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141 results
Show changes
......@@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2023 by Sonic Team Junior.
// Copyright (C) 1999-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -19,33 +19,34 @@
#include "r_defs.h"
//------------------------------------
// heads up font
// Fonts & stuff
//------------------------------------
#define HU_FONTSTART '\x16' // the first font character
#define HU_FONTEND '~'
#define HU_FONTSIZE (HU_FONTEND - HU_FONTSTART + 1)
// Level title font
#define LT_FONTSTART '!' // the first font characters
#define LT_FONTEND 'z' // the last font characters
#define LT_FONTSIZE (LT_FONTEND - LT_FONTSTART + 1)
#define CRED_FONTSTART '!' // the first font character
#define CRED_FONTEND 'Z' // the last font character
#define CRED_FONTSIZE (CRED_FONTEND - CRED_FONTSTART + 1)
// Name tag font
// Used by base and outline font set
#define NT_FONTSTART '!' // the first font character
#define NT_FONTEND 'Z' // the last font character
#define NT_FONTSIZE (NT_FONTEND - NT_FONTSTART + 1)
#define FONTSTART '\x16' // the first font character
#define FONTEND '~'
#define FONTSIZE (FONTEND - FONTSTART + 1)
#define HU_CROSSHAIRS 3 // maximum of 9 - see HU_Init();
extern char *shiftxform; // english translation shift table
extern char english_shiftxform[];
typedef struct
{
patch_t *chars[FONTSIZE];
INT32 kerning;
UINT32 spacewidth;
UINT32 charwidth;
UINT32 linespacing;
} fontdef_t;
extern fontdef_t hu_font, tny_font, cred_font, lt_font;
extern fontdef_t ntb_font, nto_font;
extern patch_t *tallnum[10];
extern patch_t *nightsnum[10];
extern patch_t *ttlnum[10];
extern patch_t *tallminus;
extern patch_t *tallinfin;
//------------------------------------
// sorted player lines
//------------------------------------
......@@ -78,22 +79,15 @@ void HU_AddChatText(const char *text, boolean playsound);
// set true when entering a chat message
extern boolean chat_on;
extern patch_t *hu_font[HU_FONTSIZE], *tny_font[HU_FONTSIZE];
extern patch_t *tallnum[10];
extern patch_t *nightsnum[10];
extern patch_t *lt_font[LT_FONTSIZE];
extern patch_t *cred_font[CRED_FONTSIZE];
extern patch_t *ntb_font[NT_FONTSIZE];
extern patch_t *nto_font[NT_FONTSIZE];
extern patch_t *ttlnum[10];
extern UINT8 spam_tokens[MAXPLAYERS];
extern tic_t spam_tics[MAXPLAYERS];
extern patch_t *emeraldpics[3][8];
extern patch_t *rflagico;
extern patch_t *bflagico;
extern patch_t *rmatcico;
extern patch_t *bmatcico;
extern patch_t *tagico;
extern patch_t *tallminus;
extern patch_t *tallinfin;
extern patch_t *tokenicon;
// set true whenever the tab rankings are being shown for any reason
......@@ -103,6 +97,8 @@ extern boolean hu_showscores;
void HU_Init(void);
void HU_LoadGraphics(void);
void HU_LoadFontCharacters(fontdef_t *font, const char *prefix);
void HU_SetFontProperties(fontdef_t *font, INT32 kerning, UINT32 spacewidth, UINT32 charwidth, UINT32 linespacing);
// reset heads up when consoleplayer respawns.
void HU_Start(void);
......
......@@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2023 by Sonic Team Junior.
// Copyright (C) 1999-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -339,4 +339,12 @@ void I_SetMouseGrab(boolean grab);
*/
const char *I_GetSysName(void);
/** \brief Sets text input mode. When enabled, keyboard inputs will respect dead keys.
*/
void I_SetTextInputMode(boolean active);
/** \brief Retrieves current text input mode.
*/
boolean I_GetTextInputMode(void);
#endif
......@@ -9,20 +9,21 @@
/// \file i_threads.h
/// \brief Multithreading abstraction
#ifdef HAVE_THREADS
#ifndef I_THREADS_H
#define I_THREADS_H
#include "doomtype.h"
typedef void (*I_thread_fn)(void *userdata);
typedef void * I_mutex;
typedef void * I_cond;
int I_can_thread (void) FUNCWARNRV;
void I_start_threads (void);
void I_stop_threads (void);
void I_spawn_thread (const char *name, I_thread_fn, void *userdata);
int I_spawn_thread (const char *name, I_thread_fn, void *userdata) FUNCWARNRV;
/* check in your thread whether to return early */
int I_thread_is_stopped (void);
......@@ -36,4 +37,3 @@ void I_wake_one_cond (I_cond *);
void I_wake_all_cond (I_cond *);
#endif/*I_THREADS_H*/
#endif/*HAVE_THREADS*/
......@@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2023 by Sonic Team Junior.
// Copyright (C) 1999-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......
Source diff could not be displayed: it is too large. Options to address this: view the blob.
......@@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2023 by Sonic Team Junior.
// Copyright (C) 1999-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -298,276 +298,278 @@ enum actionnum
NUMACTIONS
};
struct mobj_s;
// IMPORTANT NOTE: If you add/remove from this list of action
// functions, don't forget to update them in deh_tables.c!
void A_Explode();
void A_Pain();
void A_Fall();
void A_MonitorPop();
void A_GoldMonitorPop();
void A_GoldMonitorRestore();
void A_GoldMonitorSparkle();
void A_Look();
void A_Chase();
void A_FaceStabChase();
void A_FaceStabRev();
void A_FaceStabHurl();
void A_FaceStabMiss();
void A_StatueBurst();
void A_FaceTarget();
void A_FaceTracer();
void A_Scream();
void A_BossDeath();
void A_SetShadowScale();
void A_ShadowScream(); // MARIA!!!!!!
void A_CustomPower(); // Use this for a custom power
void A_GiveWeapon(); // Gives the player weapon(s)
void A_RingBox(); // Obtained Ring Box Tails
void A_Invincibility(); // Obtained Invincibility Box
void A_SuperSneakers(); // Obtained Super Sneakers Box
void A_BunnyHop(); // have bunny hop tails
void A_BubbleSpawn(); // Randomly spawn bubbles
void A_FanBubbleSpawn();
void A_BubbleRise(); // Bubbles float to surface
void A_BubbleCheck(); // Don't draw if not underwater
void A_AwardScore();
void A_ExtraLife(); // Extra Life
void A_GiveShield(); // Obtained Shield
void A_GravityBox();
void A_ScoreRise(); // Rise the score logo
void A_AttractChase(); // Ring Chase
void A_DropMine(); // Drop Mine from Skim or Jetty-Syn Bomber
void A_FishJump(); // Fish Jump
void A_ThrownRing(); // Sparkle trail for red ring
void A_SetSolidSteam();
void A_UnsetSolidSteam();
void A_SignSpin();
void A_SignPlayer();
void A_OverlayThink();
void A_JetChase();
void A_JetbThink(); // Jetty-Syn Bomber Thinker
void A_JetgThink(); // Jetty-Syn Gunner Thinker
void A_JetgShoot(); // Jetty-Syn Shoot Function
void A_ShootBullet(); // JetgShoot without reactiontime setting
void A_MinusDigging();
void A_MinusPopup();
void A_MinusCheck();
void A_ChickenCheck();
void A_MouseThink(); // Mouse Thinker
void A_DetonChase(); // Deton Chaser
void A_CapeChase(); // Fake little Super Sonic cape
void A_RotateSpikeBall(); // Spike ball rotation
void A_SlingAppear();
void A_UnidusBall();
void A_RockSpawn();
void A_SetFuse();
void A_CrawlaCommanderThink(); // Crawla Commander
void A_SmokeTrailer();
void A_RingExplode();
void A_OldRingExplode();
void A_MixUp();
void A_RecyclePowers();
void A_BossScream();
void A_Boss2TakeDamage();
void A_GoopSplat();
void A_Boss2PogoSFX();
void A_Boss2PogoTarget();
void A_EggmanBox();
void A_TurretFire();
void A_SuperTurretFire();
void A_TurretStop();
void A_JetJawRoam();
void A_JetJawChomp();
void A_PointyThink();
void A_CheckBuddy();
void A_HoodFire();
void A_HoodThink();
void A_HoodFall();
void A_ArrowBonks();
void A_SnailerThink();
void A_SharpChase();
void A_SharpSpin();
void A_SharpDecel();
void A_CrushstaceanWalk();
void A_CrushstaceanPunch();
void A_CrushclawAim();
void A_CrushclawLaunch();
void A_VultureVtol();
void A_VultureCheck();
void A_VultureHover();
void A_VultureBlast();
void A_VultureFly();
void A_SkimChase();
void A_SkullAttack();
void A_LobShot();
void A_FireShot();
void A_SuperFireShot();
void A_BossFireShot();
void A_Boss7FireMissiles();
void A_Boss1Laser();
void A_FocusTarget();
void A_Boss4Reverse();
void A_Boss4SpeedUp();
void A_Boss4Raise();
void A_SparkFollow();
void A_BuzzFly();
void A_GuardChase();
void A_EggShield();
void A_SetReactionTime();
void A_Boss1Spikeballs();
void A_Boss3TakeDamage();
void A_Boss3Path();
void A_Boss3ShockThink();
void A_Shockwave();
void A_LinedefExecute();
void A_LinedefExecuteFromArg();
void A_PlaySeeSound();
void A_PlayAttackSound();
void A_PlayActiveSound();
void A_1upThinker();
void A_BossZoom(); //Unused
void A_Boss1Chase();
void A_Boss2Chase();
void A_Boss2Pogo();
void A_Boss7Chase();
void A_BossJetFume();
void A_SpawnObjectAbsolute();
void A_SpawnObjectRelative();
void A_ChangeAngleRelative();
void A_ChangeAngleAbsolute();
void A_RollAngle();
void A_ChangeRollAngleRelative();
void A_ChangeRollAngleAbsolute();
void A_PlaySound();
void A_FindTarget();
void A_FindTracer();
void A_SetTics();
void A_SetRandomTics();
void A_ChangeColorRelative();
void A_ChangeColorAbsolute();
void A_Dye();
void A_SetTranslation();
void A_MoveRelative();
void A_MoveAbsolute();
void A_Thrust();
void A_ZThrust();
void A_SetTargetsTarget();
void A_SetObjectFlags();
void A_SetObjectFlags2();
void A_RandomState();
void A_RandomStateRange();
void A_StateRangeByAngle();
void A_StateRangeByParameter();
void A_DualAction();
void A_RemoteAction();
void A_ToggleFlameJet();
void A_OrbitNights();
void A_GhostMe();
void A_SetObjectState();
void A_SetObjectTypeState();
void A_KnockBack();
void A_PushAway();
void A_RingDrain();
void A_SplitShot();
void A_MissileSplit();
void A_MultiShot();
void A_InstaLoop();
void A_Custom3DRotate();
void A_SearchForPlayers();
void A_CheckRandom();
void A_CheckTargetRings();
void A_CheckRings();
void A_CheckTotalRings();
void A_CheckHealth();
void A_CheckRange();
void A_CheckHeight();
void A_CheckTrueRange();
void A_CheckThingCount();
void A_CheckAmbush();
void A_CheckCustomValue();
void A_CheckCusValMemo();
void A_SetCustomValue();
void A_UseCusValMemo();
void A_RelayCustomValue();
void A_CusValAction();
void A_ForceStop();
void A_ForceWin();
void A_SpikeRetract();
void A_InfoState();
void A_Repeat();
void A_SetScale();
void A_RemoteDamage();
void A_HomingChase();
void A_TrapShot();
void A_VileTarget();
void A_VileAttack();
void A_VileFire();
void A_BrakChase();
void A_BrakFireShot();
void A_BrakLobShot();
void A_NapalmScatter();
void A_SpawnFreshCopy();
void A_FlickySpawn();
void A_FlickyCenter();
void A_FlickyAim();
void A_FlickyFly();
void A_FlickySoar();
void A_FlickyCoast();
void A_FlickyHop();
void A_FlickyFlounder();
void A_FlickyCheck();
void A_FlickyHeightCheck();
void A_FlickyFlutter();
void A_FlameParticle();
void A_FadeOverlay();
void A_Boss5Jump();
void A_LightBeamReset();
void A_MineExplode();
void A_MineRange();
void A_ConnectToGround();
void A_SpawnParticleRelative();
void A_MultiShotDist();
void A_WhoCaresIfYourSonIsABee();
void A_ParentTriesToSleep();
void A_CryingToMomma();
void A_CheckFlags2();
void A_Boss5FindWaypoint();
void A_DoNPCSkid();
void A_DoNPCPain();
void A_PrepareRepeat();
void A_Boss5ExtraRepeat();
void A_Boss5Calm();
void A_Boss5CheckOnGround();
void A_Boss5CheckFalling();
void A_Boss5PinchShot();
void A_Boss5MakeItRain();
void A_Boss5MakeJunk();
void A_LookForBetter();
void A_Boss5BombExplode();
void A_DustDevilThink();
void A_TNTExplode();
void A_DebrisRandom();
void A_TrainCameo();
void A_TrainCameo2();
void A_CanarivoreGas();
void A_KillSegments();
void A_SnapperSpawn();
void A_SnapperThinker();
void A_SaloonDoorSpawn();
void A_MinecartSparkThink();
void A_ModuloToState();
void A_LavafallRocks();
void A_LavafallLava();
void A_FallingLavaCheck();
void A_FireShrink();
void A_SpawnPterabytes();
void A_PterabyteHover();
void A_RolloutSpawn();
void A_RolloutRock();
void A_DragonbomberSpawn();
void A_DragonWing();
void A_DragonSegment();
void A_ChangeHeight();
void A_Explode(void *actor);
void A_Pain(void *actor);
void A_Fall(void *actor);
void A_MonitorPop(void *actor);
void A_GoldMonitorPop(void *actor);
void A_GoldMonitorRestore(void *actor);
void A_GoldMonitorSparkle(void *actor);
void A_Look(void *actor);
void A_Chase(void *actor);
void A_FaceStabChase(void *actor);
void A_FaceStabRev(void *actor);
void A_FaceStabHurl(void *actor);
void A_FaceStabMiss(void *actor);
void A_StatueBurst(void *actor);
void A_FaceTarget(void *actor);
void A_FaceTracer(void *actor);
void A_Scream(void *actor);
void A_BossDeath(void *actor);
void A_SetShadowScale(void *actor);
void A_ShadowScream(void *actor); // MARIA!!!!!!
void A_CustomPower(void *actor); // Use this for a custom power
void A_GiveWeapon(void *actor); // Gives the player weapon(s)
void A_RingBox(void *actor); // Obtained Ring Box Tails
void A_Invincibility(void *actor); // Obtained Invincibility Box
void A_SuperSneakers(void *actor); // Obtained Super Sneakers Box
void A_BunnyHop(void *actor); // have bunny hop tails
void A_BubbleSpawn(void *actor); // Randomly spawn bubbles
void A_FanBubbleSpawn(void *actor);
void A_BubbleRise(void *actor); // Bubbles float to surface
void A_BubbleCheck(void *actor); // Don't draw if not underwater
void A_AwardScore(void *actor);
void A_ExtraLife(void *actor); // Extra Life
void A_GiveShield(void *actor); // Obtained Shield
void A_GravityBox(void *actor);
void A_ScoreRise(void *actor); // Rise the score logo
void A_AttractChase(void *actor); // Ring Chase
void A_DropMine(void *actor); // Drop Mine from Skim or Jetty-Syn Bomber
void A_FishJump(void *actor); // Fish Jump
void A_ThrownRing(void *actor); // Sparkle trail for red ring
void A_SetSolidSteam(void *actor);
void A_UnsetSolidSteam(void *actor);
void A_SignSpin(void *actor);
void A_SignPlayer(void *actor);
void A_OverlayThink(void *actor);
void A_JetChase(void *actor);
void A_JetbThink(void *actor); // Jetty-Syn Bomber Thinker
void A_JetgThink(void *actor); // Jetty-Syn Gunner Thinker
void A_JetgShoot(void *actor); // Jetty-Syn Shoot Function
void A_ShootBullet(void *actor); // JetgShoot without reactiontime setting
void A_MinusDigging(void *actor);
void A_MinusPopup(void *actor);
void A_MinusCheck(void *actor);
void A_ChickenCheck(void *actor);
void A_MouseThink(void *actor); // Mouse Thinker
void A_DetonChase(void *actor); // Deton Chaser
void A_CapeChase(void *actor); // Fake little Super Sonic cape
void A_RotateSpikeBall(void *actor); // Spike ball rotation
void A_SlingAppear(void *actor);
void A_UnidusBall(void *actor);
void A_RockSpawn(void *actor);
void A_SetFuse(void *actor);
void A_CrawlaCommanderThink(void *actor); // Crawla Commander
void A_SmokeTrailer(void *actor);
void A_RingExplode(void *actor);
void A_OldRingExplode(void *actor);
void A_MixUp(void *actor);
void A_RecyclePowers(void *actor);
void A_BossScream(void *actor);
void A_Boss2TakeDamage(void *actor);
void A_GoopSplat(void *actor);
void A_Boss2PogoSFX(void *actor);
void A_Boss2PogoTarget(void *actor);
void A_EggmanBox(void *actor);
void A_TurretFire(void *actor);
void A_SuperTurretFire(void *actor);
void A_TurretStop(void *actor);
void A_JetJawRoam(void *actor);
void A_JetJawChomp(void *actor);
void A_PointyThink(void *actor);
void A_CheckBuddy(void *actor);
void A_HoodFire(void *actor);
void A_HoodThink(void *actor);
void A_HoodFall(void *actor);
void A_ArrowBonks(void *actor);
void A_SnailerThink(void *actor);
void A_SharpChase(void *actor);
void A_SharpSpin(void *actor);
void A_SharpDecel(void *actor);
void A_CrushstaceanWalk(void *actor);
void A_CrushstaceanPunch(void *actor);
void A_CrushclawAim(void *actor);
void A_CrushclawLaunch(void *actor);
void A_VultureVtol(void *actor);
void A_VultureCheck(void *actor);
void A_VultureHover(void *actor);
void A_VultureBlast(void *actor);
void A_VultureFly(void *actor);
void A_SkimChase(void *actor);
void A_SkullAttack(void *actor);
void A_LobShot(void *actor);
void A_FireShot(void *actor);
void A_SuperFireShot(void *actor);
void A_BossFireShot(void *actor);
void A_Boss7FireMissiles(void *actor);
void A_Boss1Laser(void *actor);
void A_FocusTarget(void *actor);
void A_Boss4Reverse(void *actor);
void A_Boss4SpeedUp(void *actor);
void A_Boss4Raise(void *actor);
void A_SparkFollow(void *actor);
void A_BuzzFly(void *actor);
void A_GuardChase(void *actor);
void A_EggShield(void *actor);
void A_SetReactionTime(void *actor);
void A_Boss1Spikeballs(void *actor);
void A_Boss3TakeDamage(void *actor);
void A_Boss3Path(void *actor);
void A_Boss3ShockThink(void *actor);
void A_Shockwave(void *actor);
void A_LinedefExecute(void *actor);
void A_LinedefExecuteFromArg(void *actor);
void A_PlaySeeSound(void *actor);
void A_PlayAttackSound(void *actor);
void A_PlayActiveSound(void *actor);
void A_1upThinker(void *actor);
void A_BossZoom(void *actor); //Unused
void A_Boss1Chase(void *actor);
void A_Boss2Chase(void *actor);
void A_Boss2Pogo(void *actor);
void A_Boss7Chase(void *actor);
void A_BossJetFume(void *actor);
void A_SpawnObjectAbsolute(void *actor);
void A_SpawnObjectRelative(void *actor);
void A_ChangeAngleRelative(void *actor);
void A_ChangeAngleAbsolute(void *actor);
void A_RollAngle(void *actor);
void A_ChangeRollAngleRelative(void *actor);
void A_ChangeRollAngleAbsolute(void *actor);
void A_PlaySound(void *actor);
void A_FindTarget(void *actor);
void A_FindTracer(void *actor);
void A_SetTics(void *actor);
void A_SetRandomTics(void *actor);
void A_ChangeColorRelative(void *actor);
void A_ChangeColorAbsolute(void *actor);
void A_Dye(void *actor);
void A_SetTranslation(void *actor);
void A_MoveRelative(void *actor);
void A_MoveAbsolute(void *actor);
void A_Thrust(void *actor);
void A_ZThrust(void *actor);
void A_SetTargetsTarget(void *actor);
void A_SetObjectFlags(void *actor);
void A_SetObjectFlags2(void *actor);
void A_RandomState(void *actor);
void A_RandomStateRange(void *actor);
void A_StateRangeByAngle(void *actor);
void A_StateRangeByParameter(void *actor);
void A_DualAction(void *actor);
void A_RemoteAction(void *actor);
void A_ToggleFlameJet(void *actor);
void A_OrbitNights(void *actor);
void A_GhostMe(void *actor);
void A_SetObjectState(void *actor);
void A_SetObjectTypeState(void *actor);
void A_KnockBack(void *actor);
void A_PushAway(void *actor);
void A_RingDrain(void *actor);
void A_SplitShot(void *actor);
void A_MissileSplit(void *actor);
void A_MultiShot(void *actor);
void A_InstaLoop(void *actor);
void A_Custom3DRotate(void *actor);
void A_SearchForPlayers(void *actor);
void A_CheckRandom(void *actor);
void A_CheckTargetRings(void *actor);
void A_CheckRings(void *actor);
void A_CheckTotalRings(void *actor);
void A_CheckHealth(void *actor);
void A_CheckRange(void *actor);
void A_CheckHeight(void *actor);
void A_CheckTrueRange(void *actor);
void A_CheckThingCount(void *actor);
void A_CheckAmbush(void *actor);
void A_CheckCustomValue(void *actor);
void A_CheckCusValMemo(void *actor);
void A_SetCustomValue(void *actor);
void A_UseCusValMemo(void *actor);
void A_RelayCustomValue(void *actor);
void A_CusValAction(void *actor);
void A_ForceStop(void *actor);
void A_ForceWin(void *actor);
void A_SpikeRetract(void *actor);
void A_InfoState(void *actor);
void A_Repeat(void *actor);
void A_SetScale(void *actor);
void A_RemoteDamage(void *actor);
void A_HomingChase(void *actor);
void A_TrapShot(void *actor);
void A_VileTarget(void *actor);
void A_VileAttack(void *actor);
void A_VileFire(void *actor);
void A_BrakChase(void *actor);
void A_BrakFireShot(void *actor);
void A_BrakLobShot(void *actor);
void A_NapalmScatter(void *actor);
void A_SpawnFreshCopy(void *actor);
void A_FlickySpawn(void *actor);
void A_FlickyCenter(void *actor);
void A_FlickyAim(void *actor);
void A_FlickyFly(void *actor);
void A_FlickySoar(void *actor);
void A_FlickyCoast(void *actor);
void A_FlickyHop(void *actor);
void A_FlickyFlounder(void *actor);
void A_FlickyCheck(void *actor);
void A_FlickyHeightCheck(void *actor);
void A_FlickyFlutter(void *actor);
void A_FlameParticle(void *actor);
void A_FadeOverlay(void *actor);
void A_Boss5Jump(void *actor);
void A_LightBeamReset(void *actor);
void A_MineExplode(void *actor);
void A_MineRange(void *actor);
void A_ConnectToGround(void *actor);
void A_SpawnParticleRelative(void *actor);
void A_MultiShotDist(void *actor);
void A_WhoCaresIfYourSonIsABee(void *actor);
void A_ParentTriesToSleep(void *actor);
void A_CryingToMomma(void *actor);
void A_CheckFlags2(void *actor);
void A_Boss5FindWaypoint(void *actor);
void A_DoNPCSkid(void *actor);
void A_DoNPCPain(void *actor);
void A_PrepareRepeat(void *actor);
void A_Boss5ExtraRepeat(void *actor);
void A_Boss5Calm(void *actor);
void A_Boss5CheckOnGround(void *actor);
void A_Boss5CheckFalling(void *actor);
void A_Boss5PinchShot(void *actor);
void A_Boss5MakeItRain(void *actor);
void A_Boss5MakeJunk(void *actor);
void A_LookForBetter(void *actor);
void A_Boss5BombExplode(void *actor);
void A_DustDevilThink(void *actor);
void A_TNTExplode(void *actor);
void A_DebrisRandom(void *actor);
void A_TrainCameo(void *actor);
void A_TrainCameo2(void *actor);
void A_CanarivoreGas(void *actor);
void A_KillSegments(void *actor);
void A_SnapperSpawn(void *actor);
void A_SnapperThinker(void *actor);
void A_SaloonDoorSpawn(void *actor);
void A_MinecartSparkThink(void *actor);
void A_ModuloToState(void *actor);
void A_LavafallRocks(void *actor);
void A_LavafallLava(void *actor);
void A_FallingLavaCheck(void *actor);
void A_FireShrink(void *actor);
void A_SpawnPterabytes(void *actor);
void A_PterabyteHover(void *actor);
void A_RolloutSpawn(void *actor);
void A_RolloutRock(void *actor);
void A_DragonbomberSpawn(void *actor);
void A_DragonWing(void *actor);
void A_DragonSegment(void *actor);
void A_ChangeHeight(void *actor);
extern int actionsoverridden[NUMACTIONS][MAX_ACTION_RECURSION];
......@@ -575,6 +577,7 @@ extern int actionsoverridden[NUMACTIONS][MAX_ACTION_RECURSION];
#define NUMMOBJFREESLOTS 1024
#define NUMSPRITEFREESLOTS NUMMOBJFREESLOTS
#define NUMSTATEFREESLOTS (NUMMOBJFREESLOTS*8)
#define MAXSPRITENAME 64
// Hey, moron! If you change this table, don't forget about sprnames in info.c and the sprite lights in hw_light.c!
typedef enum sprite
......@@ -854,6 +857,8 @@ typedef enum sprite
SPR_XMS4, // Lamppost
SPR_XMS5, // Hanging Star
SPR_XMS6, // Mistletoe
SPR_SNTT, // Silver Shiver tree
SPR_SSTT, // Silver Shiver tree with snow
SPR_FHZI, // FHZ Ice
SPR_ROSY,
......@@ -887,6 +892,8 @@ typedef enum sprite
// Misc Scenery
SPR_STLG, // Stalagmites
SPR_DBAL, // Disco
SPR_GINE, // Crystalline Heights tree
SPR_PPAL, // Pristine Shores palm trees
// Powerup Indicators
SPR_ARMA, // Armageddon Shield Orb
......@@ -1073,14 +1080,14 @@ typedef enum sprite
SPR_GWLG,
SPR_GWLR,
// LJ Knuckles
SPR_OLDK,
SPR_FIRSTFREESLOT,
SPR_LASTFREESLOT = SPR_FIRSTFREESLOT + NUMSPRITEFREESLOTS - 1,
NUMSPRITES
} spritenum_t;
// Make sure to be conscious of FF_FRAMEMASK and the fact sprite2 is stored as a UINT8 whenever you change this table.
// Currently, FF_FRAMEMASK is 0xff, or 255 - but the second half is used by FF_SPR2SUPER, so the limitation is 0x7f.
// Since this is zero-based, there can be at most 128 different SPR2_'s without changing that.
typedef enum playersprite
{
SPR2_STND = 0,
......@@ -1149,6 +1156,18 @@ typedef enum playersprite
SPR2_TALB,
SPR2_TALC,
// Misc slots
SPR2_MSC0,
SPR2_MSC1,
SPR2_MSC2,
SPR2_MSC3,
SPR2_MSC4,
SPR2_MSC5,
SPR2_MSC6,
SPR2_MSC7,
SPR2_MSC8,
SPR2_MSC9,
SPR2_CNT1, // continue disappointment
SPR2_CNT2, // continue lift
SPR2_CNT3, // continue spin
......@@ -1160,15 +1179,17 @@ typedef enum playersprite
SPR2_XTRA, // stuff that isn't in-map - "would this ever need an md2 or variable length animation?"
SPR2_FIRSTFREESLOT,
SPR2_LASTFREESLOT = 0x7f,
SPR2_LASTFREESLOT = 1024, // Do not make higher than SPR2F_MASK (currently 0x3FF) plus one
NUMPLAYERSPRITES
} playersprite_t;
// SPR2_XTRA
#define XTRA_LIFEPIC 0 // Life icon patch
#define XTRA_CHARSEL 1 // Character select picture
#define XTRA_CONTINUE 2 // Continue icon
#define XTRA_ENDING 3 // Ending finale patches
enum
{
XTRA_LIFEPIC,
XTRA_CHARSEL,
XTRA_CONTINUE,
XTRA_ENDING
};
typedef enum state
{
......@@ -1894,11 +1915,11 @@ typedef enum state
S_FANG_FIRE1,
S_FANG_FIRE2,
S_FANG_FIRE3,
S_FANG_FIRE4,
S_FANG_FIREREPEAT,
S_FANG_LOBSHOT0,
S_FANG_LOBSHOT1,
S_FANG_LOBSHOT2,
S_FANG_LOBSHOT3,
S_FANG_WAIT1,
S_FANG_WAIT2,
S_FANG_WALLHIT,
......@@ -1920,6 +1941,7 @@ typedef enum state
S_FANG_PINCHLOBSHOT2,
S_FANG_PINCHLOBSHOT3,
S_FANG_PINCHLOBSHOT4,
S_FANG_PINCHLOBSHOT5,
S_FANG_DIE1,
S_FANG_DIE2,
S_FANG_DIE3,
......@@ -3058,6 +3080,10 @@ typedef enum state
S_LAMPPOST2, // with snow
S_HANGSTAR,
S_MISTLETOE,
S_SSZTREE,
S_SSZTREE_BRANCH,
S_SSZTREE2,
S_SSZTREE2_BRANCH,
// Xmas GFZ bushes
S_XMASBLUEBERRYBUSH,
S_XMASBERRYBUSH,
......@@ -3065,11 +3091,9 @@ typedef enum state
// FHZ
S_FHZICE1,
S_FHZICE2,
S_ROSY_IDLE1,
S_ROSY_IDLE2,
S_ROSY_IDLE3,
S_ROSY_IDLE4,
S_ROSY_IDLE,
S_ROSY_JUMP,
S_ROSY_FALL,
S_ROSY_WALK,
S_ROSY_HUG,
S_ROSY_PAIN,
......@@ -3178,6 +3202,9 @@ typedef enum state
S_DBALL5,
S_DBALL6,
S_EGGSTATUE2,
S_GINE,
S_PPAL,
S_PPEL,
// Shield Orb
S_ARMA1,
......@@ -4062,6 +4089,7 @@ typedef enum state
S_MARIOBUSH2,
S_TOAD,
// Nights-specific stuff
S_NIGHTSDRONE_MAN1,
S_NIGHTSDRONE_MAN2,
......@@ -4366,6 +4394,12 @@ typedef enum state
S_NAMECHECK,
// LJ Knuckles
S_OLDK_STND,
S_OLDK_DIE0,
S_OLDK_DIE1,
S_OLDK_DIE2,
S_FIRSTFREESLOT,
S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1,
NUMSTATES
......@@ -4376,15 +4410,16 @@ typedef struct
spritenum_t sprite;
UINT32 frame; // we use the upper 16 bits for translucency and other shade effects
INT32 tics;
actionf_t action;
actionf_p1 action;
INT32 var1;
INT32 var2;
statenum_t nextstate;
UINT16 sprite2;
} state_t;
extern state_t states[NUMSTATES];
extern char sprnames[NUMSPRITES + 1][5];
extern char spr2names[NUMPLAYERSPRITES][5];
extern char sprnames[NUMSPRITES + 1][MAXSPRITENAME + 1];
extern char spr2names[NUMPLAYERSPRITES][MAXSPRITENAME + 1];
extern playersprite_t spr2defaults[NUMPLAYERSPRITES];
extern state_t *astate;
extern playersprite_t free_spr2;
......@@ -4856,6 +4891,10 @@ typedef enum mobj_type
MT_LAMPPOST2, // with snow
MT_HANGSTAR,
MT_MISTLETOE,
MT_SSZTREE,
MT_SSZTREE_BRANCH,
MT_SSZTREE2,
MT_SSZTREE2_BRANCH,
// Xmas GFZ bushes
MT_XMASBLUEBERRYBUSH,
MT_XMASBERRYBUSH,
......@@ -4935,6 +4974,9 @@ typedef enum mobj_type
// Misc scenery
MT_DBALL,
MT_EGGSTATUE2,
MT_GINE,
MT_PPAL,
MT_PPEL,
// Powerup Indicators
MT_ELEMENTAL_ORB, // Elemental shield mobj
......@@ -5163,6 +5205,8 @@ typedef enum mobj_type
MT_NAMECHECK,
MT_RAY, // General purpose mobj
MT_OLDK,
MT_FIRSTFREESLOT,
MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,
NUMMOBJTYPES
......
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file lua_archive.c
/// \brief Lua gamestate archival
#include "lua_archive.h"
#include "doomtype.h"
#include "fastcmp.h"
#include "g_game.h"
#include "g_input.h"
#include "lua_script.h"
#include "lua_libs.h"
#include "matrix.h"
#include "p_saveg.h"
#include "p_setup.h"
#include "p_slopes.h"
#include "p_spec.h"
#include "quaternion.h"
#include "r_skins.h"
#include "r_state.h"
enum
{
ARCH_NULL=0,
ARCH_TRUE,
ARCH_FALSE,
ARCH_INT8,
ARCH_INT16,
ARCH_INT32,
ARCH_SMALLSTRING,
ARCH_LARGESTRING,
ARCH_TABLE,
ARCH_MOBJINFO,
ARCH_STATE,
ARCH_MOBJ,
ARCH_PLAYER,
ARCH_MAPTHING,
ARCH_VERTEX,
ARCH_LINE,
ARCH_SIDE,
ARCH_SUBSECTOR,
ARCH_SECTOR,
ARCH_FFLOOR,
ARCH_POLYOBJ,
ARCH_SLOPE,
ARCH_MAPHEADER,
ARCH_SKINCOLOR,
ARCH_MOUSE,
ARCH_SKIN,
ARCH_VECTOR2,
ARCH_VECTOR3,
ARCH_MATRIX,
ARCH_QUATERNION,
ARCH_TEND=0xFF,
};
static const struct {
const char *meta;
UINT8 arch;
} meta2arch[] = {
{META_MOBJINFO, ARCH_MOBJINFO},
{META_STATE, ARCH_STATE},
{META_MOBJ, ARCH_MOBJ},
{META_PLAYER, ARCH_PLAYER},
{META_MAPTHING, ARCH_MAPTHING},
{META_VERTEX, ARCH_VERTEX},
{META_LINE, ARCH_LINE},
{META_SIDE, ARCH_SIDE},
{META_SUBSECTOR,ARCH_SUBSECTOR},
{META_SECTOR, ARCH_SECTOR},
{META_FFLOOR, ARCH_FFLOOR},
{META_POLYOBJ, ARCH_POLYOBJ},
{META_SLOPE, ARCH_SLOPE},
{META_MAPHEADER, ARCH_MAPHEADER},
{META_SKINCOLOR, ARCH_SKINCOLOR},
{META_MOUSE, ARCH_MOUSE},
{META_SKIN, ARCH_SKIN},
{META_VECTOR2, ARCH_VECTOR2},
{META_VECTOR3, ARCH_VECTOR3},
{META_MATRIX, ARCH_MATRIX},
{META_QUATERNION, ARCH_QUATERNION},
{NULL, ARCH_NULL}
};
static UINT8 GetUserdataArchType(int index)
{
UINT8 i;
lua_getmetatable(gL, index);
for (i = 0; meta2arch[i].meta; i++)
{
luaL_getmetatable(gL, meta2arch[i].meta);
if (lua_rawequal(gL, -1, -2))
{
lua_pop(gL, 2);
return meta2arch[i].arch;
}
lua_pop(gL, 1);
}
lua_pop(gL, 1);
return ARCH_NULL;
}
static void *PrepareArchiveLuaUserdata(lua_State *L, save_t *save_p, int myindex, int archtype, int USERDATAINDEX)
{
boolean found = false;
INT32 i;
UINT16 t = (UINT16)lua_objlen(gL, USERDATAINDEX);
for (i = 1; i <= t && !found; i++)
{
lua_rawgeti(gL, USERDATAINDEX, i);
if (lua_rawequal(gL, myindex, -1))
{
t = i;
found = true;
}
lua_pop(gL, 1);
}
if (!found)
{
t++;
if (t == 0)
{
CONS_Alert(CONS_ERROR, "Too much userdata to archive!\n");
P_WriteUINT8(save_p, ARCH_NULL);
return NULL;
}
}
P_WriteUINT8(save_p, archtype);
P_WriteUINT16(save_p, t);
if (found)
{
return NULL;
}
else
{
lua_pushvalue(gL, myindex);
lua_rawseti(gL, USERDATAINDEX, t);
return lua_touserdata(L, myindex);
}
}
static UINT8 ArchiveValue(save_t *save_p, int TABLESINDEX, int USERDATAINDEX, int myindex)
{
if (myindex < 0)
myindex = lua_gettop(gL)+1+myindex;
switch (lua_type(gL, myindex))
{
case LUA_TNONE:
case LUA_TNIL:
P_WriteUINT8(save_p, ARCH_NULL);
break;
// This might be a problem. D:
case LUA_TLIGHTUSERDATA:
case LUA_TTHREAD:
case LUA_TFUNCTION:
P_WriteUINT8(save_p, ARCH_NULL);
return 2;
case LUA_TBOOLEAN:
P_WriteUINT8(save_p, lua_toboolean(gL, myindex) ? ARCH_TRUE : ARCH_FALSE);
break;
case LUA_TNUMBER:
{
lua_Integer number = lua_tointeger(gL, myindex);
if (number >= INT8_MIN && number <= INT8_MAX)
{
P_WriteUINT8(save_p, ARCH_INT8);
P_WriteSINT8(save_p, number);
}
else if (number >= INT16_MIN && number <= INT16_MAX)
{
P_WriteUINT8(save_p, ARCH_INT16);
P_WriteINT16(save_p, number);
}
else
{
P_WriteUINT8(save_p, ARCH_INT32);
P_WriteFixed(save_p, number);
}
break;
}
case LUA_TSTRING:
{
UINT32 len = (UINT32)lua_objlen(gL, myindex); // get length of string, including embedded zeros
const char *s = lua_tostring(gL, myindex);
UINT32 i = 0;
// if you're wondering why we're writing a string to save_p this way,
// it turns out that Lua can have embedded zeros ('\0') in the strings,
// so we can't use P_WriteString as that cuts off when it finds a '\0'.
// Saving the size of the string also allows us to get the size of the string on the other end,
// fixing the awful crashes previously encountered for reading strings longer than 1024
// (yes I know that's kind of a stupid thing to care about, but it'd be evil to trim or ignore them?)
// -- Monster Iestyn 05/08/18
if (len < 255)
{
P_WriteUINT8(save_p, ARCH_SMALLSTRING);
P_WriteUINT8(save_p, len); // save size of string
}
else
{
P_WriteUINT8(save_p, ARCH_LARGESTRING);
P_WriteUINT32(save_p, len); // save size of string
}
while (i < len)
P_WriteChar(save_p, s[i++]); // write chars individually, including the embedded zeros
break;
}
case LUA_TTABLE:
{
boolean found = false;
INT32 i;
UINT16 t = (UINT16)lua_objlen(gL, TABLESINDEX);
for (i = 1; i <= t && !found; i++)
{
lua_rawgeti(gL, TABLESINDEX, i);
if (lua_rawequal(gL, myindex, -1))
{
t = i;
found = true;
}
lua_pop(gL, 1);
}
if (!found)
{
t++;
if (t == 0)
{
CONS_Alert(CONS_ERROR, "Too many tables to archive!\n");
P_WriteUINT8(save_p, ARCH_NULL);
return 0;
}
}
P_WriteUINT8(save_p, ARCH_TABLE);
P_WriteUINT16(save_p, t);
if (!found)
{
lua_pushvalue(gL, myindex);
lua_rawseti(gL, TABLESINDEX, t);
return 1;
}
break;
}
case LUA_TUSERDATA:
switch (GetUserdataArchType(myindex))
{
case ARCH_MOBJINFO:
{
mobjinfo_t *info = *((mobjinfo_t **)lua_touserdata(gL, myindex));
P_WriteUINT8(save_p, ARCH_MOBJINFO);
P_WriteUINT16(save_p, info - mobjinfo);
break;
}
case ARCH_STATE:
{
state_t *state = *((state_t **)lua_touserdata(gL, myindex));
P_WriteUINT8(save_p, ARCH_STATE);
P_WriteUINT16(save_p, state - states);
break;
}
case ARCH_MOBJ:
{
mobj_t *mobj = *((mobj_t **)lua_touserdata(gL, myindex));
if (!mobj)
P_WriteUINT8(save_p, ARCH_NULL);
else {
P_WriteUINT8(save_p, ARCH_MOBJ);
P_WriteUINT32(save_p, mobj->mobjnum);
}
break;
}
case ARCH_PLAYER:
{
player_t *player = *((player_t **)lua_touserdata(gL, myindex));
if (!player)
P_WriteUINT8(save_p, ARCH_NULL);
else {
P_WriteUINT8(save_p, ARCH_PLAYER);
P_WriteUINT8(save_p, player - players);
}
break;
}
case ARCH_MAPTHING:
{
mapthing_t *mapthing = *((mapthing_t **)lua_touserdata(gL, myindex));
if (!mapthing)
P_WriteUINT8(save_p, ARCH_NULL);
else {
P_WriteUINT8(save_p, ARCH_MAPTHING);
P_WriteUINT16(save_p, mapthing - mapthings);
}
break;
}
case ARCH_VERTEX:
{
vertex_t *vertex = *((vertex_t **)lua_touserdata(gL, myindex));
if (!vertex)
P_WriteUINT8(save_p, ARCH_NULL);
else {
P_WriteUINT8(save_p, ARCH_VERTEX);
P_WriteUINT16(save_p, vertex - vertexes);
}
break;
}
case ARCH_LINE:
{
line_t *line = *((line_t **)lua_touserdata(gL, myindex));
if (!line)
P_WriteUINT8(save_p, ARCH_NULL);
else {
P_WriteUINT8(save_p, ARCH_LINE);
P_WriteUINT16(save_p, line - lines);
}
break;
}
case ARCH_SIDE:
{
side_t *side = *((side_t **)lua_touserdata(gL, myindex));
if (!side)
P_WriteUINT8(save_p, ARCH_NULL);
else {
P_WriteUINT8(save_p, ARCH_SIDE);
P_WriteUINT16(save_p, side - sides);
}
break;
}
case ARCH_SUBSECTOR:
{
subsector_t *subsector = *((subsector_t **)lua_touserdata(gL, myindex));
if (!subsector)
P_WriteUINT8(save_p, ARCH_NULL);
else {
P_WriteUINT8(save_p, ARCH_SUBSECTOR);
P_WriteUINT16(save_p, subsector - subsectors);
}
break;
}
case ARCH_SECTOR:
{
sector_t *sector = *((sector_t **)lua_touserdata(gL, myindex));
if (!sector)
P_WriteUINT8(save_p, ARCH_NULL);
else {
P_WriteUINT8(save_p, ARCH_SECTOR);
P_WriteUINT16(save_p, sector - sectors);
}
break;
}
case ARCH_FFLOOR:
{
ffloor_t *rover = *((ffloor_t **)lua_touserdata(gL, myindex));
if (!rover)
P_WriteUINT8(save_p, ARCH_NULL);
else {
UINT16 i = P_GetFFloorID(rover);
if (i == UINT16_MAX) // invalid ID
P_WriteUINT8(save_p, ARCH_NULL);
else
{
P_WriteUINT8(save_p, ARCH_FFLOOR);
P_WriteUINT16(save_p, rover->target - sectors);
P_WriteUINT16(save_p, i);
}
}
break;
}
case ARCH_POLYOBJ:
{
polyobj_t *polyobj = *((polyobj_t **)lua_touserdata(gL, myindex));
if (!polyobj)
P_WriteUINT8(save_p, ARCH_NULL);
else {
P_WriteUINT8(save_p, ARCH_POLYOBJ);
P_WriteUINT16(save_p, polyobj-PolyObjects);
}
break;
}
case ARCH_SLOPE:
{
pslope_t *slope = *((pslope_t **)lua_touserdata(gL, myindex));
if (!slope)
P_WriteUINT8(save_p, ARCH_NULL);
else {
P_WriteUINT8(save_p, ARCH_SLOPE);
P_WriteUINT16(save_p, slope->id);
}
break;
}
case ARCH_MAPHEADER:
{
mapheader_t *header = *((mapheader_t **)lua_touserdata(gL, myindex));
if (!header)
P_WriteUINT8(save_p, ARCH_NULL);
else {
P_WriteUINT8(save_p, ARCH_MAPHEADER);
P_WriteUINT16(save_p, header - *mapheaderinfo);
}
break;
}
case ARCH_SKINCOLOR:
{
skincolor_t *info = *((skincolor_t **)lua_touserdata(gL, myindex));
P_WriteUINT8(save_p, ARCH_SKINCOLOR);
P_WriteUINT16(save_p, info - skincolors);
break;
}
case ARCH_MOUSE:
{
mouse_t *m = *((mouse_t **)lua_touserdata(gL, myindex));
P_WriteUINT8(save_p, ARCH_MOUSE);
P_WriteUINT8(save_p, m == &mouse ? 1 : 2);
break;
}
case ARCH_SKIN:
{
skin_t *skin = *((skin_t **)lua_touserdata(gL, myindex));
P_WriteUINT8(save_p, ARCH_SKIN);
P_WriteUINT8(save_p, skin->skinnum); // UINT8 because MAXSKINS must be <= 256
break;
}
case ARCH_VECTOR2:
{
vector2_t *vector = PrepareArchiveLuaUserdata(gL, save_p, myindex, ARCH_VECTOR2, USERDATAINDEX);
if (vector)
{
P_WriteFixed(save_p, vector->x);
P_WriteFixed(save_p, vector->y);
}
break;
}
case ARCH_VECTOR3:
{
vector3_t *vector = PrepareArchiveLuaUserdata(gL, save_p, myindex, ARCH_VECTOR3, USERDATAINDEX);
if (vector)
{
P_WriteFixed(save_p, vector->x);
P_WriteFixed(save_p, vector->y);
P_WriteFixed(save_p, vector->z);
}
break;
}
case ARCH_MATRIX:
{
matrix_t *matrix = PrepareArchiveLuaUserdata(gL, save_p, myindex, ARCH_MATRIX, USERDATAINDEX);
if (matrix)
{
for (size_t r = 0; r < 4; r++)
for (size_t c = 0; c < 4; c++)
P_WriteFixed(save_p, matrix->matrix[r][c]);
}
break;
}
case ARCH_QUATERNION:
{
quaternion_t *quat = PrepareArchiveLuaUserdata(gL, save_p, myindex, ARCH_QUATERNION, USERDATAINDEX);
if (quat)
{
P_WriteFixed(save_p, quat->x);
P_WriteFixed(save_p, quat->y);
P_WriteFixed(save_p, quat->z);
P_WriteFixed(save_p, quat->w);
}
break;
}
default:
P_WriteUINT8(save_p, ARCH_NULL);
return 2;
}
break;
}
return 0;
}
static void ArchiveExtVars(save_t *save_p, void *pointer, const char *ptype)
{
int TABLESINDEX;
int USERDATAINDEX;
UINT16 i;
if (!gL) {
if (fastcmp(ptype,"player")) // players must always be included, even if no vars
P_WriteUINT16(save_p, 0);
return;
}
TABLESINDEX = lua_gettop(gL) - 1;
USERDATAINDEX = lua_gettop(gL);
lua_getfield(gL, LUA_REGISTRYINDEX, LREG_EXTVARS);
I_Assert(lua_istable(gL, -1));
lua_pushlightuserdata(gL, pointer);
lua_rawget(gL, -2);
lua_remove(gL, -2); // pop LREG_EXTVARS
if (!lua_istable(gL, -1))
{ // no extra values table
lua_pop(gL, 1);
if (fastcmp(ptype,"player")) // players must always be included, even if no vars
P_WriteUINT16(save_p, 0);
return;
}
lua_pushnil(gL);
for (i = 0; lua_next(gL, -2); i++)
lua_pop(gL, 1);
// skip anything that has an empty table and isn't a player.
if (i == 0)
{
if (fastcmp(ptype,"player")) // always include players even if they have no extra variables
P_WriteUINT16(save_p, 0);
lua_pop(gL, 1);
return;
}
if (fastcmp(ptype,"mobj")) // mobjs must write their mobjnum as a header
P_WriteUINT32(save_p, ((mobj_t *)pointer)->mobjnum);
P_WriteUINT16(save_p, i);
lua_pushnil(gL);
while (lua_next(gL, -2))
{
I_Assert(lua_type(gL, -2) == LUA_TSTRING);
P_WriteString(save_p, lua_tostring(gL, -2));
if (ArchiveValue(save_p, TABLESINDEX, USERDATAINDEX, -1) == 2)
CONS_Alert(CONS_ERROR, "Type of value for %s entry '%s' (%s) could not be archived!\n", ptype, lua_tostring(gL, -2), luaL_typename(gL, -1));
lua_pop(gL, 1);
}
lua_pop(gL, 1);
}
// FIXME: remove and pass as local variable
static save_t *lua_save_p;
static int NetArchive(lua_State *L)
{
int TABLESINDEX = lua_upvalueindex(1);
int USERDATAINDEX = lua_upvalueindex(2);
int i, n = lua_gettop(L);
for (i = 1; i <= n; i++)
ArchiveValue(lua_save_p, TABLESINDEX, USERDATAINDEX, i);
return n;
}
static void ArchiveTables(save_t *save_p)
{
int TABLESINDEX;
int USERDATAINDEX;
UINT16 i, n;
UINT8 e;
if (!gL)
return;
TABLESINDEX = lua_gettop(gL) - 1;
USERDATAINDEX = lua_gettop(gL);
n = (UINT16)lua_objlen(gL, TABLESINDEX);
for (i = 1; i <= n; i++)
{
lua_rawgeti(gL, TABLESINDEX, i);
lua_pushnil(gL);
while (lua_next(gL, -2))
{
// Write key
e = ArchiveValue(save_p, TABLESINDEX, USERDATAINDEX, -2); // key should be either a number or a string, ArchiveValue can handle this.
if (e == 1)
n++; // the table contained a new table we'll have to archive. :(
else if (e == 2) // invalid key type (function, thread, lightuserdata, or anything we don't recognise)
CONS_Alert(CONS_ERROR, "Index '%s' (%s) of table %d could not be archived!\n", lua_tostring(gL, -2), luaL_typename(gL, -2), i);
// Write value
e = ArchiveValue(save_p, TABLESINDEX, USERDATAINDEX, -1);
if (e == 1)
n++; // the table contained a new table we'll have to archive. :(
else if (e == 2) // invalid value type
CONS_Alert(CONS_ERROR, "Type of value for table %d entry '%s' (%s) could not be archived!\n", i, lua_tostring(gL, -2), luaL_typename(gL, -1));
lua_pop(gL, 1);
}
P_WriteUINT8(save_p, ARCH_TEND);
// Write metatable ID
if (lua_getmetatable(gL, -1))
{
// registry.metatables[metatable]
lua_getfield(gL, LUA_REGISTRYINDEX, LREG_METATABLES);
lua_pushvalue(gL, -2);
lua_gettable(gL, -2);
P_WriteUINT16(save_p, lua_isnil(gL, -1) ? 0 : lua_tointeger(gL, -1));
lua_pop(gL, 3);
}
else
P_WriteUINT16(save_p, 0);
lua_pop(gL, 1);
}
}
static void *PrepareUnarchiveLuaUserdata(lua_State *L, save_t *save_p, const char *meta, size_t size, int USERDATAINDEX)
{
UINT16 tid = P_ReadUINT16(save_p);
lua_rawgeti(L, USERDATAINDEX, tid);
if (lua_isnil(L, -1))
{
lua_pop(L, 1);
void *ud = lua_newuserdata(L, size);
luaL_getmetatable(L, meta);
lua_setmetatable(L, -2);
lua_pushvalue(L, -1);
lua_rawseti(L, USERDATAINDEX, tid);
return ud;
}
else
{
return NULL;
}
}
static UINT8 UnArchiveValue(save_t *save_p, int TABLESINDEX, int USERDATAINDEX)
{
UINT8 type = P_ReadUINT8(save_p);
switch (type)
{
case ARCH_NULL:
lua_pushnil(gL);
break;
case ARCH_TRUE:
lua_pushboolean(gL, true);
break;
case ARCH_FALSE:
lua_pushboolean(gL, false);
break;
case ARCH_INT8:
lua_pushinteger(gL, P_ReadSINT8(save_p));
break;
case ARCH_INT16:
lua_pushinteger(gL, P_ReadINT16(save_p));
break;
case ARCH_INT32:
lua_pushinteger(gL, P_ReadFixed(save_p));
break;
case ARCH_SMALLSTRING:
case ARCH_LARGESTRING:
{
UINT32 len;
char *value;
UINT32 i = 0;
// See my comments in the ArchiveValue function;
// it's much the same for reading strings as writing them!
// (i.e. we can't use P_ReadString either)
// -- Monster Iestyn 05/08/18
if (type == ARCH_SMALLSTRING)
len = P_ReadUINT8(save_p); // length of string, including embedded zeros
else
len = P_ReadUINT32(save_p); // length of string, including embedded zeros
value = malloc(len); // make temp buffer of size len
// now read the actual string
while (i < len)
value[i++] = P_ReadChar(save_p); // read chars individually, including the embedded zeros
lua_pushlstring(gL, value, len); // push the string (note: this function supports embedded zeros)
free(value); // free the buffer
break;
}
case ARCH_TABLE:
{
UINT16 tid = P_ReadUINT16(save_p);
lua_rawgeti(gL, TABLESINDEX, tid);
if (lua_isnil(gL, -1))
{
lua_pop(gL, 1);
lua_newtable(gL);
lua_pushvalue(gL, -1);
lua_rawseti(gL, TABLESINDEX, tid);
return 2;
}
break;
}
case ARCH_MOBJINFO:
LUA_PushUserdata(gL, &mobjinfo[P_ReadUINT16(save_p)], META_MOBJINFO);
break;
case ARCH_STATE:
LUA_PushUserdata(gL, &states[P_ReadUINT16(save_p)], META_STATE);
break;
case ARCH_MOBJ:
LUA_PushUserdata(gL, P_FindNewPosition(P_ReadUINT32(save_p)), META_MOBJ);
break;
case ARCH_PLAYER:
LUA_PushUserdata(gL, &players[P_ReadUINT8(save_p)], META_PLAYER);
break;
case ARCH_MAPTHING:
LUA_PushUserdata(gL, &mapthings[P_ReadUINT16(save_p)], META_MAPTHING);
break;
case ARCH_VERTEX:
LUA_PushUserdata(gL, &vertexes[P_ReadUINT16(save_p)], META_VERTEX);
break;
case ARCH_LINE:
LUA_PushUserdata(gL, &lines[P_ReadUINT16(save_p)], META_LINE);
break;
case ARCH_SIDE:
LUA_PushUserdata(gL, &sides[P_ReadUINT16(save_p)], META_SIDE);
break;
case ARCH_SUBSECTOR:
LUA_PushUserdata(gL, &subsectors[P_ReadUINT16(save_p)], META_SUBSECTOR);
break;
case ARCH_SECTOR:
LUA_PushUserdata(gL, &sectors[P_ReadUINT16(save_p)], META_SECTOR);
break;
case ARCH_FFLOOR:
{
sector_t *sector = &sectors[P_ReadUINT16(save_p)];
UINT16 id = P_ReadUINT16(save_p);
ffloor_t *rover = P_GetFFloorByID(sector, id);
if (rover)
LUA_PushUserdata(gL, rover, META_FFLOOR);
break;
}
case ARCH_POLYOBJ:
LUA_PushUserdata(gL, &PolyObjects[P_ReadUINT16(save_p)], META_POLYOBJ);
break;
case ARCH_SLOPE:
LUA_PushUserdata(gL, P_SlopeById(P_ReadUINT16(save_p)), META_SLOPE);
break;
case ARCH_MAPHEADER:
LUA_PushUserdata(gL, mapheaderinfo[P_ReadUINT16(save_p)], META_MAPHEADER);
break;
case ARCH_SKINCOLOR:
LUA_PushUserdata(gL, &skincolors[P_ReadUINT16(save_p)], META_SKINCOLOR);
break;
case ARCH_MOUSE:
LUA_PushUserdata(gL, P_ReadUINT16(save_p) == 1 ? &mouse : &mouse2, META_MOUSE);
break;
case ARCH_SKIN:
LUA_PushUserdata(gL, skins[P_ReadUINT8(save_p)], META_SKIN);
break;
case ARCH_VECTOR2:
{
vector2_t *vector = PrepareUnarchiveLuaUserdata(gL, save_p, META_VECTOR2, sizeof(vector2_t), USERDATAINDEX);
if (vector)
{
vector->x = P_ReadFixed(save_p);
vector->y = P_ReadFixed(save_p);
}
break;
}
case ARCH_VECTOR3:
{
vector3_t *vector = PrepareUnarchiveLuaUserdata(gL, save_p, META_VECTOR3, sizeof(vector3_t), USERDATAINDEX);
if (vector)
{
vector->x = P_ReadFixed(save_p);
vector->y = P_ReadFixed(save_p);
vector->z = P_ReadFixed(save_p);
}
break;
}
case ARCH_MATRIX:
{
matrix_t *matrix = PrepareUnarchiveLuaUserdata(gL, save_p, META_MATRIX, sizeof(matrix_t), USERDATAINDEX);
if (matrix)
{
for (size_t r = 0; r < 4; r++)
for (size_t c = 0; c < 4; c++)
matrix->matrix[r][c] = P_ReadFixed(save_p);
}
break;
}
case ARCH_QUATERNION:
{
quaternion_t *quat = PrepareUnarchiveLuaUserdata(gL, save_p, META_QUATERNION, sizeof(quaternion_t), USERDATAINDEX);
if (quat)
{
quat->x = P_ReadFixed(save_p);
quat->y = P_ReadFixed(save_p);
quat->z = P_ReadFixed(save_p);
quat->w = P_ReadFixed(save_p);
}
break;
}
case ARCH_TEND:
return 1;
}
return 0;
}
static void UnArchiveExtVars(save_t *save_p, void *pointer)
{
int TABLESINDEX;
int USERDATAINDEX;
UINT16 field_count = P_ReadUINT16(save_p);
UINT16 i;
char field[1024];
if (field_count == 0)
return;
I_Assert(gL != NULL);
TABLESINDEX = lua_gettop(gL) - 1;
USERDATAINDEX = lua_gettop(gL);
lua_createtable(gL, 0, field_count); // pointer's ext vars subtable
for (i = 0; i < field_count; i++)
{
P_ReadString(save_p, field);
UnArchiveValue(save_p, TABLESINDEX, USERDATAINDEX);
lua_setfield(gL, -2, field);
}
lua_getfield(gL, LUA_REGISTRYINDEX, LREG_EXTVARS);
I_Assert(lua_istable(gL, -1));
lua_pushlightuserdata(gL, pointer);
lua_pushvalue(gL, -3); // pointer's ext vars subtable
lua_rawset(gL, -3);
lua_pop(gL, 2); // pop LREG_EXTVARS and pointer's subtable
}
static int NetUnArchive(lua_State *L)
{
int TABLESINDEX = lua_upvalueindex(1);
int USERDATAINDEX = lua_upvalueindex(2);
int i, n = lua_gettop(L);
for (i = 1; i <= n; i++)
UnArchiveValue(lua_save_p, TABLESINDEX, USERDATAINDEX);
return n;
}
static void UnArchiveTables(save_t *save_p)
{
int TABLESINDEX;
int USERDATAINDEX;
UINT16 i, n;
UINT16 metatableid;
if (!gL)
return;
TABLESINDEX = lua_gettop(gL) - 1;
USERDATAINDEX = lua_gettop(gL);
n = (UINT16)lua_objlen(gL, TABLESINDEX);
for (i = 1; i <= n; i++)
{
lua_rawgeti(gL, TABLESINDEX, i);
while (true)
{
UINT8 e = UnArchiveValue(save_p, TABLESINDEX, USERDATAINDEX); // read key
if (e == 1) // End of table
break;
else if (e == 2) // Key contains a new table
n++;
if (UnArchiveValue(save_p, TABLESINDEX, USERDATAINDEX) == 2) // read value
n++;
if (lua_isnil(gL, -2)) // if key is nil (if a function etc was accidentally saved)
{
CONS_Alert(CONS_ERROR, "A nil key in table %d was found! (Invalid key type or corrupted save?)\n", i);
lua_pop(gL, 2); // pop key and value instead of setting them in the table, to prevent Lua panic errors
}
else
lua_rawset(gL, -3);
}
metatableid = P_ReadUINT16(save_p);
if (metatableid)
{
// setmetatable(table, registry.metatables[metatableid])
lua_getfield(gL, LUA_REGISTRYINDEX, LREG_METATABLES);
lua_rawgeti(gL, -1, metatableid);
if (lua_isnil(gL, -1))
I_Error("Unknown metatable ID %d\n", metatableid);
lua_setmetatable(gL, -3);
lua_pop(gL, 1);
}
lua_pop(gL, 1);
}
}
void LUA_Archive(save_t *save_p)
{
INT32 i;
thinker_t *th;
if (gL)
{
lua_newtable(gL); // tables to be archived.
lua_newtable(gL); // userdata to be archived.
}
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] && i > 0) // dedicated servers...
continue;
// all players in game will be archived, even if they just add a 0.
ArchiveExtVars(save_p, &players[i], "player");
}
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->removing)
continue;
// archive function will determine when to skip mobjs,
// and write mobjnum in otherwise.
ArchiveExtVars(save_p, th, "mobj");
}
P_WriteUINT32(save_p, UINT32_MAX); // end of mobjs marker, replaces mobjnum.
lua_save_p = save_p;
LUA_HookNetArchive(NetArchive); // call the NetArchive hook in archive mode
ArchiveTables(save_p);
if (gL)
lua_pop(gL, 2); // pop tables
}
void LUA_UnArchive(save_t *save_p)
{
UINT32 mobjnum;
INT32 i;
thinker_t *th;
if (gL)
{
lua_newtable(gL); // tables to be read
lua_newtable(gL); // userdata to be read
}
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] && i > 0) // dedicated servers...
continue;
UnArchiveExtVars(save_p, &players[i]);
}
do {
mobjnum = P_ReadUINT32(save_p); // read a mobjnum
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->removing)
continue;
if (((mobj_t *)th)->mobjnum != mobjnum) // find matching mobj
continue;
UnArchiveExtVars(save_p, th); // apply variables
}
} while(mobjnum != UINT32_MAX); // repeat until end of mobjs marker.
lua_save_p = save_p;
LUA_HookNetArchive(NetUnArchive); // call the NetArchive hook in unarchive mode
UnArchiveTables(save_p);
if (gL)
lua_pop(gL, 2); // pop tables
}
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file lua_archive.h
/// \brief Lua gamestate archival
#ifndef LUA_ARCHIVE_H
#define LUA_ARCHIVE_H
#include "lua_script.h"
#include "p_saveg.h"
void LUA_Archive(save_t *save_p);
void LUA_UnArchive(save_t *save_p);
void LUA_HookNetArchive(lua_CFunction archFunc);
#endif/*LUA_ARCHIVE_H*/
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2023 by Sonic Team Junior.
// Copyright (C) 2012-2025 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -44,6 +44,21 @@ return luaL_error(L, "HUD rendering code should not call this function!");\
else if (hook_cmd_running)\
return luaL_error(L, "CMD building code should not call this function!");
#define NOSPAWNNULL if (type >= NUMMOBJTYPES)\
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);\
else if (type == MT_NULL)\
{\
if (!nospawnnull_seen) {\
nospawnnull_seen = true;\
CONS_Alert(CONS_WARNING,"Spawning an \"MT_NULL\" mobj is deprecated and will be removed.\nUse \"MT_RAY\" instead.\n");\
}\
type = MT_RAY;\
}
static boolean nospawnnull_seen = false; // TODO: 2.3: Delete
// TODO: 2.3: Use the below NOSPAWNNULL define instead. P_SpawnMobj used to say "if MT_NULL, use MT_RAY instead", so the above define maintains Lua script compatibility until v2.3
/*#define NOSPAWNNULL if (type <= MT_NULL || type >= NUMMOBJTYPES)\
return luaL_error(L, "mobj type %d out of range (1 - %d)", type, NUMMOBJTYPES-1);*/
boolean luaL_checkboolean(lua_State *L, int narg) {
luaL_checktype(L, narg, LUA_TBOOLEAN);
return lua_toboolean(L, narg);
......@@ -156,6 +171,8 @@ static const struct {
{META_SKINCOLOR, "skincolor_t"},
{META_COLORRAMP, "skincolor_t.ramp"},
{META_SPRITEINFO, "spriteinfo_t"},
{META_SPRITEINFOFRAMELIST,"spriteinfoframe_t[]"},
{META_SPRITEINFOFRAME,"spriteinfoframe_t"},
{META_PIVOTLIST, "spriteframepivot_t[]"},
{META_FRAMEPIVOT, "spriteframepivot_t"},
......@@ -169,8 +186,12 @@ static const struct {
{META_SKIN, "skin_t"},
{META_POWERS, "player_t.powers"},
{META_SOUNDSID, "skin_t.soundsid"},
{META_SKINSPRITES, "skin_t.sprites"},
{META_SKINSPRITESLIST, "skin_t.sprites[]"},
{META_SKINSPRITES, "skin_t.skinsprites"},
{META_SKINSPRITESLIST, "skin_t.skinsprites[]"},
{META_SKINSPRITESCOMPAT, "skin_t.sprites"}, // TODO: 2.3: Delete
{META_MUSICDEF, "musicdef_t"},
{META_VERTEX, "vertex_t"},
{META_LINE, "line_t"},
......@@ -178,13 +199,7 @@ static const struct {
{META_SUBSECTOR, "subsector_t"},
{META_SECTOR, "sector_t"},
{META_FFLOOR, "ffloor_t"},
#ifdef HAVE_LUA_SEGS
{META_SEG, "seg_t"},
{META_NODE, "node_t"},
#endif
{META_SLOPE, "slope_t"},
{META_VECTOR2, "vector2_t"},
{META_VECTOR3, "vector3_t"},
{META_MAPHEADER, "mapheader_t"},
{META_POLYOBJ, "polyobj_t"},
......@@ -203,10 +218,6 @@ static const struct {
{META_THINGARGS, "mapthing.args"},
{META_THINGSTRINGARGS, "mapthing.stringargs"},
#ifdef HAVE_LUA_SEGS
{META_NODEBBOX, "node_t.bbox"},
{META_NODECHILDREN, "node_t.children"},
#endif
{META_BBOX, "bbox"},
......@@ -221,7 +232,16 @@ static const struct {
{META_LUABANKS, "luabanks[]"},
{META_KEYEVENT, "keyevent_t"},
{META_TEXTEVENT, "textevent_t"},
{META_MOUSE, "mouse_t"},
{META_INTERCEPT, "intercept_t"},
{META_VECTOR2, "vector2_t"},
{META_VECTOR3, "vector3_t"},
{META_MATRIX, "matrix_t"},
{META_QUATERNION, "quaternion_t"},
{NULL, NULL}
};
......@@ -330,6 +350,18 @@ static int lib_reserveLuabanks(lua_State *L)
return 1;
}
static int lib_tofixed(lua_State *L)
{
const char *arg = luaL_checkstring(L, 1);
char *end;
float f = strtof(arg, &end);
if (*end != '\0')
lua_pushnil(L);
else
lua_pushnumber(L, FLOAT_TO_FIXED(f));
return 1;
}
// M_MENU
//////////////
......@@ -625,9 +657,8 @@ static int lib_pSpawnMobj(lua_State *L)
mobjtype_t type = luaL_checkinteger(L, 4);
NOHUD
INLEVEL
if (type >= NUMMOBJTYPES)
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
LUA_PushUserdata(L, P_SpawnMobj(x, y, z, type), META_MOBJ);
NOSPAWNNULL
LUA_PushUserdata(L, P_SpawnMobj(x, y, z, type, NULL), META_MOBJ);
return 1;
}
......@@ -640,10 +671,9 @@ static int lib_pSpawnMobjFromMobj(lua_State *L)
mobjtype_t type = luaL_checkinteger(L, 5);
NOHUD
INLEVEL
NOSPAWNNULL
if (!actor)
return LUA_ErrInvalid(L, "mobj_t");
if (type >= NUMMOBJTYPES)
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
LUA_PushUserdata(L, P_SpawnMobjFromMobj(actor, x, y, z, type), META_MOBJ);
return 1;
}
......@@ -661,17 +691,15 @@ static int lib_pRemoveMobj(lua_State *L)
return 0;
}
// P_IsValidSprite2 technically doesn't exist, and probably never should... but too much would need to be exposed to allow this to be checked by other methods.
static int lib_pIsValidSprite2(lua_State *L)
{
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
UINT8 spr2 = (UINT8)luaL_checkinteger(L, 2);
UINT16 spr2 = (UINT16)luaL_checkinteger(L, 2);
//HUDSAFE
INLEVEL
if (!mobj)
return LUA_ErrInvalid(L, "mobj_t");
lua_pushboolean(L, (mobj->skin && (((skin_t *)mobj->skin)->sprites[spr2].numframes)));
lua_pushboolean(L, mobj->skin && P_IsValidSprite2(mobj->skin, spr2));
return 1;
}
......@@ -708,10 +736,9 @@ static int lib_pSpawnMissile(lua_State *L)
mobjtype_t type = luaL_checkinteger(L, 3);
NOHUD
INLEVEL
NOSPAWNNULL
if (!source || !dest)
return LUA_ErrInvalid(L, "mobj_t");
if (type >= NUMMOBJTYPES)
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
LUA_PushUserdata(L, P_SpawnMissile(source, dest, type), META_MOBJ);
return 1;
}
......@@ -726,10 +753,9 @@ static int lib_pSpawnXYZMissile(lua_State *L)
fixed_t z = luaL_checkfixed(L, 6);
NOHUD
INLEVEL
NOSPAWNNULL
if (!source || !dest)
return LUA_ErrInvalid(L, "mobj_t");
if (type >= NUMMOBJTYPES)
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
LUA_PushUserdata(L, P_SpawnXYZMissile(source, dest, type, x, y, z), META_MOBJ);
return 1;
}
......@@ -746,10 +772,9 @@ static int lib_pSpawnPointMissile(lua_State *L)
fixed_t z = luaL_checkfixed(L, 8);
NOHUD
INLEVEL
NOSPAWNNULL
if (!source)
return LUA_ErrInvalid(L, "mobj_t");
if (type >= NUMMOBJTYPES)
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
LUA_PushUserdata(L, P_SpawnPointMissile(source, xa, ya, za, type, x, y, z), META_MOBJ);
return 1;
}
......@@ -764,10 +789,9 @@ static int lib_pSpawnAlteredDirectionMissile(lua_State *L)
INT32 shiftingAngle = (INT32)luaL_checkinteger(L, 5);
NOHUD
INLEVEL
NOSPAWNNULL
if (!source)
return LUA_ErrInvalid(L, "mobj_t");
if (type >= NUMMOBJTYPES)
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
LUA_PushUserdata(L, P_SpawnAlteredDirectionMissile(source, type, x, y, z, shiftingAngle), META_MOBJ);
return 1;
}
......@@ -795,10 +819,9 @@ static int lib_pSPMAngle(lua_State *L)
UINT32 flags2 = (UINT32)luaL_optinteger(L, 5, 0);
NOHUD
INLEVEL
NOSPAWNNULL
if (!source)
return LUA_ErrInvalid(L, "mobj_t");
if (type >= NUMMOBJTYPES)
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
LUA_PushUserdata(L, P_SPMAngle(source, type, angle, allowaim, flags2), META_MOBJ);
return 1;
}
......@@ -810,10 +833,9 @@ static int lib_pSpawnPlayerMissile(lua_State *L)
UINT32 flags2 = (UINT32)luaL_optinteger(L, 3, 0);
NOHUD
INLEVEL
NOSPAWNNULL
if (!source)
return LUA_ErrInvalid(L, "mobj_t");
if (type >= NUMMOBJTYPES)
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
LUA_PushUserdata(L, P_SpawnPlayerMissile(source, type, flags2), META_MOBJ);
return 1;
}
......@@ -844,8 +866,7 @@ static int lib_pWeaponOrPanel(lua_State *L)
{
mobjtype_t type = luaL_checkinteger(L, 1);
//HUDSAFE
if (type >= NUMMOBJTYPES)
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
NOSPAWNNULL
lua_pushboolean(L, P_WeaponOrPanel(type));
return 1;
}
......@@ -888,8 +909,7 @@ static int lib_pSpawnParaloop(lua_State *L)
boolean spawncenter = lua_optboolean(L, 9);
NOHUD
INLEVEL
if (type >= NUMMOBJTYPES)
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
NOSPAWNNULL
if (nstate >= NUMSTATES)
return luaL_error(L, "state %d out of range (0 - %d)", nstate, NUMSTATES-1);
P_SpawnParaloop(x, y, z, radius, number, type, nstate, rotangle, spawncenter);
......@@ -924,13 +944,14 @@ static int lib_pSetScale(lua_State *L)
{
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
fixed_t newscale = luaL_checkfixed(L, 2);
boolean instant = lua_optboolean(L, 3);
NOHUD
INLEVEL
if (!mobj)
return LUA_ErrInvalid(L, "mobj_t");
if (newscale < FRACUNIT/100)
newscale = FRACUNIT/100;
P_SetScale(mobj, newscale);
P_SetScale(mobj, newscale, instant);
return 0;
}
......@@ -1712,12 +1733,11 @@ static int lib_pResetCamera(lua_State *L)
static int lib_pSuperReady(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
boolean transform = (boolean)lua_opttrueboolean(L, 2);
//HUDSAFE
INLEVEL
if (!player)
return LUA_ErrInvalid(L, "player_t");
lua_pushboolean(L, P_SuperReady(player, transform));
lua_pushboolean(L, P_SuperReady(player));
return 1;
}
......@@ -1762,10 +1782,9 @@ static int lib_pSpawnSpinMobj(lua_State *L)
mobjtype_t type = luaL_checkinteger(L, 2);
NOHUD
INLEVEL
NOSPAWNNULL
if (!player)
return LUA_ErrInvalid(L, "player_t");
if (type >= NUMMOBJTYPES)
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
P_SpawnSpinMobj(player, type);
return 0;
}
......@@ -2497,6 +2516,17 @@ static int lib_pDoSuperTransformation(lua_State *L)
return 0;
}
static int lib_pDoSuperDetransformation(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
NOHUD
INLEVEL
if (!player)
return LUA_ErrInvalid(L, "player_t");
P_DoSuperDetransformation(player);
return 0;
}
static int lib_pExplodeMissile(lua_State *L)
{
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
......@@ -2711,12 +2741,11 @@ static int lib_pFadeLight(lua_State *L)
static int lib_pIsFlagAtBase(lua_State *L)
{
mobjtype_t flag = luaL_checkinteger(L, 1);
mobjtype_t type = luaL_checkinteger(L, 1);
//HUDSAFE
INLEVEL
if (flag >= NUMMOBJTYPES)
return luaL_error(L, "mobj type %d out of range (0 - %d)", flag, NUMMOBJTYPES-1);
lua_pushboolean(L, P_IsFlagAtBase(flag));
NOSPAWNNULL
lua_pushboolean(L, P_IsFlagAtBase(type));
return 1;
}
......@@ -2899,6 +2928,121 @@ static int lib_evStartCrumble(lua_State *L)
return 0;
}
static int lib_pStartMoveFloor(lua_State *L)
{
NOHUD
INLEVEL
sector_t* sec = NULL;
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
sec = *((sector_t**)luaL_checkudata(L, 1, META_SECTOR));
if (!sec)
return LUA_ErrInvalid(L, "sector_t");
fixed_t destheight = luaL_checkfixed(L, 2);
fixed_t speed = luaL_checkfixed(L, 3);
if (speed <= 0)
return luaL_error(L, "argument #3 must be greater than 0");
floormove_t* floor;
floor = Z_Calloc(sizeof(*floor), PU_LEVSPEC, NULL);
if (sec->floordata != NULL)
{
P_RemoveThinker(sec->floordata);
sec->floordata = NULL;
sec->floorspeed = 0;
}
sec->floordata = floor;
P_AddThinker(THINK_MAIN, &floor->thinker);
floor->thinker.function = (actionf_p1)T_MoveFloor;
floor->sector = sec;
floor->speed = speed;
floor->texture = -1;
floor->type = -1;
floor->floordestheight = destheight;
floor->direction = destheight >= sec->floorheight ? 1 : -1;
R_CreateInterpolator_SectorPlane(&floor->thinker, sec, true);
return 0;
}
static int lib_pStopMoveFloor(lua_State *L)
{
NOHUD
INLEVEL
sector_t* sec = NULL;
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
sec = *((sector_t**)luaL_checkudata(L, 1, META_SECTOR));
if (!sec)
return LUA_ErrInvalid(L, "sector_t");
if (sec->floordata != NULL) // Override movement on new lua call.
{
P_RemoveThinker(sec->floordata);
sec->floorspeed = 0;
sec->floordata = NULL;
}
return 0;
}
static int lib_pStartMoveCeiling(lua_State *L)
{
NOHUD
INLEVEL
sector_t* sec = NULL;
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
sec = *((sector_t**)luaL_checkudata(L, 1, META_SECTOR));
if (!sec)
return LUA_ErrInvalid(L, "sector_t");
fixed_t destheight = luaL_checkfixed(L, 2);
fixed_t speed = luaL_checkfixed(L, 3);
if (speed <= 0)
return luaL_error(L, "argument #3 must be greater than 0");
ceiling_t* ceiling;
ceiling = Z_Calloc(sizeof(*ceiling), PU_LEVSPEC, NULL);
if (sec->ceilingdata != NULL)
{
P_RemoveThinker(sec->ceilingdata);
sec->ceilingdata = NULL;
sec->ceilspeed = 0;
}
sec->ceilingdata = ceiling;
P_AddThinker(THINK_MAIN, &ceiling->thinker);
ceiling->thinker.function = (actionf_p1)T_MoveCeiling;
ceiling->sector = sec;
ceiling->speed = speed;
ceiling->texture = -1;
ceiling->type = -1;
ceiling->direction = destheight >= sec->ceilingheight ? 1 : -1;
ceiling->topheight = ceiling->bottomheight = destheight;
R_CreateInterpolator_SectorPlane(&ceiling->thinker, sec, true);
return 0;
}
static int lib_pStopMoveCeiling(lua_State *L)
{
NOHUD
INLEVEL
sector_t* sec = NULL;
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
sec = *((sector_t**)luaL_checkudata(L, 1, META_SECTOR));
if (!sec)
return LUA_ErrInvalid(L, "sector_t");
if (sec->ceilingdata != NULL)
{
P_RemoveThinker(sec->ceilingdata);
sec->ceilspeed = 0;
sec->ceilingdata = NULL;
}
return 0;
}
// P_SLOPES
////////////
......@@ -3017,6 +3161,9 @@ static int lib_rFrame2Char(lua_State *L)
//HUDSAFE
c[0] = R_Frame2Char(ch);
if (c[0] == '\xFF')
return luaL_error(L, "frame %u cannot be represented by a character", ch);
c[1] = 0;
lua_pushstring(L, c);
......@@ -3024,6 +3171,9 @@ static int lib_rFrame2Char(lua_State *L)
return 2;
}
// R_SKINS
////////////
// R_SetPlayerSkin technically doesn't exist either, although it's basically just SetPlayerSkin and SetPlayerSkinByNum handled in one place for convenience
static int lib_rSetPlayerSkin(lua_State *L)
{
......@@ -3086,6 +3236,47 @@ static int lib_rSkinUsable(lua_State *L)
return 1;
}
static int lib_pGetStateSprite2(lua_State *L)
{
int statenum = luaL_checkinteger(L, 1);
if (statenum < 0 || statenum >= NUMSTATES)
return luaL_error(L, "state %d out of range (0 - %d)", statenum, NUMSTATES-1);
lua_pushinteger(L, P_GetStateSprite2(&states[statenum]));
return 1;
}
static int lib_pGetSprite2StateFrame(lua_State *L)
{
int statenum = luaL_checkinteger(L, 1);
if (statenum < 0 || statenum >= NUMSTATES)
return luaL_error(L, "state %d out of range (0 - %d)", statenum, NUMSTATES-1);
lua_pushinteger(L, P_GetSprite2StateFrame(&states[statenum]));
return 1;
}
static int lib_pIsStateSprite2Super(lua_State *L)
{
int statenum = luaL_checkinteger(L, 1);
if (statenum < 0 || statenum >= NUMSTATES)
return luaL_error(L, "state %d out of range (0 - %d)", statenum, NUMSTATES-1);
lua_pushboolean(L, P_IsStateSprite2Super(&states[statenum]));
return 1;
}
// Not a real function. Who cares? I know I don't.
static int lib_pGetSuperSprite2(lua_State *L)
{
int animID = luaL_checkinteger(L, 1) & SPR2F_MASK;
if (animID < 0 || animID >= NUMPLAYERSPRITES)
return luaL_error(L, "sprite2 %d out of range (0 - %d)", animID, NUMPLAYERSPRITES-1);
lua_pushinteger(L, animID | SPR2F_SUPER);
return 1;
}
// R_DATA
////////////
......@@ -3093,7 +3284,10 @@ static int lib_rCheckTextureNumForName(lua_State *L)
{
const char *name = luaL_checkstring(L, 1);
//HUDSAFE
lua_pushinteger(L, R_CheckTextureNumForName(name));
INT32 num = R_CheckTextureNumForName(name, TEXTURETYPE_TEXTURE);
if (num == -1)
num = R_CheckTextureNumForName(name, TEXTURETYPE_FLAT);
lua_pushinteger(L, num);
return 1;
}
......@@ -3107,17 +3301,25 @@ static int lib_rTextureNumForName(lua_State *L)
static int lib_rCheckTextureNameForNum(lua_State *L)
{
char s[9];
INT32 num = (INT32)luaL_checkinteger(L, 1);
//HUDSAFE
lua_pushstring(L, R_CheckTextureNameForNum(num));
M_Memcpy(s, R_CheckTextureNameForNum(num), 8);
s[8] = '\0';
lua_pushstring(L, s);
return 1;
}
static int lib_rTextureNameForNum(lua_State *L)
{
char s[9];
INT32 num = (INT32)luaL_checkinteger(L, 1);
//HUDSAFE
lua_pushstring(L, R_TextureNameForNum(num));
M_Memcpy(s, R_TextureNameForNum(num), 8);
s[8] = '\0';
lua_pushstring(L, s);
return 1;
}
......@@ -3173,10 +3375,10 @@ static int GetValidSoundOrigin(lua_State *L, void **origin)
return LUA_ErrInvalid(L, "sector_t");
*origin = &((sector_t *)(*origin))->soundorg;
return 1;
return 2;
}
return LUA_ErrInvalid(L, "mobj_t/sector_t");
return 0;
}
static int lib_sStartSound(lua_State *L)
......@@ -3195,15 +3397,23 @@ static int lib_sStartSound(lua_State *L)
if (!player)
return LUA_ErrInvalid(L, "player_t");
}
if (!lua_isnil(L, 1))
if (!GetValidSoundOrigin(L, &origin))
return 0;
if (!player || P_IsLocalPlayer(player))
if (player == NULL || P_IsLocalPlayer(player))
{
if (hud_running || hook_cmd_running)
origin = NULL; // HUD rendering and CMD building startsound shouldn't have an origin, just remove it instead of having a retarded error.
S_StartSound(origin, sound_id);
if (lua_isnil(L, 1))
S_StartSoundFromEverywhere(sound_id);
else
{
int origintype = GetValidSoundOrigin(L, &origin);
if (origintype == 1)
S_StartSoundFromMobj(origin, sound_id);
else if (origintype == 2)
{
origin = *((sector_t**)luaL_checkudata(L, 1, META_SECTOR)); // Restore this (other functions still use soundorg outright)
S_StartSoundFromSector(origin, sound_id);
}
else
return LUA_ErrInvalid(L, "mobj_t/sector_t");
}
}
return 0;
}
......@@ -3224,12 +3434,25 @@ static int lib_sStartSoundAtVolume(lua_State *L)
if (!player)
return LUA_ErrInvalid(L, "player_t");
}
if (!lua_isnil(L, 1))
if (!GetValidSoundOrigin(L, &origin))
if (player == NULL || P_IsLocalPlayer(player))
{
if (lua_isnil(L, 1))
S_StartSoundFromEverywhereVol(sound_id, volume);
else
{
int origintype = GetValidSoundOrigin(L, &origin);
if (origintype == 1)
S_StartSoundFromMobjVol(origin, sound_id, volume);
else if (origintype == 2)
{
origin = *((sector_t**)luaL_checkudata(L, 1, META_SECTOR)); // Restore this (other functions still use soundorg outright)
S_StartSoundFromSectorVol(origin, sound_id, volume);
}
else
return LUA_ErrInvalid(L, "mobj_t/sector_t");
}
if (!player || P_IsLocalPlayer(player))
S_StartSoundAtVolume(origin, sound_id, volume);
}
return 0;
}
......@@ -3654,6 +3877,73 @@ static int lib_sResumeMusic(lua_State *L)
return 1;
}
enum musicdef_e
{
musicdef_name,
musicdef_title,
musicdef_alttitle,
musicdef_authors
};
static const char *const musicdef_opt[] = {
"name",
"title",
"alttitle",
"authors",
NULL,
};
static int musicdef_fields_ref = LUA_NOREF;
static int musicdef_get(lua_State *L)
{
musicdef_t *musicdef = *((musicdef_t **)luaL_checkudata(L, 1, META_MUSICDEF));
enum musicdef_e field = Lua_optoption(L, 2, -1, musicdef_fields_ref);
lua_settop(L, 2);
if (!musicdef)
return LUA_ErrInvalid(L, "musicdef_t");
switch (field)
{
case musicdef_name:
lua_pushstring(L, musicdef->name);
break;
case musicdef_title:
lua_pushstring(L, musicdef->title);
break;
case musicdef_alttitle:
lua_pushstring(L, musicdef->alttitle);
break;
case musicdef_authors:
lua_pushstring(L, musicdef->authors);
break;
default:
lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
I_Assert(lua_istable(L, -1));
lua_pushlightuserdata(L, musicdef);
lua_rawget(L, -2);
if (!lua_istable(L, -1)) { // no extra values table
CONS_Debug(DBG_LUA, M_GetText("'%s' has no extvars table or field named '%s'; returning nil.\n"), "musicdef_t", lua_tostring(L, 2));
return 0;
}
lua_pushvalue(L, 2); // field name
lua_gettable(L, -2);
if (lua_isnil(L, -1)) // no value for this field
CONS_Debug(DBG_LUA, M_GetText("'%s' has no field named '%s'; returning nil.\n"), "musicdef_t", lua_tostring(L, 2));
break;
}
return 1;
}
static int lib_sMusicInfo(lua_State *L)
{
const char *music_name = lua_tolstring(L, 1, NULL);
LUA_PushUserdata(L, S_MusicInfo(music_name), META_MUSICDEF);
return 1;
}
// G_GAME
////////////
......@@ -3796,6 +4086,34 @@ static int lib_gAddGametype(lua_State *L)
return 0;
}
// Lua exclusive function to unlock Lua Conditions
// Up to Lua scripter
static int lib_gUnlockCondition(lua_State* L)
{
int id = luaL_checkinteger(L, 1) - 1;
boolean global = luaL_checkboolean(L, 2);
if (id <= 0 || id > MAXLUACONDITIONS)
{
luaL_error(L, "Lua condition %d out of range (1 - %d)", id + 1, MAXLUACONDITIONS);
return 0;
}
if (global)
{
serverGamedata->lua[id] = true;
M_SilentUpdateUnlockablesAndEmblems(serverGamedata);
}
clientGamedata->lua[id] = true;
if (M_UpdateUnlockablesAndExtraEmblems(clientGamedata))
{
S_StartSoundFromEverywhere(sfx_s3k68);
}
return 0;
}
// Bot adding function!
// Partly lifted from Got_AddPlayer
static int lib_gAddPlayer(lua_State *L)
......@@ -3804,7 +4122,7 @@ static int lib_gAddPlayer(lua_State *L)
player_t *newplayer;
SINT8 skinnum = 0, bot;
for (i = 0; i < MAXPLAYERS; i++)
for (i = 1; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
break;
......@@ -4095,16 +4413,21 @@ static int lib_gSetCustomExitVars(lua_State *L)
// G_SetCustomExitVars(nil, int) [skipstats only]
// G_SetCustomExitVars(int, int) [both of the above]
// G_SetCustomExitVars(int, int, int) [nextmapoverride, skipstats and nextgametype]
// G_SetCustomExitVars(int, int, int, int) [nextmapoverride, skipstats, nextgametype and keepcutscenes]
nextmapoverride = 0;
skipstats = 0;
nextgametype = -1;
keepcutscene = false;
if (n >= 1)
{
nextmapoverride = (INT16)luaL_optinteger(L, 1, 0);
skipstats = (INT16)luaL_optinteger(L, 2, 0);
nextgametype = (INT16)luaL_optinteger(L, 3, -1);
if (!lua_isnil(L, 4))
keepcutscene = luaL_checkboolean(L, 4);
}
return 0;
......@@ -4273,6 +4596,7 @@ static luaL_Reg lib[] = {
{"userdataMetatable", lib_userdataMetatable},
{"IsPlayerAdmin", lib_isPlayerAdmin},
{"reserveLuabanks", lib_reserveLuabanks},
{"tofixed", lib_tofixed},
// m_menu
{"M_MoveColorAfter",lib_pMoveColorAfter},
......@@ -4450,6 +4774,7 @@ static luaL_Reg lib[] = {
{"P_VectorInstaThrust",lib_pVectorInstaThrust},
{"P_SetMobjStateNF",lib_pSetMobjStateNF},
{"P_DoSuperTransformation",lib_pDoSuperTransformation},
{"P_DoSuperDetransformation",lib_pDoSuperDetransformation},
{"P_ExplodeMissile",lib_pExplodeMissile},
{"P_MobjTouchingSectorSpecial",lib_pMobjTouchingSectorSpecial},
{"P_ThingOnSpecial3DFloor",lib_pThingOnSpecial3DFloor},
......@@ -4473,6 +4798,10 @@ static luaL_Reg lib[] = {
{"P_StartQuake",lib_pStartQuake},
{"EV_CrumbleChain",lib_evCrumbleChain},
{"EV_StartCrumble",lib_evStartCrumble},
{"P_StartMoveFloor",lib_pStartMoveFloor},
{"P_StopMoveFloor",lib_pStopMoveFloor},
{"P_StartMoveCeiling",lib_pStartMoveCeiling},
{"P_StopMoveCeiling",lib_pStopMoveCeiling},
// p_slopes
{"P_GetZAt",lib_pGetZAt},
......@@ -4490,7 +4819,13 @@ static luaL_Reg lib[] = {
{"R_Char2Frame",lib_rChar2Frame},
{"R_Frame2Char",lib_rFrame2Char},
{"R_SetPlayerSkin",lib_rSetPlayerSkin},
// r_skins
{"R_SkinUsable",lib_rSkinUsable},
{"P_GetStateSprite2",lib_pGetStateSprite2},
{"P_GetSprite2StateFrame",lib_pGetSprite2StateFrame},
{"P_IsStateSprite2Super",lib_pIsStateSprite2Super},
{"P_GetSuperSprite2",lib_pGetSuperSprite2},
// r_data
{"R_CheckTextureNumForName",lib_rCheckTextureNumForName},
......@@ -4531,11 +4866,13 @@ static luaL_Reg lib[] = {
{"S_GetMusicLoopPoint",lib_sGetMusicLoopPoint},
{"S_PauseMusic",lib_sPauseMusic},
{"S_ResumeMusic", lib_sResumeMusic},
{"S_MusicInfo", lib_sMusicInfo},
// g_game
{"G_AddGametype", lib_gAddGametype},
{"G_AddPlayer", lib_gAddPlayer},
{"G_RemovePlayer", lib_gRemovePlayer},
{"G_UnlockCondition", lib_gUnlockCondition},
{"G_SetUsedCheats", lib_gSetUsedCheats},
{"G_BuildMapName",lib_gBuildMapName},
{"G_BuildMapTitle",lib_gBuildMapTitle},
......@@ -4569,6 +4906,11 @@ static luaL_Reg lib[] = {
int LUA_BaseLib(lua_State *L)
{
// musicdef_t
// Sound should have its whole own file for Lua, but this will do for now.
LUA_RegisterUserdataMetatable(L, META_MUSICDEF, musicdef_get, NULL, NULL);
musicdef_fields_ref = Lua_CreateFieldTable(L, musicdef_opt);
// Set metatable for string
lua_pushliteral(L, ""); // dummy string
lua_getmetatable(L, -1); // get string metatable
......
......@@ -254,11 +254,10 @@ static int lib_searchBlockmap(lua_State *L)
}
else // mobj and function only - search around mobj's radius by default
{
fixed_t radius = mobj->radius + MAXRADIUS;
x1 = mobj->x - radius;
x2 = mobj->x + radius;
y1 = mobj->y - radius;
y2 = mobj->y + radius;
x1 = mobj->x - mobj->radius;
x2 = mobj->x + mobj->radius;
y1 = mobj->y - mobj->radius;
y2 = mobj->y + mobj->radius;
}
lua_settop(L, 2); // pop everything except function, mobj
......
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2021-2022 by "Lactozilla".
// Copyright (C) 2014-2023 by Sonic Team Junior.
// Copyright (C) 2021-2024 by Lactozilla.
// Copyright (C) 2014-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -593,7 +593,7 @@ static int extracolormap_set(lua_State *L)
|| exc->fadergba != old_fade_rgba
|| exc->fadestart != old_fade_start
|| exc->fadeend != old_fade_end)
R_GenerateLightTable(exc, true);
R_UpdateLightTable(exc, true);
return 0;
}
......
......@@ -22,6 +22,11 @@
#include "lua_libs.h"
#include "lua_hud.h" // hud_running errors
// Included for the custom options menu
#include "netcode/d_netfil.h"
#include "m_menu.h"
#include "w_wad.h"
// for functions not allowed in hud.add hooks
#define NOHUD if (hud_running)\
return luaL_error(L, "HUD rendering code should not call this function!");
......@@ -31,11 +36,27 @@ return luaL_error(L, "HUD rendering code should not call this function!");
static consvar_t *this_cvar;
static void clear_lua_stack(void)
{
if (gL) // check if Lua is actually turned on first, you dummmy -- Monster Iestyn 04/07/18
lua_settop(gL, 0); // clear stack
}
void Got_Luacmd(UINT8 **cp, INT32 playernum)
{
UINT8 i, argc, flags;
const char *argv[256];
char buf[256];
argc = READUINT8(*cp);
argv[0] = (const char*)*cp;
SKIPSTRINGN(*cp, 255);
for (i = 1; i < argc; i++)
{
argv[i] = (const char*)*cp;
SKIPSTRINGN(*cp, 255);
}
// don't use I_Assert here, goto the deny code below
// to clean up and kick people who try nefarious exploits
// like sending random junk lua commands to crash the server
......@@ -48,8 +69,7 @@ void Got_Luacmd(UINT8 **cp, INT32 playernum)
lua_getfield(gL, LUA_REGISTRYINDEX, "COM_Command"); // push COM_Command
if (!lua_istable(gL, -1)) goto deny;
argc = READUINT8(*cp);
READSTRINGN(*cp, buf, 255);
strlcpy(buf, argv[0], 255);
strlwr(buf); // must lowercase buffer
lua_getfield(gL, -1, buf); // push command info table
if (!lua_istable(gL, -1)) goto deny;
......@@ -75,10 +95,17 @@ void Got_Luacmd(UINT8 **cp, INT32 playernum)
lua_remove(gL, -2); // pop command info table
if (!lua_checkstack(gL, argc)) // player + command arguments
{
clear_lua_stack();
CONS_Alert(CONS_WARNING, "lua command stack overflow from %s (%d, need %d more)\n", player_names[playernum], lua_gettop(gL), argc);
return;
}
LUA_PushUserdata(gL, &players[playernum], META_PLAYER);
for (i = 1; i < argc; i++)
{
READSTRINGN(*cp, buf, 255);
strlcpy(buf, argv[i], 255);
lua_pushstring(gL, buf);
}
LUA_Call(gL, (int)argc, 0, 1); // argc is 1-based, so this will cover the player we passed too.
......@@ -86,8 +113,7 @@ void Got_Luacmd(UINT8 **cp, INT32 playernum)
deny:
//must be hacked/buggy client
if (gL) // check if Lua is actually turned on first, you dummmy -- Monster Iestyn 04/07/18
lua_settop(gL, 0); // clear stack
clear_lua_stack();
CONS_Alert(CONS_WARNING, M_GetText("Illegal lua command received from %s\n"), player_names[playernum]);
if (server)
......@@ -173,6 +199,11 @@ void COM_Lua_f(void)
I_Assert(lua_isfunction(gL, -1));
lua_remove(gL, -2); // pop command info table
if (!lua_checkstack(gL, COM_Argc() + 1))
{
CONS_Alert(CONS_WARNING, "lua command stack overflow (%d, need %s more)\n", lua_gettop(gL), sizeu1(COM_Argc() + 1));
return;
}
LUA_PushUserdata(gL, &players[playernum], META_PLAYER);
for (i = 1; i < COM_Argc(); i++)
lua_pushstring(gL, COM_Argv(i));
......@@ -482,7 +513,7 @@ static int lib_cvRegisterVar(lua_State *L)
lua_pop(L, 1);
cvar->func = Lua_OnChange;
}
else if (cvar->flags & CV_CALL && (k && fasticmp(k, "can_change")))
else if (cvar->flags & CV_CALL && (i == 6 || (k && fasticmp(k, "can_change"))))
{
if (!lua_isfunction(L, 4))
{
......@@ -496,6 +527,29 @@ static int lib_cvRegisterVar(lua_State *L)
lua_pop(L, 1);
cvar->can_change = Lua_CanChange;
}
else if (((i == 5 && !(cvar->flags & CV_CALL))
|| (cvar->flags & CV_CALL && i == 7))
|| (k && fasticmp(k, "category")))
{
if (!lua_isstring(L, 4))
{
TYPEERROR("category", LUA_TSTRING)
}
cvar->category = Z_StrDup(lua_tostring(L, 4));
}
else if (((i == 6 && !(cvar->flags & CV_CALL))
|| (cvar->flags & CV_CALL && i == 8))
|| (k && fasticmp(k, "displayname")))
{
if (!lua_isstring(L, 4))
{
TYPEERROR("displayname", LUA_TSTRING)
}
cvar->displayname = Z_StrDup(lua_tostring(L, 4));
}
lua_pop(L, 1);
}
......@@ -522,6 +576,19 @@ static int lib_cvRegisterVar(lua_State *L)
return luaL_error(L, M_GetText("Variable %s has CV_CALL without any callbacks"), cvar->name);
}
if (!cvar->displayname || cvar->displayname[0] == '\0')
{
cvar->displayname = cvar->name;
}
if (!cvar->category || cvar->category[0] == '\0')
{
char* temp = wadfiles[numwadfiles - 1]->filename;
temp += strlen(temp) - nameonlylength(temp);
cvar->category = temp;
}
cvar->flags |= CV_ALLOWLUA;
// actually time to register it to the console now! Finally!
cvar->flags |= CV_MODIFIED;
......@@ -532,6 +599,9 @@ static int lib_cvRegisterVar(lua_State *L)
return luaL_error(L, "failed to register cvar (probable conflict with internal variable/command names)");
}
if (cvar->flags & CV_MENU)
M_RegisterCustomCVOption(cvar);
// return cvar userdata
return 1;
}
......@@ -646,6 +716,8 @@ enum cvar_e
cvar_value,
cvar_string,
cvar_changed,
cvar_displayname,
cvar_category,
};
static const char *const cvar_opt[] = {
......@@ -655,6 +727,8 @@ static const char *const cvar_opt[] = {
"value",
"string",
"changed",
"displayname",
"category",
NULL,
};
......@@ -685,6 +759,12 @@ static int cvar_get(lua_State *L)
case cvar_changed:
lua_pushboolean(L, cvar->changed);
break;
case cvar_displayname:
lua_pushstring(L, cvar->displayname);
break;
case cvar_category:
lua_pushstring(L, cvar->category);
break;
default:
if (devparm)
return luaL_error(L, LUA_QL("consvar_t") " has no field named " LUA_QS ".", lua_tostring(L, 2));
......
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2023 by Sonic Team Junior.
// Copyright (C) 2012-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -62,18 +62,24 @@ automatically.
X (ShieldSpecial),/* shield abilities */\
X (PlayerCanDamage),/* P_PlayerCanDamage */\
X (PlayerQuit),\
X (NameChange),\
X (IntermissionThinker),/* Y_Ticker */\
X (TeamSwitch),/* team switching in... uh... *what* speak, spit it the fuck out */\
X (ViewpointSwitch),/* spy mode (no trickstabs) */\
X (SeenPlayer),/* MT_NAMECHECK */\
X (PlayerThink),/* P_PlayerThink */\
X (GameStart),\
X (GameQuit),\
X (GameEnd),\
X (PlayerCmd),/* building the player's ticcmd struct (Ported from SRB2Kart) */\
X (MusicChange),\
X (SoundPlay),\
X (PlayerHeight),/* override player height */\
X (PlayerCanEnterSpinGaps),\
X (AddonLoaded),\
X (KeyDown),\
X (KeyUp),\
X (TextInput),\
#define STRING_HOOK_LIST(X) \
X (BotAI),/* B_BuildTailsTiccmd by skin name */\
......@@ -85,7 +91,10 @@ automatically.
X (scores),/* emblems/multiplayer list */\
X (title),/* titlescreen */\
X (titlecard),\
X (escpanel) /* rings/time/score/emblem panel in pause menu */,\
X (intermission),\
X (continue),\
X (playersetup),\
/*
I chose to access the hook enums through a macro as well. This could provide
......@@ -117,6 +126,17 @@ extern boolean hook_cmd_running;
void LUA_HookVoid(int hook);
void LUA_HookHUD(int hook, huddrawlist_h drawlist);
int LUA_HookCharacterHUD
(
int hook, huddrawlist_h drawlist, player_t *player,
fixed_t x, fixed_t y, fixed_t scale,
INT32 skinIndex, UINT8 sprite2, UINT8 frame, UINT8 rotation, skincolornum_t color,
INT32 ticker, boolean mode
);
boolean LUA_HookEscapePanel(
int hook, huddrawlist_h drawlist,
int x, int y, int width, int height
);
int LUA_HookMobj(mobj_t *, int hook);
int LUA_Hook2Mobj(mobj_t *, mobj_t *, int hook);
......@@ -125,6 +145,7 @@ void LUA_HookBool(boolean value, int hook);
int LUA_HookPlayer(player_t *, int hook);
int LUA_HookTiccmd(player_t *, ticcmd_t *, int hook);
int LUA_HookKey(event_t *event, int hook); // Hooks for key events
int LUA_HookText(event_t *event, int hook); // Hooks for text events
void LUA_HookPreThinkFrame(void);
void LUA_HookThinkFrame(void);
......@@ -143,11 +164,13 @@ int LUA_HookMapThingSpawn(mobj_t *, mapthing_t *);
int LUA_HookFollowMobj(player_t *, mobj_t *);
int LUA_HookPlayerCanDamage(player_t *, mobj_t *);
void LUA_HookPlayerQuit(player_t *, kickreason_t);
int LUA_HookNameChange(player_t *plr, const char *name);
int LUA_HookTeamSwitch(player_t *, int newteam, boolean fromspectators, boolean tryingautobalance, boolean tryingscramble);
int LUA_HookViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean forced);
int LUA_HookSeenPlayer(player_t *player, player_t *seenfriend);
int LUA_HookShouldJingleContinue(player_t *, const char *musname);
int LUA_HookPlayerCmd(player_t *, ticcmd_t *);
int LUA_HookMusicChange(const char *oldname, struct MusicChange *);
int LUA_HookSoundPlay(sfxenum_t sfx_id, void *origin, const int origintype);
fixed_t LUA_HookPlayerHeight(player_t *player);
int LUA_HookPlayerCanEnterSpinGaps(player_t *player);
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2023 by Sonic Team Junior.
// Copyright (C) 2012-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -22,6 +22,7 @@
#include "lua_libs.h"
#include "lua_hook.h"
#include "lua_hud.h" // hud_running errors
#include "lua_archive.h"
#include "m_perfstats.h"
#include "netcode/d_netcmd.h" // for cv_perfstats
......@@ -375,6 +376,17 @@ static boolean prepare_string_hook
return false;
}
static boolean prepare_hud_hook
(
Hook_State * hook,
int default_status,
int hook_type
){
return init_hook_type(hook, default_status,
hook_type, 0, NULL,
hudHookIds[hook_type].numHooks);
}
static void init_hook_call
(
Hook_State * hook,
......@@ -487,7 +499,40 @@ static int call_string_hooks(Hook_State *hook)
static int call_mobj_type_hooks(Hook_State *hook, mobjtype_t mobj_type)
{
return call_mapped(hook, &mobjHookIds[mobj_type][hook->hook_type]);
int numCalls = call_mapped(hook, &mobjHookIds[mobj_type][hook->hook_type]);
if (numCalls > 0 && mobj_type == MT_NULL && (
hook->hook_type == MOBJ_HOOK(MobjThinker )
|| hook->hook_type == MOBJ_HOOK(MobjCollide )
|| hook->hook_type == MOBJ_HOOK(MobjLineCollide)
|| hook->hook_type == MOBJ_HOOK(MobjMoveCollide)
|| hook->hook_type == MOBJ_HOOK(MobjFuse )
|| hook->hook_type == MOBJ_HOOK(MobjThinker )
|| hook->hook_type == MOBJ_HOOK(BossThinker )
|| hook->hook_type == MOBJ_HOOK(MobjMoveBlocked)
|| hook->hook_type == MOBJ_HOOK(FollowMobj )
))
LUA_UsageWarning(L, va(
"%s hooks not attached to a specific mobj type are deprecated and will be removed.",
mobjHookNames[hook->hook_type])
);
return numCalls;
}
static void call_hud_hooks
(
Hook_State * hook,
int results,
Hook_Callback results_handler
){
hud_running = true; // local hook
init_hook_call(hook, results, results_handler);
call_mapped(hook, &hudHookIds[hook->hook_type]);
hud_running = false;
lua_pushnil(gL);
lua_setfield(gL, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
}
static int call_hooks
......@@ -646,27 +691,70 @@ int LUA_HookKey(event_t *event, int hook_type)
return hook.status;
}
void LUA_HookHUD(int hook_type, huddrawlist_h list)
int LUA_HookText(event_t *event, int hook_type)
{
const hook_t * map = &hudHookIds[hook_type];
Hook_State hook;
if (map->numHooks > 0)
if (prepare_hook(&hook, false, hook_type))
{
start_hook_stack();
begin_hook_values(&hook);
LUA_PushUserdata(gL, event, META_TEXTEVENT);
call_hooks(&hook, 1, res_true);
}
return hook.status;
}
void LUA_HookHUD(int hook_type, huddrawlist_h list)
{
Hook_State hook;
if (prepare_hud_hook(&hook, 0, hook_type))
{
LUA_SetHudHook(hook_type, list);
call_hud_hooks(&hook, 0, res_none);
}
}
hud_running = true; // local hook
init_hook_call(&hook, 0, res_none);
call_mapped(&hook, map);
hud_running = false;
int LUA_HookCharacterHUD
(
int hook_type, huddrawlist_h list, player_t *player,
fixed_t x, fixed_t y, fixed_t scale,
INT32 skinIndex, UINT8 sprite2, UINT8 frame, UINT8 rotation, skincolornum_t color,
INT32 ticker, boolean mode
){
Hook_State hook;
if (prepare_hud_hook(&hook, false, hook_type))
{
LUA_SetHudHook(hook_type, list);
LUA_PushUserdata(gL, player, META_PLAYER);
lua_pushfixed(gL, x);
lua_pushfixed(gL, y);
lua_pushfixed(gL, scale);
lua_pushstring(gL, skins[skinIndex]->name);
lua_pushinteger(gL, sprite2);
lua_pushinteger(gL, frame);
lua_pushinteger(gL, rotation);
lua_pushinteger(gL, color);
lua_pushinteger(gL, ticker);
lua_pushboolean(gL, mode);
call_hud_hooks(&hook, 1, res_true);
}
return hook.status;
}
lua_pushnil(gL);
lua_setfield(gL, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
boolean LUA_HookEscapePanel(int hook, huddrawlist_h drawlist, int x, int y, int width, int height)
{
Hook_State hookstate;
if (prepare_hud_hook(&hookstate, false, hook))
{
LUA_SetHudHook(hook, drawlist);
lua_pushinteger(gL, x);
lua_pushinteger(gL, y);
lua_pushinteger(gL, width);
lua_pushinteger(gL, height);
call_hud_hooks(&hookstate, 1, res_true);
}
return hookstate.status;
}
/* =========================================================================
SPECIALIZED HOOKS
========================================================================= */
......@@ -956,9 +1044,10 @@ void LUA_HookNetArchive(lua_CFunction archFunc)
begin_hook_values(&hook);
// tables becomes an upvalue of archFunc
lua_pushvalue(gL, -1);
lua_pushcclosure(gL, archFunc, 1);
// tables and userdata becomes an upvalue of archFunc
lua_pushvalue(gL, -2);
lua_pushvalue(gL, -2);
lua_pushcclosure(gL, archFunc, 2);
// stack: tables, archFunc
init_hook_call(&hook, 0, res_none);
......@@ -1017,6 +1106,18 @@ void LUA_HookPlayerQuit(player_t *plr, kickreason_t reason)
}
}
int LUA_HookNameChange(player_t *plr, const char *name)
{
Hook_State hook;
if (prepare_hook(&hook, true, HOOK(NameChange)))
{
LUA_PushUserdata(gL, plr, META_PLAYER); // Player that changed name
lua_pushstring(gL, name); // New player name
call_hooks(&hook, 1, res_false);
}
return hook.status;
}
int LUA_HookTeamSwitch(player_t *player, int newteam, boolean fromspectators, boolean tryingautobalance, boolean tryingscramble)
{
Hook_State hook;
......@@ -1167,6 +1268,47 @@ int LUA_HookMusicChange(const char *oldname, struct MusicChange *param)
return hook.status;
}
static void res_soundplay(Hook_State* hook)
{
if (!lua_isnil(gL, -1))
{
UINT32 sfx_id = lua_tonumber(gL, -1);
if (lua_isboolean(gL, -1) && lua_toboolean(gL, -1))
hook->status = 0; //sfx_None if returning True
//Make sure number is in range
else if (!lua_isboolean(gL, -1)
&& (sfx_id < NUMSFX))
hook->status = sfx_id;
if (sfx_id >= NUMSFX)
CONS_Alert(CONS_WARNING, "sfx %d out of range (0 - %d)\n", sfx_id, NUMSFX-1);
}
}
int LUA_HookSoundPlay(sfxenum_t sfx_id, void *origin, const int origintype)
{
Hook_State hook;
if (prepare_hook(&hook, sfx_id, HOOK(SoundPlay)))
{
lua_pushinteger(gL, sfx_id);
if (origin != NULL)
{
if (origintype == 0)
LUA_PushUserdata(gL, (mobj_t*)origin, META_MOBJ);
else if (origintype == 1)
LUA_PushUserdata(gL, (sector_t*)origin, META_SECTOR);
lua_pushinteger(gL, origintype);
}
hud_running = true; // local hook
call_hooks(&hook, 1, res_soundplay);
hud_running = false;
}
return hook.status;
}
static void res_playerheight(Hook_State *hook)
{
if (!lua_isnil(gL, -1))
......
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2014-2016 by John "JTE" Muniz.
// Copyright (C) 2014-2023 by Sonic Team Junior.
// Copyright (C) 2014-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -19,6 +19,11 @@ enum hud {
hud_stagetitle = 0,
hud_textspectator,
hud_crosshair,
hud_powerups,
hud_gameover,
hud_pause,
hud_cecho,
hud_chat,
// Singleplayer / Co-op
hud_score,
hud_time,
......@@ -29,6 +34,7 @@ enum hud {
hud_weaponrings,
hud_powerstones,
hud_teamscores,
hud_itemhunt,
// NiGHTS mode
hud_nightslink,
hud_nightsdrill,
......
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2014-2016 by John "JTE" Muniz.
// Copyright (C) 2014-2023 by Sonic Team Junior.
// Copyright (C) 2014-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -41,15 +41,22 @@ static const char *const hud_disable_options[] = {
"stagetitle",
"textspectator",
"crosshair",
"powerups",
"gameover",
"pause",
"cecho",
"chat",
"score",
"time",
"rings",
"lives",
"input",
"weaponrings",
"powerstones",
"teamscores",
"itemhunt",
"nightslink",
"nightsdrill",
......@@ -69,6 +76,10 @@ static const char *const hud_disable_options[] = {
"intermissionemeralds",
NULL};
// you know, let's actually make sure that the table is synced.
// because fuck knows how many times this has happened at this point. :v
I_StaticAssert(sizeof(hud_disable_options) / sizeof(*hud_disable_options) == hud_MAX+1);
enum hudinfo {
hudinfo_x = 0,
hudinfo_y,
......@@ -455,15 +466,29 @@ static int camera_set(lua_State *L)
static int libd_patchExists(lua_State *L)
{
HUDONLY
lua_pushboolean(L, W_LumpExists(luaL_checkstring(L, 1)));
return 1;
}
static int libd_cachePatch(lua_State *L)
{
HUDONLY
LUA_PushUserdata(L, W_CachePatchLongName(luaL_checkstring(L, 1), PU_PATCH), META_PATCH);
const char *name = luaL_checkstring(L, 1);
patch_t *patch = W_CachePatchLongName(name, PU_PATCH);
#ifdef ROTSPRITE
if (lua_isnumber(L, 2))
{
angle_t rollangle = luaL_checkangle(L, 2);
INT32 rot = R_GetRollAngle(rollangle);
if (rot) {
patch_t *rotpatch = Patch_GetRotated(patch, rot, false);
LUA_PushUserdata(L, rotpatch, META_PATCH);
return 1;
}
}
#endif
LUA_PushUserdata(L, patch, META_PATCH);
return 1;
}
......@@ -475,7 +500,6 @@ static int libd_getSpritePatch(lua_State *L)
UINT8 angle = 0;
spritedef_t *sprdef;
spriteframe_t *sprframe;
HUDONLY
if (lua_isnumber(L, 1)) // sprite number given, e.g. SPR_THOK
{
......@@ -486,9 +510,7 @@ static int libd_getSpritePatch(lua_State *L)
else if (lua_isstring(L, 1)) // sprite prefix name given, e.g. "THOK"
{
const char *name = lua_tostring(L, 1);
for (i = 0; i < NUMSPRITES; i++)
if (fastcmp(name, sprnames[i]))
break;
i = R_GetSpriteNumByName(name);
if (i >= NUMSPRITES)
return 0;
}
......@@ -550,8 +572,7 @@ static int libd_getSprite2Patch(lua_State *L)
UINT8 angle = 0;
spritedef_t *sprdef;
spriteframe_t *sprframe;
boolean super = false; // add FF_SPR2SUPER to sprite2 if true
HUDONLY
boolean super = false; // add SPR2F_SUPER to sprite2 if true
// get skin first!
if (lua_isnumber(L, 1)) // find skin by number
......@@ -577,11 +598,12 @@ static int libd_getSprite2Patch(lua_State *L)
if (lua_isnumber(L, 1)) // sprite number given, e.g. SPR2_STND
{
j = lua_tonumber(L, 1);
if (j & FF_SPR2SUPER) // e.g. SPR2_STND|FF_SPR2SUPER
if (j & SPR2F_SUPER) // e.g. SPR2_STND|SPR2F_SUPER
{
super = true;
j &= ~FF_SPR2SUPER; // remove flag so the next check doesn't fail
j &= ~SPR2F_SUPER; // remove flag so the next check doesn't fail
}
if (j >= free_spr2)
return 0;
}
......@@ -600,17 +622,19 @@ static int libd_getSprite2Patch(lua_State *L)
if (lua_isboolean(L, 2)) // optional boolean for superness
{
super = lua_toboolean(L, 2); // note: this can override FF_SPR2SUPER from sprite number
super = lua_toboolean(L, 2); // note: this can override SPR2F_SUPER from sprite number
lua_remove(L, 2); // remove
}
// if it's not boolean then just assume it's the frame number
if (super)
j |= FF_SPR2SUPER;
j |= SPR2F_SUPER;
j = P_GetSkinSprite2(skins[i], j, NULL); // feed skin and current sprite2 through to change sprite2 used if necessary
// If there is no "super" variation of this sprite, try with the normal one.
if (!P_IsValidSprite2(skins[i], j))
j &= ~SPR2F_SUPER;
sprdef = &skins[i]->sprites[j];
sprdef = P_GetSkinSpritedef(skins[i], j);
// set frame number
frame = luaL_optinteger(L, 2, 0);
......@@ -638,7 +662,7 @@ static int libd_getSprite2Patch(lua_State *L)
INT32 rot = R_GetRollAngle(rollangle);
if (rot) {
patch_t *rotsprite = Patch_GetRotatedSprite(sprframe, frame, angle, sprframe->flip & (1<<angle), &skins[i]->sprinfo[j], rot);
patch_t *rotsprite = Patch_GetRotatedSprite(sprframe, frame, angle, sprframe->flip & (1<<angle), P_GetSkinSpriteInfo(skins[i], j), rot);
LUA_PushUserdata(L, rotsprite, META_PATCH);
lua_pushboolean(L, false);
lua_pushboolean(L, true);
......@@ -868,6 +892,28 @@ static int libd_drawFill(lua_State *L)
return 0;
}
static int libd_drawFixedFill(lua_State *L)
{
huddrawlist_h list;
INT32 x = luaL_optinteger(L, 1, 0);
INT32 y = luaL_optinteger(L, 2, 0);
INT32 w = luaL_optinteger(L, 3, BASEVIDWIDTH << FRACBITS);
INT32 h = luaL_optinteger(L, 4, BASEVIDHEIGHT << FRACBITS);
INT32 c = luaL_optinteger(L, 5, 31);
HUDONLY
lua_getfield(L, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
list = (huddrawlist_h) lua_touserdata(L, -1);
lua_pop(L, 1);
if (LUA_HUD_IsDrawListValid(list))
LUA_HUD_AddDrawFixedFill(list, x, y, w, h, c);
else
V_DrawFixedFill(x, y, w, h, c);
return 0;
}
static int libd_drawString(lua_State *L)
{
huddrawlist_h list;
......@@ -1123,13 +1169,12 @@ static int libd_levelTitleHeight(lua_State *L)
static int libd_getColormap(lua_State *L)
{
HUDONLY
INT32 skinnum = TC_DEFAULT;
skincolornum_t color = luaL_optinteger(L, 2, 0);
UINT8* colormap = NULL;
int translation_id = -1;
HUDONLY
if (lua_isnoneornil(L, 1))
; // defaults to TC_DEFAULT
else if (lua_type(L, 1) == LUA_TNUMBER) // skin number
......@@ -1169,9 +1214,10 @@ static int libd_getColormap(lua_State *L)
static int libd_getStringColormap(lua_State *L)
{
HUDONLY
INT32 flags = luaL_checkinteger(L, 1);
UINT8* colormap = NULL;
HUDONLY
colormap = V_GetStringColormap(flags & V_CHARCOLORMASK);
if (colormap) {
LUA_PushUserdata(L, colormap, META_COLORMAP); // push as META_COLORMAP userdata, specifically for patches to use!
......@@ -1182,6 +1228,7 @@ static int libd_getStringColormap(lua_State *L)
static int libd_getSectorColormap(lua_State *L)
{
HUDONLY
boolean has_sector = false;
sector_t *sector = NULL;
if (!lua_isnoneornil(L, 1))
......@@ -1257,21 +1304,18 @@ static int libd_fadeScreen(lua_State *L)
static int libd_width(lua_State *L)
{
HUDONLY
lua_pushinteger(L, vid.width); // push screen width
return 1;
}
static int libd_height(lua_State *L)
{
HUDONLY
lua_pushinteger(L, vid.height); // push screen height
return 1;
}
static int libd_dup(lua_State *L)
{
HUDONLY
lua_pushinteger(L, vid.dup); // push integral scale (patch scale)
lua_pushfixed(L, vid.fdup); // push fixed point scale (position scale)
return 2;
......@@ -1279,7 +1323,6 @@ static int libd_dup(lua_State *L)
static int libd_renderer(lua_State *L)
{
HUDONLY
switch (rendermode) {
case render_opengl: lua_pushliteral(L, "opengl"); break; // OpenGL renderer
case render_soft: lua_pushliteral(L, "software"); break; // Software renderer
......@@ -1293,14 +1336,12 @@ static int libd_renderer(lua_State *L)
static int libd_RandomFixed(lua_State *L)
{
HUDONLY
lua_pushfixed(L, M_RandomFixed());
return 1;
}
static int libd_RandomByte(lua_State *L)
{
HUDONLY
lua_pushinteger(L, M_RandomByte());
return 1;
}
......@@ -1309,7 +1350,6 @@ static int libd_RandomKey(lua_State *L)
{
INT32 a = (INT32)luaL_checkinteger(L, 1);
HUDONLY
lua_pushinteger(L, M_RandomKey(a));
return 1;
}
......@@ -1319,7 +1359,6 @@ static int libd_RandomRange(lua_State *L)
INT32 a = (INT32)luaL_checkinteger(L, 1);
INT32 b = (INT32)luaL_checkinteger(L, 2);
HUDONLY
lua_pushinteger(L, M_RandomRange(a, b));
return 1;
}
......@@ -1327,7 +1366,6 @@ static int libd_RandomRange(lua_State *L)
// Macros.
static int libd_SignedRandom(lua_State *L)
{
HUDONLY
lua_pushinteger(L, M_SignedRandom());
return 1;
}
......@@ -1335,7 +1373,6 @@ static int libd_SignedRandom(lua_State *L)
static int libd_RandomChance(lua_State *L)
{
fixed_t p = luaL_checkfixed(L, 1);
HUDONLY
lua_pushboolean(L, M_RandomChance(p));
return 1;
}
......@@ -1344,7 +1381,6 @@ static int libd_RandomChance(lua_State *L)
// Could as well be thrown in global vars for ease of access but I guess it makes sense for it to be a HUD fn
static int libd_getlocaltransflag(lua_State *L)
{
HUDONLY
lua_pushinteger(L, (10-st_translucency)*V_10TRANS);
return 1;
}
......@@ -1352,7 +1388,6 @@ static int libd_getlocaltransflag(lua_State *L)
// Get cv_translucenthud's value for HUD rendering as a normal V_xxTRANS int
static int libd_getusertransflag(lua_State *L)
{
HUDONLY
lua_pushinteger(L, (10-cv_translucenthud.value)*V_10TRANS); // A bit weird that it's called "translucenthud" yet 10 is fully opaque :V
return 1;
}
......@@ -1374,6 +1409,7 @@ static luaL_Reg lib_draw[] = {
{"drawNum", libd_drawNum},
{"drawPaddedNum", libd_drawPaddedNum},
{"drawFill", libd_drawFill},
{"drawFixedFill", libd_drawFixedFill},
{"drawString", libd_drawString},
{"drawNameTag", libd_drawNameTag},
{"drawScaledNameTag", libd_drawScaledNameTag},
......@@ -1445,6 +1481,26 @@ static luaL_Reg lib_hud[] = {
{"disable", lib_huddisable},
{"enabled", lib_hudenabled},
{"add", lib_hudadd},
{"patchExists", libd_patchExists},
{"cachePatch", libd_cachePatch},
{"getSpritePatch", libd_getSpritePatch},
{"getSprite2Patch", libd_getSprite2Patch},
{"width", libd_width},
{"height", libd_height},
{"scale", libd_dup},
{"renderer", libd_renderer},
{NULL, NULL}
};
// globalized client_side random functions.
static luaL_Reg lib_randomclient[] = {
// m_random
{"localFixed",libd_RandomFixed},
{"localByte",libd_RandomByte},
{"localKey",libd_RandomKey},
{"localRange",libd_RandomRange},
{"localSignedRandom",libd_SignedRandom}, // MACRO
{"localChance",libd_RandomChance}, // MACRO
{NULL, NULL}
};
......@@ -1471,6 +1527,7 @@ int LUA_HudLib(lua_State *L)
LUA_RegisterGlobalUserdata(L, "hudinfo", lib_getHudInfo, NULL, lib_hudinfolen);
luaL_register(L, "hud", lib_hud);
luaL_register(L, "random", lib_randomclient);
return 0;
}
......
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2014-2016 by John "JTE" Muniz.
// Copyright (C) 2014-2023 by Sonic Team Junior.
// Copyright (C) 2014-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -25,6 +25,7 @@ enum drawitem_e {
DI_DrawNum,
DI_DrawPaddedNum,
DI_DrawFill,
DI_DrawFixedFill,
DI_DrawString,
DI_DrawNameTag,
DI_DrawScaledNameTag,
......@@ -180,7 +181,8 @@ static const char *CopyString(huddrawlist_h list, const char* str)
const char *old_offset = list->strbuf;
size_t i;
if (list->strbuf_capacity == 0) list->strbuf_capacity = 256;
else list->strbuf_capacity *= 2;
while (list->strbuf_capacity <= list->strbuf_len + lenstr + 1)
list->strbuf_capacity *= 2;
list->strbuf = (char*) Z_Realloc(list->strbuf, sizeof(char) * list->strbuf_capacity, PU_STATIC, NULL);
// align the string pointers to make sure old pointers don't point towards invalid addresses
......@@ -345,6 +347,25 @@ void LUA_HUD_AddDrawFill(
item->c = c;
}
void LUA_HUD_AddDrawFixedFill(
huddrawlist_h list,
fixed_t x,
fixed_t y,
fixed_t w,
fixed_t h,
INT32 c
)
{
size_t i = AllocateDrawItem(list);
drawitem_t *item = &list->items[i];
item->type = DI_DrawFixedFill;
item->x = x;
item->y = y;
item->w = w;
item->h = h;
item->c = c;
}
void LUA_HUD_AddDrawString(
huddrawlist_h list,
fixed_t x,
......@@ -481,6 +502,9 @@ void LUA_HUD_DrawList(huddrawlist_h list)
case DI_DrawFill:
V_DrawFill(item->x, item->y, item->w, item->h, item->c);
break;
case DI_DrawFixedFill:
V_DrawFixedFill(item->x, item->y, item->w, item->h, item->c);
break;
case DI_DrawString:
switch(item->align)
{
......
......@@ -98,6 +98,14 @@ void LUA_HUD_AddDrawFill(
INT32 h,
INT32 c
);
void LUA_HUD_AddDrawFixedFill(
huddrawlist_h list,
fixed_t x,
fixed_t y,
fixed_t w,
fixed_t h,
INT32 c
);
void LUA_HUD_AddDrawString(
huddrawlist_h list,
fixed_t x,
......
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2024 by Kart Krew.
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2023 by Sonic Team Junior.
// Copyright (C) 2012-2025 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -82,14 +83,14 @@ static int lib_getSprname(lua_State *L)
i = lua_tonumber(L, 1);
if (i > NUMSPRITES)
return 0;
lua_pushlstring(L, sprnames[i], 4);
lua_pushstring(L, sprnames[i]);
return 1;
}
else if (lua_isstring(L, 1))
{
const char *name = lua_tostring(L, 1);
for (i = 0; i < NUMSPRITES; i++)
if (fastcmp(name, sprnames[i]))
i = R_GetSpriteNumByName(name);
if (i != NUMSPRITES)
{
lua_pushinteger(L, i);
return 1;
......@@ -165,7 +166,7 @@ static int lib_getSpr2default(lua_State *L)
static int lib_setSpr2default(lua_State *L)
{
playersprite_t i;
UINT8 j = 0;
UINT16 j = 0;
if (hud_running)
return luaL_error(L, "Do not alter spr2defaults[] in HUD rendering code!");
......@@ -236,31 +237,51 @@ static int lib_spr2namelen(lua_State *L)
// SPRITE INFO //
/////////////////
// spriteinfo[]
static int lib_getSpriteInfo(lua_State *L)
struct SpriteInfoFrame {
spriteinfo_t *sprinfo;
UINT16 frame;
};
static UINT16 GetSpriteInfoFrameIndex(lua_State *L, int idx)
{
UINT32 i = NUMSPRITES;
lua_remove(L, 1);
if (lua_type(L, idx) == LUA_TSTRING)
{
const char *field = luaL_checkstring(L, idx);
if (lua_isstring(L, 1))
if (fastcmp("default", field))
{
const char *name = lua_tostring(L, 1);
INT32 spr;
for (spr = 0; spr < NUMSPRITES; spr++)
return SPRINFO_DEFAULT_FRAME;
}
else
{
if (fastcmp(name, sprnames[spr]))
UINT8 frame = R_Char2Frame(field[0]);
if (frame == 255)
return luaL_error(L, "invalid frame %s", field);
return (UINT16)frame;
}
}
else
{
i = spr;
break;
int frameID = luaL_checknumber(L, idx);
if (frameID < 0 || frameID >= MAXFRAMENUM)
return luaL_error(L, "frame %d out of range (0 - %d)", frameID, MAXFRAMENUM - 1);
return (UINT16)frameID;
}
}
if (i == NUMSPRITES)
// spriteinfo[]
static int lib_getSpriteInfo(lua_State *L)
{
char *check;
i = strtol(name, &check, 10);
if (check == name || *check != '\0')
UINT32 i = NUMSPRITES;
lua_remove(L, 1);
if (lua_type(L, 1) == LUA_TSTRING)
{
const char *name = lua_tostring(L, 1);
INT32 spr = R_GetSpriteNumByName(name);
if (spr == NUMSPRITES)
return luaL_error(L, "unknown sprite name %s", name);
}
i = spr;
}
else
i = luaL_checkinteger(L, 1);
......@@ -275,9 +296,72 @@ static int lib_getSpriteInfo(lua_State *L)
#define FIELDERROR(f, e) luaL_error(L, "bad value for " LUA_QL(f) " in table passed to spriteinfo[] (%s)", e);
#define TYPEERROR(f, t1, t2) FIELDERROR(f, va("%s expected, got %s", lua_typename(L, t1), lua_typename(L, t2)))
static int PopPivotSubTable(spriteframepivot_t *pivot, lua_State *L, int stk, int idx)
static int PopPivotSubTable(spriteinfoframe_t *frame, lua_State *L, int stk);
static int PopFrameSubTable(spriteinfoframe_t *frame, lua_State *L, int stk)
{
int okcool = 0;
switch (lua_type(L, stk))
{
case LUA_TTABLE:
lua_pushnil(L);
while (lua_next(L, stk))
{
const char *key = luaL_checkstring(L, stk+1);
if (fastcmp(key, "pivot"))
{
if (PopPivotSubTable(frame, L, stk+2))
okcool = 1;
}
else
{
FIELDERROR("sprite info frame key", va("invalid option %s", key));
}
okcool = 1;
lua_pop(L, 1);
}
break;
default:
TYPEERROR("sprite info frame", LUA_TTABLE, lua_type(L, stk))
}
return okcool;
}
static int PopFrameTable(spriteinfo_t *info, lua_State *L, int stk)
{
lua_pushnil(L);
while (lua_next(L, stk))
{
int idx = 0;
switch (lua_type(L, stk+1))
{
case LUA_TSTRING:
case LUA_TNUMBER:
idx = GetSpriteInfoFrameIndex(L, stk+1);
break;
default:
TYPEERROR("sprite info frame", LUA_TNUMBER, lua_type(L, stk+1));
}
// the values in frames[] are also tables
if (PopFrameSubTable(&info->frames[idx], L, stk+2))
set_bit_array(info->available, idx);
lua_pop(L, 1);
}
return 0;
}
static int PopPivotSubTable(spriteinfoframe_t *frame, lua_State *L, int stk)
{
int okcool = 0;
switch (lua_type(L, stk))
{
case LUA_TTABLE:
......@@ -287,6 +371,7 @@ static int PopPivotSubTable(spriteframepivot_t *pivot, lua_State *L, int stk, in
const char *key = NULL;
lua_Integer ikey = -1;
lua_Integer value = 0;
// x or y?
switch (lua_type(L, stk+1))
{
......@@ -299,6 +384,7 @@ static int PopPivotSubTable(spriteframepivot_t *pivot, lua_State *L, int stk, in
default:
FIELDERROR("pivot key", va("string or number expected, got %s", luaL_typename(L, stk+1)))
}
// then get value
switch (lua_type(L, stk+2))
{
......@@ -311,59 +397,60 @@ static int PopPivotSubTable(spriteframepivot_t *pivot, lua_State *L, int stk, in
default:
TYPEERROR("pivot value", LUA_TNUMBER, lua_type(L, stk+2))
}
// finally set omg!!!!!!!!!!!!!!!!!!
// Set it
if (ikey == 1 || (key && fastcmp(key, "x")))
pivot[idx].x = (INT32)value;
frame->pivot.x = (INT32)value;
else if (ikey == 2 || (key && fastcmp(key, "y")))
pivot[idx].y = (INT32)value;
frame->pivot.y = (INT32)value;
// TODO: 2.3: Delete
else if (ikey == 3 || (key && fastcmp(key, "rotaxis")))
LUA_UsageWarning(L, "\"rotaxis\" is deprecated and will be removed.")
else if (ikey == -1 && (key != NULL))
FIELDERROR("pivot key", va("invalid option %s", key));
okcool = 1;
lua_pop(L, 1);
}
break;
default:
TYPEERROR("sprite pivot", LUA_TTABLE, lua_type(L, stk))
}
if (okcool)
frame->pivot.available = true;
return okcool;
}
static int PopPivotTable(spriteinfo_t *info, lua_State *L, int stk)
{
// Just in case?
if (!lua_istable(L, stk))
TYPEERROR("pivot table", LUA_TTABLE, lua_type(L, stk));
lua_pushnil(L);
// stk = 0 has the pivot table
// stk = 1 has the frame key
// stk = 2 has the frame table
// stk = 3 has either a string or a number as key
// stk = 4 has the value for the key mentioned above
while (lua_next(L, stk))
{
int idx = 0;
const char *framestr = NULL;
switch (lua_type(L, stk+1))
{
case LUA_TSTRING:
framestr = lua_tostring(L, stk+1);
idx = R_Char2Frame(framestr[0]);
break;
case LUA_TNUMBER:
idx = lua_tonumber(L, stk+1);
idx = GetSpriteInfoFrameIndex(L, stk+1);
break;
default:
TYPEERROR("pivot frame", LUA_TNUMBER, lua_type(L, stk+1));
}
if ((idx < 0) || (idx >= 64))
return luaL_error(L, "pivot frame %d out of range (0 - %d)", idx, 63);
// the values in pivot[] are also tables
if (PopPivotSubTable(info->pivot, L, stk+2, idx))
info->available = true;
if (PopPivotSubTable(&info->frames[idx], L, stk+2))
{
set_bit_array(info->available, idx);
// TODO: 2.3: Delete
info->frames[SPRINFO_DEFAULT_FRAME].pivot.available = true;
set_bit_array(info->available, SPRINFO_DEFAULT_FRAME);
}
lua_pop(L, 1);
}
......@@ -409,6 +496,14 @@ static int lib_setSpriteInfo(lua_State *L)
else
FIELDERROR("pivot", va("%s expected, got %s", lua_typename(L, LUA_TTABLE), luaL_typename(L, -1)))
}
else if (str && fastcmp(str, "frames"))
{
// frames[] is a table
if (lua_istable(L, 3))
return PopFrameTable(info, L, 3);
else
FIELDERROR("frames", va("%s expected, got %s", lua_typename(L, LUA_TTABLE), luaL_typename(L, -1)))
}
lua_pop(L, 1);
}
......@@ -434,17 +529,26 @@ static int spriteinfo_get(lua_State *L)
I_Assert(sprinfo != NULL);
// push spriteframepivot_t userdata
// TODO: 2.3: delete
if (fastcmp(field, "pivot"))
{
// bypass LUA_PushUserdata
void **userdata = lua_newuserdata(L, sizeof(void *));
*userdata = &sprinfo->pivot;
*userdata = sprinfo;
luaL_getmetatable(L, META_PIVOTLIST);
lua_setmetatable(L, -2);
// stack is left with the userdata on top, as if getting it had originally succeeded.
return 1;
}
else if (fastcmp(field, "frames"))
{
void **userdata = lua_newuserdata(L, sizeof(void *));
*userdata = sprinfo;
luaL_getmetatable(L, META_SPRITEINFOFRAMELIST);
lua_setmetatable(L, -2);
return 1;
}
else
return luaL_error(L, LUA_QL("spriteinfo_t") " has no field named " LUA_QS, field);
......@@ -477,9 +581,28 @@ static int spriteinfo_set(lua_State *L)
// pivot[] is userdata
else if (lua_isuserdata(L, 1))
{
spriteframepivot_t *pivot = *((spriteframepivot_t **)luaL_checkudata(L, 1, META_PIVOTLIST));
memcpy(&sprinfo->pivot, pivot, sizeof(spriteframepivot_t));
sprinfo->available = true; // Just in case?
spriteinfo_t *copyinfo = *((spriteinfo_t **)luaL_checkudata(L, 1, META_PIVOTLIST));
for (UINT16 i = 0; i <= MAXFRAMENUM; i++)
{
if (in_bit_array(copyinfo->available, i))
memcpy(&sprinfo->frames[i].pivot, &copyinfo->frames[i].pivot, sizeof(spriteframepivot_t));
}
}
}
else if (fastcmp(field, "frames"))
{
// frames[] is a table
if (lua_istable(L, 1))
return PopFrameTable(sprinfo, L, 1);
// frames[] is userdata
else if (lua_isuserdata(L, 1))
{
spriteinfo_t *copyinfo = *((spriteinfo_t **)luaL_checkudata(L, 1, META_SPRITEINFOFRAMELIST));
for (UINT16 i = 0; i <= MAXFRAMENUM; i++)
{
if (in_bit_array(copyinfo->available, i))
memcpy(&sprinfo->frames[i], &copyinfo->frames[i], sizeof(spriteinfoframe_t));
}
}
}
else
......@@ -499,21 +622,138 @@ static int spriteinfo_num(lua_State *L)
return 1;
}
// framepivot_t
static int pivotlist_get(lua_State *L)
// spriteinfoframe_t
static int framelist_get(lua_State *L)
{
struct SpriteInfoFrame *container;
spriteinfo_t *sprinfo = *((spriteinfo_t **)luaL_checkudata(L, 1, META_SPRITEINFOFRAMELIST));
UINT16 frame = GetSpriteInfoFrameIndex(L, 2);
container = lua_newuserdata(L, sizeof *container);
container->sprinfo = sprinfo;
container->frame = frame;
luaL_getmetatable(L, META_SPRITEINFOFRAME);
lua_setmetatable(L, -2);
// stack is left with the userdata on top, as if getting it had originally succeeded.
return 1;
}
static int framelist_set(lua_State *L)
{
void **userdata;
spriteframepivot_t *framepivot = *((spriteframepivot_t **)luaL_checkudata(L, 1, META_PIVOTLIST));
spriteinfo_t *sprinfo = *((spriteinfo_t **)luaL_checkudata(L, 1, META_SPRITEINFOFRAMELIST));
UINT16 frame;
int okcool = 0;
if (!lua_lumploading)
return luaL_error(L, "Do not alter spriteinfoframe_t from within a hook or coroutine!");
if (hud_running)
return luaL_error(L, "Do not alter spriteinfoframe_t in HUD rendering code!");
if (hook_cmd_running)
return luaL_error(L, "Do not alter spriteinfoframe_t in CMD building code!");
frame = GetSpriteInfoFrameIndex(L, 2);
// frames[] is a table
if (lua_istable(L, 3))
okcool = PopFrameSubTable(&sprinfo->frames[frame], L, 3);
// frames[] is userdata
else if (lua_isuserdata(L, 3))
{
struct SpriteInfoFrame *container = luaL_checkudata(L, 3, META_SPRITEINFOFRAME);
memcpy(&sprinfo->frames[frame],
&container->sprinfo->frames[container->frame],
sizeof(spriteinfoframe_t));
okcool = 1;
}
if (okcool)
set_bit_array(sprinfo->available, frame);
return 0;
}
static int framelist_num(lua_State *L)
{
lua_pushinteger(L, MAXFRAMENUM);
return 1;
}
// spriteinfoframe_t
static int sprinfoframe_get(lua_State *L)
{
struct SpriteInfoFrame *container = luaL_checkudata(L, 1, META_SPRITEINFOFRAME);
const char *field = luaL_checkstring(L, 2);
UINT8 frame;
frame = R_Char2Frame(field[0]);
if (frame == 255)
luaL_error(L, "invalid frame %s", field);
if (fastcmp("pivot", field))
{
struct SpriteInfoFrame *other_container = lua_newuserdata(L, sizeof *container);
memcpy(other_container, container, sizeof *container);
luaL_getmetatable(L, META_FRAMEPIVOT);
lua_setmetatable(L, -2);
}
else
return luaL_error(L, "Field %s does not exist in spriteinfoframe_t", field);
return 1;
}
// bypass LUA_PushUserdata
userdata = lua_newuserdata(L, sizeof(void *));
*userdata = &framepivot[frame];
static int sprinfoframe_set(lua_State *L)
{
struct SpriteInfoFrame *container = luaL_checkudata(L, 1, META_SPRITEINFOFRAME);
spriteinfoframe_t *frame = &container->sprinfo->frames[container->frame];
UINT8 *available = container->sprinfo->available;
const char *field = luaL_checkstring(L, 2);
boolean is_available = false;
if (!lua_lumploading)
return luaL_error(L, "Do not alter spriteinfoframe_t from within a hook or coroutine!");
if (hud_running)
return luaL_error(L, "Do not alter spriteinfoframe_t in HUD rendering code!");
if (hook_cmd_running)
return luaL_error(L, "Do not alter spriteinfoframe_t in CMD building code!");
I_Assert(frame != NULL);
if (fastcmp("pivot", field))
{
// pivot[] is a table
if (lua_istable(L, 3))
{
if (PopPivotSubTable(frame, L, 3))
is_available = true;
}
// pivot[] is userdata
else if (lua_isuserdata(L, 3))
{
struct SpriteInfoFrame *other_container = luaL_checkudata(L, 3, META_FRAMEPIVOT);
memcpy(&frame->pivot,
&other_container->sprinfo->frames[other_container->frame].pivot,
sizeof(spriteframepivot_t));
is_available = true;
}
}
else
return luaL_error(L, "Field %s does not exist in spriteframepivot_t", field);
if (is_available)
{
set_bit_array(available, container->frame);
}
return 0;
}
// framepivot_t
static int pivotlist_get(lua_State *L)
{
struct SpriteInfoFrame *container;
spriteinfo_t *sprinfo = *((spriteinfo_t **)luaL_checkudata(L, 1, META_PIVOTLIST));
UINT16 frame = GetSpriteInfoFrameIndex(L, 2);
container = lua_newuserdata(L, sizeof *container);
container->sprinfo = sprinfo;
container->frame = frame;
luaL_getmetatable(L, META_FRAMEPIVOT);
lua_setmetatable(L, -2);
......@@ -523,11 +763,9 @@ static int pivotlist_get(lua_State *L)
static int pivotlist_set(lua_State *L)
{
// Because I already know it's a spriteframepivot_t anyway
spriteframepivot_t *pivotlist = *((spriteframepivot_t **)lua_touserdata(L, 1));
//spriteframepivot_t *framepivot = *((spriteframepivot_t **)luaL_checkudata(L, 1, META_FRAMEPIVOT));
const char *field = luaL_checkstring(L, 2);
UINT8 frame;
spriteinfo_t *sprinfo = *((spriteinfo_t **)luaL_checkudata(L, 1, META_PIVOTLIST));
UINT16 frame;
int okcool = 0;
if (!lua_lumploading)
return luaL_error(L, "Do not alter spriteframepivot_t from within a hook or coroutine!");
......@@ -536,32 +774,37 @@ static int pivotlist_set(lua_State *L)
if (hook_cmd_running)
return luaL_error(L, "Do not alter spriteframepivot_t in CMD building code!");
frame = R_Char2Frame(field[0]);
if (frame == 255)
luaL_error(L, "invalid frame %s", field);
frame = GetSpriteInfoFrameIndex(L, 2);
// pivot[] is a table
if (lua_istable(L, 3))
return PopPivotSubTable(pivotlist, L, 3, frame);
okcool = PopPivotSubTable(&sprinfo->frames[frame], L, 3);
// pivot[] is userdata
else if (lua_isuserdata(L, 3))
{
spriteframepivot_t *copypivot = *((spriteframepivot_t **)luaL_checkudata(L, 3, META_FRAMEPIVOT));
memcpy(&pivotlist[frame], copypivot, sizeof(spriteframepivot_t));
struct SpriteInfoFrame *container = luaL_checkudata(L, 3, META_FRAMEPIVOT);
memcpy(&sprinfo->frames[frame].pivot,
&container->sprinfo->frames[container->frame].pivot,
sizeof(spriteframepivot_t));
okcool = 1;
}
if (okcool)
set_bit_array(sprinfo->available, frame);
return 0;
}
static int pivotlist_num(lua_State *L)
{
lua_pushinteger(L, 64);
lua_pushinteger(L, MAXFRAMENUM);
return 1;
}
static int framepivot_get(lua_State *L)
{
spriteframepivot_t *framepivot = *((spriteframepivot_t **)luaL_checkudata(L, 1, META_FRAMEPIVOT));
struct SpriteInfoFrame *container = luaL_checkudata(L, 1, META_FRAMEPIVOT);
spriteframepivot_t *framepivot = &container->sprinfo->frames[container->frame].pivot;
const char *field = luaL_checkstring(L, 2);
I_Assert(framepivot != NULL);
......@@ -584,7 +827,9 @@ static int framepivot_get(lua_State *L)
static int framepivot_set(lua_State *L)
{
spriteframepivot_t *framepivot = *((spriteframepivot_t **)luaL_checkudata(L, 1, META_FRAMEPIVOT));
struct SpriteInfoFrame *container = luaL_checkudata(L, 1, META_FRAMEPIVOT);
spriteframepivot_t *framepivot = &container->sprinfo->frames[container->frame].pivot;
UINT8 *available = container->sprinfo->available;
const char *field = luaL_checkstring(L, 2);
if (!lua_lumploading)
......@@ -597,9 +842,15 @@ static int framepivot_set(lua_State *L)
I_Assert(framepivot != NULL);
if (fastcmp("x", field))
{
framepivot->x = luaL_checkinteger(L, 3);
set_bit_array(available, container->frame);
}
else if (fastcmp("y", field))
{
framepivot->y = luaL_checkinteger(L, 3);
set_bit_array(available, container->frame);
}
// TODO: 2.3: delete
else if (fastcmp("rotaxis", field))
LUA_UsageWarning(L, "\"rotaxis\" is deprecated and will be removed.")
......@@ -726,21 +977,19 @@ static int lib_setState(lua_State *L)
switch(lua_type(L, 3))
{
case LUA_TNIL: // Null? Set the action to nothing, then.
state->action.acp1 = NULL;
state->action = NULL;
break;
case LUA_TSTRING: // It's a string, expect the name of a built-in action
LUA_SetActionByName(state, lua_tostring(L, 3));
break;
case LUA_TUSERDATA: // It's a userdata, expect META_ACTION of a built-in action
{
actionf_t *action = *((actionf_t **)luaL_checkudata(L, 3, META_ACTION));
actionf_p1 *action = *((actionf_p1 **)luaL_checkudata(L, 3, META_ACTION));
if (!action)
return luaL_error(L, "not a valid action?");
state->action = *action;
state->action.acv = action->acv;
state->action.acp1 = action->acp1;
break;
}
case LUA_TFUNCTION: // It's a function (a Lua function or a C function? either way!)
......@@ -750,7 +999,7 @@ static int lib_setState(lua_State *L)
lua_pushvalue(L, 3); // Bring it to the top of the stack
lua_rawset(L, -3); // Set it in the registry
lua_pop(L, 1); // pop LREG_STATEACTION
state->action.acp1 = (actionf_p1)A_Lua; // Set the action for the userdata.
state->action = (actionf_p1)A_Lua; // Set the action for the userdata.
break;
default: // ?!
return luaL_typerror(L, 3, "function");
......@@ -808,7 +1057,7 @@ boolean LUA_SetLuaAction(void *stv, const char *action)
lua_pop(gL, 1); // pop LREG_STATEACTION
lua_pop(gL, 2); // pop the function and LREG_ACTIONS
st->action.acp1 = (actionf_p1)A_Lua; // Set the action for the userdata.
st->action = (actionf_p1)A_Lua; // Set the action for the userdata.
return true; // action successfully set.
}
......@@ -913,9 +1162,9 @@ static int state_get(lua_State *L)
number = st->tics;
else if (fastcmp(field,"action")) {
const char *name;
if (!st->action.acp1) // Action is NULL.
if (!st->action) // Action is NULL.
return 0; // return nil.
if (st->action.acp1 == (actionf_p1)A_Lua) { // This is a Lua function?
if (st->action == (actionf_p1)A_Lua) { // This is a Lua function?
lua_getfield(L, LUA_REGISTRYINDEX, LREG_STATEACTION);
I_Assert(lua_istable(L, -1));
lua_pushlightuserdata(L, st); // Push the state pointer and
......@@ -970,21 +1219,19 @@ static int state_set(lua_State *L)
switch(lua_type(L, 3))
{
case LUA_TNIL: // Null? Set the action to nothing, then.
st->action.acp1 = NULL;
st->action = NULL;
break;
case LUA_TSTRING: // It's a string, expect the name of a built-in action
LUA_SetActionByName(st, lua_tostring(L, 3));
break;
case LUA_TUSERDATA: // It's a userdata, expect META_ACTION of a built-in action
{
actionf_t *action = *((actionf_t **)luaL_checkudata(L, 3, META_ACTION));
actionf_p1 *action = *((actionf_p1 **)luaL_checkudata(L, 3, META_ACTION));
if (!action)
return luaL_error(L, "not a valid action?");
st->action = *action;
st->action.acv = action->acv;
st->action.acp1 = action->acp1;
break;
}
case LUA_TFUNCTION: // It's a function (a Lua function or a C function? either way!)
......@@ -994,7 +1241,7 @@ static int state_set(lua_State *L)
lua_pushvalue(L, 3); // Bring it to the top of the stack
lua_rawset(L, -3); // Set it in the registry
lua_pop(L, 1); // pop LREG_STATEACTION
st->action.acp1 = (actionf_p1)A_Lua; // Set the action for the userdata.
st->action = (actionf_p1)A_Lua; // Set the action for the userdata.
break;
default: // ?!
return luaL_typerror(L, 3, "function");
......@@ -1170,6 +1417,7 @@ enum mobjinfo_e
mobjinfo_activesound,
mobjinfo_flags,
mobjinfo_raisestate,
mobjinfo_name,
};
const char *const mobjinfo_opt[] = {
......@@ -1197,6 +1445,7 @@ const char *const mobjinfo_opt[] = {
"activesound",
"flags",
"raisestate",
"name",
NULL,
};
......@@ -1211,6 +1460,8 @@ static int mobjinfo_get(lua_State *L)
I_Assert(info != NULL);
I_Assert(info >= mobjinfo);
mobjtype_t id = info-mobjinfo;
switch (field)
{
case mobjinfo_doomednum:
......@@ -1285,6 +1536,21 @@ static int mobjinfo_get(lua_State *L)
case mobjinfo_raisestate:
lua_pushinteger(L, info->raisestate);
break;
case mobjinfo_name:
if (id < MT_FIRSTFREESLOT)
{
lua_pushstring(L, MOBJTYPE_LIST[id]+3);
return 1;
}
id -= MT_FIRSTFREESLOT;
if (id < NUMMOBJFREESLOTS && FREE_MOBJS[id])
{
lua_pushstring(L, FREE_MOBJS[id]);
return 1;
}
return 0;
default:
lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
I_Assert(lua_istable(L, -1));
......@@ -1747,7 +2013,7 @@ static int lib_setSkinColor(lua_State *L)
else if (i == 6 || (str && fastcmp(str,"accessible"))) {
boolean v = lua_toboolean(L, 3);
if (cnum < FIRSTSUPERCOLOR && v != skincolors[cnum].accessible)
CONS_Alert(CONS_WARNING, "skincolors[] index %d is a standard color; accessibility changes are prohibited.", cnum);
CONS_Alert(CONS_WARNING, "skincolors[] index %d is a standard color; accessibility changes are prohibited.\n", cnum);
else
info->accessible = v;
}
......@@ -1842,7 +2108,7 @@ static int skincolor_set(lua_State *L)
else if (fastcmp(field,"accessible")) {
boolean v = lua_toboolean(L, 3);
if (cnum < FIRSTSUPERCOLOR && v != skincolors[cnum].accessible)
CONS_Alert(CONS_WARNING, "skincolors[] index %d is a standard color; accessibility changes are prohibited.", cnum);
CONS_Alert(CONS_WARNING, "skincolors[] index %d is a standard color; accessibility changes are prohibited.\n", cnum);
else
info->accessible = v;
} else
......@@ -1921,6 +2187,8 @@ int LUA_InfoLib(lua_State *L)
LUA_RegisterUserdataMetatable(L, META_COLORRAMP, colorramp_get, colorramp_set, colorramp_len);
LUA_RegisterUserdataMetatable(L, META_SFXINFO, sfxinfo_get, sfxinfo_set, sfxinfo_num);
LUA_RegisterUserdataMetatable(L, META_SPRITEINFO, spriteinfo_get, spriteinfo_set, spriteinfo_num);
LUA_RegisterUserdataMetatable(L, META_SPRITEINFOFRAMELIST, framelist_get, framelist_set, framelist_num);
LUA_RegisterUserdataMetatable(L, META_SPRITEINFOFRAME, sprinfoframe_get, sprinfoframe_set, NULL);
LUA_RegisterUserdataMetatable(L, META_PIVOTLIST, pivotlist_get, pivotlist_set, pivotlist_num);
LUA_RegisterUserdataMetatable(L, META_FRAMEPIVOT, framepivot_get, framepivot_set, framepivot_num);
LUA_RegisterUserdataMetatable(L, META_LUABANKS, lib_getluabanks, lib_setluabanks, lib_luabankslen);
......
......@@ -10,16 +10,19 @@
/// \brief input library for Lua scripting
#include "doomdef.h"
#include "doomstat.h"
#include "fastcmp.h"
#include "g_input.h"
#include "g_game.h"
#include "hu_stuff.h"
#include "i_system.h"
#include "console.h"
#include "lua_script.h"
#include "lua_libs.h"
boolean mousegrabbedbylua = true;
boolean textinputmodeenabledbylua = false;
boolean ignoregameinputs = false;
///////////////
......@@ -129,6 +132,20 @@ static int lib_getCursorPosition(lua_State *L)
return 2;
}
static int lib_setTextInputMode(lua_State *L)
{
textinputmodeenabledbylua = luaL_checkboolean(L, 1);
if (!(menuactive || CON_Ready() || chat_on))
I_SetTextInputMode(textinputmodeenabledbylua);
return 0;
}
static int lib_getTextInputMode(lua_State *L)
{
lua_pushinteger(L, textinputmodeenabledbylua);
return 1;
}
static luaL_Reg lib[] = {
{"gameControlDown", lib_gameControlDown},
{"gameControl2Down", lib_gameControl2Down},
......@@ -143,6 +160,8 @@ static luaL_Reg lib[] = {
{"getMouseGrab", lib_getMouseGrab},
{"setMouseGrab", lib_setMouseGrab},
{"getCursorPosition", lib_getCursorPosition},
{"setTextInputMode", lib_setTextInputMode},
{"getTextInputMode", lib_getTextInputMode},
{NULL, NULL}
};
......@@ -220,6 +239,28 @@ static int lib_lenGameKeyDown(lua_State *L)
return 1;
}
////////////////
// TEXT EVENT //
////////////////
static int textevent_get(lua_State *L)
{
event_t *event = *((event_t **)luaL_checkudata(L, 1, META_TEXTEVENT));
const char *field = luaL_checkstring(L, 2);
I_Assert(event != NULL);
if (fastcmp(field,"text"))
{
char s[2] = { event->key, 0 };
lua_pushstring(L, s);
}
else
return luaL_error(L, "textevent_t has no field named %s", field);
return 1;
}
///////////////
// KEY EVENT //
///////////////
......@@ -285,6 +326,7 @@ static int mouse_num(lua_State *L)
int LUA_InputLib(lua_State *L)
{
LUA_RegisterUserdataMetatable(L, META_TEXTEVENT, textevent_get, NULL, NULL);
LUA_RegisterUserdataMetatable(L, META_KEYEVENT, keyevent_get, NULL, NULL);
LUA_RegisterUserdataMetatable(L, META_MOUSE, mouse_get, NULL, mouse_num);
......