Skip to content
Snippets Groups Projects

Compare revisions

Changes are shown as if the source revision was being merged into the target revision. Learn more about comparing revisions.

Source

Select target project
No results found
Select Git revision
  • 21-installer-nodd
  • 2210-pre1
  • 2210-pre2
  • 2210-rc1
  • 2210-rc2
  • 2210-rc3
  • 2211-pre1
  • 2211-pre2
  • 2211-rc1
  • 2212-pre1
  • 2212-pre2
  • 2212-pre3
  • 2212-rc1
  • 2213
  • 2214-pre1
  • 2214-pre2
  • 2214-pre3
  • 2214-pre4
  • 2_2_12
  • 64-gl-log
  • COM_ImmedExecute-lua
  • DJGPP
  • accel-momentum
  • acs
  • action-args
  • alpha-fixes
  • any-resolution
  • appveyor
  • blend-locking
  • blentran
  • blua-unary-not-fix
  • boost-tickrate
  • bustablesoundz
  • cleanup-opengl
  • cleanupmusic
  • clipmidtex
  • cmake-valgrind
  • crawlacommander-sprites
  • custom-map-names
  • custom-teams
  • cutscene-cleanup
  • dd-music-bypass
  • dd-music-fix
  • delfile2
  • deprecate-lua-dedicated-server
  • dpl-2
  • dropshadows-spawning
  • dynabsp
  • emblem-drawing
  • exchndl-xp-fix
  • extra-textures
  • few-kart-lua-changes
  • ffloorclip
  • fix-167
  • fix-cvar-conflicts
  • fix-opengl-parameter-crash
  • fix-opengl-shear-roll
  • flipfuncpointers
  • fof-lightlist-fixes
  • font-FUCK
  • frictionrefactor
  • fuck-macros-1
  • gamepad-luakeydown
  • gamepad-morefixes
  • gamepad_experiments
  • gametype-refactor
  • gametype-refactor-1
  • gametype-refactor-player-spawns
  • ghost-networking
  • gif-splitting
  • grr-lj
  • hitboxviewer
  • hwr-texture-cache-refactor
  • hwrender2
  • improve-439
  • increase-maxconditionsets
  • increase-packet-tics
  • input-display
  • input-display-translucency
  • io
  • joystick-juggling-maz
  • just-in-case
  • keycodes-only
  • ksf-wadfiles
  • ld413-mp-fix
  • levelstruct
  • libpng-version-support
  • linedef-actions
  • lj-test
  • lol-states
  • loopedsounds
  • lower-unpegged-fix
  • lua-change-gametype
  • lua-command-netids
  • lua-gfx-2
  • lua-gfx-sprites
  • lua-local
  • makefile-auto-mingw-gcc
  • makefile-tinkering
  • map-components-signedness-fixes
  • SRB2_release_2.1
  • SRB2_release_2.1.1
  • SRB2_release_2.1.10
  • SRB2_release_2.1.11
  • SRB2_release_2.1.12
  • SRB2_release_2.1.14
  • SRB2_release_2.1.15
  • SRB2_release_2.1.16
  • SRB2_release_2.1.16a
  • SRB2_release_2.1.17
  • SRB2_release_2.1.18
  • SRB2_release_2.1.19
  • SRB2_release_2.1.2
  • SRB2_release_2.1.20
  • SRB2_release_2.1.21
  • SRB2_release_2.1.22
  • SRB2_release_2.1.23
  • SRB2_release_2.1.24
  • SRB2_release_2.1.25
  • SRB2_release_2.1.3
  • SRB2_release_2.1.4
  • SRB2_release_2.1.5
  • SRB2_release_2.1.6
  • SRB2_release_2.1.7
  • SRB2_release_2.1.8
  • SRB2_release_2.1.9
  • SRB2_release_2.2.0
  • SRB2_release_2.2.1
  • SRB2_release_2.2.10
  • SRB2_release_2.2.11
  • SRB2_release_2.2.12
  • SRB2_release_2.2.13
  • SRB2_release_2.2.15
  • SRB2_release_2.2.2
  • SRB2_release_2.2.3
  • SRB2_release_2.2.4
  • SRB2_release_2.2.5
  • SRB2_release_2.2.6
  • SRB2_release_2.2.7
  • SRB2_release_2.2.8
  • SRB2_release_2.2.9
  • td-release-v1.0.0
142 results

Target

Select target project
  • STJr/SRB2
  • Sryder/SRB2
  • wolfy852/SRB2
  • Alpha2244/SRB2
  • Inuyasha/SRB2
  • yoshibot/SRB2
  • TehRealSalt/SRB2
  • PrisimaTF/SRB2
  • Hatninja/SRB2
  • SteelT/SRB2
  • james/SRB2
  • ShaderWraith/SRB2
  • SinnamonLat/SRB2
  • mazmazz_/SRB2
  • filpAM/SRB2
  • chaoloveicemdboy/SRB2
  • Whooa21/SRB2
  • Machturne/SRB2
  • Golden/SRB2
  • Tatsuru/SRB2
  • Snu/SRB2
  • Zwip-Zwap_Zapony/SRB2
  • fickleheart/SRB2
  • alphaRexJames/SRB2
  • JJK/SRB2
  • diskpoppy/SRB2
  • Hannu_Hanhi/SRB2
  • ZipperQR/SRB2
  • kays/SRB2
  • spherallic/SRB2
  • Zippy_Zolton/SRB2
  • namiishere/SRB2
  • Ors/SRB2
  • SMS_Alfredo/SRB2
  • sonic_edge/SRB2
  • lavla/SRB2
  • ashi/SRB2
  • X.organic/SRB2
  • Fafabis/SRB2
  • Meziu/SRB2
  • v-rob/SRB2
  • tertu/SRB2
  • bitten2up/SRB2
  • flarn2006/SRB2
  • Krabs/SRB2
  • clairebun/SRB2
  • Lactozilla/SRB2
  • thehackstack/SRB2
  • Spice/SRB2
  • win8linux/SRB2
  • JohnFrostFox/SRB2
  • talktoneon726/SRB2
  • Wane/SRB2
  • Lamibe/SRB2
  • spectrumuk2/srb-2
  • nerdyminer18/srb-2
  • 256nil/SRB2
  • ARJr/SRB2
  • Alam/SRB2
  • Zenya/srb-2-marathon-demos
  • Acelite/srb-2-archivedmodifications
  • MIDIMan/SRB2
  • Lach/SRB2
  • Frostiikin/bounce-tweaks
  • Jaden/SRB2
  • Tyron/SRB2
  • Astronight/SRB2
  • Mari0shi06/SRB2
  • aiire/SRB2
  • Galactice/SRB2
  • srb2-ports/srb2-dreamcast
  • sdasdas/SRB2
  • chreas/srb-2-vr
  • StarManiaKG/the-story-of-sinically-rocketing-and-botching-the-2nd
  • LoganAir/SRB2
  • NepDisk/srb-2
  • alufolie91/SRB2
  • Felicia.iso/SRB2
  • twi/SRB2
  • BarrelsOFun/SRB2
  • Speed2411/SRB2
  • Leather_Realms/SRB2
  • Ayemar/SRB2
  • Acelite/SRB2
  • VladDoc/SRB2
  • kaldrum/model-features
  • strawberryfox417/SRB2
  • Lugent/SRB2
  • Rem/SRB2
  • Refrag/SRB2
  • Henry_3230/srb-3230
  • TehPuertoRicanSpartan2/tprs-srb2
  • Leminn/srb-2-marathon-stuff
  • chromaticpipe2/SRB2
  • MiguelGustavo15/SRB2
  • Maru/srb-2-tests
  • SilicDev/SRB2
  • UnmatchedBracket/SRB2
  • HybridDog/SRB2
  • xordspar0/SRB2
  • jsjhbewfhh/SRB2
  • Fancy2209/SRB2
  • Lorsoen/SRB2
  • shindoukin/SRB2
  • GamerOfDays/SRB2
  • Craftyawesome/SRB2
  • tenshi-tensai-tennoji/SRB2
  • Scarfdudebalder/SRB2
  • luigi-budd/srb-2-fix-interplag-lockon
  • mskluesner/SRB2
  • johnpetersa19/SRB2
  • Pheazant/SRB2
  • chromaticpipe2/srb2classic
  • romoney5/SRB2
  • PAS/SRB2Classic
  • BlueStaggo/SRB2
  • Jisk/srb-2-beef-jerky
  • voltybystorm/SRB2
118 results
Select Git revision
  • 21-installer-nodd
  • 2210-pre1
  • 2210-pre2
  • 2210-rc1
  • 2210-rc2
  • 2210-rc3
  • 2211-pre1
  • 2211-pre2
  • 622-teamlives-hud
  • 64-gl-log
  • COM_ImmedExecute-lua
  • DJGPP
  • accel-momentum
  • add-arg-passing-alias
  • add-forth-interpreter
  • add-ipv6-indicator
  • add-namechange-lua-hook
  • add-server-pm-logging
  • add-textinput-hook
  • add-unblockable-console-key
  • alien-breed-3d
  • allow-non-important-files-dedicated
  • allow-percent-ipv6-address
  • appveyor
  • avoid-double-checkmobjtrigger-call
  • avoid-frame-cap-busywait
  • bbox
  • bbox-tweaks
  • blend-locking
  • blentran
  • blua-unary-not-fix
  • boost-tickrate
  • botchanges
  • bustablemobjzfix
  • bustablesoundz
  • checksector-refactor
  • cleanup-opengl
  • cleanupmusic
  • close-connection-timeout
  • cmake-clang-tidy
  • cmake-enable-cxx
  • cmake-valgrind
  • compile-ffast-math
  • crawlacommander-sprites
  • cutscene-cleanup
  • dd-music-bypass
  • dd-music-fix
  • deprecate-lua-dedicated-server
  • doomcom-global-refactor
  • dpl-2
  • dropshadows-spawning
  • emblem-drawing
  • ensure-ackpak-response
  • exchndl-xp-fix
  • few-kart-lua-changes
  • ffloorclip
  • fix-acknum-not-incrementing
  • fix-bot-2pai-desync
  • fix-compiler-error-touch
  • fix-cvar-conflicts
  • fix-dedicated-segfault
  • fix-move-mobj-reference
  • fix-netxcmd-integer-overflow
  • fix-opengl-shear-roll
  • fix-removemobj-seesound
  • fix-silver-segfault
  • fix-tty-not-resetting-properly
  • fix-unack-lockup
  • flipfuncpointers
  • floorsprite-and-shadow-fake-planes-fix
  • fof-lightlist-fixes
  • font-FUCK
  • font_drawer
  • forceverticalflipflag
  • forkmaster
  • frictionrefactor
  • fuck-macros-1
  • fullscreen-toggle
  • gamepad-luakeydown
  • gamepad-morefixes
  • gamepad_experiments
  • ghost-networking
  • gif-splitting
  • gitlab-ci
  • grr-lj
  • hitboxviewer
  • hwr-texture-cache-refactor
  • hwrender2
  • improve-439
  • increase-packet-tics
  • increase-unlockables
  • inline-mobjwasremoved
  • input-display
  • input-display-translucency
  • io
  • io-limit
  • ipv6
  • joystick-juggling-maz
  • keycodes-only
  • ksf-wadfiles
  • SRB2_release_2.1
  • SRB2_release_2.1.1
  • SRB2_release_2.1.10
  • SRB2_release_2.1.11
  • SRB2_release_2.1.12
  • SRB2_release_2.1.14
  • SRB2_release_2.1.15
  • SRB2_release_2.1.16
  • SRB2_release_2.1.16a
  • SRB2_release_2.1.17
  • SRB2_release_2.1.18
  • SRB2_release_2.1.19
  • SRB2_release_2.1.2
  • SRB2_release_2.1.20
  • SRB2_release_2.1.21
  • SRB2_release_2.1.22
  • SRB2_release_2.1.23
  • SRB2_release_2.1.24
  • SRB2_release_2.1.25
  • SRB2_release_2.1.3
  • SRB2_release_2.1.4
  • SRB2_release_2.1.5
  • SRB2_release_2.1.6
  • SRB2_release_2.1.7
  • SRB2_release_2.1.8
  • SRB2_release_2.1.9
  • SRB2_release_2.2.0
  • SRB2_release_2.2.1
  • SRB2_release_2.2.10
  • SRB2_release_2.2.2
  • SRB2_release_2.2.3
  • SRB2_release_2.2.4
  • SRB2_release_2.2.5
  • SRB2_release_2.2.6
  • SRB2_release_2.2.7
  • SRB2_release_2.2.8
  • SRB2_release_2.2.9
  • td-release-v1.0.0
138 results
Show changes
......@@ -34,6 +34,7 @@
#include "m_menu.h"
#include "filesrch.h"
#include "m_misc.h"
#include "lua_libs.h"
#ifdef _WINDOWS
#include "win32/win_main.h"
......@@ -918,6 +919,22 @@ static void CON_InputDelChar(void)
// ----
//
//
// Same as CON_Responder, but is process before everything else, so it cannot be blocked.
//
boolean CON_PreResponder(event_t *ev)
{
if (ev->type == ev_keydown && shiftdown == 1 && ev->key == KEY_ESCAPE)
{
I_SetTextInputMode(con_destlines == 0 ? true : textinputmodeenabledbylua); // inverse, since this is changed next tic.
consoletoggle = true;
return true;
}
return false;
}
//
// Handles console key input
//
boolean CON_Responder(event_t *ev)
......@@ -954,7 +971,10 @@ boolean CON_Responder(event_t *ev)
if ((key == gamecontrol[GC_CONSOLE][0] || key == gamecontrol[GC_CONSOLE][1]) && !shiftdown)
{
I_SetTextInputMode(con_destlines == 0); // inverse, since this is changed next tic.
if (con_destlines == 0 && I_GetTextInputMode())
return false; // some other component is holding keyboard input, don't hijack it!
I_SetTextInputMode(con_destlines == 0 ? true : textinputmodeenabledbylua); // inverse, since this is changed next tic.
consoletoggle = true;
return true;
}
......@@ -974,7 +994,7 @@ boolean CON_Responder(event_t *ev)
// escape key toggle off console
if (key == KEY_ESCAPE)
{
I_SetTextInputMode(false);
I_SetTextInputMode(textinputmodeenabledbylua);
consoletoggle = true;
return true;
}
......@@ -1342,11 +1362,11 @@ static void CON_Print(char *msg)
return;
if (*msg == '\3') // chat text, makes ding sound
S_StartSound(NULL, sfx_radio);
S_StartSoundFromEverywhere(sfx_radio);
else if (*msg == '\4') // chat action, dings and is in yellow
{
*msg = '\x82'; // yellow
S_StartSound(NULL, sfx_radio);
S_StartSoundFromEverywhere(sfx_radio);
}
Lock_state();
......@@ -1737,6 +1757,8 @@ static void CON_DrawBackpic(void)
// Cache the patch.
con_backpic = W_CachePatchNum(piclump, PU_PATCH);
if (con_backpic == NULL)
return;
// Center the backpic, and draw a vertically cropped patch.
w = con_backpic->width * vid.dup;
......
......@@ -19,6 +19,7 @@ void CON_Init(void);
void CON_StartRefresh(void);
void CON_StopRefresh(void);
boolean CON_PreResponder(event_t *ev);
boolean CON_Responder(event_t *ev);
#ifdef HAVE_THREADS
......
......@@ -93,6 +93,7 @@
#endif
#include "lua_script.h"
#include "lua_hud.h"
// Version numbers for netplay :upside_down_face:
int VERSION;
......@@ -227,6 +228,9 @@ void D_ProcessEvents(void)
}
}
if (CON_PreResponder(ev))
continue;
// Screenshots over everything so that they can be taken anywhere.
if (M_ScreenshotResponder(ev))
continue; // ate the event
......@@ -575,7 +579,7 @@ static void D_Display(void)
V_SetPalette(0);
// draw pause pic
if (paused && cv_showhud.value && (!menuactive || netgame))
if (paused && cv_showhud.value && LUA_HudEnabled(hud_pause) && (!menuactive || netgame))
{
#if 0
INT32 py;
......@@ -1179,7 +1183,7 @@ static void IdentifyVersion(void)
// Add the maps
D_AddFile(&startupwadfiles, va(pandf,srb2waddir, "zones.pk3"));
// Add the players
// Add the characters
D_AddFile(&startupwadfiles, va(pandf,srb2waddir, "characters.pk3"));
#ifdef USE_PATCH_DTA
......@@ -1367,9 +1371,6 @@ void D_SRB2Main(void)
P_SetRandSeed(M_RandomizedSeed());
if (M_CheckParm("-password") && M_IsNextParm())
D_SetPassword(M_GetNextParm());
// player setup menu colors must be initialized before
// any wad file is added, as they may contain colors themselves
M_InitPlayerSetupColors();
......@@ -1377,6 +1378,9 @@ void D_SRB2Main(void)
CONS_Printf("Z_Init(): Init zone memory allocation daemon. \n");
Z_Init();
if (M_CheckParm("-password") && M_IsNextParm())
D_SetPassword(M_GetNextParm());
clientGamedata = M_NewGameDataStruct();
serverGamedata = M_NewGameDataStruct();
......
......@@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2024 by Sonic Team Junior.
// Copyright (C) 1999-2025 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -45,14 +45,16 @@ typedef enum
SF_MARIODAMAGE = SF_NOJUMPDAMAGE|SF_STOMPDAMAGE, // The Mario method of being able to damage enemies, etc.
SF_MACHINE = 1<<10, // Beep boop. Are you a robot?
SF_DASHMODE = 1<<11, // Sonic Advance 2 style top speed increase?
SF_FASTEDGE = 1<<12, // Faster edge teeter?
SF_MULTIABILITY = 1<<13, // Revenge of Final Demo.
SF_NONIGHTSROTATION = 1<<14, // Disable sprite rotation for NiGHTS
SF_NONIGHTSSUPER = 1<<15, // Disable super colors for NiGHTS (if you have SF_SUPER)
SF_NOSUPERSPRITES = 1<<16, // Don't use super sprites while super
SF_NOSUPERJUMPBOOST = 1<<17, // Disable the jump boost given while super (i.e. Knuckles)
SF_CANBUSTWALLS = 1<<18, // Can naturally bust walls on contact? (i.e. Knuckles)
SF_NOSHIELDABILITY = 1<<19, // Disable shield abilities
SF_FASTWAIT = 1<<12, // Faster wait animation?
SF_FASTEDGE = 1<<13, // Faster edge teeter?
SF_JETFUME = 1<<14, // Follow item uses Metal Sonic's jet fume behavior
SF_MULTIABILITY = 1<<15, // Revenge of Final Demo.
SF_NONIGHTSROTATION = 1<<16, // Disable sprite rotation for NiGHTS
SF_NONIGHTSSUPER = 1<<17, // Disable super sprites and colors for NiGHTS
SF_NOSUPERSPRITES = 1<<18, // Don't use super sprites while super
SF_NOSUPERJUMPBOOST = 1<<19, // Disable the jump boost given while super (i.e. Knuckles)
SF_CANBUSTWALLS = 1<<20, // Can naturally bust walls on contact? (i.e. Knuckles)
SF_NOSHIELDABILITY = 1<<21, // Disable shield abilities
// free up to and including 1<<31
} skinflags_t;
......@@ -159,10 +161,6 @@ typedef enum
PF_CANCARRY = 1<<29, // Can carry another player?
PF_FINISHED = 1<<30, // The player finished the level. NOT the same as exiting
// True if shield button down last tic
// This may be the final flag, but 2.3 could free up the others
PF_SHIELDDOWN = 1<<31,
// up to 1<<31 is free
} pflags_t;
......
......@@ -26,23 +26,20 @@
// Button/action code definitions.
typedef enum
{
// First 3 bits are weapon change info, DO NOT USE!
BT_WEAPONMASK = 0x07, //our first three bits.
// First 4 bits are weapon change info, DO NOT USE!
BT_WEAPONMASK = 0x0F, //our first four bits.
BT_SHIELD = 1<<3, // shield or super action
BT_WEAPONNEXT = 1<<4, // select next weapon
BT_WEAPONPREV = 1<<5, // select previous weapon
BT_WEAPONNEXT = 1<<4,
BT_WEAPONPREV = 1<<5,
BT_ATTACK = 1<<6, // shoot rings
BT_SPIN = 1<<7, // spin action
BT_SPIN = 1<<7,
BT_CAMLEFT = 1<<8, // turn camera left
BT_CAMRIGHT = 1<<9, // turn camera right
BT_TOSSFLAG = 1<<10, // toss flag or emeralds
BT_JUMP = 1<<11, // jump action
BT_FIRENORMAL = 1<<12, // fire a normal ring no matter what
BT_TOSSFLAG = 1<<10,
BT_JUMP = 1<<11,
BT_FIRENORMAL = 1<<12, // Fire a normal ring no matter what
// custom lua buttons
BT_CUSTOM1 = 1<<13,
BT_CUSTOM2 = 1<<14,
BT_CUSTOM3 = 1<<15,
......
......@@ -11,7 +11,6 @@
/// \brief Lua SOC library
#include "deh_lua.h"
#include "g_input.h"
// freeslot takes a name (string only!)
// and allocates it to the appropriate free slot.
......@@ -600,20 +599,12 @@ static int ScanConstants(lua_State *L, boolean mathlib, const char *word)
return luaL_error(L, "translation '%s' could not be found.\n", word);
}
// TODO: 2.3: Delete these aliases
else if (fastcmp(word, "BT_USE"))
// TODO: 2.3: Delete this alias
if (fastcmp(word, "BT_USE"))
{
CacheAndPushConstant(L, word, (lua_Integer)BT_SPIN);
return 1;
}
else if (fastcmp(word, "GC_WEPSLOT8") || fastcmp(word, "GC_WEPSLOT9") || fastcmp(word, "GC_WEPSLOT10"))
{
// Using GC_WEPSLOT7 isn't accurate, but ensures that "if x >= GC_WEPSLOT1 and x <= GC_WEPSLOT10" keeps the intended effect
CacheAndPushConstant(L, word, (lua_Integer)GC_WEPSLOT7);
if (!mathlib)
LUA_Deprecated(L, "GC_WEPSLOT8\"-\"GC_WEPSLOT10", "GC_WEPSLOT1\"-\"GC_WEPSLOT7");
return 1;
}
for (i = 0; INT_CONST[i].n; i++)
if (fastcmp(word,INT_CONST[i].n)) {
......
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2024 by Sonic Team Junior.
// Copyright (C) 1999-2025 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -286,6 +286,7 @@ void readPlayer(MYFILE *f, INT32 num)
}
if (playertext)
{
// PLAYERTEXT is really weird, so this doesn't use deh_strlcpy.
strlcpy(description[num].notes, playertext, NOTE_SIZE);
strlcat(description[num].notes,
myhashfgets(playertext, NOTE_SIZE, f), NOTE_SIZE);
......@@ -324,7 +325,8 @@ void readPlayer(MYFILE *f, INT32 num)
if (fastcmp(word, "PICNAME"))
{
SLOTFOUND
strncpy(description[num].picname, word2, sizeof(description[num].picname)-1);
deh_strlcpy(description[num].picname, word2, sizeof description[num].picname,
va("Character %d: picname", num));
}
else if (fastcmp(word, "DISPLAYNAME"))
{
......@@ -345,7 +347,8 @@ void readPlayer(MYFILE *f, INT32 num)
cur = strchr(cur, '#');
}
strlcpy(description[num].displayname, stringvalue, sizeof description[num].displayname);
deh_strlcpy(description[num].displayname, stringvalue, sizeof description[num].displayname,
va("Character %d: displayname", num));
}
else if (fastcmp(word, "OPPOSITECOLOR") || fastcmp(word, "OPPOSITECOLOUR"))
{
......@@ -355,7 +358,8 @@ void readPlayer(MYFILE *f, INT32 num)
else if (fastcmp(word, "NAMETAG") || fastcmp(word, "TAGNAME"))
{
SLOTFOUND
strncpy(description[num].nametag, word2, sizeof(description[num].nametag)-1);
deh_strlcpy(description[num].nametag, word2, sizeof description[num].nametag,
va("Character %d: nametag", num));
}
else if (fastcmp(word, "TAGTEXTCOLOR") || fastcmp(word, "TAGTEXTCOLOUR"))
{
......@@ -387,7 +391,8 @@ void readPlayer(MYFILE *f, INT32 num)
{
// Send to free slot.
SLOTFOUND
strlcpy(description[num].skinname, word2, sizeof description[num].skinname);
deh_strlcpy(description[num].skinname, word2, sizeof description[num].skinname,
va("Character %d: skinname", num));
strlwr(description[num].skinname);
}
else if (!failure)
......@@ -1196,6 +1201,7 @@ void readgametype(MYFILE *f, char *gtname)
}
if (descr)
{
// DESCRIPTION is really weird, so this doesn't use deh_strlcpy.
strlcpy(gtdescription, descr, sizeof (gtdescription));
strlcat(gtdescription,
myhashfgets(descr, sizeof (gtdescription), f),
......@@ -1402,7 +1408,7 @@ void readlevelheader(MYFILE *f, INT32 num)
{
deh_strlcpy(mapheaderinfo[num-1]->lvlttl, word2,
sizeof(mapheaderinfo[num-1]->lvlttl), va("Level header %d: levelname", num));
strlcpy(mapheaderinfo[num-1]->selectheading, word2, sizeof(mapheaderinfo[num-1]->selectheading)); // not deh_ so only complains once
strlcpy(mapheaderinfo[num-1]->selectheading, word2, sizeof(mapheaderinfo[num-1]->selectheading)); // not deh_strlcpy so only complains once
continue;
}
// CHEAP HACK: move this over here for lowercase subtitles
......@@ -1445,10 +1451,10 @@ void readlevelheader(MYFILE *f, INT32 num)
// Newly allocated
modoption = &mapheaderinfo[num-1]->customopts[j];
strncpy(modoption->option, word, 31);
modoption->option[31] = '\0';
strncpy(modoption->value, word2, 255);
modoption->value[255] = '\0';
deh_strlcpy(modoption->option, word, sizeof(modoption->option),
va("Level header %d: custom option %d key", num, j));
deh_strlcpy(modoption->value, word2, sizeof(modoption->value),
va("Level header %d: custom option %d value", num, j));
continue;
}
......@@ -1675,7 +1681,8 @@ void readlevelheader(MYFILE *f, INT32 num)
}
else if (fastcmp(word, "FORCECHARACTER"))
{
strlcpy(mapheaderinfo[num-1]->forcecharacter, word2, SKINNAMESIZE+1);
deh_strlcpy(mapheaderinfo[num-1]->forcecharacter, word2, sizeof mapheaderinfo[num-1]->forcecharacter,
va("Level header %d: forcecharacter", num));
strlwr(mapheaderinfo[num-1]->forcecharacter); // skin names are lowercase
}
else if (fastcmp(word, "WEATHER"))
......@@ -1683,7 +1690,10 @@ void readlevelheader(MYFILE *f, INT32 num)
else if (fastcmp(word, "SKYNUM"))
mapheaderinfo[num-1]->skynum = (INT16)i;
else if (fastcmp(word, "INTERSCREEN"))
strncpy(mapheaderinfo[num-1]->interscreen, word2, sizeof(mapheaderinfo[num-1]->interscreen)-1);
{
deh_strlcpy(mapheaderinfo[num-1]->interscreen, word2, sizeof mapheaderinfo[num-1]->interscreen,
va("Level header %d: interscreen", num));
}
else if (fastcmp(word, "PRECUTSCENENUM"))
mapheaderinfo[num-1]->precutscenenum = (UINT8)i;
else if (fastcmp(word, "CUTSCENENUM"))
......@@ -1985,14 +1995,17 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
picid = (UINT8)atoi(word + 3);
if (picid > 8 || picid == 0)
{
deh_warning("CutSceneScene %d: unknown word '%s'", num, word);
deh_warning("Cutscene %d, scene %d: pic number %d out of range (1 - %d)",
num + 1, scenenum + 1, picid, 8);
continue;
}
--picid;
if (fastcmp(word+4, "NAME"))
{
strncpy(cutscenes[num]->scene[scenenum].picname[picid], word2, 8);
deh_strlcpy(cutscenes[num]->scene[scenenum].picname[picid], word2,
sizeof cutscenes[num]->scene[scenenum].picname[picid],
va("Cutscene %d, scene %d, pic %d: name", num + 1, scenenum + 1, picid + 1));
}
else if (fastcmp(word+4, "HIRES"))
{
......@@ -2011,12 +2024,13 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
cutscenes[num]->scene[scenenum].ycoord[picid] = usi;
}
else
deh_warning("CutSceneScene %d: unknown word '%s'", num, word);
deh_warning("Cutscene %d, scene %d: unknown word '%s'", num + 1, scenenum + 1, word);
}
else if (fastcmp(word, "MUSIC"))
{
strncpy(cutscenes[num]->scene[scenenum].musswitch, word2, 7);
cutscenes[num]->scene[scenenum].musswitch[6] = 0;
deh_strlcpy(cutscenes[num]->scene[scenenum].musswitch, word2,
sizeof cutscenes[num]->scene[scenenum].musswitch,
va("Cutscene %d, scene %d: music", num + 1, scenenum + 1));
}
else if (fastcmp(word, "MUSICTRACK"))
{
......@@ -2051,7 +2065,7 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
cutscenes[num]->scene[scenenum].fadecolor = (UINT8)i;
}
else
deh_warning("CutSceneScene %d: unknown word '%s'", num, word);
deh_warning("Cutscene %d, scene %d: unknown word '%s'", num + 1, scenenum + 1, word);
}
} while (!myfeof(f)); // finish when the line is empty
......@@ -2109,11 +2123,10 @@ void readcutscene(MYFILE *f, INT32 num)
readcutscenescene(f, num, value - 1);
}
else
deh_warning("Scene number %d out of range (1 - 128)", value);
deh_warning("Cutscene %d: scene number %d out of range (1 - 128)", num + 1, value);
}
else
deh_warning("Cutscene %d: unknown word '%s', Scene <num> expected.", num, word);
deh_warning("Cutscene %d: unknown word '%s', Scene <num> expected.", num + 1, word);
}
} while (!myfeof(f)); // finish when the line is empty
......@@ -2234,7 +2247,8 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
for (picid = 0; picid < MAX_PROMPT_PICS; picid++)
{
strncpy(textprompts[num]->page[pagenum].picname[picid], textprompts[num]->page[metapagenum].picname[picid], 8);
// Doesn't use deh_strlcpy because it's not copying input.
strlcpy(textprompts[num]->page[pagenum].picname[picid], textprompts[num]->page[metapagenum].picname[picid], sizeof textprompts[num]->page[pagenum].picname[picid]);
textprompts[num]->page[pagenum].pichires[picid] = textprompts[num]->page[metapagenum].pichires[picid];
textprompts[num]->page[pagenum].picduration[picid] = textprompts[num]->page[metapagenum].picduration[picid];
textprompts[num]->page[pagenum].xcoord[picid] = textprompts[num]->page[metapagenum].xcoord[picid];
......@@ -2247,14 +2261,17 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
picid = (UINT8)atoi(word + 3);
if (picid > MAX_PROMPT_PICS || picid == 0)
{
deh_warning("textpromptscene %d: unknown word '%s'", num, word);
deh_warning("Text prompt %d, page %d: pic number %d out of range (1 - %d)",
num + 1, pagenum + 1, picid, MAX_PROMPT_PICS);
continue;
}
--picid;
if (fastcmp(word+4, "NAME"))
{
strncpy(textprompts[num]->page[pagenum].picname[picid], word2, 8);
deh_strlcpy(textprompts[num]->page[pagenum].picname[picid], word2,
sizeof textprompts[num]->page[pagenum].picname[picid],
va("Text prompt %d, page %d, pic %d: name", num + 1, pagenum + 1, picid + 1));
}
else if (fastcmp(word+4, "HIRES"))
{
......@@ -2273,12 +2290,16 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
textprompts[num]->page[pagenum].ycoord[picid] = usi;
}
else
deh_warning("textpromptscene %d: unknown word '%s'", num, word);
{
deh_warning("Text prompt %d, page %d: unknown word '%s'",
num + 1, pagenum + 1, word);
}
}
else if (fastcmp(word, "MUSIC"))
{
strncpy(textprompts[num]->page[pagenum].musswitch, word2, 7);
textprompts[num]->page[pagenum].musswitch[6] = 0;
deh_strlcpy(textprompts[num]->page[pagenum].musswitch, word2,
sizeof textprompts[num]->page[pagenum].musswitch,
va("Text prompt %d, page %d: music", num + 1, pagenum + 1));
}
else if (fastcmp(word, "MUSICTRACK"))
{
......@@ -2293,30 +2314,35 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
{
if (*word2 != '\0')
{
INT32 j;
size_t j;
// HACK: Add yellow control char now
// so the drawing function doesn't call it repeatedly
char name[34];
char name[32 + 2];
name[0] = '\x82'; // color yellow
name[1] = 0;
strncat(name, word2, 32);
name[33] = 0;
// So that we still get a warning.
deh_strlcpy(name + 1, word2, (sizeof(name)) - 1,
va("Text prompt %d, page %d: name", num + 1, pagenum + 1));
// Replace _ with ' '
for (j = 0; j < 32 && name[j]; j++)
for (j = 1; j < sizeof(name) && name[j]; j++)
{
if (name[j] == '_')
name[j] = ' ';
}
strncpy(textprompts[num]->page[pagenum].name, name, sizeof(textprompts[num]->page[pagenum].name));
strlcpy(textprompts[num]->page[pagenum].name, name, sizeof(textprompts[num]->page[pagenum].name));
}
else
*textprompts[num]->page[pagenum].name = '\0';
}
else if (fastcmp(word, "ICON"))
strncpy(textprompts[num]->page[pagenum].iconname, word2, 8);
{
deh_strlcpy(textprompts[num]->page[pagenum].iconname, word2,
sizeof textprompts[num]->page[pagenum].iconname,
va("Text prompt %d, page %d: icon", num + 1, pagenum + 1));
}
else if (fastcmp(word, "ICONALIGN"))
textprompts[num]->page[pagenum].rightside = (i || word2[0] == 'R');
else if (fastcmp(word, "ICONFLIP"))
......@@ -2383,8 +2409,9 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
{
UINT8 metapagenum = usi - 1;
strncpy(textprompts[num]->page[pagenum].name, textprompts[num]->page[metapagenum].name, 32);
strncpy(textprompts[num]->page[pagenum].iconname, textprompts[num]->page[metapagenum].iconname, 8);
// Doesn't use deh_strlcpy because it's not copying input.
strlcpy(textprompts[num]->page[pagenum].name, textprompts[num]->page[metapagenum].name, sizeof textprompts[num]->page[pagenum].name);
strlcpy(textprompts[num]->page[pagenum].iconname, textprompts[num]->page[metapagenum].iconname, sizeof textprompts[num]->page[pagenum].iconname);
textprompts[num]->page[pagenum].rightside = textprompts[num]->page[metapagenum].rightside;
textprompts[num]->page[pagenum].iconflip = textprompts[num]->page[metapagenum].iconflip;
textprompts[num]->page[pagenum].lines = textprompts[num]->page[metapagenum].lines;
......@@ -2399,17 +2426,25 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
}
}
else if (fastcmp(word, "TAG"))
strncpy(textprompts[num]->page[pagenum].tag, word2, 33);
{
deh_strlcpy(textprompts[num]->page[pagenum].tag, word2,
sizeof textprompts[num]->page[pagenum].tag,
va("Text prompt %d, page %d: tag", num + 1, pagenum + 1));
}
else if (fastcmp(word, "NEXTPROMPT"))
textprompts[num]->page[pagenum].nextprompt = usi;
else if (fastcmp(word, "NEXTPAGE"))
textprompts[num]->page[pagenum].nextpage = usi;
else if (fastcmp(word, "NEXTTAG"))
strncpy(textprompts[num]->page[pagenum].nexttag, word2, 33);
{
deh_strlcpy(textprompts[num]->page[pagenum].nexttag, word2,
sizeof textprompts[num]->page[pagenum].nexttag,
va("Text prompt %d, page %d: nexttag", num + 1, pagenum + 1));
}
else if (fastcmp(word, "TIMETONEXT"))
textprompts[num]->page[pagenum].timetonext = get_number(word2);
else
deh_warning("PromptPage %d: unknown word '%s'", num, word);
deh_warning("Text prompt %d, page %d: unknown word '%s'", num + 1, pagenum + 1, word);
}
} while (!myfeof(f)); // finish when the line is empty
......@@ -2469,11 +2504,11 @@ void readtextprompt(MYFILE *f, INT32 num)
readtextpromptpage(f, num, value - 1);
}
else
deh_warning("Page number %d out of range (1 - %d)", value, MAX_PAGES);
deh_warning("Prompt %d: page number %d out of range (1 - %d)", num + 1, value, MAX_PAGES);
}
else
deh_warning("Prompt %d: unknown word '%s', Page <num> expected.", num, word);
deh_warning("Prompt %d: unknown word '%s', Page <num> expected.", num + 1, word);
}
} while (!myfeof(f)); // finish when the line is empty
......@@ -2522,7 +2557,8 @@ void readmenu(MYFILE *f, INT32 num)
if (fastcmp(word, "BACKGROUNDNAME"))
{
strncpy(menupres[num].bgname, word2, 8);
deh_strlcpy(menupres[num].bgname, word2,
sizeof menupres[num].bgname, va("Menu %d: backgroundname", num));
titlechanged = true;
}
else if (fastcmp(word, "HIDEBACKGROUND"))
......@@ -2565,7 +2601,8 @@ void readmenu(MYFILE *f, INT32 num)
}
else if (fastcmp(word, "TITLEPICSNAME"))
{
strncpy(menupres[num].ttname, word2, 9);
deh_strlcpy(menupres[num].ttname, word2,
sizeof menupres[num].ttname, va("Menu %d: titlepicsname", num));
titlechanged = true;
}
else if (fastcmp(word, "TITLEPICSX"))
......@@ -2601,8 +2638,8 @@ void readmenu(MYFILE *f, INT32 num)
}
else if (fastcmp(word, "MUSIC"))
{
strncpy(menupres[num].musname, word2, 7);
menupres[num].musname[6] = 0;
deh_strlcpy(menupres[num].musname, word2,
sizeof menupres[num].musname, va("Menu %d: music", num));
titlechanged = true;
}
else if (fastcmp(word, "MUSICTRACK"))
......@@ -3453,6 +3490,18 @@ static void readcondition(UINT8 set, UINT32 id, char *word2)
return;
}
}
else if (fastcmp(params[0], "LUA"))
{
PARAMCHECK(1);
ty = UC_LUA;
re = atoi(params[1]);
if (re <= 0 || re > MAXLUACONDITIONS)
{
deh_warning("Lua condition %d out of range (1 - %d)", re, MAXLUACONDITIONS);
return;
}
}
else if (fastcmp(params[0], "CONDITIONSET"))
{
PARAMCHECK(1);
......@@ -3590,9 +3639,7 @@ void readmaincfg(MYFILE *f)
lumpnum_t lumpnum;
char newname[9];
strncpy(newname, word2, 8);
newname[8] = '\0';
deh_strlcpy(newname, word2, sizeof newname, va("Maincfg: execcfg"));
lumpnum = W_CheckNumForName(newname);
......@@ -3800,7 +3847,7 @@ void readmaincfg(MYFILE *f)
}
else if (fastcmp(word, "TITLEPICSNAME"))
{
strncpy(ttname, word2, sizeof(ttname)-1);
deh_strlcpy(ttname, word2, sizeof ttname, va("Maincfg: titlepicsname"));
titlechanged = true;
}
else if (fastcmp(word, "TITLEPICSX"))
......@@ -3910,7 +3957,7 @@ void readmaincfg(MYFILE *f)
}
else if (fastcmp(word, "CUSTOMVERSION"))
{
strlcpy(customversionstring, word2, sizeof (customversionstring));
deh_strlcpy(customversionstring, word2, sizeof customversionstring, va("Maincfg: customversion"));
//titlechanged = true;
}
else if (fastcmp(word, "BOOTMAP"))
......
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2024 by Sonic Team Junior.
// Copyright (C) 1999-2025 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -25,6 +25,7 @@
#include "g_game.h" // Joystick axes (for lua)
#include "i_joy.h"
#include "g_input.h" // Game controls (for lua)
#include "p_maputl.h" // P_PathTraverse constants (for lua)
#include "deh_tables.h"
......@@ -1081,11 +1082,11 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_FANG_FIRE1",
"S_FANG_FIRE2",
"S_FANG_FIRE3",
"S_FANG_FIRE4",
"S_FANG_FIREREPEAT",
"S_FANG_LOBSHOT0",
"S_FANG_LOBSHOT1",
"S_FANG_LOBSHOT2",
"S_FANG_LOBSHOT3",
"S_FANG_WAIT1",
"S_FANG_WAIT2",
"S_FANG_WALLHIT",
......@@ -1107,6 +1108,7 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_FANG_PINCHLOBSHOT2",
"S_FANG_PINCHLOBSHOT3",
"S_FANG_PINCHLOBSHOT4",
"S_FANG_PINCHLOBSHOT5",
"S_FANG_DIE1",
"S_FANG_DIE2",
"S_FANG_DIE3",
......@@ -2256,11 +2258,9 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
// FHZ
"S_FHZICE1",
"S_FHZICE2",
"S_ROSY_IDLE1",
"S_ROSY_IDLE2",
"S_ROSY_IDLE3",
"S_ROSY_IDLE4",
"S_ROSY_IDLE",
"S_ROSY_JUMP",
"S_ROSY_FALL",
"S_ROSY_WALK",
"S_ROSY_HUG",
"S_ROSY_PAIN",
......@@ -2920,69 +2920,6 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_BHORIZ7",
"S_BHORIZ8",
// Yellow Trampoline
"S_YELLOWTRAMPOLINE",
"S_YELLOWTRAMPOLINE2",
"S_YELLOWTRAMPOLINE3",
"S_YELLOWTRAMPOLINE4",
"S_YELLOWTRAMPOLINE5",
// Red Trampoline
"S_REDTRAMPOLINE",
"S_REDTRAMPOLINE2",
"S_REDTRAMPOLINE3",
"S_REDTRAMPOLINE4",
"S_REDTRAMPOLINE5",
// Blue Trampoline
"S_BLUETRAMPOLINE",
"S_BLUETRAMPOLINE2",
"S_BLUETRAMPOLINE3",
"S_BLUETRAMPOLINE4",
"S_BLUETRAMPOLINE5",
// Horizontal Yellow Trampoline
"S_HORIZYELLOWTRAMPOLINE",
"S_HORIZYELLOWTRAMPOLINE2",
"S_HORIZYELLOWTRAMPOLINE3",
"S_HORIZYELLOWTRAMPOLINE4",
"S_HORIZYELLOWTRAMPOLINE5",
// Horizontal Red Trampoline
"S_HORIZREDTRAMPOLINE",
"S_HORIZREDTRAMPOLINE2",
"S_HORIZREDTRAMPOLINE3",
"S_HORIZREDTRAMPOLINE4",
"S_HORIZREDTRAMPOLINE5",
// Horizontal Blue Trampoline
"S_HORIZBLUETRAMPOLINE",
"S_HORIZBLUETRAMPOLINE2",
"S_HORIZBLUETRAMPOLINE3",
"S_HORIZBLUETRAMPOLINE4",
"S_HORIZBLUETRAMPOLINE5",
// Diagonal Yellow Trampoline
"S_DIAGYELLOWTRAMPOLINE",
"S_DIAGYELLOWTRAMPOLINE2",
"S_DIAGYELLOWTRAMPOLINE3",
"S_DIAGYELLOWTRAMPOLINE4",
"S_DIAGYELLOWTRAMPOLINE5",
// Diagonal Red Trampoline
"S_DIAGREDTRAMPOLINE",
"S_DIAGREDTRAMPOLINE2",
"S_DIAGREDTRAMPOLINE3",
"S_DIAGREDTRAMPOLINE4",
"S_DIAGREDTRAMPOLINE5",
// Diagonal Blue Trampoline
"S_DIAGBLUETRAMPOLINE",
"S_DIAGBLUETRAMPOLINE2",
"S_DIAGBLUETRAMPOLINE3",
"S_DIAGBLUETRAMPOLINE4",
"S_DIAGBLUETRAMPOLINE5",
// Booster
"S_BOOSTERSOUND",
"S_YELLOWBOOSTERROLLER",
......@@ -3255,28 +3192,37 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_RINGEXPLODE",
// Mario-specific stuff
"S_COIN",
"S_COIN1",
"S_COIN2",
"S_COIN3",
"S_COINSPARKLE1",
"S_COINSPARKLE2",
"S_COINSPARKLE3",
"S_COINSPARKLE4",
"S_GOOMBA1",
"S_GOOMBA1B",
"S_GOOMBA2",
"S_GOOMBA3",
"S_GOOMBA4",
"S_GOOMBA5",
"S_GOOMBA6",
"S_GOOMBA7",
"S_GOOMBA8",
"S_GOOMBA9",
"S_GOOMBA_DEAD",
"S_GOOMBA_DEAD2",
"S_GOOMBA_DEAD3",
"S_BLUEGOOMBA1",
"S_BLUEGOOMBA1B",
"S_BLUEGOOMBA2",
"S_BLUEGOOMBA3",
"S_BLUEGOOMBA4",
"S_BLUEGOOMBA5",
"S_BLUEGOOMBA6",
"S_BLUEGOOMBA7",
"S_BLUEGOOMBA8",
"S_BLUEGOOMBA9",
"S_BLUEGOOMBA_DEAD",
"S_BLUEGOOMBA_DEAD2",
"S_BLUEGOOMBA_DEAD3",
// Mario-specific stuff
"S_FIREFLOWER1",
"S_FIREFLOWER2",
"S_FIREFLOWER3",
......@@ -3284,13 +3230,6 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_FIREBALL",
"S_FIREBALLTRAIL1",
"S_FIREBALLTRAIL2",
"S_GREENKOOPASPAWN",
"S_GREENKOOPA1",
"S_GREENKOOPA2",
"S_GREENKOOPA3",
"S_GREENKOOPA4",
"S_GREENKOOPADEATH1",
"S_GREENKOOPADEATH2",
"S_SHELL",
"S_PUMA_START1",
"S_PUMA_START2",
......@@ -3316,68 +3255,7 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_MARIOBUSH1",
"S_MARIOBUSH2",
"S_TOAD",
"S_PTZSHROOM",
"S_PTZFLAG1",
"S_PTZFLAG2",
"S_PTZFLAG3",
"S_PTZFLAG4",
"S_PTZFLAG5",
"S_MARIOBUSH",
"S_BSBSHROOM",
"S_BLBSHROOM",
"S_BNWSHROOM",
"S_REDMFLOWER",
"S_BLUEMFLOWER",
"S_YELLOWMFLOWER",
"S_WHITEDANDELION",
"S_MAR64TREE",
// Power up mushrooms
"S_LIFESHROOM",
"S_LIFESHROOM2",
"S_LIFESHROOMD",
"S_LIFESHROOM_INVISIBLE",
"S_LIFESHROOM_INVISIBLE_TOUCH",
"S_POISONSHROOM",
"S_POISONSHROOM2",
"S_POISONSHROOMD",
"S_NUKESHROOM",
"S_NUKESHROOM2",
"S_NUKESHROOMD",
"S_FORCESHROOM",
"S_FORCESHROOM2",
"S_FORCESHROOMD",
"S_ATTRACTSHROOM",
"S_ATTRACTSHROOM2",
"S_ATTRACTSHROOMD",
"S_ELEMENTALSHROOM",
"S_ELEMENTALSHROOM2",
"S_ELEMENTALSHROOMD",
"S_CLOUDSHROOM",
"S_CLOUDSHROOM2",
"S_CLOUDSHROOMD",
"S_STARMAN",
"S_STARMAN1",
"S_STARMAN2",
"S_STARMAN3",
"S_STARMAND",
"S_SPEEDWINGS",
"S_SPEEDWINGSD",
"S_PARTICLEPICKUP1",
"S_PARTICLEPICKUP2",
"S_1000SCOREAWARD",
"S_POWERUPAWARD",
"S_POWERUPAWARD1",
"S_POWERUPAWARD2",
// Nights-specific stuff
"S_NIGHTSDRONE_MAN1",
......@@ -3680,11 +3558,6 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_REDBRICKDEBRIS",
"S_BLUEBRICKDEBRIS",
"S_YELLOWBRICKDEBRIS",
"S_MARIOBRICKDEBRIS",
"S_MARIOBRICKDEBRISS",
"S_MARIOBRICKDEBRISB",
"S_MARIOBRICKDEBRISC",
"S_MARIOBRICKDEBRISM",
"S_NAMECHECK",
......@@ -3867,16 +3740,6 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_REDHORIZ",
"MT_BLUEHORIZ",
"MT_YELLOWTRAMPOLINE",
"MT_REDTRAMPOLINE",
"MT_BLUETRAMPOLINE",
"MT_HORIZYELLOWTRAMPOLINE",
"MT_HORIZREDTRAMPOLINE",
"MT_HORIZBLUETRAMPOLINE",
"MT_DIAGYELLOWTRAMPOLINE",
"MT_DIAGREDTRAMPOLINE",
"MT_DIAGBLUETRAMPOLINE",
"MT_BOOSTERSEG",
"MT_BOOSTERROLLER",
"MT_YELLOWBOOSTER",
......@@ -4377,7 +4240,6 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_FIREFLOWER",
"MT_FIREBALL",
"MT_FIREBALLTRAIL",
"MT_GREENKOOPA",
"MT_SHELL",
"MT_PUMA",
"MT_PUMATRAIL",
......@@ -4388,30 +4250,6 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_MARIOBUSH1",
"MT_MARIOBUSH2",
"MT_TOAD",
"MT_PTZSHROOM",
"MT_PTZFLAG",
"MT_BSBSHROOM",
"MT_BLBSHROOM",
"MT_BNWSHROOM",
"MT_MARIOBUSH",
"MT_REDMFLOWER",
"MT_BLUEMFLOWER",
"MT_YELLOWMFLOWER",
"MT_WHITEDANDELION",
"MT_MAR64TREE",
// Power up mushrooms
"MT_LIFESHROOM",
"MT_LIFESHROOM_INVISIBLE",
"MT_POISONSHROOM",
"MT_NUKESHROOM",
"MT_FORCESHROOM",
"MT_ATTRACTSHROOM",
"MT_ELEMENTALSHROOM",
"MT_CLOUDSHROOM",
"MT_STARMAN",
"MT_SPEEDWINGS",
"MT_POWERUPAWARD",
// NiGHTS Stuff
"MT_AXIS",
......@@ -4509,11 +4347,6 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_REDBRICKDEBRIS",
"MT_BLUEBRICKDEBRIS",
"MT_YELLOWBRICKDEBRIS",
"MT_MARIOBRICKDEBRIS",
"MT_MARIOBRICKDEBRISS",
"MT_MARIOBRICKDEBRISB",
"MT_MARIOBRICKDEBRISC",
"MT_MARIOBRICKDEBRISM",
"MT_NAMECHECK",
"MT_RAY",
......@@ -5426,7 +5259,9 @@ struct int_const_s const INT_CONST[] = {
{"SF_MARIODAMAGE",SF_MARIODAMAGE},
{"SF_MACHINE",SF_MACHINE},
{"SF_DASHMODE",SF_DASHMODE},
{"SF_FASTWAIT",SF_FASTWAIT},
{"SF_FASTEDGE",SF_FASTEDGE},
{"SF_JETFUME",SF_JETFUME},
{"SF_MULTIABILITY",SF_MULTIABILITY},
{"SF_NONIGHTSROTATION",SF_NONIGHTSROTATION},
{"SF_NONIGHTSSUPER",SF_NONIGHTSSUPER},
......@@ -5774,8 +5609,7 @@ struct int_const_s const INT_CONST[] = {
{"ROTAXIS_Z",ROTAXIS_Z},
// Buttons (ticcmd_t)
{"BT_WEAPONMASK",BT_WEAPONMASK}, //our first three bits.
{"BT_SHIELD",BT_SHIELD},
{"BT_WEAPONMASK",BT_WEAPONMASK}, //our first four bits.
{"BT_WEAPONNEXT",BT_WEAPONNEXT},
{"BT_WEAPONPREV",BT_WEAPONPREV},
{"BT_ATTACK",BT_ATTACK}, // shoot rings
......@@ -5934,7 +5768,6 @@ struct int_const_s const INT_CONST[] = {
{"JA_DIGITAL",JA_DIGITAL},
{"JA_JUMP",JA_JUMP},
{"JA_SPIN",JA_SPIN},
{"JA_SHIELD",JA_SHIELD},
{"JA_FIRE",JA_FIRE},
{"JA_FIRENORMAL",JA_FIRENORMAL},
{"JOYAXISRANGE",JOYAXISRANGE},
......@@ -5956,7 +5789,9 @@ struct int_const_s const INT_CONST[] = {
{"GC_WEPSLOT5",GC_WEPSLOT5},
{"GC_WEPSLOT6",GC_WEPSLOT6},
{"GC_WEPSLOT7",GC_WEPSLOT7},
{"GC_SHIELD",GC_SHIELD},
{"GC_WEPSLOT8",GC_WEPSLOT8},
{"GC_WEPSLOT9",GC_WEPSLOT9},
{"GC_WEPSLOT10",GC_WEPSLOT10},
{"GC_FIRE",GC_FIRE},
{"GC_FIRENORMAL",GC_FIRENORMAL},
{"GC_TOSSFLAG",GC_TOSSFLAG},
......@@ -5996,6 +5831,11 @@ struct int_const_s const INT_CONST[] = {
{"MB_SCROLLUP",MB_SCROLLUP},
{"MB_SCROLLDOWN",MB_SCROLLDOWN},
// P_PathTraverse constants
{"PT_ADDLINES",PT_ADDLINES},
{"PT_ADDTHINGS",PT_ADDTHINGS},
{"PT_EARLYOUT",PT_EARLYOUT},
// screen.h constants
{"BASEVIDWIDTH",BASEVIDWIDTH},
{"BASEVIDHEIGHT",BASEVIDHEIGHT},
......
......@@ -77,6 +77,31 @@ typedef struct
INT16 x, y;
}ATTRPACK mapvertex_t;
typedef enum {
UDMF_TYPE_STRING,
UDMF_TYPE_FIXED,
UDMF_TYPE_NUMERIC,
UDMF_TYPE_BOOLEAN
} udmf_field_type_t;
typedef union { // v added to avoid random compilers cry about nonsense
char* vstring;
fixed_t vfloat;
INT32 vint;
boolean vbool;
} udmf_field_value_t;
// UDMF's Custom Arguments
typedef struct customargs_s
{
char* name;
udmf_field_type_t type;
udmf_field_value_t value;
struct customargs_s* next;
}ATTRPACK customargs_t;
// A SideDef, defining the visual appearance of a wall,
// by setting textures and offsets.
typedef struct
......@@ -218,6 +243,7 @@ typedef struct
fixed_t spritexscale, spriteyscale;
INT32 args[NUMMAPTHINGARGS];
char *stringargs[NUMMAPTHINGSTRINGARGS];
struct customargs_s* customargs;
struct mobj_s *mobj;
} mapthing_t;
......
......@@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2024 by Sonic Team Junior.
// Copyright (C) 1999-2025 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -209,19 +209,19 @@ typedef struct
UINT8 picmode; // sequence mode after displaying last pic, 0 = persist, 1 = loop, 2 = destroy
UINT8 pictoloop; // if picmode == loop, which pic to loop to?
UINT8 pictostart; // initial pic number to show
char picname[MAX_PROMPT_PICS][8];
char picname[MAX_PROMPT_PICS][8+1];
UINT8 pichires[MAX_PROMPT_PICS];
UINT16 xcoord[MAX_PROMPT_PICS]; // gfx
UINT16 ycoord[MAX_PROMPT_PICS]; // gfx
UINT16 picduration[MAX_PROMPT_PICS];
char musswitch[7];
char musswitch[6+1];
UINT16 musswitchflags;
UINT8 musicloop;
char tag[33]; // page tag
char name[34]; // narrator name, extra char for color
char iconname[8]; // narrator icon lump
char tag[32+1]; // page tag
char name[32+2]; // narrator name, extra char for color
char iconname[8+1]; // narrator icon lump
boolean rightside; // narrator side, false = left, true = right
boolean iconflip; // narrator flip icon horizontally
UINT8 hidehud; // hide hud, 0 = show all, 1 = hide depending on prompt position (top/bottom), 2 = hide all
......@@ -233,7 +233,7 @@ typedef struct
sfxenum_t textsfx; // sfx_ id for printing text
UINT8 nextprompt; // next prompt to jump to, one-based. 0 = current prompt
UINT8 nextpage; // next page to jump to, one-based. 0 = next page within prompt->numpages
char nexttag[33]; // next tag to jump to. If set, this overrides nextprompt and nextpage.
char nexttag[32+1]; // next tag to jump to. If set, this overrides nextprompt and nextpage.
INT32 timetonext; // time in tics to jump to next page automatically. 0 = don't jump automatically
char *text;
} textpage_t;
......@@ -287,8 +287,8 @@ typedef struct
// (This is not ifdeffed so the map header structure can stay identical, just in case.)
typedef struct
{
char option[32]; // 31 usable characters
char value[256]; // 255 usable characters. If this seriously isn't enough then wtf.
char option[31+1]; // 31 usable characters
char value[255+1]; // 255 usable characters. If this seriously isn't enough then wtf.
} customoption_t;
/** Map header information.
......@@ -303,7 +303,7 @@ typedef struct
INT16 nextlevel; ///< Map number of next level, or 1100-1102 to end.
INT16 marathonnext; ///< See nextlevel, but for Marathon mode. Necessary to support hub worlds ala SUGOI.
char keywords[32+1]; ///< Keywords separated by space to search for. 32 characters.
char musname[7]; ///< Music track to play. "" for no music.
char musname[6+1]; ///< Music track to play. "" for no music.
UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore.
UINT32 muspos; ///< Music position to jump to.
char forcecharacter[16+1]; ///< (SKINNAMESIZE+1) Skin to switch to or "" to disable.
......@@ -330,7 +330,7 @@ typedef struct
UINT16 levelflags; ///< LF_flags: merged booleans into one UINT16 for space, see below
UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus
char selectheading[22]; ///< Level select heading. Allows for controllable grouping.
char selectheading[21+1]; ///< Level select heading. Allows for controllable grouping.
UINT16 startrings; ///< Number of rings players start with.
INT32 sstimer; ///< Timer for special stages.
UINT32 ssspheres; ///< Sphere requirement in special stages.
......@@ -352,9 +352,9 @@ typedef struct
// Music stuff.
UINT32 musinterfadeout; ///< Fade out level music on intermission screen in milliseconds
char musintername[7]; ///< Intermission screen music.
char musintername[6+1]; ///< Intermission screen music.
char muspostbossname[7]; ///< Post-bossdeath music.
char muspostbossname[6+1]; ///< Post-bossdeath music.
UINT16 muspostbosstrack; ///< Post-bossdeath track.
UINT32 muspostbosspos; ///< Post-bossdeath position
UINT32 muspostbossfadein; ///< Post-bossdeath fade-in milliseconds.
......
......@@ -1121,11 +1121,11 @@ static const char *credits[] = {
"Alice \"Alacroix\" de Lemos",
"Logan \"Hyperchaotix\" McCloud",
"Alexander \"DrTapeworm\" Moench-Ford",
"\"orbitalviolet\"", // summit showdown hehehehe (aka Evertone)
"Andrew \"Senku Niola\" Moran",
"\"MotorRoach\"",
"Phillip \"TelosTurntable\" Robinson",
"\"Scizor300\"",
"\"Skydusk\"",
"Wessel \"sphere\" Smit",
"David \"Instant Sonic\" Spencer Jr.",
"\"SSNTails\"",
......@@ -1173,11 +1173,9 @@ static const char *credits[] = {
"Mujamel \"MK\" Khan",
"\"Kaito Sinclaire\"",
"Alexander \"DrTapeworm\" Moench-Ford",
"\"orbitalviolet\"", // summit showdown hehehehe (aka Evertone)
"\"Radicalicious\"",
"\"Revan\"",
"Anna \"QueenDelta\" Sandlin",
"\"Skydusk\"",
"Wessel \"sphere\" Smit",
"\"SSNTails\"",
"Aaron \"Othius\" Stojkov",
......@@ -1646,7 +1644,7 @@ void F_GameEvaluationTicker(void)
|| finalecount == (7*TICRATE)/2
|| finalecount == ((7*TICRATE)/2)+5)
{
S_StartSound(NULL, sfx_s3k5c);
S_StartSoundFromEverywhere(sfx_s3k5c);
sparklloop = 10;
}
}
......@@ -1685,7 +1683,7 @@ void F_GameEvaluationTicker(void)
M_SilentUpdateUnlockablesAndEmblems(serverGamedata);
if (M_UpdateUnlockablesAndExtraEmblems(clientGamedata))
S_StartSound(NULL, sfx_s3k68);
S_StartSoundFromEverywhere(sfx_s3k68);
G_SaveGameData(clientGamedata);
}
......@@ -3821,7 +3819,7 @@ void F_ContinueTicker(void)
cont_spr2[1][2] = 0;
if (continuetime == (3*TICRATE)-10)
S_StartSound(NULL, sfx_cdfm56); // or 31
S_StartSoundFromEverywhere(sfx_cdfm56); // or 31
else if (continuetime == 5)
{
cont_spr2[0][0] = P_GetSkinSprite2(contskins[0], SPR2_CNT2, NULL);
......@@ -3895,7 +3893,7 @@ boolean F_ContinueResponder(event_t *event)
keypressed = true;
imcontinuing = true;
S_StartSound(NULL, sfx_kc6b);
S_StartSoundFromEverywhere(sfx_kc6b);
I_FadeSong(0, MUSICRATE, &S_StopMusic);
return true;
......@@ -4591,9 +4589,9 @@ void F_TextPromptDrawer(void)
players[j].powers[pw_nocontrol] = 1;\
if (players[j].mo)\
{\
if (players[j].mo->state == states+S_PLAY_STND && players[j].mo->tics != -1)\
if (P_IsPlayerInState(&players[j], S_PLAY_STND) && players[j].mo->tics != -1)\
players[j].mo->tics++;\
else if (players[j].mo->state == states+S_PLAY_WAIT)\
else if (P_IsPlayerInState(&players[j], S_PLAY_WAIT))\
P_SetMobjState(players[j].mo, S_PLAY_STND);\
}\
}
......@@ -4695,7 +4693,7 @@ void F_TextPromptTicker(void)
{
F_AdvanceToNextPage();
if (promptactive)
S_StartSound(NULL, sfx_menu1);
S_StartSoundFromEverywhere(sfx_menu1);
}
keypressed = true; // prevent repeat events
}
......
......@@ -100,7 +100,7 @@ demoghost *ghosts = NULL;
// DEMO RECORDING
//
#define DEMOVERSION 0x0012
#define DEMOVERSION 0x0011
#define DEMOHEADER "\xF0" "SRB2Replay" "\x0F"
#define DF_GHOST 0x01 // This demo contains ghost data too!
......@@ -185,11 +185,7 @@ void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
if (ziptic & ZT_ANGLE)
oldcmd.angleturn = READINT16(demo_p);
if (ziptic & ZT_BUTTONS)
{
oldcmd.buttons = (oldcmd.buttons & (BT_CAMLEFT|BT_CAMRIGHT)) | (READUINT16(demo_p) & ~(BT_CAMLEFT|BT_CAMRIGHT));
if (demoversion < 0x0012 && oldcmd.buttons & BT_SPIN)
oldcmd.buttons |= BT_SHIELD; // Copy BT_SPIN to BT_SHIELD for pre-Shield-button demos
}
if (ziptic & ZT_AIMING)
oldcmd.aiming = READINT16(demo_p);
if (ziptic & ZT_LATENCY)
......
......@@ -407,7 +407,6 @@ consvar_t cv_lookaxis = CVAR_INIT ("joyaxis_look", "X-Rudder-", CV_SAVE,
consvar_t cv_turnaxis = CVAR_INIT ("joyaxis_turn", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_jumpaxis = CVAR_INIT ("joyaxis_jump", "None", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_spinaxis = CVAR_INIT ("joyaxis_spin", "None", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_shieldaxis = CVAR_INIT ("joyaxis_shield", "None", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_fireaxis = CVAR_INIT ("joyaxis_fire", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_firenaxis = CVAR_INIT ("joyaxis_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_deadzone = CVAR_INIT ("joy_deadzone", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
......@@ -419,7 +418,6 @@ consvar_t cv_lookaxis2 = CVAR_INIT ("joyaxis2_look", "X-Rudder-", CV_SAV
consvar_t cv_turnaxis2 = CVAR_INIT ("joyaxis2_turn", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_jumpaxis2 = CVAR_INIT ("joyaxis2_jump", "None", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_spinaxis2 = CVAR_INIT ("joyaxis2_spin", "None", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_shieldaxis2 = CVAR_INIT ("joyaxis2_shield", "None", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_fireaxis2 = CVAR_INIT ("joyaxis2_fire", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_firenaxis2 = CVAR_INIT ("joyaxis2_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_deadzone2 = CVAR_INIT ("joy_deadzone2", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
......@@ -894,9 +892,6 @@ INT32 JoyAxis(joyaxis_e axissel)
case JA_SPIN:
axisval = cv_spinaxis.value;
break;
case JA_SHIELD:
axisval = cv_shieldaxis.value;
break;
case JA_FIRE:
axisval = cv_fireaxis.value;
break;
......@@ -970,9 +965,6 @@ INT32 Joy2Axis(joyaxis_e axissel)
case JA_SPIN:
axisval = cv_spinaxis2.value;
break;
case JA_SHIELD:
axisval = cv_shieldaxis2.value;
break;
case JA_FIRE:
axisval = cv_fireaxis2.value;
break;
......@@ -1340,10 +1332,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
if (PLAYERINPUTDOWN(ssplayer, GC_WEAPONPREV))
cmd->buttons |= BT_WEAPONPREV; // Previous Weapon
#if NUM_WEAPONS > 7
"Add extra inputs to g_input.h/gamecontrols_e, and fix conflicts in d_ticcmd.h/ticcmd_t/buttons"
#if NUM_WEAPONS > 10
"Add extra inputs to g_input.h/gamecontrols_e"
#endif
//use the three avaliable bits to determine the weapon.
//use the four avaliable bits to determine the weapon.
cmd->buttons &= ~BT_WEAPONMASK;
for (i = 0; i < NUM_WEAPONS; ++i)
if (PLAYERINPUTDOWN(ssplayer, GC_WEPSLOT1 + i))
......@@ -1362,15 +1354,9 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
if (PLAYERINPUTDOWN(ssplayer, GC_FIRENORMAL) || (usejoystick && axis > 0))
cmd->buttons |= BT_FIRENORMAL;
// Toss flag button
if (PLAYERINPUTDOWN(ssplayer, GC_TOSSFLAG))
cmd->buttons |= BT_TOSSFLAG;
// Shield button
axis = PlayerJoyAxis(ssplayer, JA_SHIELD);
if (PLAYERINPUTDOWN(ssplayer, GC_SHIELD) || (usejoystick && axis > 0))
cmd->buttons |= BT_SHIELD;
// Lua scriptable buttons
if (PLAYERINPUTDOWN(ssplayer, GC_CUSTOM1))
cmd->buttons |= BT_CUSTOM1;
......@@ -2284,6 +2270,11 @@ boolean G_LuaResponder(event_t *ev)
cancelled = LUA_HookKey(ev, HOOK(KeyUp));
LUA_InvalidateUserdata(ev);
}
else if (ev->type == ev_text)
{
cancelled = LUA_HookText(ev, HOOK(TextInput));
LUA_InvalidateUserdata(ev);
}
return cancelled;
}
......@@ -2777,7 +2768,6 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
p->pflags |= PF_SPINDOWN;
p->pflags |= PF_ATTACKDOWN;
p->pflags |= PF_JUMPDOWN;
p->pflags |= PF_SHIELDDOWN;
p->playerstate = PST_LIVE;
p->panim = PA_IDLE; // standing animation
......@@ -4350,6 +4340,8 @@ static void G_DoContinued(void)
// when something new is added.
void G_EndGame(void)
{
LUA_HookVoid(HOOK(GameEnd));
// Only do evaluation and credits in coop games.
if (gametyperules & GTR_CUTSCENES)
{
......
......@@ -71,8 +71,8 @@ typedef enum {
#define P_ControlStyle(player) ((((player)->pflags & PF_ANALOGMODE) ? CS_LMAOGALOG : 0) | (((player)->pflags & PF_DIRECTIONCHAR) ? CS_STANDARD : 0))
extern consvar_t cv_autobrake, cv_autobrake2;
extern consvar_t cv_sideaxis, cv_turnaxis, cv_moveaxis, cv_lookaxis, cv_jumpaxis, cv_spinaxis, cv_shieldaxis, cv_fireaxis, cv_firenaxis, cv_deadzone, cv_digitaldeadzone;
extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_jumpaxis2,cv_spinaxis2,cv_shieldaxis2,cv_fireaxis2,cv_firenaxis2,cv_deadzone2,cv_digitaldeadzone2;
extern consvar_t cv_sideaxis,cv_turnaxis,cv_moveaxis,cv_lookaxis,cv_jumpaxis,cv_spinaxis,cv_fireaxis,cv_firenaxis,cv_deadzone,cv_digitaldeadzone;
extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_jumpaxis2,cv_spinaxis2,cv_fireaxis2,cv_firenaxis2,cv_deadzone2,cv_digitaldeadzone2;
extern consvar_t cv_ghost_bestscore, cv_ghost_besttime, cv_ghost_bestrings, cv_ghost_last, cv_ghost_guest;
// hi here's some new controls
......@@ -100,7 +100,6 @@ typedef enum
JA_JUMP = JA_DIGITAL,
JA_SPIN,
JA_SHIELD,
JA_FIRE,
JA_FIRENORMAL,
} joyaxis_e;
......
......@@ -576,7 +576,9 @@ static const char *gamecontrolname[NUM_GAMECONTROLS] =
"weapon5",
"weapon6",
"weapon7",
"shield",
"weapon8",
"weapon9",
"weapon10",
"fire",
"firenormal",
"tossflag",
......@@ -691,7 +693,6 @@ void G_DefineDefaultControls(void)
gamecontroldefault[gcs_fps][GC_CENTERVIEW ][0] = KEY_LCTRL;
gamecontroldefault[gcs_fps][GC_JUMP ][0] = KEY_SPACE;
gamecontroldefault[gcs_fps][GC_SPIN ][0] = KEY_LSHIFT;
gamecontroldefault[gcs_fps][GC_SHIELD ][0] = KEY_LALT;
gamecontroldefault[gcs_fps][GC_FIRE ][0] = KEY_RCTRL;
gamecontroldefault[gcs_fps][GC_FIRE ][1] = KEY_MOUSE1+0;
gamecontroldefault[gcs_fps][GC_FIRENORMAL ][0] = KEY_RALT;
......@@ -712,7 +713,6 @@ void G_DefineDefaultControls(void)
gamecontroldefault[gcs_platform][GC_CENTERVIEW ][0] = KEY_END;
gamecontroldefault[gcs_platform][GC_JUMP ][0] = KEY_SPACE;
gamecontroldefault[gcs_platform][GC_SPIN ][0] = KEY_LSHIFT;
gamecontroldefault[gcs_platform][GC_SHIELD ][0] = KEY_LALT;
gamecontroldefault[gcs_platform][GC_FIRE ][0] = 's';
gamecontroldefault[gcs_platform][GC_FIRE ][1] = KEY_MOUSE1+0;
gamecontroldefault[gcs_platform][GC_FIRENORMAL ][0] = 'w';
......@@ -728,6 +728,9 @@ void G_DefineDefaultControls(void)
gamecontroldefault[i][GC_WEPSLOT5 ][0] = '5';
gamecontroldefault[i][GC_WEPSLOT6 ][0] = '6';
gamecontroldefault[i][GC_WEPSLOT7 ][0] = '7';
gamecontroldefault[i][GC_WEPSLOT8 ][0] = '8';
gamecontroldefault[i][GC_WEPSLOT9 ][0] = '9';
gamecontroldefault[i][GC_WEPSLOT10 ][0] = '0';
gamecontroldefault[i][GC_TOSSFLAG ][0] = '\'';
gamecontroldefault[i][GC_CAMTOGGLE ][0] = 'v';
gamecontroldefault[i][GC_CAMRESET ][0] = 'r';
......@@ -743,34 +746,34 @@ void G_DefineDefaultControls(void)
// Gamepad controls -- same for both schemes
gamecontroldefault[i][GC_JUMP ][1] = KEY_JOY1+0; // A
gamecontroldefault[i][GC_SPIN ][1] = KEY_JOY1+2; // X
gamecontroldefault[i][GC_SHIELD ][1] = KEY_JOY1+1; // B
gamecontroldefault[i][GC_CUSTOM1 ][1] = KEY_JOY1+3; // Y
gamecontroldefault[i][GC_CUSTOM2 ][1] = KEY_JOY1+4; // LB
gamecontroldefault[i][GC_CENTERVIEW ][1] = KEY_JOY1+5; // RB
gamecontroldefault[i][GC_CUSTOM1 ][1] = KEY_JOY1+1; // B
gamecontroldefault[i][GC_CUSTOM2 ][1] = KEY_JOY1+3; // Y
gamecontroldefault[i][GC_CUSTOM3 ][1] = KEY_JOY1+8; // Left Stick
gamecontroldefault[i][GC_CAMTOGGLE ][1] = KEY_JOY1+9; // Right Stick
gamecontroldefault[i][GC_SCORES ][1] = KEY_JOY1+6; // Back
gamecontroldefault[i][GC_CAMTOGGLE ][1] = KEY_JOY1+4; // LB
gamecontroldefault[i][GC_CENTERVIEW ][1] = KEY_JOY1+5; // RB
gamecontroldefault[i][GC_SCREENSHOT ][1] = KEY_JOY1+6; // Back
gamecontroldefault[i][GC_SYSTEMMENU ][0] = KEY_JOY1+7; // Start
gamecontroldefault[i][GC_VIEWPOINTNEXT][1] = KEY_HAT1+0; // D-Pad Up
gamecontroldefault[i][GC_TOSSFLAG ][1] = KEY_HAT1+1; // D-Pad Down
gamecontroldefault[i][GC_WEAPONPREV ][1] = KEY_HAT1+2; // D-Pad Left
gamecontroldefault[i][GC_WEAPONNEXT ][1] = KEY_HAT1+3; // D-Pad Right
gamecontroldefault[i][GC_VIEWPOINTNEXT][1] = KEY_JOY1+9; // Right Stick
gamecontroldefault[i][GC_TOSSFLAG ][1] = KEY_HAT1+0; // D-Pad Up
gamecontroldefault[i][GC_SCORES ][1] = KEY_HAT1+1; // D-Pad Down
// Second player controls only have joypad defaults
gamecontrolbisdefault[i][GC_JUMP ][1] = KEY_2JOY1+0; // A
gamecontrolbisdefault[i][GC_SPIN ][1] = KEY_2JOY1+2; // X
gamecontrolbisdefault[i][GC_SHIELD ][1] = KEY_2JOY1+1; // B
gamecontrolbisdefault[i][GC_CUSTOM1 ][1] = KEY_2JOY1+3; // Y
gamecontrolbisdefault[i][GC_CUSTOM2 ][1] = KEY_2JOY1+4; // LB
gamecontrolbisdefault[i][GC_CENTERVIEW ][1] = KEY_2JOY1+5; // RB
gamecontrolbisdefault[i][GC_CUSTOM1 ][1] = KEY_2JOY1+1; // B
gamecontrolbisdefault[i][GC_CUSTOM2 ][1] = KEY_2JOY1+3; // Y
gamecontrolbisdefault[i][GC_CUSTOM3 ][1] = KEY_2JOY1+8; // Left Stick
gamecontrolbisdefault[i][GC_CAMTOGGLE ][1] = KEY_2JOY1+9; // Right Stick
//gamecontrolbisdefault[i][GC_SCORES ][1] = KEY_2JOY1+6; // Back
gamecontrolbisdefault[i][GC_CAMTOGGLE ][1] = KEY_2JOY1+4; // LB
gamecontrolbisdefault[i][GC_CENTERVIEW ][1] = KEY_2JOY1+5; // RB
gamecontrolbisdefault[i][GC_SCREENSHOT ][1] = KEY_2JOY1+6; // Back
//gamecontrolbisdefault[i][GC_SYSTEMMENU ][0] = KEY_2JOY1+7; // Start
gamecontrolbisdefault[i][GC_VIEWPOINTNEXT][1] = KEY_2HAT1+0; // D-Pad Up
gamecontrolbisdefault[i][GC_TOSSFLAG ][1] = KEY_2HAT1+1; // D-Pad Down
gamecontrolbisdefault[i][GC_WEAPONPREV ][1] = KEY_2HAT1+2; // D-Pad Left
gamecontrolbisdefault[i][GC_WEAPONNEXT ][1] = KEY_2HAT1+3; // D-Pad Right
gamecontrolbisdefault[i][GC_VIEWPOINTNEXT][1] = KEY_2JOY1+9; // Right Stick
gamecontrolbisdefault[i][GC_TOSSFLAG ][1] = KEY_2HAT1+0; // D-Pad Up
//gamecontrolbisdefault[i][GC_SCORES ][1] = KEY_2HAT1+1; // D-Pad Down
}
}
......
......@@ -74,7 +74,9 @@ typedef enum
GC_WEPSLOT5,
GC_WEPSLOT6,
GC_WEPSLOT7,
GC_SHIELD,
GC_WEPSLOT8,
GC_WEPSLOT9,
GC_WEPSLOT10,
GC_FIRE,
GC_FIRENORMAL,
GC_TOSSFLAG,
......
......@@ -566,7 +566,7 @@ static inline void HWR_SubsecPoly(INT32 num, poly_t *poly)
// the bsp divline have not enouth presition
// search for the segs source of this divline
static inline void SearchDivline(node_t *bsp, fdivline_t *divline)
static inline void SearchDivline(bspnode_t *bsp, fdivline_t *divline)
{
divline->x = FIXED_TO_FLOAT(bsp->x);
divline->y = FIXED_TO_FLOAT(bsp->y);
......@@ -607,7 +607,7 @@ static void loading_status(void)
// poly : the convex polygon that encloses all child subsectors
static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *bbox)
{
node_t *bsp;
bspnode_t *bsp;
poly_t *backpoly, *frontpoly;
fdivline_t fdivline;
polyvertex_t *pt;
......
......@@ -483,11 +483,14 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex, GLMipmap_t
realpatch = W_CachePatchNumPwad(wadnum, lumpnum, PU_PATCH);
}
if (realpatch != NULL)
{
HWR_DrawTexturePatchInCache(mipmap, blockwidth, blockheight, texture, patch, realpatch);
if (free_patch)
Patch_Free(realpatch);
}
}
//Hurdler: not efficient at all but I don't remember exactly how HWR_DrawPatchInCache works :(
if (format2bpp(mipmap->format)==4)
{
......
......@@ -256,8 +256,8 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
}
// positions of the cx, cy, are between 0 and vid.width/vid.height now, we need them to be between -1 and 1
cx = -1 + (cx / (vid.width/2));
cy = 1 - (cy / (vid.height/2));
cx = -1.0f + (cx / (vid.width / 2.0f));
cy = 1.0f - (cy / (vid.height / 2.0f));
// fwidth and fheight are similar
fwidth /= vid.width / 2;
......@@ -598,43 +598,76 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
// --------------------------------------------------------------------------
// Fills a box of pixels using a flat texture as a pattern
// Fixed to properly align like the other draw functions -luigi budd
// --------------------------------------------------------------------------
void HWR_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatlumpnum)
{
FOutVector v[4];
const size_t len = W_LumpLength(flatlumpnum);
UINT16 flatflag = R_GetFlatSize(len) - 1;
double dflatsize = (double)(flatflag + 1);
UINT16 flatflag = R_GetFlatSize(len);
double dflatsize = (double)(flatflag);
// compilers are COOL!
float dup = (float)vid.dup;
float fx = (float)x * dup;
float fy = (float)y * dup;
float fw = (float)w * dup;
float fh = (float)h * dup;
/*
fx *= dup;
fy *= dup;
fw *= dup;
fh *= dup;
*/
if (fw <= 0 || fh <= 0)
return;
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * vid.dup) > 1.0E-36f)
{
fx += ((float)vid.width - ((float)BASEVIDWIDTH * vid.dup)) / 2;
}
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * vid.dup) > 1.0E-36f)
{
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * vid.dup)) / 2;
}
if (fx >= vid.width || fy >= vid.height)
return;
fx = -1.0f + (fx / (vid.width / 2.0f));
fy = 1.0f - (fy / (vid.height / 2.0f));
fw /= vid.width / 2;
fh /= vid.height / 2;
// 3--2
// | /|
// |/ |
// 0--1
v[0].x = v[3].x = (x - 160.0f)/160.0f;
v[2].x = v[1].x = ((x+w) - 160.0f)/160.0f;
v[0].y = v[1].y = -(y - 100.0f)/100.0f;
v[2].y = v[3].y = -((y+h) - 100.0f)/100.0f;
// position vertices
v[0].x = v[3].x = fx;
v[2].x = v[1].x = fx + fw;
v[0].y = v[1].y = fy;
v[2].y = v[3].y = fy - fh;
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
v[0].s = v[3].s = (float)((x & flatflag)/dflatsize);
v[2].s = v[1].s = (float)(v[0].s + w/dflatsize);
v[0].t = v[1].t = (float)((y & flatflag)/dflatsize);
v[2].t = v[3].t = (float)(v[0].t + h/dflatsize);
// sides
v[0].s = v[3].s = (float)(flatflag/dflatsize) * 2;
v[2].s = v[1].s = (float)(v[0].s + w/dflatsize) * 2;
HWR_GetRawFlat(flatlumpnum);
// top/bottom
v[0].t = v[1].t = (float)(flatflag/dflatsize) * 2;
v[2].t = v[3].t = (float)(v[0].t + h/dflatsize) * 2;
//Hurdler: Boris, the same comment as above... but maybe for pics
// it not a problem since they don't have any transparent pixel
// if I'm right !?
// BTW, I see we put 0 for PFs, and If I'm right, that
// means we take the previous PFs as default
// how can we be sure they are ok?
// needed to texture the poly
HWR_GetRawFlat(flatlumpnum);
HWD.pfnDrawPolygon(NULL, v, 4, PF_NoDepthTest); //PF_Translucent);
}
// --------------------------------------------------------------------------
// Fade down the screen so that the menu drawn on top of it looks brighter
// --------------------------------------------------------------------------
......@@ -1140,10 +1173,12 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color, UINT32
void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
{
FOutVector v[4];
FBITFIELD flags;
FSurfaceInfo Surf;
float fx, fy, fw, fh;
RGBA_t *palette = HWR_GetTexturePalette();
UINT8 alphalevel = ((color & V_ALPHAMASK) >> V_ALPHASHIFT);
UINT8 blendmode = ((color & V_BLENDMASK) >> V_BLENDSHIFT);
UINT8 perplayershuffle = 0;
......@@ -1308,6 +1343,199 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
Surf.PolyColor = palette[color&0xFF];
flags = HWR_GetBlendModeFlag(blendmode+1)|PF_NoDepthTest|PF_NoTexture|PF_Modulated;
if (alphalevel)
{
if (alphalevel == 10) Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency]; // V_HUDTRANSHALF
else if (alphalevel == 11) Surf.PolyColor.s.alpha = softwaretranstogl[st_translucency]; // V_HUDTRANS
else if (alphalevel == 12) Surf.PolyColor.s.alpha = softwaretranstogl_hi[st_translucency]; // V_HUDTRANSDOUBLE
else Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel];
}
HWD.pfnDrawPolygon(&Surf, v, 4,
flags);
}
// -----------------+
// HWR_DrawFixedFill: draw flat coloured rectangle, with no texture (with fixed point values !!)
// -----------------+
void HWR_DrawFixedFill(fixed_t x, fixed_t y, fixed_t w, fixed_t h, INT32 color)
{
FOutVector v[4];
FSurfaceInfo Surf;
FBITFIELD flags;
float fx = FIXED_TO_FLOAT(x);
float fy = FIXED_TO_FLOAT(y);
float fw = FIXED_TO_FLOAT(w);
float fh = FIXED_TO_FLOAT(h);
RGBA_t *palette = HWR_GetTexturePalette();
UINT8 alphalevel = ((color & V_ALPHAMASK) >> V_ALPHASHIFT);
UINT8 blendmode = ((color & V_BLENDMASK) >> V_BLENDSHIFT);
UINT8 perplayershuffle = 0;
// 3--2
// | /|
// |/ |
// 0--1
if (splitscreen && (color & V_PERPLAYER))
{
float adjusty = ((color & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)/2.0f;
fh /= 1;
fy /= 2;
#ifdef QUADS
if (splitscreen > 1) // 3 or 4 players
{
float adjustx = ((color & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)/2.0f;
fw /= 2;
fx /= 2;
if (stplyr == &players[displayplayer])
{
if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
perplayershuffle |= 1;
if (!(color & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
perplayershuffle |= 4;
color &= ~V_SNAPTOBOTTOM|V_SNAPTORIGHT;
}
else if (stplyr == &players[secondarydisplayplayer])
{
if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
perplayershuffle |= 1;
if (!(color & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
perplayershuffle |= 8;
fx += adjustx;
color &= ~V_SNAPTOBOTTOM|V_SNAPTOLEFT;
}
else if (stplyr == &players[thirddisplayplayer])
{
if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
perplayershuffle |= 2;
if (!(color & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
perplayershuffle |= 4;
fy += adjusty;
color &= ~V_SNAPTOTOP|V_SNAPTORIGHT;
}
else //if (stplyr == &players[fourthdisplayplayer])
{
if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
perplayershuffle |= 2;
if (!(color & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
perplayershuffle |= 8;
fx += adjustx;
fy += adjusty;
color &= ~V_SNAPTOTOP|V_SNAPTOLEFT;
}
}
else
#endif
// 2 players
{
if (stplyr == &players[displayplayer])
{
if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
perplayershuffle |= 1;
color &= ~V_SNAPTOBOTTOM;
}
else //if (stplyr == &players[secondarydisplayplayer])
{
if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
perplayershuffle |= 2;
fy += adjusty;
color &= ~V_SNAPTOTOP;
}
}
}
if (!(color & V_NOSCALESTART))
{
/*
if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
{
RGBA_t rgbaColour = palette[color&0xFF];
FRGBAFloat clearColour;
clearColour.red = (float)rgbaColour.s.red / 255;
clearColour.green = (float)rgbaColour.s.green / 255;
clearColour.blue = (float)rgbaColour.s.blue / 255;
clearColour.alpha = 1;
HWD.pfnClearBuffer(true, false, &clearColour);
return;
}
*/
fx *= vid.dup;
fy *= vid.dup;
fw *= vid.dup;
fh *= vid.dup;
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * vid.dup) > 1.0E-36f)
{
if (color & V_SNAPTORIGHT)
fx += ((float)vid.width - ((float)BASEVIDWIDTH * vid.dup));
else if (!(color & V_SNAPTOLEFT))
fx += ((float)vid.width - ((float)BASEVIDWIDTH * vid.dup)) / 2;
if (perplayershuffle & 4)
fx -= ((float)vid.width - ((float)BASEVIDWIDTH * vid.dup)) / 4;
else if (perplayershuffle & 8)
fx += ((float)vid.width - ((float)BASEVIDWIDTH * vid.dup)) / 4;
}
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * vid.dup) > 1.0E-36f)
{
// same thing here
if (color & V_SNAPTOBOTTOM)
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * vid.dup));
else if (!(color & V_SNAPTOTOP))
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * vid.dup)) / 2;
if (perplayershuffle & 1)
fy -= ((float)vid.height - ((float)BASEVIDHEIGHT * vid.dup)) / 4;
else if (perplayershuffle & 2)
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * vid.dup)) / 4;
}
}
if (fx >= vid.width || fy >= vid.height)
return;
if (fx < 0)
{
fw += fx;
fx = 0;
}
if (fy < 0)
{
fh += fy;
fy = 0;
}
if (fw <= 0 || fh <= 0)
return;
if (fx + fw > vid.width)
fw = (float)vid.width - fx;
if (fy + fh > vid.height)
fh = (float)vid.height - fy;
fx = -1.0f + (fx / (vid.width / 2.0f));
fy = 1.0f - (fy / (vid.height / 2.0f));
fw = fw / (vid.width / 2);
fh = fh / (vid.height / 2);
v[0].x = v[3].x = fx;
v[2].x = v[1].x = fx + fw;
v[0].y = v[1].y = fy;
v[2].y = v[3].y = fy - fh;
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
v[0].s = v[3].s = 0.0f;
v[2].s = v[1].s = 1.0f;
v[0].t = v[1].t = 0.0f;
v[2].t = v[3].t = 1.0f;
Surf.PolyColor = palette[color&0xFF];
flags = HWR_GetBlendModeFlag(blendmode+1)|PF_NoDepthTest|PF_NoTexture|PF_Modulated;
if (alphalevel)
{
if (alphalevel == 10) Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency]; // V_HUDTRANSHALF
......@@ -1317,7 +1545,7 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
}
HWD.pfnDrawPolygon(&Surf, v, 4,
PF_Modulated|PF_NoTexture|PF_NoDepthTest|PF_Translucent);
flags);
}
#ifdef HAVE_PNG
......
......@@ -485,15 +485,6 @@ light_t *t_lspr[NUMSPRITES] =
&lspr[NOLIGHT], // SPR_SSWY
&lspr[NOLIGHT], // SPR_SSWR
&lspr[NOLIGHT], // SPR_SSWB
&lspr[NOLIGHT], // SPR_MPRY
&lspr[NOLIGHT], // SPR_MPRR
&lspr[NOLIGHT], // SPR_MPRB
&lspr[NOLIGHT], // SPR_MSWY
&lspr[NOLIGHT], // SPR_MSWR
&lspr[NOLIGHT], // SPR_MSWB
&lspr[NOLIGHT], // SPR_MDIY
&lspr[NOLIGHT], // SPR_MDIR
&lspr[NOLIGHT], // SPR_MDIB
&lspr[NOLIGHT], // SPR_BSTY
&lspr[NOLIGHT], // SPR_BSTR
......@@ -552,7 +543,6 @@ light_t *t_lspr[NUMSPRITES] =
&lspr[NOLIGHT], // SPR_BGOM
&lspr[REDBALL_L], // SPR_FFWR
&lspr[SMALLREDBALL_L], // SPR_FBLL
&lspr[NOLIGHT], // SPR_MKOP
&lspr[NOLIGHT], // SPR_SHLL
&lspr[REDBALL_L], // SPR_PUMA
&lspr[NOLIGHT], // SPR_HAMM
......@@ -623,22 +613,6 @@ light_t *t_lspr[NUMSPRITES] =
&lspr[NOLIGHT], // SPR_BRIR
&lspr[NOLIGHT], // SPR_BRIB
&lspr[NOLIGHT], // SPR_BRIY
&lspr[NOLIGHT], // SPR_MBRI
&lspr[NOLIGHT], // SPR_MBRS
&lspr[NOLIGHT], // SPR_MBRB
&lspr[NOLIGHT], // SPR_MBRC
&lspr[NOLIGHT], // SPR_MTRI
&lspr[NOLIGHT], // SPR_MARS
&lspr[NOLIGHT], // SPR_MRFL
&lspr[NOLIGHT], // SPR_MAUH
&lspr[NOLIGHT], // SPR_MBSA
&lspr[NOLIGHT], // SPR_MBSB
&lspr[NOLIGHT], // SPR_MBSC
&lspr[NOLIGHT], // SPR_MFRE
&lspr[NOLIGHT], // SPR_MFYE
&lspr[NOLIGHT], // SPR_MFBE
&lspr[NOLIGHT], // SPR_MFWD
&lspr[NOLIGHT], // SPR_MUS3
// Gravity Well Objects
&lspr[NOLIGHT], // SPR_GWLG
......