAX_PAGES);
}
else
deh_warning("Prompt %d: unknown word '%s', Page <num> expected.", num, word);
deh_warning("Prompt %d: unknown word '%s', Page <num> expected.", num + 1, word);
}
} while (!myfeof(f)); // finish when the line is empty
......@@ -2516,7 +2573,8 @@ void readmenu(MYFILE *f, INT32 num)
if (fastcmp(word, "BACKGROUNDNAME"))
{
strncpy(menupres[num].bgname, word2, 8);
deh_strlcpy(menupres[num].bgname, word2,
sizeof menupres[num].bgname, va("Menu %d: backgroundname", num));
titlechanged = true;
}
else if (fastcmp(word, "HIDEBACKGROUND"))
......@@ -2559,7 +2617,8 @@ void readmenu(MYFILE *f, INT32 num)
}
else if (fastcmp(word, "TITLEPICSNAME"))
{
strncpy(menupres[num].ttname, word2, 9);
deh_strlcpy(menupres[num].ttname, word2,
sizeof menupres[num].ttname, va("Menu %d: titlepicsname", num));
titlechanged = true;
}
else if (fastcmp(word, "TITLEPICSX"))
......@@ -2595,8 +2654,8 @@ void readmenu(MYFILE *f, INT32 num)
}
else if (fastcmp(word, "MUSIC"))
{
strncpy(menupres[num].musname, word2, 7);
menupres[num].musname[6] = 0;
deh_strlcpy(menupres[num].musname, word2,
sizeof menupres[num].musname, va("Menu %d: music", num));
titlechanged = true;
}
else if (fastcmp(word, "MUSICTRACK"))
......@@ -2785,7 +2844,7 @@ void readframe(MYFILE *f, INT32 num)
size_t z;
boolean found = false;
size_t actionlen = strlen(word2) + 1;
char *actiontocompare = calloc(actionlen, 1);
char *actiontocompare = calloc(1, actionlen);
strcpy(actiontocompare, word2);
strupr(actiontocompare);
......@@ -2801,7 +2860,7 @@ void readframe(MYFILE *f, INT32 num)
for (z = 0; actionpointers[z].name; z++)
{
if (actionpointers[z].action.acv == states[num].action.acv)
if (actionpointers[z].action == states[num].action)
break;
}
......@@ -2813,8 +2872,6 @@ void readframe(MYFILE *f, INT32 num)
if (fastcmp(actiontocompare, actionpointers[z].name))
{
states[num].action = actionpointers[z].action;
states[num].action.acv = actionpointers[z].action.acv; // assign
states[num].action.acp1 = actionpointers[z].action.acp1;
found = true;
break;
}
......@@ -3447,6 +3504,18 @@ static void readcondition(UINT8 set, UINT32 id, char *word2)
return;
}
}
else if (fastcmp(params[0], "LUA"))
{
PARAMCHECK(1);
ty = UC_LUA;
re = atoi(params[1]);
if (re <= 0 || re > MAXLUACONDITIONS)
{
deh_warning("Lua condition %d out of range (1 - %d)", re, MAXLUACONDITIONS);
return;
}
}
else if (fastcmp(params[0], "CONDITIONSET"))
{
PARAMCHECK(1);
......@@ -3578,22 +3647,20 @@ void readmaincfg(MYFILE *f)
if (fastcmp(word, "EXECCFG"))
{
if (strchr(word2, '.'))
COM_BufAddText(va("exec %s\n", word2));
COM_ExecFile(word2, COM_LUA, false);
else
{
lumpnum_t lumpnum;
char newname[9];
strncpy(newname, word2, 8);
newname[8] = '\0';
deh_strlcpy(newname, word2, sizeof newname, va("Maincfg: execcfg"));
lumpnum = W_CheckNumForName(newname);
if (lumpnum == LUMPERROR || W_LumpLength(lumpnum) == 0)
CONS_Debug(DBG_SETUP, "SOC Error: script lump %s not found/not valid.\n", newname);
else
COM_BufInsertText(W_CacheLumpNum(lumpnum, PU_CACHE));
COM_BufInsertTextEx(W_CacheLumpNum(lumpnum, PU_CACHE), COM_LUA);
}
}
......@@ -3794,7 +3861,7 @@ void readmaincfg(MYFILE *f)
}
else if (fastcmp(word, "TITLEPICSNAME"))
{
strncpy(ttname, word2, 9);
deh_strlcpy(ttname, word2, sizeof ttname, va("Maincfg: titlepicsname"));
titlechanged = true;
}
else if (fastcmp(word, "TITLEPICSX"))
......@@ -3878,8 +3945,12 @@ void readmaincfg(MYFILE *f)
savemoddata = true;
// Also save a time attack folder
filenamelen = strlen(gamedatafilename)-4; // Strip off the extension
strncpy(timeattackfolder, gamedatafilename, min(filenamelen, sizeof (timeattackfolder)));
filenamelen = strlen(gamedatafilename); // Strip off the extension
if (filenamelen >= 4)
filenamelen -= 4;
if (filenamelen >= sizeof(timeattackfolder))
filenamelen = sizeof(timeattackfolder)-1;
strncpy(timeattackfolder, gamedatafilename, filenamelen);
timeattackfolder[min(filenamelen, sizeof (timeattackfolder) - 1)] = '\0';
strcpy(savegamename, timeattackfolder);
......@@ -3900,7 +3971,7 @@ void readmaincfg(MYFILE *f)
}
else if (fastcmp(word, "CUSTOMVERSION"))
{
strlcpy(customversionstring, word2, sizeof (customversionstring));
deh_strlcpy(customversionstring, word2, sizeof customversionstring, va("Maincfg: customversion"));
//titlechanged = true;
}
else if (fastcmp(word, "BOOTMAP"))
......@@ -3915,6 +3986,7 @@ void readmaincfg(MYFILE *f)
value = get_number(word2);
bootmap = (INT16)value;
bootmapchanged = true;
//titlechanged = true;
}
else if (fastcmp(word, "STARTCHAR"))
......@@ -4172,8 +4244,8 @@ spritenum_t get_sprite(const char *word)
return atoi(word);
if (fastncmp("SPR_",word,4))
word += 4; // take off the SPR_
for (i = 0; i < NUMSPRITES; i++)
if (!sprnames[i][4] && memcmp(word,sprnames[i],4)==0)
i = R_GetSpriteNumByName(word);
if (i != NUMSPRITES)
return i;
deh_warning("Couldn't find sprite named 'SPR_%s'",word);
return SPR_NULL;
......
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2023 by Sonic Team Junior.
// Copyright (C) 1999-2025 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -25,13 +25,14 @@
#include "g_game.h" // Joystick axes (for lua)
#include "i_joy.h"
#include "g_input.h" // Game controls (for lua)
#include "p_maputl.h" // P_PathTraverse constants (for lua)
#include "deh_tables.h"
char *FREE_STATES[NUMSTATEFREESLOTS];
char *FREE_MOBJS[NUMMOBJFREESLOTS];
char *FREE_SKINCOLORS[NUMCOLORFREESLOTS];
UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1]; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway.
bitarray_t used_spr[BIT_ARRAY_SIZE(NUMSPRITEFREESLOTS)]; // Sprite freeslots in use
const char NIGHTSGRADE_LIST[] = {
'F', // GRADE_F
......@@ -73,278 +74,278 @@ struct flickytypes_s FLICKYTYPES[] = {
// DO NOT FORGET TO SYNC THIS LIST WITH THE ACTIONNUM ENUM IN INFO.H
actionpointer_t actionpointers[] =
{
{{A_Explode}, "A_EXPLODE"},
{{A_Pain}, "A_PAIN"},
{{A_Fall}, "A_FALL"},
{{A_MonitorPop}, "A_MONITORPOP"},
{{A_GoldMonitorPop}, "A_GOLDMONITORPOP"},
{{A_GoldMonitorRestore}, "A_GOLDMONITORRESTORE"},
{{A_GoldMonitorSparkle}, "A_GOLDMONITORSPARKLE"},
{{A_Look}, "A_LOOK"},
{{A_Chase}, "A_CHASE"},
{{A_FaceStabChase}, "A_FACESTABCHASE"},
{{A_FaceStabRev}, "A_FACESTABREV"},
{{A_FaceStabHurl}, "A_FACESTABHURL"},
{{A_FaceStabMiss}, "A_FACESTABMISS"},
{{A_StatueBurst}, "A_STATUEBURST"},
{{A_FaceTarget}, "A_FACETARGET"},
{{A_FaceTracer}, "A_FACETRACER"},
{{A_Scream}, "A_SCREAM"},
{{A_BossDeath}, "A_BOSSDEATH"},
{{A_SetShadowScale}, "A_SETSHADOWSCALE"},
{{A_ShadowScream}, "A_SHADOWSCREAM"},
{{A_CustomPower}, "A_CUSTOMPOWER"},
{{A_GiveWeapon}, "A_GIVEWEAPON"},
{{A_RingBox}, "A_RINGBOX"},
{{A_Invincibility}, "A_INVINCIBILITY"},
{{A_SuperSneakers}, "A_SUPERSNEAKERS"},
{{A_BunnyHop}, "A_BUNNYHOP"},
{{A_BubbleSpawn}, "A_BUBBLESPAWN"},
{{A_FanBubbleSpawn}, "A_FANBUBBLESPAWN"},
{{A_BubbleRise}, "A_BUBBLERISE"},
{{A_BubbleCheck}, "A_BUBBLECHECK"},
{{A_AwardScore}, "A_AWARDSCORE"},
{{A_ExtraLife}, "A_EXTRALIFE"},
{{A_GiveShield}, "A_GIVESHIELD"},
{{A_GravityBox}, "A_GRAVITYBOX"},
{{A_ScoreRise}, "A_SCORERISE"},
{{A_AttractChase}, "A_ATTRACTCHASE"},
{{A_DropMine}, "A_DROPMINE"},
{{A_FishJump}, "A_FISHJUMP"},
{{A_ThrownRing}, "A_THROWNRING"},
{{A_SetSolidSteam}, "A_SETSOLIDSTEAM"},
{{A_UnsetSolidSteam}, "A_UNSETSOLIDSTEAM"},
{{A_SignSpin}, "A_SIGNSPIN"},
{{A_SignPlayer}, "A_SIGNPLAYER"},
{{A_OverlayThink}, "A_OVERLAYTHINK"},
{{A_JetChase}, "A_JETCHASE"},
{{A_JetbThink}, "A_JETBTHINK"},
{{A_JetgThink}, "A_JETGTHINK"},
{{A_JetgShoot}, "A_JETGSHOOT"},
{{A_ShootBullet}, "A_SHOOTBULLET"},
{{A_MinusDigging}, "A_MINUSDIGGING"},
{{A_MinusPopup}, "A_MINUSPOPUP"},
{{A_MinusCheck}, "A_MINUSCHECK"},
{{A_ChickenCheck}, "A_CHICKENCHECK"},
{{A_MouseThink}, "A_MOUSETHINK"},
{{A_DetonChase}, "A_DETONCHASE"},
{{A_CapeChase}, "A_CAPECHASE"},
{{A_RotateSpikeBall}, "A_ROTATESPIKEBALL"},
{{A_SlingAppear}, "A_SLINGAPPEAR"},
{{A_UnidusBall}, "A_UNIDUSBALL"},
{{A_RockSpawn}, "A_ROCKSPAWN"},
{{A_SetFuse}, "A_SETFUSE"},
{{A_CrawlaCommanderThink}, "A_CRAWLACOMMANDERTHINK"},
{{A_SmokeTrailer}, "A_SMOKETRAILER"},
{{A_RingExplode}, "A_RINGEXPLODE"},
{{A_OldRingExplode}, "A_OLDRINGEXPLODE"},
{{A_MixUp}, "A_MIXUP"},
{{A_RecyclePowers}, "A_RECYCLEPOWERS"},
{{A_Boss1Chase}, "A_BOSS1CHASE"},
{{A_FocusTarget}, "A_FOCUSTARGET"},
{{A_Boss2Chase}, "A_BOSS2CHASE"},
{{A_Boss2Pogo}, "A_BOSS2POGO"},
{{A_BossZoom}, "A_BOSSZOOM"},
{{A_BossScream}, "A_BOSSSCREAM"},
{{A_Boss2TakeDamage}, "A_BOSS2TAKEDAMAGE"},
{{A_Boss7Chase}, "A_BOSS7CHASE"},
{{A_GoopSplat}, "A_GOOPSPLAT"},
{{A_Boss2PogoSFX}, "A_BOSS2POGOSFX"},
{{A_Boss2PogoTarget}, "A_BOSS2POGOTARGET"},
{{A_BossJetFume}, "A_BOSSJETFUME"},
{{A_EggmanBox}, "A_EGGMANBOX"},
{{A_TurretFire}, "A_TURRETFIRE"},
{{A_SuperTurretFire}, "A_SUPERTURRETFIRE"},
{{A_TurretStop}, "A_TURRETSTOP"},
{{A_JetJawRoam}, "A_JETJAWROAM"},
{{A_JetJawChomp}, "A_JETJAWCHOMP"},
{{A_PointyThink}, "A_POINTYTHINK"},
{{A_CheckBuddy}, "A_CHECKBUDDY"},
{{A_HoodFire}, "A_HOODFIRE"},
{{A_HoodThink}, "A_HOODTHINK"},
{{A_HoodFall}, "A_HOODFALL"},
{{A_ArrowBonks}, "A_ARROWBONKS"},
{{A_SnailerThink}, "A_SNAILERTHINK"},
{{A_SharpChase}, "A_SHARPCHASE"},
{{A_SharpSpin}, "A_SHARPSPIN"},
{{A_SharpDecel}, "A_SHARPDECEL"},
{{A_CrushstaceanWalk}, "A_CRUSHSTACEANWALK"},
{{A_CrushstaceanPunch}, "A_CRUSHSTACEANPUNCH"},
{{A_CrushclawAim}, "A_CRUSHCLAWAIM"},
{{A_CrushclawLaunch}, "A_CRUSHCLAWLAUNCH"},
{{A_VultureVtol}, "A_VULTUREVTOL"},
{{A_VultureCheck}, "A_VULTURECHECK"},
{{A_VultureHover}, "A_VULTUREHOVER"},
{{A_VultureBlast}, "A_VULTUREBLAST"},
{{A_VultureFly}, "A_VULTUREFLY"},
{{A_SkimChase}, "A_SKIMCHASE"},
{{A_1upThinker}, "A_1UPTHINKER"},
{{A_SkullAttack}, "A_SKULLATTACK"},
{{A_LobShot}, "A_LOBSHOT"},
{{A_FireShot}, "A_FIRESHOT"},
{{A_SuperFireShot}, "A_SUPERFIRESHOT"},
{{A_BossFireShot}, "A_BOSSFIRESHOT"},
{{A_Boss7FireMissiles}, "A_BOSS7FIREMISSILES"},
{{A_Boss1Laser}, "A_BOSS1LASER"},
{{A_Boss4Reverse}, "A_BOSS4REVERSE"},
{{A_Boss4SpeedUp}, "A_BOSS4SPEEDUP"},
{{A_Boss4Raise}, "A_BOSS4RAISE"},
{{A_SparkFollow}, "A_SPARKFOLLOW"},
{{A_BuzzFly}, "A_BUZZFLY"},
{{A_GuardChase}, "A_GUARDCHASE"},
{{A_EggShield}, "A_EGGSHIELD"},
{{A_SetReactionTime}, "A_SETREACTIONTIME"},
{{A_Boss1Spikeballs}, "A_BOSS1SPIKEBALLS"},
{{A_Boss3TakeDamage}, "A_BOSS3TAKEDAMAGE"},
{{A_Boss3Path}, "A_BOSS3PATH"},
{{A_Boss3ShockThink}, "A_BOSS3SHOCKTHINK"},
{{A_Shockwave}, "A_SHOCKWAVE"},
{{A_LinedefExecute}, "A_LINEDEFEXECUTE"},
{{A_LinedefExecuteFromArg}, "A_LINEDEFEXECUTEFROMARG"},
{{A_PlaySeeSound}, "A_PLAYSEESOUND"},
{{A_PlayAttackSound}, "A_PLAYATTACKSOUND"},
{{A_PlayActiveSound}, "A_PLAYACTIVESOUND"},
{{A_SpawnObjectAbsolute}, "A_SPAWNOBJECTABSOLUTE"},
{{A_SpawnObjectRelative}, "A_SPAWNOBJECTRELATIVE"},
{{A_ChangeAngleRelative}, "A_CHANGEANGLERELATIVE"},
{{A_ChangeAngleAbsolute}, "A_CHANGEANGLEABSOLUTE"},
{{A_RollAngle}, "A_ROLLANGLE"},
{{A_ChangeRollAngleRelative},"A_CHANGEROLLANGLERELATIVE"},
{{A_ChangeRollAngleAbsolute},"A_CHANGEROLLANGLEABSOLUTE"},
{{A_PlaySound}, "A_PLAYSOUND"},
{{A_FindTarget}, "A_FINDTARGET"},
{{A_FindTracer}, "A_FINDTRACER"},
{{A_SetTics}, "A_SETTICS"},
{{A_SetRandomTics}, "A_SETRANDOMTICS"},
{{A_ChangeColorRelative}, "A_CHANGECOLORRELATIVE"},
{{A_ChangeColorAbsolute}, "A_CHANGECOLORABSOLUTE"},
{{A_Dye}, "A_DYE"},
{{A_SetTranslation}, "A_SETTRANSLATION"},
{{A_MoveRelative}, "A_MOVERELATIVE"},
{{A_MoveAbsolute}, "A_MOVEABSOLUTE"},
{{A_Thrust}, "A_THRUST"},
{{A_ZThrust}, "A_ZTHRUST"},
{{A_SetTargetsTarget}, "A_SETTARGETSTARGET"},
{{A_SetObjectFlags}, "A_SETOBJECTFLAGS"},
{{A_SetObjectFlags2}, "A_SETOBJECTFLAGS2"},
{{A_RandomState}, "A_RANDOMSTATE"},
{{A_RandomStateRange}, "A_RANDOMSTATERANGE"},
{{A_StateRangeByAngle}, "A_STATERANGEBYANGLE"},
{{A_StateRangeByParameter}, "A_STATERANGEBYPARAMETER"},
{{A_DualAction}, "A_DUALACTION"},
{{A_RemoteAction}, "A_REMOTEACTION"},
{{A_ToggleFlameJet}, "A_TOGGLEFLAMEJET"},
{{A_OrbitNights}, "A_ORBITNIGHTS"},
{{A_GhostMe}, "A_GHOSTME"},
{{A_SetObjectState}, "A_SETOBJECTSTATE"},
{{A_SetObjectTypeState}, "A_SETOBJECTTYPESTATE"},
{{A_KnockBack}, "A_KNOCKBACK"},
{{A_PushAway}, "A_PUSHAWAY"},
{{A_RingDrain}, "A_RINGDRAIN"},
{{A_SplitShot}, "A_SPLITSHOT"},
{{A_MissileSplit}, "A_MISSILESPLIT"},
{{A_MultiShot}, "A_MULTISHOT"},
{{A_InstaLoop}, "A_INSTALOOP"},
{{A_Custom3DRotate}, "A_CUSTOM3DROTATE"},
{{A_SearchForPlayers}, "A_SEARCHFORPLAYERS"},
{{A_CheckRandom}, "A_CHECKRANDOM"},
{{A_CheckTargetRings}, "A_CHECKTARGETRINGS"},
{{A_CheckRings}, "A_CHECKRINGS"},
{{A_CheckTotalRings}, "A_CHECKTOTALRINGS"},
{{A_CheckHealth}, "A_CHECKHEALTH"},
{{A_CheckRange}, "A_CHECKRANGE"},
{{A_CheckHeight}, "A_CHECKHEIGHT"},
{{A_CheckTrueRange}, "A_CHECKTRUERANGE"},
{{A_CheckThingCount}, "A_CHECKTHINGCOUNT"},
{{A_CheckAmbush}, "A_CHECKAMBUSH"},
{{A_CheckCustomValue}, "A_CHECKCUSTOMVALUE"},
{{A_CheckCusValMemo}, "A_CHECKCUSVALMEMO"},
{{A_SetCustomValue}, "A_SETCUSTOMVALUE"},
{{A_UseCusValMemo}, "A_USECUSVALMEMO"},
{{A_RelayCustomValue}, "A_RELAYCUSTOMVALUE"},
{{A_CusValAction}, "A_CUSVALACTION"},
{{A_ForceStop}, "A_FORCESTOP"},
{{A_ForceWin}, "A_FORCEWIN"},
{{A_SpikeRetract}, "A_SPIKERETRACT"},
{{A_InfoState}, "A_INFOSTATE"},
{{A_Repeat}, "A_REPEAT"},
{{A_SetScale}, "A_SETSCALE"},
{{A_RemoteDamage}, "A_REMOTEDAMAGE"},
{{A_HomingChase}, "A_HOMINGCHASE"},
{{A_TrapShot}, "A_TRAPSHOT"},
{{A_VileTarget}, "A_VILETARGET"},
{{A_VileAttack}, "A_VILEATTACK"},
{{A_VileFire}, "A_VILEFIRE"},
{{A_BrakChase}, "A_BRAKCHASE"},
{{A_BrakFireShot}, "A_BRAKFIRESHOT"},
{{A_BrakLobShot}, "A_BRAKLOBSHOT"},
{{A_NapalmScatter}, "A_NAPALMSCATTER"},
{{A_SpawnFreshCopy}, "A_SPAWNFRESHCOPY"},
{{A_FlickySpawn}, "A_FLICKYSPAWN"},
{{A_FlickyCenter}, "A_FLICKYCENTER"},
{{A_FlickyAim}, "A_FLICKYAIM"},
{{A_FlickyFly}, "A_FLICKYFLY"},
{{A_FlickySoar}, "A_FLICKYSOAR"},
{{A_FlickyCoast}, "A_FLICKYCOAST"},
{{A_FlickyHop}, "A_FLICKYHOP"},
{{A_FlickyFlounder}, "A_FLICKYFLOUNDER"},
{{A_FlickyCheck}, "A_FLICKYCHECK"},
{{A_FlickyHeightCheck}, "A_FLICKYHEIGHTCHECK"},
{{A_FlickyFlutter}, "A_FLICKYFLUTTER"},
{{A_FlameParticle}, "A_FLAMEPARTICLE"},
{{A_FadeOverlay}, "A_FADEOVERLAY"},
{{A_Boss5Jump}, "A_BOSS5JUMP"},
{{A_LightBeamReset}, "A_LIGHTBEAMRESET"},
{{A_MineExplode}, "A_MINEEXPLODE"},
{{A_MineRange}, "A_MINERANGE"},
{{A_ConnectToGround}, "A_CONNECTTOGROUND"},
{{A_SpawnParticleRelative}, "A_SPAWNPARTICLERELATIVE"},
{{A_MultiShotDist}, "A_MULTISHOTDIST"},
{{A_WhoCaresIfYourSonIsABee},"A_WHOCARESIFYOURSONISABEE"},
{{A_ParentTriesToSleep}, "A_PARENTTRIESTOSLEEP"},
{{A_CryingToMomma}, "A_CRYINGTOMOMMA"},
{{A_CheckFlags2}, "A_CHECKFLAGS2"},
{{A_Boss5FindWaypoint}, "A_BOSS5FINDWAYPOINT"},
{{A_DoNPCSkid}, "A_DONPCSKID"},
{{A_DoNPCPain}, "A_DONPCPAIN"},
{{A_PrepareRepeat}, "A_PREPAREREPEAT"},
{{A_Boss5ExtraRepeat}, "A_BOSS5EXTRAREPEAT"},
{{A_Boss5Calm}, "A_BOSS5CALM"},
{{A_Boss5CheckOnGround}, "A_BOSS5CHECKONGROUND"},
{{A_Boss5CheckFalling}, "A_BOSS5CHECKFALLING"},
{{A_Boss5PinchShot}, "A_BOSS5PINCHSHOT"},
{{A_Boss5MakeItRain}, "A_BOSS5MAKEITRAIN"},
{{A_Boss5MakeJunk}, "A_BOSS5MAKEJUNK"},
{{A_LookForBetter}, "A_LOOKFORBETTER"},
{{A_Boss5BombExplode}, "A_BOSS5BOMBEXPLODE"},
{{A_DustDevilThink}, "A_DUSTDEVILTHINK"},
{{A_TNTExplode}, "A_TNTEXPLODE"},
{{A_DebrisRandom}, "A_DEBRISRANDOM"},
{{A_TrainCameo}, "A_TRAINCAMEO"},
{{A_TrainCameo2}, "A_TRAINCAMEO2"},
{{A_CanarivoreGas}, "A_CANARIVOREGAS"},
{{A_KillSegments}, "A_KILLSEGMENTS"},
{{A_SnapperSpawn}, "A_SNAPPERSPAWN"},
{{A_SnapperThinker}, "A_SNAPPERTHINKER"},
{{A_SaloonDoorSpawn}, "A_SALOONDOORSPAWN"},
{{A_MinecartSparkThink}, "A_MINECARTSPARKTHINK"},
{{A_ModuloToState}, "A_MODULOTOSTATE"},
{{A_LavafallRocks}, "A_LAVAFALLROCKS"},
{{A_LavafallLava}, "A_LAVAFALLLAVA"},
{{A_FallingLavaCheck}, "A_FALLINGLAVACHECK"},
{{A_FireShrink}, "A_FIRESHRINK"},
{{A_SpawnPterabytes}, "A_SPAWNPTERABYTES"},
{{A_PterabyteHover}, "A_PTERABYTEHOVER"},
{{A_RolloutSpawn}, "A_ROLLOUTSPAWN"},
{{A_RolloutRock}, "A_ROLLOUTROCK"},
{{A_DragonbomberSpawn}, "A_DRAGONBOMBERSPAWN"},
{{A_DragonWing}, "A_DRAGONWING"},
{{A_DragonSegment}, "A_DRAGONSEGMENT"},
{{A_ChangeHeight}, "A_CHANGEHEIGHT"},
{{NULL}, "NONE"},
{A_Explode, "A_EXPLODE"},
{A_Pain, "A_PAIN"},
{A_Fall, "A_FALL"},
{A_MonitorPop, "A_MONITORPOP"},
{A_GoldMonitorPop, "A_GOLDMONITORPOP"},
{A_GoldMonitorRestore, "A_GOLDMONITORRESTORE"},
{A_GoldMonitorSparkle, "A_GOLDMONITORSPARKLE"},
{A_Look, "A_LOOK"},
{A_Chase, "A_CHASE"},
{A_FaceStabChase, "A_FACESTABCHASE"},
{A_FaceStabRev, "A_FACESTABREV"},
{A_FaceStabHurl, "A_FACESTABHURL"},
{A_FaceStabMiss, "A_FACESTABMISS"},
{A_StatueBurst, "A_STATUEBURST"},
{A_FaceTarget, "A_FACETARGET"},
{A_FaceTracer, "A_FACETRACER"},
{A_Scream, "A_SCREAM"},
{A_BossDeath, "A_BOSSDEATH"},
{A_SetShadowScale, "A_SETSHADOWSCALE"},
{A_ShadowScream, "A_SHADOWSCREAM"},
{A_CustomPower, "A_CUSTOMPOWER"},
{A_GiveWeapon, "A_GIVEWEAPON"},
{A_RingBox, "A_RINGBOX"},
{A_Invincibility, "A_INVINCIBILITY"},
{A_SuperSneakers, "A_SUPERSNEAKERS"},
{A_BunnyHop, "A_BUNNYHOP"},
{A_BubbleSpawn, "A_BUBBLESPAWN"},
{A_FanBubbleSpawn, "A_FANBUBBLESPAWN"},
{A_BubbleRise, "A_BUBBLERISE"},
{A_BubbleCheck, "A_BUBBLECHECK"},
{A_AwardScore, "A_AWARDSCORE"},
{A_ExtraLife, "A_EXTRALIFE"},
{A_GiveShield, "A_GIVESHIELD"},
{A_GravityBox, "A_GRAVITYBOX"},
{A_ScoreRise, "A_SCORERISE"},
{A_AttractChase, "A_ATTRACTCHASE"},
{A_DropMine, "A_DROPMINE"},
{A_FishJump, "A_FISHJUMP"},
{A_ThrownRing, "A_THROWNRING"},
{A_SetSolidSteam, "A_SETSOLIDSTEAM"},
{A_UnsetSolidSteam, "A_UNSETSOLIDSTEAM"},
{A_SignSpin, "A_SIGNSPIN"},
{A_SignPlayer, "A_SIGNPLAYER"},
{A_OverlayThink, "A_OVERLAYTHINK"},
{A_JetChase, "A_JETCHASE"},
{A_JetbThink, "A_JETBTHINK"},
{A_JetgThink, "A_JETGTHINK"},
{A_JetgShoot, "A_JETGSHOOT"},
{A_ShootBullet, "A_SHOOTBULLET"},
{A_MinusDigging, "A_MINUSDIGGING"},
{A_MinusPopup, "A_MINUSPOPUP"},
{A_MinusCheck, "A_MINUSCHECK"},
{A_ChickenCheck, "A_CHICKENCHECK"},
{A_MouseThink, "A_MOUSETHINK"},
{A_DetonChase, "A_DETONCHASE"},
{A_CapeChase, "A_CAPECHASE"},
{A_RotateSpikeBall, "A_ROTATESPIKEBALL"},
{A_SlingAppear, "A_SLINGAPPEAR"},
{A_UnidusBall, "A_UNIDUSBALL"},
{A_RockSpawn, "A_ROCKSPAWN"},
{A_SetFuse, "A_SETFUSE"},
{A_CrawlaCommanderThink, "A_CRAWLACOMMANDERTHINK"},
{A_SmokeTrailer, "A_SMOKETRAILER"},
{A_RingExplode, "A_RINGEXPLODE"},
{A_OldRingExplode, "A_OLDRINGEXPLODE"},
{A_MixUp, "A_MIXUP"},
{A_RecyclePowers, "A_RECYCLEPOWERS"},
{A_Boss1Chase, "A_BOSS1CHASE"},
{A_FocusTarget, "A_FOCUSTARGET"},
{A_Boss2Chase, "A_BOSS2CHASE"},
{A_Boss2Pogo, "A_BOSS2POGO"},
{A_BossZoom, "A_BOSSZOOM"},
{A_BossScream, "A_BOSSSCREAM"},
{A_Boss2TakeDamage, "A_BOSS2TAKEDAMAGE"},
{A_Boss7Chase, "A_BOSS7CHASE"},
{A_GoopSplat, "A_GOOPSPLAT"},
{A_Boss2PogoSFX, "A_BOSS2POGOSFX"},
{A_Boss2PogoTarget, "A_BOSS2POGOTARGET"},
{A_BossJetFume, "A_BOSSJETFUME"},
{A_EggmanBox, "A_EGGMANBOX"},
{A_TurretFire, "A_TURRETFIRE"},
{A_SuperTurretFire, "A_SUPERTURRETFIRE"},
{A_TurretStop, "A_TURRETSTOP"},
{A_JetJawRoam, "A_JETJAWROAM"},
{A_JetJawChomp, "A_JETJAWCHOMP"},
{A_PointyThink, "A_POINTYTHINK"},
{A_CheckBuddy, "A_CHECKBUDDY"},
{A_HoodFire, "A_HOODFIRE"},
{A_HoodThink, "A_HOODTHINK"},
{A_HoodFall, "A_HOODFALL"},
{A_ArrowBonks, "A_ARROWBONKS"},
{A_SnailerThink, "A_SNAILERTHINK"},
{A_SharpChase, "A_SHARPCHASE"},
{A_SharpSpin, "A_SHARPSPIN"},
{A_SharpDecel, "A_SHARPDECEL"},
{A_CrushstaceanWalk, "A_CRUSHSTACEANWALK"},
{A_CrushstaceanPunch, "A_CRUSHSTACEANPUNCH"},
{A_CrushclawAim, "A_CRUSHCLAWAIM"},
{A_CrushclawLaunch, "A_CRUSHCLAWLAUNCH"},
{A_VultureVtol, "A_VULTUREVTOL"},
{A_VultureCheck, "A_VULTURECHECK"},
{A_VultureHover, "A_VULTUREHOVER"},
{A_VultureBlast, "A_VULTUREBLAST"},
{A_VultureFly, "A_VULTUREFLY"},
{A_SkimChase, "A_SKIMCHASE"},
{A_1upThinker, "A_1UPTHINKER"},
{A_SkullAttack, "A_SKULLATTACK"},
{A_LobShot, "A_LOBSHOT"},
{A_FireShot, "A_FIRESHOT"},
{A_SuperFireShot, "A_SUPERFIRESHOT"},
{A_BossFireShot, "A_BOSSFIRESHOT"},
{A_Boss7FireMissiles, "A_BOSS7FIREMISSILES"},
{A_Boss1Laser, "A_BOSS1LASER"},
{A_Boss4Reverse, "A_BOSS4REVERSE"},
{A_Boss4SpeedUp, "A_BOSS4SPEEDUP"},
{A_Boss4Raise, "A_BOSS4RAISE"},
{A_SparkFollow, "A_SPARKFOLLOW"},
{A_BuzzFly, "A_BUZZFLY"},
{A_GuardChase, "A_GUARDCHASE"},
{A_EggShield, "A_EGGSHIELD"},
{A_SetReactionTime, "A_SETREACTIONTIME"},
{A_Boss1Spikeballs, "A_BOSS1SPIKEBALLS"},
{A_Boss3TakeDamage, "A_BOSS3TAKEDAMAGE"},
{A_Boss3Path, "A_BOSS3PATH"},
{A_Boss3ShockThink, "A_BOSS3SHOCKTHINK"},
{A_Shockwave, "A_SHOCKWAVE"},
{A_LinedefExecute, "A_LINEDEFEXECUTE"},
{A_LinedefExecuteFromArg, "A_LINEDEFEXECUTEFROMARG"},
{A_PlaySeeSound, "A_PLAYSEESOUND"},
{A_PlayAttackSound, "A_PLAYATTACKSOUND"},
{A_PlayActiveSound, "A_PLAYACTIVESOUND"},
{A_SpawnObjectAbsolute, "A_SPAWNOBJECTABSOLUTE"},
{A_SpawnObjectRelative, "A_SPAWNOBJECTRELATIVE"},
{A_ChangeAngleRelative, "A_CHANGEANGLERELATIVE"},
{A_ChangeAngleAbsolute, "A_CHANGEANGLEABSOLUTE"},
{A_RollAngle, "A_ROLLANGLE"},
{A_ChangeRollAngleRelative,"A_CHANGEROLLANGLERELATIVE"},
{A_ChangeRollAngleAbsolute,"A_CHANGEROLLANGLEABSOLUTE"},
{A_PlaySound, "A_PLAYSOUND"},
{A_FindTarget, "A_FINDTARGET"},
{A_FindTracer, "A_FINDTRACER"},
{A_SetTics, "A_SETTICS"},
{A_SetRandomTics, "A_SETRANDOMTICS"},
{A_ChangeColorRelative, "A_CHANGECOLORRELATIVE"},
{A_ChangeColorAbsolute, "A_CHANGECOLORABSOLUTE"},
{A_Dye, "A_DYE"},
{A_SetTranslation, "A_SETTRANSLATION"},
{A_MoveRelative, "A_MOVERELATIVE"},
{A_MoveAbsolute, "A_MOVEABSOLUTE"},
{A_Thrust, "A_THRUST"},
{A_ZThrust, "A_ZTHRUST"},
{A_SetTargetsTarget, "A_SETTARGETSTARGET"},
{A_SetObjectFlags, "A_SETOBJECTFLAGS"},
{A_SetObjectFlags2, "A_SETOBJECTFLAGS2"},
{A_RandomState, "A_RANDOMSTATE"},
{A_RandomStateRange, "A_RANDOMSTATERANGE"},
{A_StateRangeByAngle, "A_STATERANGEBYANGLE"},
{A_StateRangeByParameter, "A_STATERANGEBYPARAMETER"},
{A_DualAction, "A_DUALACTION"},
{A_RemoteAction, "A_REMOTEACTION"},
{A_ToggleFlameJet, "A_TOGGLEFLAMEJET"},
{A_OrbitNights, "A_ORBITNIGHTS"},
{A_GhostMe, "A_GHOSTME"},
{A_SetObjectState, "A_SETOBJECTSTATE"},
{A_SetObjectTypeState, "A_SETOBJECTTYPESTATE"},
{A_KnockBack, "A_KNOCKBACK"},
{A_PushAway, "A_PUSHAWAY"},
{A_RingDrain, "A_RINGDRAIN"},
{A_SplitShot, "A_SPLITSHOT"},
{A_MissileSplit, "A_MISSILESPLIT"},
{A_MultiShot, "A_MULTISHOT"},
{A_InstaLoop, "A_INSTALOOP"},
{A_Custom3DRotate, "A_CUSTOM3DROTATE"},
{A_SearchForPlayers, "A_SEARCHFORPLAYERS"},
{A_CheckRandom, "A_CHECKRANDOM"},
{A_CheckTargetRings, "A_CHECKTARGETRINGS"},
{A_CheckRings, "A_CHECKRINGS"},
{A_CheckTotalRings, "A_CHECKTOTALRINGS"},
{A_CheckHealth, "A_CHECKHEALTH"},
{A_CheckRange, "A_CHECKRANGE"},
{A_CheckHeight, "A_CHECKHEIGHT"},
{A_CheckTrueRange, "A_CHECKTRUERANGE"},
{A_CheckThingCount, "A_CHECKTHINGCOUNT"},
{A_CheckAmbush, "A_CHECKAMBUSH"},
{A_CheckCustomValue, "A_CHECKCUSTOMVALUE"},
{A_CheckCusValMemo, "A_CHECKCUSVALMEMO"},
{A_SetCustomValue, "A_SETCUSTOMVALUE"},
{A_UseCusValMemo, "A_USECUSVALMEMO"},
{A_RelayCustomValue, "A_RELAYCUSTOMVALUE"},
{A_CusValAction, "A_CUSVALACTION"},
{A_ForceStop, "A_FORCESTOP"},
{A_ForceWin, "A_FORCEWIN"},
{A_SpikeRetract, "A_SPIKERETRACT"},
{A_InfoState, "A_INFOSTATE"},
{A_Repeat, "A_REPEAT"},
{A_SetScale, "A_SETSCALE"},
{A_RemoteDamage, "A_REMOTEDAMAGE"},
{A_HomingChase, "A_HOMINGCHASE"},
{A_TrapShot, "A_TRAPSHOT"},
{A_VileTarget, "A_VILETARGET"},
{A_VileAttack, "A_VILEATTACK"},
{A_VileFire, "A_VILEFIRE"},
{A_BrakChase, "A_BRAKCHASE"},
{A_BrakFireShot, "A_BRAKFIRESHOT"},
{A_BrakLobShot, "A_BRAKLOBSHOT"},
{A_NapalmScatter, "A_NAPALMSCATTER"},
{A_SpawnFreshCopy, "A_SPAWNFRESHCOPY"},
{A_FlickySpawn, "A_FLICKYSPAWN"},
{A_FlickyCenter, "A_FLICKYCENTER"},
{A_FlickyAim, "A_FLICKYAIM"},
{A_FlickyFly, "A_FLICKYFLY"},
{A_FlickySoar, "A_FLICKYSOAR"},
{A_FlickyCoast, "A_FLICKYCOAST"},
{A_FlickyHop, "A_FLICKYHOP"},
{A_FlickyFlounder, "A_FLICKYFLOUNDER"},
{A_FlickyCheck, "A_FLICKYCHECK"},
{A_FlickyHeightCheck, "A_FLICKYHEIGHTCHECK"},
{A_FlickyFlutter, "A_FLICKYFLUTTER"},
{A_FlameParticle, "A_FLAMEPARTICLE"},
{A_FadeOverlay, "A_FADEOVERLAY"},
{A_Boss5Jump, "A_BOSS5JUMP"},
{A_LightBeamReset, "A_LIGHTBEAMRESET"},
{A_MineExplode, "A_MINEEXPLODE"},
{A_MineRange, "A_MINERANGE"},
{A_ConnectToGround, "A_CONNECTTOGROUND"},
{A_SpawnParticleRelative, "A_SPAWNPARTICLERELATIVE"},
{A_MultiShotDist, "A_MULTISHOTDIST"},
{A_WhoCaresIfYourSonIsABee,"A_WHOCARESIFYOURSONISABEE"},
{A_ParentTriesToSleep, "A_PARENTTRIESTOSLEEP"},
{A_CryingToMomma, "A_CRYINGTOMOMMA"},
{A_CheckFlags2, "A_CHECKFLAGS2"},
{A_Boss5FindWaypoint, "A_BOSS5FINDWAYPOINT"},
{A_DoNPCSkid, "A_DONPCSKID"},
{A_DoNPCPain, "A_DONPCPAIN"},
{A_PrepareRepeat, "A_PREPAREREPEAT"},
{A_Boss5ExtraRepeat, "A_BOSS5EXTRAREPEAT"},
{A_Boss5Calm, "A_BOSS5CALM"},
{A_Boss5CheckOnGround, "A_BOSS5CHECKONGROUND"},
{A_Boss5CheckFalling, "A_BOSS5CHECKFALLING"},
{A_Boss5PinchShot, "A_BOSS5PINCHSHOT"},
{A_Boss5MakeItRain, "A_BOSS5MAKEITRAIN"},
{A_Boss5MakeJunk, "A_BOSS5MAKEJUNK"},
{A_LookForBetter, "A_LOOKFORBETTER"},
{A_Boss5BombExplode, "A_BOSS5BOMBEXPLODE"},
{A_DustDevilThink, "A_DUSTDEVILTHINK"},
{A_TNTExplode, "A_TNTEXPLODE"},
{A_DebrisRandom, "A_DEBRISRANDOM"},
{A_TrainCameo, "A_TRAINCAMEO"},
{A_TrainCameo2, "A_TRAINCAMEO2"},
{A_CanarivoreGas, "A_CANARIVOREGAS"},
{A_KillSegments, "A_KILLSEGMENTS"},
{A_SnapperSpawn, "A_SNAPPERSPAWN"},
{A_SnapperThinker, "A_SNAPPERTHINKER"},
{A_SaloonDoorSpawn, "A_SALOONDOORSPAWN"},
{A_MinecartSparkThink, "A_MINECARTSPARKTHINK"},
{A_ModuloToState, "A_MODULOTOSTATE"},
{A_LavafallRocks, "A_LAVAFALLROCKS"},
{A_LavafallLava, "A_LAVAFALLLAVA"},
{A_FallingLavaCheck, "A_FALLINGLAVACHECK"},
{A_FireShrink, "A_FIRESHRINK"},
{A_SpawnPterabytes, "A_SPAWNPTERABYTES"},
{A_PterabyteHover, "A_PTERABYTEHOVER"},
{A_RolloutSpawn, "A_ROLLOUTSPAWN"},
{A_RolloutRock, "A_ROLLOUTROCK"},
{A_DragonbomberSpawn, "A_DRAGONBOMBERSPAWN"},
{A_DragonWing, "A_DRAGONWING"},
{A_DragonSegment, "A_DRAGONSEGMENT"},
{A_ChangeHeight, "A_CHANGEHEIGHT"},
{NULL, "NONE"},
// This NULL entry must be the last in the list
{{NULL}, NULL},
{NULL, NULL},
};
////////////////////////////////////////////////////////////////////////////////
......@@ -1081,11 +1082,11 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_FANG_FIRE1",
"S_FANG_FIRE2",
"S_FANG_FIRE3",
"S_FANG_FIRE4",
"S_FANG_FIREREPEAT",
"S_FANG_LOBSHOT0",
"S_FANG_LOBSHOT1",
"S_FANG_LOBSHOT2",
"S_FANG_LOBSHOT3",
"S_FANG_WAIT1",
"S_FANG_WAIT2",
"S_FANG_WALLHIT",
......@@ -1107,6 +1108,7 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_FANG_PINCHLOBSHOT2",
"S_FANG_PINCHLOBSHOT3",
"S_FANG_PINCHLOBSHOT4",
"S_FANG_PINCHLOBSHOT5",
"S_FANG_DIE1",
"S_FANG_DIE2",
"S_FANG_DIE3",
......@@ -2245,6 +2247,10 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_LAMPPOST2", // with snow
"S_HANGSTAR",
"S_MISTLETOE",
"S_SSZTREE",
"S_SSZTREE_BRANCH",
"S_SSZTREE2",
"S_SSZTREE2_BRANCH",
// Xmas GFZ bushes
"S_XMASBLUEBERRYBUSH",
"S_XMASBERRYBUSH",
......@@ -2252,11 +2258,9 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
// FHZ
"S_FHZICE1",
"S_FHZICE2",
"S_ROSY_IDLE1",
"S_ROSY_IDLE2",
"S_ROSY_IDLE3",
"S_ROSY_IDLE4",
"S_ROSY_IDLE",
"S_ROSY_JUMP",
"S_ROSY_FALL",
"S_ROSY_WALK",
"S_ROSY_HUG",
"S_ROSY_PAIN",
......@@ -2365,6 +2369,9 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_DBALL5",
"S_DBALL6",
"S_EGGSTATUE2",
"S_GINE",
"S_PPAL",
"S_PPEL",
// Shield Orb
"S_ARMA1",
......@@ -3249,6 +3256,7 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_MARIOBUSH2",
"S_TOAD",
// Nights-specific stuff
"S_NIGHTSDRONE_MAN1",
"S_NIGHTSDRONE_MAN2",
......@@ -3552,6 +3560,12 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_YELLOWBRICKDEBRIS",
"S_NAMECHECK",
// LJ Knuckles
"S_OLDK_STND",
"S_OLDK_DIE0",
"S_OLDK_DIE1",
"S_OLDK_DIE2",
};
// RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1",
......@@ -4023,6 +4037,10 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_LAMPPOST2", // with snow
"MT_HANGSTAR",
"MT_MISTLETOE",
"MT_SSZTREE",
"MT_SSZTREE_BRANCH",
"MT_SSZTREE2",
"MT_SSZTREE2_BRANCH",
// Xmas GFZ bushes
"MT_XMASBLUEBERRYBUSH",
"MT_XMASBERRYBUSH",
......@@ -4102,6 +4120,9 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
// Misc scenery
"MT_DBALL",
"MT_EGGSTATUE2",
"MT_GINE",
"MT_PPAL",
"MT_PPEL",
// Powerup Indicators
"MT_ELEMENTAL_ORB", // Elemental shield mobj
......@@ -4329,6 +4350,8 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_NAMECHECK",
"MT_RAY",
"MT_OLDK",
};
const char *const MOBJFLAG_LIST[] = {
......@@ -4483,6 +4506,8 @@ const char *const PLAYERFLAG_LIST[] = {
"CANCARRY", // Can carry?
"FINISHED",
"SHIELDDOWN", // Shield has been pressed.
NULL // stop loop here.
};
......@@ -5096,6 +5121,10 @@ struct int_const_s const INT_CONST[] = {
{"RF_SHADOWEFFECTS",RF_SHADOWEFFECTS},
{"RF_DROPSHADOW",RF_DROPSHADOW},
// Animation flags
{"SPR2F_MASK",SPR2F_MASK},
{"SPR2F_SUPER",SPR2F_SUPER},
// Level flags
{"LF_SCRIPTISFILE",LF_SCRIPTISFILE},
{"LF_SPEEDMUSIC",LF_SPEEDMUSIC},
......@@ -5230,7 +5259,9 @@ struct int_const_s const INT_CONST[] = {
{"SF_MARIODAMAGE",SF_MARIODAMAGE},
{"SF_MACHINE",SF_MACHINE},
{"SF_DASHMODE",SF_DASHMODE},
{"SF_FASTWAIT",SF_FASTWAIT},
{"SF_FASTEDGE",SF_FASTEDGE},
{"SF_JETFUME",SF_JETFUME},
{"SF_MULTIABILITY",SF_MULTIABILITY},
{"SF_NONIGHTSROTATION",SF_NONIGHTSROTATION},
{"SF_NONIGHTSSUPER",SF_NONIGHTSSUPER},
......@@ -5519,11 +5550,6 @@ struct int_const_s const INT_CONST[] = {
{"POF_NOSPECIALS",POF_NOSPECIALS}, ///< Don't apply sector specials.
{"POF_SPLAT",POF_SPLAT}, ///< Use splat flat renderer (treat cyan pixels as invisible).
#ifdef HAVE_LUA_SEGS
// Node flags
{"NF_SUBSECTOR",NF_SUBSECTOR}, // Indicate a leaf.
#endif
// Slope flags
{"SL_NOPHYSICS",SL_NOPHYSICS},
{"SL_DYNAMIC",SL_DYNAMIC},
......@@ -5578,8 +5604,7 @@ struct int_const_s const INT_CONST[] = {
{"ROTAXIS_Z",ROTAXIS_Z},
// Buttons (ticcmd_t)
{"BT_WEAPONMASK",BT_WEAPONMASK}, //our first three bits.
{"BT_SHIELD",BT_SHIELD},
{"BT_WEAPONMASK",BT_WEAPONMASK}, //our first four bits.
{"BT_WEAPONNEXT",BT_WEAPONNEXT},
{"BT_WEAPONPREV",BT_WEAPONPREV},
{"BT_ATTACK",BT_ATTACK}, // shoot rings
......@@ -5613,6 +5638,7 @@ struct int_const_s const INT_CONST[] = {
{"CV_HIDDEN",CV_HIDEN},
{"CV_CHEAT",CV_CHEAT},
{"CV_ALLOWLUA",CV_ALLOWLUA},
{"CV_MENU",CV_MENU},
// v_video flags
{"V_NOSCALEPATCH",V_NOSCALEPATCH},
......@@ -5759,7 +5785,9 @@ struct int_const_s const INT_CONST[] = {
{"GC_WEPSLOT5",GC_WEPSLOT5},
{"GC_WEPSLOT6",GC_WEPSLOT6},
{"GC_WEPSLOT7",GC_WEPSLOT7},
{"GC_SHIELD",GC_SHIELD},
{"GC_WEPSLOT8",GC_WEPSLOT8},
{"GC_WEPSLOT9",GC_WEPSLOT9},
{"GC_WEPSLOT10",GC_WEPSLOT10},
{"GC_FIRE",GC_FIRE},
{"GC_FIRENORMAL",GC_FIRENORMAL},
{"GC_TOSSFLAG",GC_TOSSFLAG},
......@@ -5799,6 +5827,15 @@ struct int_const_s const INT_CONST[] = {
{"MB_SCROLLUP",MB_SCROLLUP},
{"MB_SCROLLDOWN",MB_SCROLLDOWN},
// P_PathTraverse constants
{"PT_ADDLINES",PT_ADDLINES},
{"PT_ADDTHINGS",PT_ADDTHINGS},
{"PT_EARLYOUT",PT_EARLYOUT},
// screen.h constants
{"BASEVIDWIDTH",BASEVIDWIDTH},
{"BASEVIDHEIGHT",BASEVIDHEIGHT},
{NULL,0}
};
......
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2023 by Sonic Team Junior.
// Copyright (C) 1999-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -14,7 +14,7 @@
#define __DEH_TABLES_H__
#include "doomdef.h" // Constants
#include "d_think.h" // actionf_t
#include "d_think.h" // actionf_p1
#include "info.h" // Mobj, state, sprite, etc constants
#include "lua_script.h"
......@@ -23,13 +23,13 @@
extern char *FREE_STATES[NUMSTATEFREESLOTS];
extern char *FREE_MOBJS[NUMMOBJFREESLOTS];
extern char *FREE_SKINCOLORS[NUMCOLORFREESLOTS];
extern UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1]; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway.
extern bitarray_t used_spr[BIT_ARRAY_SIZE(NUMSPRITEFREESLOTS)]; // Sprite freeslots in use
#define initfreeslots() {\
memset(FREE_STATES,0,sizeof(char *) * NUMSTATEFREESLOTS);\
memset(FREE_MOBJS,0,sizeof(char *) * NUMMOBJFREESLOTS);\
memset(FREE_SKINCOLORS,0,sizeof(char *) * NUMCOLORFREESLOTS);\
memset(used_spr,0,sizeof(UINT8) * ((NUMSPRITEFREESLOTS / 8) + 1));\
memset(FREE_STATES, 0, sizeof(FREE_STATES));\
memset(FREE_MOBJS, 0, sizeof(FREE_MOBJS));\
memset(FREE_SKINCOLORS, 0, sizeof(FREE_SKINCOLORS));\
memset(used_spr, 0, sizeof(used_spr));\
memset(actionsoverridden, LUA_REFNIL, sizeof(actionsoverridden));\
}
......@@ -44,7 +44,7 @@ struct flickytypes_s {
*/
typedef struct
{
actionf_t action; ///< Function pointer corresponding to the actual action.
actionf_p1 action; ///< Function pointer corresponding to the actual action.
const char *name; ///< Name of the action in ALL CAPS.
} actionpointer_t;
......
......@@ -20,6 +20,7 @@ boolean deh_loaded = false;
boolean gamedataadded = false;
boolean titlechanged = false;
boolean introchanged = false;
boolean bootmapchanged = false;
static int dbg_line;
static INT32 deh_num_warning = 0;
......@@ -192,11 +193,14 @@ static void DEH_LoadDehackedFile(MYFILE *f, boolean mainfile)
INT32 i;
if (!deh_loaded)
{
initfreeslots();
deh_loaded = true;
}
deh_num_warning = 0;
gamedataadded = titlechanged = introchanged = false;
gamedataadded = titlechanged = introchanged = bootmapchanged = false;
// it doesn't test the version of SRB2 and version of dehacked file
dbg_line = -1; // start at -1 so the first line is 0.
......@@ -587,7 +591,12 @@ static void DEH_LoadDehackedFile(MYFILE *f, boolean mainfile)
if (gamestate == GS_TITLESCREEN)
{
if (introchanged)
if (bootmapchanged && bootmap)
{
menuactive = false;
D_MapChange(bootmap, gametype, ultimatemode, true, 0, false, false);
}
else if (introchanged)
{
menuactive = false;
I_UpdateMouseGrab();
......@@ -605,14 +614,10 @@ static void DEH_LoadDehackedFile(MYFILE *f, boolean mainfile)
if (deh_num_warning)
{
CONS_Printf(M_GetText("%d warning%s in the SOC lump\n"), deh_num_warning, deh_num_warning == 1 ? "" : "s");
if (devparm) {
if (devparm)
I_Error("%s%s",va(M_GetText("%d warning%s in the SOC lump\n"), deh_num_warning, deh_num_warning == 1 ? "" : "s"), M_GetText("See log.txt for details.\n"));
//while (!I_GetKey())
//I_OsPolling();
}
}
deh_loaded = true;
Z_Free(s);
}
......
......@@ -39,6 +39,7 @@ extern boolean deh_loaded;
extern boolean gamedataadded;
extern boolean titlechanged;
extern boolean introchanged;
extern boolean bootmapchanged;
#define MAX_ACTION_RECURSION 30
extern const char *luaactions[MAX_ACTION_RECURSION];
......
......@@ -77,6 +77,31 @@ typedef struct
INT16 x, y;
}ATTRPACK mapvertex_t;
typedef enum {
UDMF_TYPE_STRING,
UDMF_TYPE_FIXED,
UDMF_TYPE_NUMERIC,
UDMF_TYPE_BOOLEAN
} udmf_field_type_t;
typedef union { // v added to avoid random compilers cry about nonsense
char* vstring;
fixed_t vfloat;
INT32 vint;
boolean vbool;
} udmf_field_value_t;
// UDMF's Custom Arguments
typedef struct customargs_s
{
char* name;
udmf_field_type_t type;
udmf_field_value_t value;
struct customargs_s* next;
}ATTRPACK customargs_t;
// A SideDef, defining the visual appearance of a wall,
// by setting textures and offsets.
typedef struct
......@@ -218,6 +243,7 @@ typedef struct
fixed_t spritexscale, spriteyscale;
INT32 args[NUMMAPTHINGARGS];
char *stringargs[NUMMAPTHINGSTRINGARGS];
struct customargs_s* customargs;
struct mobj_s *mobj;
} mapthing_t;
......
......@@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2023 by Sonic Team Junior.
// Copyright (C) 1999-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -82,6 +82,7 @@
#include "version.h"
#include "doomtype.h"
#include <assert.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
......@@ -167,7 +168,7 @@ extern char logfilename[1024];
// Does this version require an added patch file?
// Comment or uncomment this as necessary.
#define USE_PATCH_DTA
//#define USE_PATCH_DTA
// Enforce a limit of loaded WAD files.
//#define ENFORCE_WAD_LIMIT
......@@ -648,6 +649,7 @@ UINT32 quickncasehash (const char *p, size_t n)
#else
#define I_Assert(e) ((void)0)
#endif
#define I_StaticAssert(e) static_assert(e, "Static assertion failed: " #e)
// The character that separates pathnames. Forward slash on
// most systems, but reverse solidus (\) on Windows.
......@@ -701,7 +703,9 @@ extern int
/// This stops the game from storing backups of the states, sprites, and mobjinfo tables.
/// Though this info is compressed under normal circumstances, it's still a lot of extra
/// memory that never gets touched.
#if !(defined (__EMSCRIPTEN__) && (__SIZEOF_SIZE_T__ == 4))
#define ALLOW_RESETDATA
#endif
/// Experimental tweaks to analog mode. (Needs a lot of work before it's ready for primetime.)
//#define REDSANALOG
......@@ -729,7 +733,7 @@ extern int
/// Maintain compatibility with older 2.2 demos
#define OLD22DEMOCOMPAT
#ifdef HAVE_CURL
#if defined (HAVE_CURL) && !(defined(__EMSCRIPTEN__) && !defined(__EMSCRIPTEN_PTHREADS__))
#define MASTERSERVER
#else
#undef UPDATE_ALERT
......
......@@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2023 by Sonic Team Junior.
// Copyright (C) 1999-2025 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -165,7 +165,7 @@ extern boolean exitfadestarted;
typedef struct
{
UINT8 numpics;
char picname[8][8];
char picname[8][8+1];
UINT8 pichires[8];
char *text;
UINT16 xcoord[8];
......@@ -209,19 +209,19 @@ typedef struct
UINT8 picmode; // sequence mode after displaying last pic, 0 = persist, 1 = loop, 2 = destroy
UINT8 pictoloop; // if picmode == loop, which pic to loop to?
UINT8 pictostart; // initial pic number to show
char picname[MAX_PROMPT_PICS][8];
char picname[MAX_PROMPT_PICS][8+1];
UINT8 pichires[MAX_PROMPT_PICS];
UINT16 xcoord[MAX_PROMPT_PICS]; // gfx
UINT16 ycoord[MAX_PROMPT_PICS]; // gfx
UINT16 picduration[MAX_PROMPT_PICS];
char musswitch[7];
char musswitch[6+1];
UINT16 musswitchflags;
UINT8 musicloop;
char tag[33]; // page tag
char name[34]; // narrator name, extra char for color
char iconname[8]; // narrator icon lump
char tag[32+1]; // page tag
char name[32+2]; // narrator name, extra char for color
char iconname[8+1]; // narrator icon lump
boolean rightside; // narrator side, false = left, true = right
boolean iconflip; // narrator flip icon horizontally
UINT8 hidehud; // hide hud, 0 = show all, 1 = hide depending on prompt position (top/bottom), 2 = hide all
......@@ -233,7 +233,7 @@ typedef struct
sfxenum_t textsfx; // sfx_ id for printing text
UINT8 nextprompt; // next prompt to jump to, one-based. 0 = current prompt
UINT8 nextpage; // next page to jump to, one-based. 0 = next page within prompt->numpages
char nexttag[33]; // next tag to jump to. If set, this overrides nextprompt and nextpage.
char nexttag[32+1]; // next tag to jump to. If set, this overrides nextprompt and nextpage.
INT32 timetonext; // time in tics to jump to next page automatically. 0 = don't jump automatically
char *text;
} textpage_t;
......@@ -249,6 +249,7 @@ extern textprompt_t *textprompts[MAX_PROMPTS];
// For the Custom Exit linedef.
extern INT16 nextmapoverride;
extern UINT8 skipstats;
extern boolean keepcutscene;
extern INT16 nextgametype;
extern UINT32 ssspheres; // Total # of spheres in a level
......@@ -287,8 +288,8 @@ typedef struct
// (This is not ifdeffed so the map header structure can stay identical, just in case.)
typedef struct
{
char option[32]; // 31 usable characters
char value[256]; // 255 usable characters. If this seriously isn't enough then wtf.
char option[31+1]; // 31 usable characters
char value[255+1]; // 255 usable characters. If this seriously isn't enough then wtf.
} customoption_t;
/** Map header information.
......@@ -296,17 +297,17 @@ typedef struct
typedef struct
{
// The original eight, plus one.
char lvlttl[22]; ///< Level name without "Zone". (21 character limit instead of 32, 21 characters can display on screen max anyway)
char subttl[33]; ///< Subtitle for level
char lvlttl[21+1]; ///< Level name without "Zone". (21 character limit instead of 32, 21 characters can display on screen max anyway)
char subttl[32+1]; ///< Subtitle for level
UINT8 actnum; ///< Act number or 0 for none.
UINT32 typeoflevel; ///< Combination of typeoflevel flags.
INT16 nextlevel; ///< Map number of next level, or 1100-1102 to end.
INT16 marathonnext; ///< See nextlevel, but for Marathon mode. Necessary to support hub worlds ala SUGOI.
char keywords[33]; ///< Keywords separated by space to search for. 32 characters.
char musname[7]; ///< Music track to play. "" for no music.
char keywords[32+1]; ///< Keywords separated by space to search for. 32 characters.
char musname[6+1]; ///< Music track to play. "" for no music.
UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore.
UINT32 muspos; ///< Music position to jump to.
char forcecharacter[17]; ///< (SKINNAMESIZE+1) Skin to switch to or "" to disable.
char forcecharacter[16+1]; ///< (SKINNAMESIZE+1) Skin to switch to or "" to disable.
UINT8 weather; ///< 0 = sunny day, 1 = storm, 2 = snow, 3 = rain, 4 = blank, 5 = thunder w/o rain, 6 = rain w/o lightning, 7 = heat wave.
INT16 skynum; ///< Sky number to use.
INT16 skybox_scalex; ///< Skybox X axis scale. (0 = no movement, 1 = 1:1 movement, 16 = 16:1 slow movement, -4 = 1:4 fast movement, etc.)
......@@ -314,9 +315,9 @@ typedef struct
INT16 skybox_scalez; ///< Skybox Z axis scale.
// Extra information.
char interscreen[8]; ///< 320x200 patch to display at intermission.
char runsoc[33]; ///< SOC to execute at start of level (32 character limit instead of 63)
char scriptname[33]; ///< Script to use when the map is switched to. (32 character limit instead of 191)
char interscreen[8+1]; ///< 320x200 patch to display at intermission.
char runsoc[32+1]; ///< SOC to execute at start of level (32 character limit instead of 63)
char scriptname[32+1]; ///< Script to use when the map is switched to. (32 character limit instead of 191)
UINT8 precutscenenum; ///< Cutscene number to play BEFORE a level starts.
UINT8 cutscenenum; ///< Cutscene number to use, 0 for none.
INT16 countdown; ///< Countdown until level end?
......@@ -330,16 +331,17 @@ typedef struct
UINT16 levelflags; ///< LF_flags: merged booleans into one UINT16 for space, see below
UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus
char selectheading[22]; ///< Level select heading. Allows for controllable grouping.
char selectheading[21+1]; ///< Level select heading. Allows for controllable grouping.
UINT16 startrings; ///< Number of rings players start with.
INT32 sstimer; ///< Timer for special stages.
UINT32 ssspheres; ///< Sphere requirement in special stages.
fixed_t gravity; ///< Map-wide gravity.
UINT16 nightstimer[8]; ///< Per-mare time limits for NiGHTS stages.
// Title card.
char ltzzpatch[9]; ///< Zig zag patch.
char ltzztext[9]; ///< Zig zag text.
char ltactdiamond[9]; ///< Act diamond.
char ltzzpatch[8+1]; ///< Zig zag patch.
char ltzztext[8+1]; ///< Zig zag text.
char ltactdiamond[8+1]; ///< Act diamond.
// Freed animals stuff.
UINT8 numFlickies; ///< Internal. For freed flicky support.
......@@ -351,9 +353,9 @@ typedef struct
// Music stuff.
UINT32 musinterfadeout; ///< Fade out level music on intermission screen in milliseconds
char musintername[7]; ///< Intermission screen music.
char musintername[6+1]; ///< Intermission screen music.
char muspostbossname[7]; ///< Post-bossdeath music.
char muspostbossname[6+1]; ///< Post-bossdeath music.
UINT16 muspostbosstrack; ///< Post-bossdeath track.
UINT32 muspostbosspos; ///< Post-bossdeath position
UINT32 muspostbossfadein; ///< Post-bossdeath fade-in milliseconds.
......
......@@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2023 by Sonic Team Junior.
// Copyright (C) 1999-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -108,8 +108,9 @@ char *nongnu_strcasestr(const char *in, const char *what);
int startswith (const char *base, const char *tag);
int endswith (const char *base, const char *tag);
char *xstrtok(char *line, const char *delims);
#if defined (_WIN32) || defined (__HAIKU__)
#if defined (_WIN32) || defined (__HAIKU__) || defined (__EMSCRIPTEN__)
#define HAVE_DOSSTR_FUNCS
#endif
......@@ -144,24 +145,11 @@ size_t strlcpy(char *dst, const char *src, size_t siz);
/* Boolean type definition */
// Note: C++ bool and C99/C11 _Bool are NOT compatible.
// Historically, boolean was win32 BOOL on Windows. For equivalence, it's now
// int32_t. "true" and "false" are only declared for C code; in C++, conversion
// between "bool" and "int32_t" takes over.
#ifndef _WIN32
typedef int32_t boolean;
#else
#define boolean BOOL
#ifndef bool // backwards compat for older GNU
#include <stdbool.h>
#endif
#ifndef __cplusplus
#ifndef _WIN32
enum {false = 0, true = 1};
#else
#define false FALSE
#define true TRUE
#endif
#endif
#define boolean bool
/* 7.18.2.1 Limits of exact-width integer types */
......@@ -244,6 +232,8 @@ enum {false = 0, true = 1};
#define FUNCNOINLINE __attribute__((noinline))
#define FUNCWARNRV __attribute__((warn_unused_result))
#if (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 4) // >= GCC 4.4
#ifdef __i386__ // i386 only
#define FUNCTARGET(X) __attribute__ ((__target__ (X)))
......@@ -295,6 +285,9 @@ enum {false = 0, true = 1};
#ifndef FUNCTARGET
#define FUNCTARGET(x)
#endif
#ifndef FUNCWARNRV
#define FUNCWARNRV
#endif
#ifndef ATTRPACK
#define ATTRPACK
#endif
......
......@@ -211,5 +211,15 @@ const char *I_GetSysName(void)
return NULL;
}
void I_SetTextInputMode(boolean active)
{
(void)active;
}
boolean I_GetTextInputMode(void)
{
return false;
}
#include "../sdl/dosstr.c"
......@@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2023 by Sonic Team Junior.
// Copyright (C) 1999-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -229,6 +229,7 @@ static UINT8 cutscene_boostspeed = 0;
char stjrintro[9] = "STJRI000";
static huddrawlist_h luahuddrawlist_title;
static huddrawlist_h luahuddrawlist_continue[2];
//
// This alters the text string cutscene_disptext.
......@@ -918,13 +919,9 @@ void F_IntroTicker(void)
I_OsPolling();
I_UpdateNoBlit();
#ifdef HAVE_THREADS
I_lock_mutex(&m_menu_mutex);
#endif
M_Drawer(); // menu is drawn even on top of wipes
#ifdef HAVE_THREADS
I_unlock_mutex(m_menu_mutex);
#endif
I_FinishUpdate(); // Update the screen with the image Tails 06-19-2001
if (moviemode) // make sure we save frames for the white hold too
......@@ -1052,6 +1049,7 @@ static const char *credits[] = {
"Logan \"GBA\" Arias",
"Zolton \"Zippy_Zolton\" Auburn",
"Colette \"fickleheart\" Bordelon",
"\"candelavla\"",
"Andrew \"orospakr\" Clunis",
"Sally \"TehRealSalt\" Cochenour",
"Gregor \"Oogaland\" Dick",
......@@ -1069,7 +1067,6 @@ static const char *credits[] = {
"Iestyn \"Monster Iestyn\" Jealous",
"\"Kaito Sinclaire\"",
"\"Kalaron\"", // Coded some of Sryder13's collection of OpenGL fixes, especially fog
"\"katsy\"",
"Ronald \"Furyhunter\" Kinard", // The SDL2 port
"\"Lat'\"", // SRB2-CHAT, the chat window from Kart
"\"LZA\"",
......@@ -1079,6 +1076,7 @@ static const char *credits[] = {
"Louis-Antoine \"LJ Sonic\" de Moulins", // de Rochefort doesn't quite fit on the screen sorry lol
"John \"JTE\" Muniz",
"Colin \"Sonict\" Pfaff",
"\"Radicalicious\"",
"James \"james\" Robert Roman",
"Sean \"Sryder13\" Ryder",
"Ehab \"Wolfy\" Saeed",
......@@ -1102,7 +1100,8 @@ static const char *credits[] = {
"\"ChrispyPixels\"",
"Paul \"Boinciel\" Clempson",
"Sally \"TehRealSalt\" Cochenour",
"\"Dave Lite\"",
"\"DaJumpJump\"", // New Ringslinger graphics (2.2.14)
"\"DeltaSanic\"",
"Desmond \"Blade\" DesJardins",
"Sherman \"CoatRack\" DesJardins",
"\"DirkTheHusky\"",
......@@ -1118,6 +1117,7 @@ static const char *credits[] = {
"Alice \"Alacroix\" de Lemos",
"Logan \"Hyperchaotix\" McCloud",
"Alexander \"DrTapeworm\" Moench-Ford",
"\"orbitalviolet\"", // summit showdown hehehehe (aka Evertone)
"Andrew \"Senku Niola\" Moran",
"\"MotorRoach\"",
"Phillip \"TelosTurntable\" Robinson",
......@@ -1126,6 +1126,7 @@ static const char *credits[] = {
"David \"Instant Sonic\" Spencer Jr.",
"\"SSNTails\"",
"Daniel \"Inazuma\" Trinh",
"Samuel \"Spectorious\" Tuttle",
"\"VelocitOni\"",
"Jarrett \"JEV3\" Voight",
"",
......@@ -1134,6 +1135,7 @@ static const char *credits[] = {
"Victor \"VAdaPEGA\" Ara\x1Fjo", // Araújo
"Malcolm \"RedXVI\" Brown",
"Dave \"DemonTomatoDave\" Bulmer",
"Dan Cidoni", // aka Krabs
"Paul \"Boinciel\" Clempson",
"\"Cyan Helkaraxe\"",
"Claire \"clairebun\" Ellis",
......@@ -1152,24 +1154,30 @@ static const char *credits[] = {
"Colette \"fickleheart\" Bordelon",
"Hank \"FuriousFox\" Brannock",
"Matthew \"Fawfulfan\" Chapman",
"Dan Cidoni", // aka Krabs
"Paul \"Boinciel\" Clempson",
"Sally \"TehRealSalt\" Cochenour",
"Desmond \"Blade\" DesJardins",
"Sherman \"CoatRack\" DesJardins",
"Ben \"Mystic\" Geyer",
"Nathan \"Jazz\" Giroux",
"\"GomaTheMascar\"",
"Vivian \"toaster\" Grannell",
"James \"SeventhSentinel\" Hall",
"Kepa \"Nev3r\" Iceta",
"Thomas \"Shadow Hog\" Igoe",
"Mujamel \"MK\" Khan",
"\"Kaito Sinclaire\"",
"Alexander \"DrTapeworm\" Moench-Ford",
"\"Radicalicious\"",
"\"Revan\"",
"Anna \"QueenDelta\" Sandlin",
"Wessel \"sphere\" Smit",
"\"SSNTails\"",
"Aaron \"Othius\" Stojkov",
"Rob Tisdell",
"\"Torgo\"",
"Samuel \"Spectorious\" Tuttle",
"Jarrett \"JEV3\" Voight",
"Johnny \"Sonikku\" Wallbank",
"Marco \"mazmazz\" Zafra",
......@@ -1632,7 +1640,7 @@ void F_GameEvaluationTicker(void)
|| finalecount == (7*TICRATE)/2
|| finalecount == ((7*TICRATE)/2)+5)
{
S_StartSound(NULL, sfx_s3k5c);
S_StartSoundFromEverywhere(sfx_s3k5c);
sparklloop = 10;
}
}
......@@ -1671,7 +1679,7 @@ void F_GameEvaluationTicker(void)
M_SilentUpdateUnlockablesAndEmblems(serverGamedata);
if (M_UpdateUnlockablesAndExtraEmblems(clientGamedata))
S_StartSound(NULL, sfx_s3k68);
S_StartSoundFromEverywhere(sfx_s3k68);
G_SaveGameData(clientGamedata);
}
......@@ -2335,7 +2343,7 @@ void F_SkyScroll(const char *patchname)
}
#define LOADTTGFX(arr, name, maxf) \
lumpnum = W_CheckNumForName(name); \
lumpnum = W_CheckNumForPatchName(name); \
if (lumpnum != LUMPERROR) \
{ \
arr[0] = W_CachePatchName(name, PU_PATCH_LOWPRIORITY); \
......@@ -2349,7 +2357,7 @@ else if (strlen(name) <= 6) \
{ \
sprintf(&lumpname[cnt], "%.2hu", (UINT16)(i+1)); \
lumpname[8] = 0; \
lumpnum = W_CheckNumForName(lumpname); \
lumpnum = W_CheckNumForPatchName(lumpname); \
if (lumpnum != LUMPERROR) \
arr[i] = W_CachePatchName(lumpname, PU_PATCH_LOWPRIORITY); \
else \
......@@ -2408,14 +2416,12 @@ void F_StartTitleScreen(void)
if (gamestate != GS_TITLESCREEN && gamestate != GS_WAITINGPLAYERS)
{
ttuser_count =\
ttloaded[0] = ttloaded[1] = ttloaded[2] = ttloaded[3] = ttloaded[4] = ttloaded[5] =\
testttscale = activettscale =\
sonic_blink = sonic_blink_twice = sonic_idle_start = sonic_idle_end =\
tails_blink = tails_blink_twice = tails_idle_start = tails_idle_end =\
knux_blink = knux_blink_twice = knux_idle_start = knux_idle_end = 0;
ttuser_count = 0; // note: you cannot mix bool with int when setting these values, lines which set booleans use true/false here
ttloaded[0] = ttloaded[1] = ttloaded[2] = ttloaded[3] = ttloaded[4] = ttloaded[5] = false;
testttscale = activettscale = sonic_idle_start = tails_idle_start = knux_idle_start = sonic_idle_end = tails_idle_end = knux_idle_end = 0;
sonic_blink = sonic_blink_twice = tails_blink = tails_blink_twice = knux_blink = knux_blink_twice = false;
sonic_blinked_already = tails_blinked_already = knux_blinked_already = 1; // don't blink on the first idle cycle
sonic_blinked_already = tails_blinked_already = knux_blinked_already = true; // don't blink on the first idle cycle
if (curttmode == TTMODE_ALACROIX)
finalecount = -3; // hack so that frames don't advance during the entry wipe
......@@ -3434,7 +3440,7 @@ void F_TitleScreenTicker(boolean run)
{
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
......@@ -3530,11 +3536,16 @@ void F_TitleDemoTicker(void)
// ==========
static skin_t *contskins[2];
static UINT8 cont_spr2[2][6];
static UINT16 cont_spr2[2][6];
static UINT8 *contcolormaps[2];
static player_t *contPlayers[2];
static skincolornum_t contColors[2]; // it's possible to change your skincolor in the continue screen, so this is for Lua to identify the skincolor that was used to cache the colormap
static boolean contOverrides[2];
void F_StartContinue(void)
{
UINT8 i;
I_Assert(!netgame && !multiplayer);
if (continuesInSession && players[consoleplayer].continues <= 0)
......@@ -3557,9 +3568,12 @@ void F_StartContinue(void)
S_ChangeMusicInternal("_conti", false);
S_StopSounds();
contPlayers[0] = &players[consoleplayer];
contskins[0] = skins[players[consoleplayer].skin];
cont_spr2[0][0] = P_GetSkinSprite2(contskins[0], SPR2_CNT1, NULL);
cont_spr2[0][2] = contskins[0]->contangle & 7;
contColors[0] = players[consoleplayer].skincolor;
contcolormaps[0] = R_GetTranslationColormap(players[consoleplayer].skin, players[consoleplayer].skincolor, GTC_CACHE);
cont_spr2[0][4] = contskins[0]->sprites[cont_spr2[0][0]].numframes;
cont_spr2[0][5] = max(1, contskins[0]->contspeed);
......@@ -3573,9 +3587,12 @@ void F_StartContinue(void)
else // HACK
secondplaya = 1;
contPlayers[1] = &players[secondplaya];
contskins[1] = skins[players[secondplaya].skin];
cont_spr2[1][0] = P_GetSkinSprite2(contskins[1], SPR2_CNT4, NULL);
cont_spr2[1][2] = (contskins[1]->contangle >> 3) & 7;
contColors[1] = players[secondplaya].skincolor;
contcolormaps[1] = R_GetTranslationColormap(players[secondplaya].skin, players[secondplaya].skincolor, GTC_CACHE);
cont_spr2[1][4] = contskins[1]->sprites[cont_spr2[1][0]].numframes;
if (cont_spr2[1][0] == SPR2_CNT4)
......@@ -3595,6 +3612,58 @@ void F_StartContinue(void)
timetonext = (11*TICRATE)+11;
continuetime = 0;
// allocate and/or clear Lua continue screen draw lists
for (i = 0; i < 2; i++)
{
if (!LUA_HUD_IsDrawListValid(luahuddrawlist_continue[i]))
{
LUA_HUD_DestroyDrawList(luahuddrawlist_continue[i]);
luahuddrawlist_continue[i] = LUA_HUD_CreateDrawList();
}
LUA_HUD_ClearDrawList(luahuddrawlist_continue[i]);
contOverrides[i] = false;
}
}
static void F_DestroyContinueDrawLists(void)
{
UINT8 i;
for (i = 0; i < 2; i++)
{
LUA_HUD_DestroyDrawList(luahuddrawlist_continue[i]);
luahuddrawlist_continue[i] = NULL;
contOverrides[i] = false;
}
}
static void F_DrawContinueCharacter(INT32 dx, INT32 dy, UINT8 n)
{
spritedef_t *sprdef;
spriteframe_t *sprframe;
patch_t *patch;
if (renderisnewtic)
{
LUA_HUD_ClearDrawList(luahuddrawlist_continue[n]);
contOverrides[n] = LUA_HookCharacterHUD
(
HUD_HOOK(continue), luahuddrawlist_continue[n], contPlayers[n],
dx, dy, contskins[n]->highresscale,
(INT32)(contskins[n]->skinnum), cont_spr2[n][0], cont_spr2[n][1], cont_spr2[n][2] + 1, contColors[n], // add 1 to rotation to convert internal angle numbers (0-7) to WAD editor angle numbers (1-8)
imcontinuing ? continuetime : timetonext, imcontinuing
);
}
LUA_HUD_DrawList(luahuddrawlist_continue[n]);
if (contOverrides[n] == true)
return;
sprdef = &contskins[n]->sprites[cont_spr2[n][0]];
sprframe = &sprdef->spriteframes[cont_spr2[n][1]];
patch = W_CachePatchNum(sprframe->lumppat[cont_spr2[n][2]], PU_PATCH_LOWPRIORITY);
V_DrawFixedPatch((dx), (dy), contskins[n]->highresscale, (sprframe->flip & (1<<cont_spr2[n][2])) ? V_FLIP : 0, patch, contcolormaps[n]);
}
//
......@@ -3603,8 +3672,6 @@ void F_StartContinue(void)
//
void F_ContinueDrawer(void)
{
spritedef_t *sprdef;
spriteframe_t *sprframe;
patch_t *patch;
INT32 i, x = (BASEVIDWIDTH>>1), ncontinues = players[consoleplayer].continues;
char numbuf[9] = "CONTNUM*";
......@@ -3649,7 +3716,7 @@ void F_ContinueDrawer(void)
else if (ncontinues > 10)
{
if (!(continuetime & 1) || continuetime > 17)
V_DrawContinueIcon(x, 68, 0, players[consoleplayer].skin, players[consoleplayer].skincolor);
V_DrawContinueIcon(x, 68, 0, contskins[0]->skinnum, contColors[0]);
V_DrawScaledPatch(x+12, 66, 0, stlivex);
V_DrawRightAlignedString(x+38, 64, 0,
va("%d",(imcontinuing ? ncontinues-1 : ncontinues)));
......@@ -3663,7 +3730,7 @@ void F_ContinueDrawer(void)
{
if (i == (ncontinues/2) && ((continuetime & 1) || continuetime > 17))
continue;
V_DrawContinueIcon(x - (i*30), 68, 0, players[consoleplayer].skin, players[consoleplayer].skincolor);
V_DrawContinueIcon(x - (i*30), 68, 0, contskins[0]->skinnum, contColors[0]);
}
x = BASEVIDWIDTH>>1;
}
......@@ -3703,21 +3770,12 @@ void F_ContinueDrawer(void)
else if (lift[0] > TICRATE+5)
lift[0] = TICRATE+5;
#define drawchar(dx, dy, n) {\
sprdef = &contskins[n]->sprites[cont_spr2[n][0]];\
sprframe = &sprdef->spriteframes[cont_spr2[n][1]];\
patch = W_CachePatchNum(sprframe->lumppat[cont_spr2[n][2]], PU_PATCH_LOWPRIORITY);\
V_DrawFixedPatch((dx), (dy), contskins[n]->highresscale, (sprframe->flip & (1<<cont_spr2[n][2])) ? V_FLIP : 0, patch, contcolormaps[n]);\
}
if (offsy < 0)
drawchar((BASEVIDWIDTH<<(FRACBITS-1))-offsx, ((140-lift[0])<<FRACBITS)-offsy, 0);
F_DrawContinueCharacter((BASEVIDWIDTH<<(FRACBITS-1))-offsx, ((140-lift[0])<<FRACBITS)-offsy, 0);
if (contskins[1])
drawchar((BASEVIDWIDTH<<(FRACBITS-1))+offsx, ((140-lift[1])<<FRACBITS)+offsy, 1);
F_DrawContinueCharacter((BASEVIDWIDTH<<(FRACBITS-1))+offsx, ((140-lift[1])<<FRACBITS)+offsy, 1);
if (offsy >= 0)
drawchar((BASEVIDWIDTH<<(FRACBITS-1))-offsx, ((140-lift[0])<<FRACBITS)-offsy, 0);
#undef drawchar
F_DrawContinueCharacter((BASEVIDWIDTH<<(FRACBITS-1))-offsx, ((140-lift[0])<<FRACBITS)-offsy, 0);
if (timetonext > (11*TICRATE))
V_DrawFadeScreen(31, timetonext-(11*TICRATE));
......@@ -3733,6 +3791,7 @@ void F_ContinueTicker(void)
{
if (!(--timetonext))
{
F_DestroyContinueDrawLists();
Command_ExitGame_f();
return;
}
......@@ -3742,6 +3801,7 @@ void F_ContinueTicker(void)
{
if (++continuetime == 3*TICRATE)
{
F_DestroyContinueDrawLists();
G_Continue();
return;
}
......@@ -3753,7 +3813,7 @@ void F_ContinueTicker(void)
cont_spr2[1][2] = 0;
if (continuetime == (3*TICRATE)-10)
S_StartSound(NULL, sfx_cdfm56); // or 31
S_StartSoundFromEverywhere(sfx_cdfm56); // or 31
else if (continuetime == 5)
{
cont_spr2[0][0] = P_GetSkinSprite2(contskins[0], SPR2_CNT2, NULL);
......@@ -3827,7 +3887,7 @@ boolean F_ContinueResponder(event_t *event)
keypressed = true;
imcontinuing = true;
S_StartSound(NULL, sfx_kc6b);
S_StartSoundFromEverywhere(sfx_kc6b);
I_FadeSong(0, MUSICRATE, &S_StopMusic);
return true;
......@@ -4061,7 +4121,7 @@ static void F_GetPageTextGeometry(UINT8 *pagelines, boolean *rightside, INT32 *b
// reuse:
// cutnum -> promptnum
// scenenum -> pagenum
lumpnum_t iconlump = W_CheckNumForName(textprompts[cutnum]->page[scenenum].iconname);
lumpnum_t iconlump = W_CheckNumForPatchName(textprompts[cutnum]->page[scenenum].iconname);
*pagelines = textprompts[cutnum]->page[scenenum].lines ? textprompts[cutnum]->page[scenenum].lines : 4;
*rightside = (iconlump != LUMPERROR && textprompts[cutnum]->page[scenenum].rightside);
......@@ -4387,11 +4447,10 @@ void F_GetPromptPageByNamedTag(const char *tag, INT32 *promptnum, INT32 *pagenum
if (!tag || !tag[0])
return;
strncpy(suffixedtag, tag, 33);
suffixedtag[32] = 0;
strncpy(suffixedtag, tag, sizeof(suffixedtag)-1);
if (tutorialmode)
suffixed = F_GetTextPromptTutorialTag(suffixedtag, 33);
suffixed = F_GetTextPromptTutorialTag(suffixedtag, sizeof(suffixedtag)-1);
for (*promptnum = 0 + tutorialpromptnum; *promptnum < MAX_PROMPTS; (*promptnum)++)
{
......@@ -4454,7 +4513,7 @@ void F_TextPromptDrawer(void)
if (!promptactive)
return;
iconlump = W_CheckNumForName(textprompts[cutnum]->page[scenenum].iconname);
iconlump = W_CheckNumForPatchName(textprompts[cutnum]->page[scenenum].iconname);
F_GetPageTextGeometry(&pagelines, &rightside, &boxh, &texth, &texty, &namey, &chevrony, &textx, &textr);
// Draw gfx first
......@@ -4524,9 +4583,9 @@ void F_TextPromptDrawer(void)
players[j].powers[pw_nocontrol] = 1;\
if (players[j].mo)\
{\
if (players[j].mo->state == states+S_PLAY_STND && players[j].mo->tics != -1)\
if (P_IsPlayerInState(&players[j], S_PLAY_STND) && players[j].mo->tics != -1)\
players[j].mo->tics++;\
else if (players[j].mo->state == states+S_PLAY_WAIT)\
else if (P_IsPlayerInState(&players[j], S_PLAY_WAIT))\
P_SetMobjState(players[j].mo, S_PLAY_STND);\
}\
}
......@@ -4628,7 +4687,7 @@ void F_TextPromptTicker(void)
{
F_AdvanceToNextPage();
if (promptactive)
S_StartSound(NULL, sfx_menu1);
S_StartSoundFromEverywhere(sfx_menu1);
}
keypressed = true; // prevent repeat events
}
......
......@@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2023 by Sonic Team Junior.
// Copyright (C) 1999-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -96,7 +96,7 @@ typedef enum
extern ttmode_enum ttmode;
extern UINT8 ttscale;
// ttmode user vars
extern char ttname[9];
extern char ttname[8+1];
extern INT16 ttx;
extern INT16 tty;
extern INT16 ttloop;
......
......@@ -601,13 +601,9 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
if (drawMenu)
{
#ifdef HAVE_THREADS
I_lock_mutex(&m_menu_mutex);
#endif
M_Drawer(); // menu is drawn even on top of wipes
#ifdef HAVE_THREADS
I_unlock_mutex(m_menu_mutex);
#endif
}
I_FinishUpdate(); // page flip or blit buffer
......
......@@ -444,12 +444,11 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
strcpy(&searchpath[searchpathindex[depthleft]],dent->d_name);
#if defined(__linux__) || defined(__FreeBSD__)
if (dent->d_type == DT_UNKNOWN)
if (lstat(searchpath,&fsstat) == 0 && S_ISDIR(fsstat.st_mode))
if (dent->d_type == DT_UNKNOWN || dent->d_type == DT_LNK)
if (stat(searchpath,&fsstat) == 0 && S_ISDIR(fsstat.st_mode))
dent->d_type = DT_DIR;
// Linux and FreeBSD has a special field for file type on dirent, so use that to speed up lookups.
// FIXME: should we also follow symlinks?
if (dent->d_type == DT_DIR && depthleft)
#else
if (stat(searchpath,&fsstat) < 0) // do we want to follow symlinks? if not: change it to lstat
......@@ -699,6 +698,15 @@ static void initdirpath(char *dirpath, size_t *dirpathindex, int depthleft)
dirpathindex[depthleft]--;
}
//sortdir by name?
static int lumpnamecompare(const void *A, const void *B)
{
const lumpinfo_t *pA = A;
const lumpinfo_t *pB = B;
return strcmp((pA->fullname), (pB->fullname));
}
lumpinfo_t *getdirectoryfiles(const char *path, UINT16 *nlmp, UINT16 *nfolders)
{
DIR **dirhandle;
......@@ -889,6 +897,9 @@ lumpinfo_t *getdirectoryfiles(const char *path, UINT16 *nlmp, UINT16 *nfolders)
free(dirpathindex);
free(dirhandle);
//sort files and directories
qsort (lumpinfo, numlumps, sizeof(lumpinfo_t), lumpnamecompare);
(*nlmp) = numlumps;
return lumpinfo;
}
......@@ -1179,13 +1190,13 @@ boolean preparefilemenu(boolean samedepth)
size_t i;
if (filenamebuf == NULL)
filenamebuf = calloc(sizeof(char) * MAX_WADPATH, numwadfiles);
filenamebuf = calloc(numwadfiles, sizeof(char) * MAX_WADPATH);
for (i = 0; i < numwadfiles; i++)
{
if (!filenamebuf[i][0])
{
strncpy(filenamebuf[i], wadfiles[i]->filename, MAX_WADPATH);
strncpy(filenamebuf[i], wadfiles[i]->filename, MAX_WADPATH-1);
filenamebuf[i][MAX_WADPATH - 1] = '\0';
nameonly(filenamebuf[i]);
}
......
......@@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2023 by Sonic Team Junior.
// Copyright (C) 1999-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -67,6 +67,8 @@ static UINT8 *metalbuffer = NULL;
static UINT8 *metal_p;
static UINT16 metalversion;
consvar_t cv_resyncdemo = CVAR_INIT("resyncdemo", "On", 0, CV_OnOff, NULL);
// extra data stuff (events registered this frame while recording)
static struct {
UINT8 flags; // EZT flags
......@@ -409,7 +411,7 @@ void G_WriteGhostTic(mobj_t *ghost)
{
oldghost.sprite2 = ghost->sprite2;
ziptic |= GZT_SPR2;
WRITEUINT8(demo_p,oldghost.sprite2);
WRITEUINT16(demo_p,oldghost.sprite2);
}
// Check for sprite set changes
......@@ -509,7 +511,7 @@ void G_WriteGhostTic(mobj_t *ghost)
temp = ghost->player->followmobj->z-ghost->z;
WRITEFIXED(demo_p,temp);
if (followtic & FZT_SKIN)
WRITEUINT8(demo_p,ghost->player->followmobj->sprite2);
WRITEUINT16(demo_p,ghost->player->followmobj->sprite2);
WRITEUINT16(demo_p,ghost->player->followmobj->sprite);
WRITEUINT8(demo_p,(ghost->player->followmobj->frame & FF_FRAMEMASK));
WRITEUINT16(demo_p,ghost->player->followmobj->color);
......@@ -545,6 +547,9 @@ void G_ConsGhostTic(void)
testmo = players[0].mo;
if (P_MobjWasRemoved(testmo))
return; // No valid mobj exists, probably because of unexpected quit
// Grab ghost data.
ziptic = READUINT8(demo_p);
if (ziptic & GZT_XYZ)
......@@ -571,7 +576,7 @@ void G_ConsGhostTic(void)
if (ziptic & GZT_FRAME)
demo_p++;
if (ziptic & GZT_SPR2)
demo_p++;
demo_p += (demoversion < 0x0011) ? sizeof(UINT8) : sizeof(UINT16);
if (ziptic & GZT_EXTRA)
{ // But wait, there's more!
......@@ -605,7 +610,7 @@ void G_ConsGhostTic(void)
mobj = NULL;
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mobj = (mobj_t *)th;
if (mobj->type == (mobjtype_t)type && mobj->x == x && mobj->y == y && mobj->z == z)
......@@ -640,7 +645,7 @@ void G_ConsGhostTic(void)
// momx, momy and momz
demo_p += (demoversion < 0x000e) ? sizeof(INT16) * 3 : sizeof(fixed_t) * 3;
if (followtic & FZT_SKIN)
demo_p++;
demo_p += (demoversion < 0x0011) ? sizeof(UINT8) : sizeof(UINT16);
demo_p += sizeof(UINT16);
demo_p++;
demo_p += (demoversion==0x000c) ? 1 : sizeof(UINT16);
......@@ -660,12 +665,15 @@ void G_ConsGhostTic(void)
CONS_Alert(CONS_WARNING, M_GetText("Demo playback has desynced!\n"));
demosynced = false;
if (cv_resyncdemo.value)
{
P_UnsetThingPosition(testmo);
testmo->x = oldghost.x;
testmo->y = oldghost.y;
P_SetThingPosition(testmo);
testmo->z = oldghost.z;
}
}
if (*demo_p == DEMOMARKER)
{
......@@ -722,7 +730,7 @@ void G_GhostTicker(void)
if (ziptic & GZT_FRAME)
g->oldmo.frame = READUINT8(g->p);
if (ziptic & GZT_SPR2)
g->oldmo.sprite2 = READUINT8(g->p);
g->oldmo.sprite2 = (g->version < 0x0011) ? READUINT8(g->p) : READUINT16(g->p);
// Update ghost
P_UnsetThingPosition(g->mo);
......@@ -771,7 +779,7 @@ void G_GhostTicker(void)
{
g->mo->destscale = READFIXED(g->p);
if (g->mo->destscale != g->mo->scale)
P_SetScale(g->mo, g->mo->destscale);
P_SetScale(g->mo, g->mo->destscale, false);
}
if (xziptic & EZT_THOKMASK)
{ // Let's only spawn ONE of these per frame, thanks.
......@@ -810,7 +818,7 @@ void G_GhostTicker(void)
mobj->frame = (states[mobjinfo[type].spawnstate].frame & FF_FRAMEMASK) | tr_trans60<<FF_TRANSSHIFT;
mobj->color = g->mo->color;
mobj->skin = g->mo->skin;
P_SetScale(mobj, (mobj->destscale = g->mo->scale));
P_SetScale(mobj, g->mo->scale, true);
if (type == MT_THOK) // spintrail-specific modification for MT_THOK
{
......@@ -926,7 +934,7 @@ void G_GhostTicker(void)
else
follow->destscale = g->mo->destscale;
if (follow->destscale != follow->scale)
P_SetScale(follow, follow->destscale);
P_SetScale(follow, follow->destscale, false);
P_UnsetThingPosition(follow);
temp = (g->version < 0x000e) ? READINT16(g->p)<<8 : READFIXED(g->p);
......@@ -937,7 +945,7 @@ void G_GhostTicker(void)
follow->z = g->mo->z + temp;
P_SetThingPosition(follow);
if (followtic & FZT_SKIN)
follow->sprite2 = READUINT8(g->p);
follow->sprite2 = (g->version < 0x0011) ? READUINT8(g->p) : READUINT16(g->p);
else
follow->sprite2 = 0;
follow->sprite = READUINT16(g->p);
......@@ -1052,7 +1060,7 @@ void G_ReadMetalTic(mobj_t *metal)
oldmetal.frame = G_ConvertOldFrameFlags(oldmetal.frame);
}
if (ziptic & GZT_SPR2)
oldmetal.sprite2 = READUINT8(metal_p);
oldmetal.sprite2 = (metalversion < 0x0011) ? READUINT8(metal_p) : READUINT16(metal_p);
// Set movement, position, and angle
// oldmetal contains where you're supposed to be.
......@@ -1079,7 +1087,7 @@ void G_ReadMetalTic(mobj_t *metal)
{
metal->destscale = READFIXED(metal_p);
if (metal->destscale != metal->scale)
P_SetScale(metal, metal->destscale);
P_SetScale(metal, metal->destscale, false);
}
if (xziptic & EZT_THOKMASK)
{ // Let's only spawn ONE of these per frame, thanks.
......@@ -1117,7 +1125,7 @@ void G_ReadMetalTic(mobj_t *metal)
mobj->angle = metal->angle;
mobj->color = metal->color;
mobj->skin = metal->skin;
P_SetScale(mobj, (mobj->destscale = metal->scale));
P_SetScale(mobj, metal->scale, true);
if (type == MT_THOK) // spintrail-specific modification for MT_THOK
{
......@@ -1184,7 +1192,7 @@ void G_ReadMetalTic(mobj_t *metal)
else
follow->destscale = metal->destscale;
if (follow->destscale != follow->scale)
P_SetScale(follow, follow->destscale);
P_SetScale(follow, follow->destscale, false);
P_UnsetThingPosition(follow);
temp = (metalversion < 0x000e) ? READINT16(metal_p)<<8 : READFIXED(metal_p);
......@@ -1195,7 +1203,7 @@ void G_ReadMetalTic(mobj_t *metal)
follow->z = metal->z + temp;
P_SetThingPosition(follow);
if (followtic & FZT_SKIN)
follow->sprite2 = READUINT8(metal_p);
follow->sprite2 = (metalversion < 0x0011) ? READUINT8(metal_p) : READUINT16(metal_p);
else
follow->sprite2 = 0;
follow->sprite = READUINT16(metal_p);
......@@ -1304,7 +1312,7 @@ void G_WriteMetalTic(mobj_t *metal)
{
oldmetal.sprite2 = metal->sprite2;
ziptic |= GZT_SPR2;
WRITEUINT8(demo_p,oldmetal.sprite2);
WRITEUINT16(demo_p,oldmetal.sprite2);
}
// Check for sprite set changes
......@@ -1379,7 +1387,7 @@ void G_WriteMetalTic(mobj_t *metal)
temp = metal->player->followmobj->z-metal->z;
WRITEFIXED(demo_p,temp);
if (followtic & FZT_SKIN)
WRITEUINT8(demo_p,metal->player->followmobj->sprite2);
WRITEUINT16(demo_p,metal->player->followmobj->sprite2);
WRITEUINT16(demo_p,metal->player->followmobj->sprite);
WRITEUINT32(demo_p,metal->player->followmobj->frame); // NOT & FF_FRAMEMASK here, so 32 bits
WRITEUINT16(demo_p,metal->player->followmobj->color);
......@@ -1442,6 +1450,7 @@ void G_BeginRecording(void)
char *filename;
UINT16 totalfiles;
UINT8 *m;
save_t savebuffer;
if (demo_p)
return;
......@@ -1591,7 +1600,11 @@ void G_BeginRecording(void)
}
// Save netvar data
CV_SaveDemoVars(&demo_p);
savebuffer.buf = demo_p;
savebuffer.size = demoend - demo_p;
savebuffer.pos = 0;
CV_SaveDemoVars(&savebuffer);
demo_p = &savebuffer.buf[savebuffer.pos];
memset(&oldcmd,0,sizeof(oldcmd));
memset(&oldghost,0,sizeof(oldghost));
......@@ -1650,7 +1663,7 @@ static void G_LoadDemoExtraFiles(UINT8 **pp, UINT16 this_demo_version)
UINT16 totalfiles;
char filename[MAX_WADPATH];
UINT8 md5sum[16];
filestatus_t ncs;
filestatus_t ncs = FS_NOTFOUND;
boolean toomany = false;
boolean alreadyloaded;
UINT16 i, j;
......@@ -2224,10 +2237,24 @@ void G_DoPlayDemo(char *defdemoname)
// net var data
#ifdef OLD22DEMOCOMPAT
if (demoversion < 0x000d)
CV_LoadOldDemoVars(&demo_p);
{
save_t savebuffer;
savebuffer.buf = demo_p;
savebuffer.size = demoend - demo_p;
savebuffer.pos = 0;
CV_LoadOldDemoVars(&savebuffer);
demo_p = &savebuffer.buf[savebuffer.pos];
}
else
#endif
CV_LoadDemoVars(&demo_p);
{
save_t savebuffer;
savebuffer.buf = demo_p;
savebuffer.size = demoend - demo_p;
savebuffer.pos = 0;
CV_LoadDemoVars(&savebuffer);
demo_p = &savebuffer.buf[savebuffer.pos];
}
// Sigh ... it's an empty demo.
if (*demo_p == DEMOMARKER)
......@@ -2603,10 +2630,10 @@ void G_AddGhost(char *defdemoname)
}
gh->oldmo.color = gh->mo->color;
gh->mo->state = states+S_PLAY_STND;
gh->mo->state = &states[S_PLAY_STND];
gh->mo->sprite = gh->mo->state->sprite;
gh->mo->sprite2 = (gh->mo->state->frame & FF_FRAMEMASK);
//gh->mo->frame = tr_trans30<<FF_TRANSSHIFT;
gh->mo->sprite2 = P_GetStateSprite2(gh->mo->state);
gh->mo->frame = (gh->mo->state->frame & ~FF_FRAMEMASK) | P_GetSprite2StateFrame(gh->mo->state);
gh->mo->flags2 |= MF2_DONTDRAW;
gh->fadein = (9-3)*6; // fade from invisible to trans30 over as close to 35 tics as possible
gh->mo->tics = -1;
......@@ -2665,7 +2692,7 @@ void G_DoPlayMetal(void)
// find metal sonic
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo = (mobj_t *)th;
......
......@@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2023 by Sonic Team Junior.
// Copyright (C) 1999-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -35,6 +35,7 @@ typedef enum
} demo_file_override_e;
extern demo_file_override_e demofileoverride;
extern consvar_t cv_resyncdemo;
// Quit after playing a demo from cmdline.
extern boolean singledemo;
......
......@@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2023 by Sonic Team Junior.
// Copyright (C) 1999-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -162,6 +162,8 @@ INT16 nextmapoverride;
UINT8 skipstats;
INT16 nextgametype = -1;
boolean keepcutscene;
// Pointers to each CTF flag
mobj_t *redflag;
mobj_t *blueflag;
......@@ -256,8 +258,6 @@ boolean precache = true; // if true, load all graphics at start
INT16 prevmap, nextmap;
static UINT8 *savebuffer;
// Analog Control
static void UserAnalog_OnChange(void);
static void UserAnalog2_OnChange(void);
......@@ -1337,7 +1337,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
#if NUM_WEAPONS > 10
"Add extra inputs to g_input.h/gamecontrols_e"
#endif
//use the three avaliable bits to determine the weapon.
//use the four avaliable bits to determine the weapon.
cmd->buttons &= ~BT_WEAPONMASK;
for (i = 0; i < NUM_WEAPONS; ++i)
if (PLAYERINPUTDOWN(ssplayer, GC_WEPSLOT1 + i))
......@@ -1356,14 +1356,9 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
if (PLAYERINPUTDOWN(ssplayer, GC_FIRENORMAL) || (usejoystick && axis > 0))
cmd->buttons |= BT_FIRENORMAL;
// Toss flag button
if (PLAYERINPUTDOWN(ssplayer, GC_TOSSFLAG))
cmd->buttons |= BT_TOSSFLAG;
// Shield button
if (PLAYERINPUTDOWN(ssplayer, GC_SHIELD))
cmd->buttons |= BT_SHIELD;
// Lua scriptable buttons
if (PLAYERINPUTDOWN(ssplayer, GC_CUSTOM1))
cmd->buttons |= BT_CUSTOM1;
......@@ -1377,6 +1372,13 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
if (PLAYERINPUTDOWN(ssplayer, GC_SPIN) || (usejoystick && axis > 0))
cmd->buttons |= BT_SPIN;
if (gamestate == GS_INTRO) // prevent crash in intro
{
cmd->angleturn = ticcmd_oldangleturn[forplayer];
cmd->aiming = G_ClipAimingPitch(myaiming);
return;
}
// Centerview can be a toggle in simple mode!
{
static boolean last_centerviewdown[2], centerviewhold[2]; // detect taps for toggle behavior
......@@ -1426,6 +1428,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
{
if (
P_MobjWasRemoved(ticcmd_ztargetfocus[forplayer]) ||
(cv_directionchar[forplayer].value != 2) ||
(R_PointToDist2(player->mo->x, player->mo->y, ticcmd_ztargetfocus[forplayer]->x, ticcmd_ztargetfocus[forplayer]->y) > 3000<<FRACBITS) || // Locks on to the wrong mobj if too far away, so just cancel it
(player->playerstate != PST_LIVE) ||
player->exiting ||
!ticcmd_ztargetfocus[forplayer]->health ||
(ticcmd_ztargetfocus[forplayer]->type == MT_EGGMOBILE3 && !ticcmd_ztargetfocus[forplayer]->movecount) // Sea Egg is moving around underground and shouldn't be tracked
)
......@@ -1457,7 +1463,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
P_SetTarget(&newtarget->target, ticcmd_ztargetfocus[forplayer]);
newtarget->drawonlyforplayer = player; // Hide it from the other player in splitscreen, and yourself when spectating
if (player->mo && P_AproxDistance(
if (player->mo && R_PointToDist2(0, 0,
player->mo->x - ticcmd_ztargetfocus[forplayer]->x,
player->mo->y - ticcmd_ztargetfocus[forplayer]->y
) > 50*player->mo->scale)
......@@ -1476,8 +1482,20 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
}
}
if (ticcmd_centerviewdown[forplayer] && controlstyle == CS_SIMPLE)
if (ticcmd_centerviewdown[forplayer] && chasecam)
{
if (controlstyle == CS_SIMPLE)
controlstyle = CS_LEGACY;
}
else if (cv_directionchar[forplayer].value == 2)
{
if (P_MobjWasRemoved(ticcmd_ztargetfocus[forplayer]) || !chasecam)
{
P_SetTarget(&ticcmd_ztargetfocus[forplayer], NULL);
CV_SetValue(&cv_directionchar[forplayer], 1);
}
}
if (PLAYERINPUTDOWN(ssplayer, GC_CAMRESET))
{
......@@ -1917,6 +1935,8 @@ void G_DoLoadLevel(boolean resetplayer)
//
void G_StartTitleCard(void)
{
ST_stopTitleCard();
// The title card has been disabled for this map.
// Oh well.
if (!G_IsTitleCardAvailable())
......@@ -2265,6 +2285,11 @@ boolean G_LuaResponder(event_t *ev)
cancelled = LUA_HookKey(ev, HOOK(KeyUp));
LUA_InvalidateUserdata(ev);
}
else if (ev->type == ev_text)
{
cancelled = LUA_HookText(ev, HOOK(TextInput));
LUA_InvalidateUserdata(ev);
}
return cancelled;
}
......@@ -2605,6 +2630,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
boolean spectator;
boolean outofcoop;
boolean removing;
boolean muted;
INT16 bot;
SINT8 pity;
INT16 rings;
......@@ -2622,6 +2648,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
spectator = players[player].spectator;
outofcoop = players[player].outofcoop;
removing = players[player].removing;
muted = players[player].muted;
pflags = (players[player].pflags & (PF_FLIPCAM|PF_ANALOGMODE|PF_DIRECTIONCHAR|PF_AUTOBRAKE|PF_TAGIT|PF_GAMETYPEOVER));
playerangleturn = players[player].angleturn;
oldrelangleturn = players[player].oldrelangleturn;
......@@ -2699,6 +2726,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
p->spectator = spectator;
p->outofcoop = outofcoop;
p->removing = removing;
p->muted = muted;
p->angleturn = playerangleturn;
p->oldrelangleturn = oldrelangleturn;
......@@ -2755,7 +2783,6 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
p->pflags |= PF_SPINDOWN;
p->pflags |= PF_ATTACKDOWN;
p->pflags |= PF_JUMPDOWN;
p->pflags |= PF_SHIELDDOWN;
p->playerstate = PST_LIVE;
p->panim = PA_IDLE; // standing animation
......@@ -3050,7 +3077,7 @@ void G_ChangePlayerReferences(mobj_t *oldmo, mobj_t *newmo)
// scan all thinkers
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
......@@ -3152,6 +3179,7 @@ void G_DoReborn(INT32 playernum)
nextmapoverride = gamemap;
countdown2 = TICRATE;
skipstats = 2;
keepcutscene = 0;
for (i = 0; i < MAXPLAYERS; i++)
{
......@@ -3333,7 +3361,7 @@ void G_AddPlayer(INT32 playernum)
p->playerstate = PST_REBORN;
p->height = mobjinfo[MT_PLAYER].height;
p->height = skins[p->skin]->height;
if (G_GametypeUsesLives() || ((netgame || multiplayer) && (gametyperules & GTR_FRIENDLY)))
p->lives = cv_startinglives.value;
......@@ -4202,7 +4230,7 @@ void G_AfterIntermission(void)
if ((gametyperules & GTR_CUTSCENES) && mapheaderinfo[gamemap-1]->cutscenenum
&& !modeattacking
&& skipstats <= 1
&& (skipstats <= 1 || keepcutscene == true)
&& (gamecomplete || !(marathonmode & MA_NOCUTSCENES))
&& stagefailed == false)
{
......@@ -4328,6 +4356,8 @@ static void G_DoContinued(void)
// when something new is added.
void G_EndGame(void)
{
LUA_HookVoid(HOOK(GameEnd));
// Only do evaluation and credits in coop games.
if (gametyperules & GTR_CUTSCENES)
{
......@@ -4377,7 +4407,7 @@ void G_LoadGameSettings(void)
// Loads the main data file, which stores information such as emblems found, etc.
void G_LoadGameData(gamedata_t *data)
{
size_t length;
save_t savebuffer;
INT32 i, j;
UINT32 versionID;
......@@ -4419,18 +4449,18 @@ void G_LoadGameData(gamedata_t *data)
return;
}
length = FIL_ReadFile(va(pandf, srb2home, gamedatafilename), &savebuffer);
if (!length)
savebuffer.size = FIL_ReadFile(va(pandf, srb2home, gamedatafilename), &savebuffer.buf);
if (!savebuffer.size)
{
// No gamedata. We can save a new one.
data->loaded = true;
return;
}
save_p = savebuffer;
savebuffer.pos = 0;
// Version check
versionID = READUINT32(save_p);
versionID = P_ReadUINT32(&savebuffer);
if (versionID != GAMEDATA_ID
#ifdef COMPAT_GAMEDATA_ID // backwards compat behavior
&& versionID != COMPAT_GAMEDATA_ID
......@@ -4441,8 +4471,7 @@ void G_LoadGameData(gamedata_t *data)
if (strcmp(srb2home,"."))
gdfolder = srb2home;
Z_Free(savebuffer);
save_p = NULL;
Z_Free(savebuffer.buf);
I_Error("Game data is from another version of SRB2.\nDelete %s(maybe in %s) and try again.", gamedatafilename, gdfolder);
}
......@@ -4454,14 +4483,14 @@ void G_LoadGameData(gamedata_t *data)
}
#endif
data->totalplaytime = READUINT32(save_p);
data->totalplaytime = P_ReadUINT32(&savebuffer);
#ifdef COMPAT_GAMEDATA_ID
if (versionID == COMPAT_GAMEDATA_ID)
{
// We'll temporarily use the old condition when loading an older file.
// The proper mod-specific hash will get saved in afterwards.
boolean modded = READUINT8(save_p);
boolean modded = P_ReadUINT8(&savebuffer);
if (modded && !savemoddata)
{
......@@ -4481,13 +4510,13 @@ void G_LoadGameData(gamedata_t *data)
strcpy(currentfilename, gamedatafilename);
STRBUFCPY(backupfilename, strcat(currentfilename, bak));
FIL_WriteFile(va(pandf, srb2home, backupfilename), savebuffer, length);
FIL_WriteFile(va(pandf, srb2home, backupfilename), &savebuffer.buf, savebuffer.size);
}
else
#endif
{
// Quick & dirty hash for what mod this save file is for.
UINT32 modID = READUINT32(save_p);
UINT32 modID = P_ReadUINT32(&savebuffer);
UINT32 expectedID = quickncasehash(timeattackfolder, sizeof timeattackfolder);
if (modID != expectedID)
......@@ -4499,50 +4528,50 @@ void G_LoadGameData(gamedata_t *data)
// TODO put another cipher on these things? meh, I don't care...
for (i = 0; i < NUMMAPS; i++)
if ((data->mapvisited[i] = READUINT8(save_p)) > MV_MAX)
if ((data->mapvisited[i] = P_ReadUINT8(&savebuffer)) > MV_MAX)
goto datacorrupt;
// To save space, use one bit per collected/achieved/unlocked flag
for (i = 0; i < max_emblems;)
{
rtemp = READUINT8(save_p);
rtemp = P_ReadUINT8(&savebuffer);
for (j = 0; j < 8 && j+i < max_emblems; ++j)
data->collected[j+i] = ((rtemp >> j) & 1);
i += j;
}
for (i = 0; i < max_extraemblems;)
{
rtemp = READUINT8(save_p);
rtemp = P_ReadUINT8(&savebuffer);
for (j = 0; j < 8 && j+i < max_extraemblems; ++j)
data->extraCollected[j+i] = ((rtemp >> j) & 1);
i += j;
}
for (i = 0; i < max_unlockables;)
{
rtemp = READUINT8(save_p);
rtemp = P_ReadUINT8(&savebuffer);
for (j = 0; j < 8 && j+i < max_unlockables; ++j)
data->unlocked[j+i] = ((rtemp >> j) & 1);
i += j;
}
for (i = 0; i < max_conditionsets;)
{
rtemp = READUINT8(save_p);
rtemp = P_ReadUINT8(&savebuffer);
for (j = 0; j < 8 && j+i < max_conditionsets; ++j)
data->achieved[j+i] = ((rtemp >> j) & 1);
i += j;
}
data->timesBeaten = READUINT32(save_p);
data->timesBeatenWithEmeralds = READUINT32(save_p);
data->timesBeatenUltimate = READUINT32(save_p);
data->timesBeaten = P_ReadUINT32(&savebuffer);
data->timesBeatenWithEmeralds = P_ReadUINT32(&savebuffer);
data->timesBeatenUltimate = P_ReadUINT32(&savebuffer);
// Main records
for (i = 0; i < NUMMAPS; ++i)
{
recscore = READUINT32(save_p);
rectime = (tic_t)READUINT32(save_p);
recrings = READUINT16(save_p);
save_p++; // compat
recscore = P_ReadUINT32(&savebuffer);
rectime = (tic_t)P_ReadUINT32(&savebuffer);
recrings = P_ReadUINT16(&savebuffer);
P_ReadUINT8(&savebuffer); // compat
if (recrings > 10000 || recscore > MAXSCORE)
goto datacorrupt;
......@@ -4559,16 +4588,16 @@ void G_LoadGameData(gamedata_t *data)
// Nights records
for (i = 0; i < NUMMAPS; ++i)
{
if ((recmares = READUINT8(save_p)) == 0)
if ((recmares = P_ReadUINT8(&savebuffer)) == 0)
continue;
G_AllocNightsRecordData((INT16)i, data);
for (curmare = 0; curmare < (recmares+1); ++curmare)
{
data->nightsrecords[i]->score[curmare] = READUINT32(save_p);
data->nightsrecords[i]->grade[curmare] = READUINT8(save_p);
data->nightsrecords[i]->time[curmare] = (tic_t)READUINT32(save_p);
data->nightsrecords[i]->score[curmare] = P_ReadUINT32(&savebuffer);
data->nightsrecords[i]->grade[curmare] = P_ReadUINT8(&savebuffer);
data->nightsrecords[i]->time[curmare] = (tic_t)P_ReadUINT32(&savebuffer);
if (data->nightsrecords[i]->grade[curmare] > GRADE_S)
{
......@@ -4580,8 +4609,7 @@ void G_LoadGameData(gamedata_t *data)
}
// done
Z_Free(savebuffer);
save_p = NULL;
Z_Free(savebuffer.buf);
// Don't consider loaded until it's a success!
// It used to do this much earlier, but this would cause the gamedata to
......@@ -4602,8 +4630,7 @@ void G_LoadGameData(gamedata_t *data)
if (strcmp(srb2home,"."))
gdfolder = srb2home;
Z_Free(savebuffer);
save_p = NULL;
Z_Free(savebuffer.buf);
I_Error("Corrupt game data file.\nDelete %s(maybe in %s) and try again.", gamedatafilename, gdfolder);
}
......@@ -4613,9 +4640,8 @@ void G_LoadGameData(gamedata_t *data)
// Saves the main data file, which stores information such as emblems found, etc.
void G_SaveGameData(gamedata_t *data)
{
UINT8 *data_p;
save_t savebuffer;
size_t length;
INT32 i, j;
UINT8 btemp;
......@@ -4627,30 +4653,31 @@ void G_SaveGameData(gamedata_t *data)
if (!data->loaded)
return; // If never loaded (-nodata), don't save
data_p = savebuffer = (UINT8 *)malloc(GAMEDATASIZE);
if (!data_p)
savebuffer.size = GAMEDATASIZE;
savebuffer.buf = (UINT8 *)malloc(savebuffer.size);
if (!savebuffer.buf)
{
CONS_Alert(CONS_ERROR, M_GetText("No more free memory for saving game data\n"));
return;
}
savebuffer.pos = 0;
if (usedCheats)
{
free(savebuffer);
savebuffer = NULL;
free(savebuffer.buf);
return;
}
// Version test
WRITEUINT32(data_p, GAMEDATA_ID);
P_WriteUINT32(&savebuffer, GAMEDATA_ID);
WRITEUINT32(data_p, data->totalplaytime);
P_WriteUINT32(&savebuffer, data->totalplaytime);
WRITEUINT32(data_p, quickncasehash(timeattackfolder, sizeof timeattackfolder));
P_WriteUINT32(&savebuffer, quickncasehash(timeattackfolder, sizeof timeattackfolder));
// TODO put another cipher on these things? meh, I don't care...
for (i = 0; i < NUMMAPS; i++)
WRITEUINT8(data_p, (data->mapvisited[i] & MV_MAX));
P_WriteUINT8(&savebuffer, (data->mapvisited[i] & MV_MAX));
// To save space, use one bit per collected/achieved/unlocked flag
for (i = 0; i < MAXEMBLEMS;)
......@@ -4658,7 +4685,7 @@ void G_SaveGameData(gamedata_t *data)
btemp = 0;
for (j = 0; j < 8 && j+i < MAXEMBLEMS; ++j)
btemp |= (data->collected[j+i] << j);
WRITEUINT8(data_p, btemp);
P_WriteUINT8(&savebuffer, btemp);
i += j;
}
for (i = 0; i < MAXEXTRAEMBLEMS;)
......@@ -4666,7 +4693,7 @@ void G_SaveGameData(gamedata_t *data)
btemp = 0;
for (j = 0; j < 8 && j+i < MAXEXTRAEMBLEMS; ++j)
btemp |= (data->extraCollected[j+i] << j);
WRITEUINT8(data_p, btemp);
P_WriteUINT8(&savebuffer, btemp);
i += j;
}
for (i = 0; i < MAXUNLOCKABLES;)
......@@ -4674,7 +4701,7 @@ void G_SaveGameData(gamedata_t *data)
btemp = 0;
for (j = 0; j < 8 && j+i < MAXUNLOCKABLES; ++j)
btemp |= (data->unlocked[j+i] << j);
WRITEUINT8(data_p, btemp);
P_WriteUINT8(&savebuffer, btemp);
i += j;
}
for (i = 0; i < MAXCONDITIONSETS;)
......@@ -4682,30 +4709,30 @@ void G_SaveGameData(gamedata_t *data)
btemp = 0;
for (j = 0; j < 8 && j+i < MAXCONDITIONSETS; ++j)
btemp |= (data->achieved[j+i] << j);
WRITEUINT8(data_p, btemp);
P_WriteUINT8(&savebuffer, btemp);
i += j;
}
WRITEUINT32(data_p, data->timesBeaten);
WRITEUINT32(data_p, data->timesBeatenWithEmeralds);
WRITEUINT32(data_p, data->timesBeatenUltimate);
P_WriteUINT32(&savebuffer, data->timesBeaten);
P_WriteUINT32(&savebuffer, data->timesBeatenWithEmeralds);
P_WriteUINT32(&savebuffer, data->timesBeatenUltimate);
// Main records
for (i = 0; i < NUMMAPS; i++)
{
if (data->mainrecords[i])
{
WRITEUINT32(data_p, data->mainrecords[i]->score);
WRITEUINT32(data_p, data->mainrecords[i]->time);
WRITEUINT16(data_p, data->mainrecords[i]->rings);
P_WriteUINT32(&savebuffer, data->mainrecords[i]->score);
P_WriteUINT32(&savebuffer, data->mainrecords[i]->time);
P_WriteUINT16(&savebuffer, data->mainrecords[i]->rings);
}
else
{
WRITEUINT32(data_p, 0);
WRITEUINT32(data_p, 0);
WRITEUINT16(data_p, 0);
P_WriteUINT32(&savebuffer, 0);
P_WriteUINT32(&savebuffer, 0);
P_WriteUINT16(&savebuffer, 0);
}
WRITEUINT8(data_p, 0); // compat
P_WriteUINT8(&savebuffer, 0); // compat
}
// NiGHTS records
......@@ -4713,25 +4740,22 @@ void G_SaveGameData(gamedata_t *data)
{
if (!data->nightsrecords[i] || !data->nightsrecords[i]->nummares)
{
WRITEUINT8(data_p, 0);
P_WriteUINT8(&savebuffer, 0);
continue;
}
WRITEUINT8(data_p, data->nightsrecords[i]->nummares);
P_WriteUINT8(&savebuffer, data->nightsrecords[i]->nummares);
for (curmare = 0; curmare < (data->nightsrecords[i]->nummares + 1); ++curmare)
{
WRITEUINT32(data_p, data->nightsrecords[i]->score[curmare]);
WRITEUINT8(data_p, data->nightsrecords[i]->grade[curmare]);
WRITEUINT32(data_p, data->nightsrecords[i]->time[curmare]);
P_WriteUINT32(&savebuffer, data->nightsrecords[i]->score[curmare]);
P_WriteUINT8(&savebuffer, data->nightsrecords[i]->grade[curmare]);
P_WriteUINT32(&savebuffer, data->nightsrecords[i]->time[curmare]);
}
}
length = data_p - savebuffer;
FIL_WriteFile(va(pandf, srb2home, gamedatafilename), savebuffer, length);
free(savebuffer);
savebuffer = NULL;
FIL_WriteFile(va(pandf, srb2home, gamedatafilename), savebuffer.buf, savebuffer.pos);
free(savebuffer.buf);
}
#define VERSIONSIZE 16
......@@ -4742,7 +4766,7 @@ void G_SaveGameData(gamedata_t *data)
//
void G_LoadGame(UINT32 slot, INT16 mapoverride)
{
size_t length;
save_t savebuffer;
char vcheck[VERSIONSIZE];
char savename[255];
......@@ -4759,18 +4783,18 @@ void G_LoadGame(UINT32 slot, INT16 mapoverride)
else
sprintf(savename, savegamename, slot);
length = FIL_ReadFile(savename, &savebuffer);
if (!length)
savebuffer.size = FIL_ReadFile(savename, &savebuffer.buf);
if (!savebuffer.size)
{
CONS_Printf(M_GetText("Couldn't read file %s\n"), savename);
return;
}
save_p = savebuffer;
savebuffer.pos = 0;
memset(vcheck, 0, sizeof (vcheck));
sprintf(vcheck, (marathonmode ? "back-up %d" : "version %d"), VERSION);
if (strcmp((const char *)save_p, (const char *)vcheck))
if (strcmp((const char *)&savebuffer.buf[savebuffer.pos], (const char *)vcheck))
{
#ifdef SAVEGAME_OTHERVERSIONS
M_StartMessage(M_GetText("Save game from different version.\nYou can load this savegame, but\nsaving afterwards will be disabled.\n\nDo you want to continue anyway?\n\n(Press 'Y' to confirm)\n"),
......@@ -4780,15 +4804,14 @@ void G_LoadGame(UINT32 slot, INT16 mapoverride)
M_ClearMenus(true); // so ESC backs out to title
M_StartMessage(M_GetText("Save game from different version\n\nPress ESC\n"), NULL, MM_NOTHING);
Command_ExitGame_f();
Z_Free(savebuffer);
save_p = savebuffer = NULL;
Z_Free(savebuffer.buf);
// no cheating!
memset(&savedata, 0, sizeof(savedata));
#endif
return; // bad version
}
save_p += VERSIONSIZE;
savebuffer.pos += VERSIONSIZE;
// if (demoplayback) // reset game engine
// G_StopDemo();
......@@ -4797,13 +4820,12 @@ void G_LoadGame(UINT32 slot, INT16 mapoverride)
// automapactive = false;
// dearchive all the modifications
if (!P_LoadGame(mapoverride))
if (!P_LoadGame(&savebuffer, mapoverride))
{
M_ClearMenus(true); // so ESC backs out to title
M_StartMessage(M_GetText("Savegame file corrupted\n\nPress ESC\n"), NULL, MM_NOTHING);
Command_ExitGame_f();
Z_Free(savebuffer);
save_p = savebuffer = NULL;
Z_Free(savebuffer.buf);
// no cheating!
memset(&savedata, 0, sizeof(savedata));
......@@ -4811,13 +4833,12 @@ void G_LoadGame(UINT32 slot, INT16 mapoverride)
}
if (marathonmode)
{
marathontime = READUINT32(save_p);
marathonmode |= READUINT8(save_p);
marathontime = P_ReadUINT32(&savebuffer);
marathonmode |= P_ReadUINT8(&savebuffer);
}
// done
Z_Free(savebuffer);
save_p = savebuffer = NULL;
Z_Free(savebuffer.buf);
displayplayer = consoleplayer;
multiplayer = splitscreen = false;
......@@ -4835,6 +4856,7 @@ void G_LoadGame(UINT32 slot, INT16 mapoverride)
//
void G_SaveGame(UINT32 slot, INT16 mapnum)
{
save_t savebuffer;
boolean saved;
char savename[256] = "";
const char *backup;
......@@ -4848,33 +4870,32 @@ void G_SaveGame(UINT32 slot, INT16 mapnum)
gameaction = ga_nothing;
{
char name[VERSIONSIZE];
size_t length;
save_p = savebuffer = (UINT8 *)malloc(SAVEGAMESIZE);
if (!save_p)
savebuffer.size = SAVEGAMESIZE;
savebuffer.buf = (UINT8 *)malloc(savebuffer.size);
if (!savebuffer.buf)
{
CONS_Alert(CONS_ERROR, M_GetText("No more free memory for saving game data\n"));
return;
}
savebuffer.pos = 0;
memset(name, 0, sizeof (name));
sprintf(name, (marathonmode ? "back-up %d" : "version %d"), VERSION);
WRITEMEM(save_p, name, VERSIONSIZE);
P_WriteMem(&savebuffer, name, VERSIONSIZE);
P_SaveGame(mapnum);
P_SaveGame(&savebuffer, mapnum);
if (marathonmode)
{
UINT32 writetime = marathontime;
if (!(marathonmode & MA_INGAME))
writetime += TICRATE*5; // live event backup penalty because we don't know how long it takes to get to the next map
WRITEUINT32(save_p, writetime);
WRITEUINT8(save_p, (marathonmode & ~MA_INIT));
P_WriteUINT32(&savebuffer, writetime);
P_WriteUINT8(&savebuffer, (marathonmode & ~MA_INIT));
}
length = save_p - savebuffer;
saved = FIL_WriteFile(backup, savebuffer, length);
free(savebuffer);
save_p = savebuffer = NULL;
saved = FIL_WriteFile(backup, savebuffer.buf, savebuffer.pos);
free(savebuffer.buf);
}
gameaction = ga_nothing;
......@@ -4886,11 +4907,10 @@ void G_SaveGame(UINT32 slot, INT16 mapnum)
}
#define BADSAVE goto cleanup;
#define CHECKPOS if (save_p >= end_p) BADSAVE
void G_SaveGameOver(UINT32 slot, boolean modifylives)
{
save_t savebuffer;
boolean saved = false;
size_t length;
char vcheck[VERSIONSIZE];
char savename[255];
const char *backup;
......@@ -4901,42 +4921,38 @@ void G_SaveGameOver(UINT32 slot, boolean modifylives)
sprintf(savename, savegamename, slot);
backup = va("%s",savename);
length = FIL_ReadFile(savename, &savebuffer);
if (!length)
savebuffer.size = FIL_ReadFile(savename, &savebuffer.buf);
if (!savebuffer.size)
{
CONS_Printf(M_GetText("Couldn't read file %s\n"), savename);
return;
}
savebuffer.pos = 0;
{
char temp[sizeof(timeattackfolder)];
UINT8 *end_p = savebuffer + length;
UINT8 *lives_p;
SINT8 pllives;
#ifdef NEWSKINSAVES
INT16 backwardsCompat = 0;
#endif
save_p = savebuffer;
// Version check
memset(vcheck, 0, sizeof (vcheck));
sprintf(vcheck, (marathonmode ? "back-up %d" : "version %d"), VERSION);
if (strcmp((const char *)save_p, (const char *)vcheck)) BADSAVE
save_p += VERSIONSIZE;
if (strcmp((const char *)&savebuffer.buf[savebuffer.pos], (const char *)vcheck)) BADSAVE
savebuffer.pos += VERSIONSIZE;
// P_UnArchiveMisc()
(void)READINT16(save_p);
CHECKPOS
(void)READUINT16(save_p); // emeralds
CHECKPOS
READSTRINGN(save_p, temp, sizeof(temp)); // mod it belongs to
(void)P_ReadINT16(&savebuffer);
(void)P_ReadUINT16(&savebuffer); // emeralds
P_ReadStringN(&savebuffer, temp, sizeof(temp)); // mod it belongs to
if (strcmp(temp, timeattackfolder)) BADSAVE
// P_UnArchivePlayer()
CHECKPOS
#ifdef NEWSKINSAVES
backwardsCompat = READUINT16(save_p);
CHECKPOS
backwardsCompat = P_ReadUINT16(&savebuffer);
if (backwardsCompat == NEWSKINSAVES) // New save, read skin names
#endif
......@@ -4944,47 +4960,37 @@ void G_SaveGameOver(UINT32 slot, boolean modifylives)
char ourSkinName[SKINNAMESIZE+1];
char botSkinName[SKINNAMESIZE+1];
READSTRINGN(save_p, ourSkinName, SKINNAMESIZE);
CHECKPOS
P_ReadStringN(&savebuffer, ourSkinName, SKINNAMESIZE);
READSTRINGN(save_p, botSkinName, SKINNAMESIZE);
CHECKPOS
P_ReadStringN(&savebuffer, botSkinName, SKINNAMESIZE);
}
WRITEUINT8(save_p, numgameovers);
CHECKPOS
P_WriteUINT8(&savebuffer, numgameovers);
lives_p = save_p;
pllives = READSINT8(save_p); // lives
CHECKPOS
lives_p = &savebuffer.buf[savebuffer.pos];
pllives = P_ReadSINT8(&savebuffer); // lives
if (modifylives && pllives < startinglivesbalance[numgameovers])
{
pllives = startinglivesbalance[numgameovers];
WRITESINT8(lives_p, pllives);
*lives_p = startinglivesbalance[numgameovers];
}
(void)READINT32(save_p); // Score
CHECKPOS
(void)READINT32(save_p); // continues
(void)P_ReadINT32(&savebuffer); // Score
(void)P_ReadINT32(&savebuffer); // continues
// File end marker check
CHECKPOS
switch (READUINT8(save_p))
switch (P_ReadUINT8(&savebuffer))
{
case 0xb7:
{
UINT8 i, banksinuse;
CHECKPOS
banksinuse = READUINT8(save_p);
CHECKPOS
banksinuse = P_ReadUINT8(&savebuffer);
if (banksinuse > NUM_LUABANKS)
BADSAVE
for (i = 0; i < banksinuse; i++)
{
(void)READINT32(save_p);
CHECKPOS
(void)P_ReadINT32(&savebuffer);
}
if (READUINT8(save_p) != 0x1d)
if (P_ReadUINT8(&savebuffer) != 0x1d)
BADSAVE
}
case 0x1d:
......@@ -4994,7 +5000,7 @@ void G_SaveGameOver(UINT32 slot, boolean modifylives)
}
// done
saved = FIL_WriteFile(backup, savebuffer, length);
saved = FIL_WriteFile(backup, savebuffer.buf, savebuffer.size);
}
cleanup:
......@@ -5002,11 +5008,9 @@ cleanup:
CONS_Printf(M_GetText("Game saved.\n"));
else if (!saved)
CONS_Alert(CONS_ERROR, M_GetText("Error while writing to %s for save slot %u, base: %s\n"), backup, slot, (marathonmode ? liveeventbackup : savegamename));
Z_Free(savebuffer);
save_p = savebuffer = NULL;
Z_Free(savebuffer.buf);
}
#undef CHECKPOS
#undef BADSAVE
//
......@@ -5403,7 +5407,7 @@ void G_FreeMapSearch(mapsearchfreq_t *freq, INT32 freqc)
INT32 G_FindMapByNameOrCode(const char *mapname, char **realmapnamep)
{
boolean usemapcode = false;
INT32 newmapnum;
INT32 newmapnum = -1;
size_t mapnamelen = strlen(mapname);
char *p;
......
......@@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2023 by Sonic Team Junior.
// Copyright (C) 1999-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2023 by Sonic Team Junior.
// Copyright (C) 1999-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -576,7 +576,9 @@ static const char *gamecontrolname[NUM_GAMECONTROLS] =
"weapon5",
"weapon6",
"weapon7",
"shield",
"weapon8",
"weapon9",
"weapon10",
"fire",
"firenormal",
"tossflag",
......@@ -691,7 +693,6 @@ void G_DefineDefaultControls(void)
gamecontroldefault[gcs_fps][GC_CENTERVIEW ][0] = KEY_LCTRL;
gamecontroldefault[gcs_fps][GC_JUMP ][0] = KEY_SPACE;
gamecontroldefault[gcs_fps][GC_SPIN ][0] = KEY_LSHIFT;
gamecontroldefault[gcs_fps][GC_SHIELD ][0] = KEY_LALT;
gamecontroldefault[gcs_fps][GC_FIRE ][0] = KEY_RCTRL;
gamecontroldefault[gcs_fps][GC_FIRE ][1] = KEY_MOUSE1+0;
gamecontroldefault[gcs_fps][GC_FIRENORMAL ][0] = KEY_RALT;
......@@ -712,7 +713,6 @@ void G_DefineDefaultControls(void)
gamecontroldefault[gcs_platform][GC_CENTERVIEW ][0] = KEY_END;
gamecontroldefault[gcs_platform][GC_JUMP ][0] = KEY_SPACE;
gamecontroldefault[gcs_platform][GC_SPIN ][0] = KEY_LSHIFT;
gamecontroldefault[gcs_platform][GC_SHIELD ][0] = KEY_LALT;
gamecontroldefault[gcs_platform][GC_FIRE ][0] = 's';
gamecontroldefault[gcs_platform][GC_FIRE ][1] = KEY_MOUSE1+0;
gamecontroldefault[gcs_platform][GC_FIRENORMAL ][0] = 'w';
......@@ -728,6 +728,9 @@ void G_DefineDefaultControls(void)
gamecontroldefault[i][GC_WEPSLOT5 ][0] = '5';
gamecontroldefault[i][GC_WEPSLOT6 ][0] = '6';
gamecontroldefault[i][GC_WEPSLOT7 ][0] = '7';
gamecontroldefault[i][GC_WEPSLOT8 ][0] = '8';
gamecontroldefault[i][GC_WEPSLOT9 ][0] = '9';
gamecontroldefault[i][GC_WEPSLOT10 ][0] = '0';
gamecontroldefault[i][GC_TOSSFLAG ][0] = '\'';
gamecontroldefault[i][GC_CAMTOGGLE ][0] = 'v';
gamecontroldefault[i][GC_CAMRESET ][0] = 'r';
......@@ -746,15 +749,15 @@ void G_DefineDefaultControls(void)
gamecontroldefault[i][GC_CUSTOM1 ][1] = KEY_JOY1+1; // B
gamecontroldefault[i][GC_CUSTOM2 ][1] = KEY_JOY1+3; // Y
gamecontroldefault[i][GC_CUSTOM3 ][1] = KEY_JOY1+8; // Left Stick
gamecontroldefault[i][GC_SHIELD ][1] = KEY_JOY1+4; // LB
gamecontroldefault[i][GC_CAMTOGGLE ][1] = KEY_JOY1+4; // LB
gamecontroldefault[i][GC_CENTERVIEW ][1] = KEY_JOY1+5; // RB
gamecontroldefault[i][GC_SCORES ][1] = KEY_JOY1+6; // Back
gamecontroldefault[i][GC_SCREENSHOT ][1] = KEY_JOY1+6; // Back
gamecontroldefault[i][GC_SYSTEMMENU ][0] = KEY_JOY1+7; // Start
gamecontroldefault[i][GC_WEAPONPREV ][1] = KEY_HAT1+2; // D-Pad Left
gamecontroldefault[i][GC_WEAPONNEXT ][1] = KEY_HAT1+3; // D-Pad Right
gamecontroldefault[i][GC_VIEWPOINTNEXT][1] = KEY_JOY1+9; // Right Stick
gamecontroldefault[i][GC_TOSSFLAG ][1] = KEY_HAT1+0; // D-Pad Up
gamecontroldefault[i][GC_CAMTOGGLE ][1] = KEY_HAT1+1; // D-Pad Down
gamecontroldefault[i][GC_SCORES ][1] = KEY_HAT1+1; // D-Pad Down
// Second player controls only have joypad defaults
gamecontrolbisdefault[i][GC_JUMP ][1] = KEY_2JOY1+0; // A
......@@ -762,15 +765,15 @@ void G_DefineDefaultControls(void)
gamecontrolbisdefault[i][GC_CUSTOM1 ][1] = KEY_2JOY1+1; // B
gamecontrolbisdefault[i][GC_CUSTOM2 ][1] = KEY_2JOY1+3; // Y
gamecontrolbisdefault[i][GC_CUSTOM3 ][1] = KEY_2JOY1+8; // Left Stick
gamecontrolbisdefault[i][GC_SHIELD ][1] = KEY_2JOY1+4; // LB
gamecontrolbisdefault[i][GC_CAMTOGGLE ][1] = KEY_2JOY1+4; // LB
gamecontrolbisdefault[i][GC_CENTERVIEW ][1] = KEY_2JOY1+5; // RB
//gamecontrolbisdefault[i][GC_SCORES ][1] = KEY_2JOY1+6; // Back
gamecontrolbisdefault[i][GC_SCREENSHOT ][1] = KEY_2JOY1+6; // Back
//gamecontrolbisdefault[i][GC_SYSTEMMENU ][0] = KEY_2JOY1+7; // Start
gamecontrolbisdefault[i][GC_WEAPONPREV ][1] = KEY_2HAT1+2; // D-Pad Left
gamecontrolbisdefault[i][GC_WEAPONNEXT ][1] = KEY_2HAT1+3; // D-Pad Right
gamecontrolbisdefault[i][GC_VIEWPOINTNEXT][1] = KEY_2JOY1+9; // Right Stick
gamecontrolbisdefault[i][GC_TOSSFLAG ][1] = KEY_2HAT1+0; // D-Pad Up
gamecontrolbisdefault[i][GC_CAMTOGGLE ][1] = KEY_2HAT1+1; // D-Pad Down
//gamecontrolbisdefault[i][GC_SCORES ][1] = KEY_2HAT1+1; // D-Pad Down
}
}
......@@ -1002,7 +1005,6 @@ static void setcontrol(INT32 (*gc)[2])
// TODO: 2.3: Delete the "use" alias
namectrl = (stricmp(COM_Argv(1), "use")) ? COM_Argv(1) : "spin";
for (numctrl = 0; numctrl < NUM_GAMECONTROLS && stricmp(namectrl, gamecontrolname[numctrl]);
numctrl++)
;
......
......@@ -74,7 +74,9 @@ typedef enum
GC_WEPSLOT5,
GC_WEPSLOT6,
GC_WEPSLOT7,
GC_SHIELD,
GC_WEPSLOT8,
GC_WEPSLOT9,
GC_WEPSLOT10,
GC_FIRE,
GC_FIRENORMAL,
GC_TOSSFLAG,
......