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141 results
Show changes
......@@ -3,7 +3,7 @@
//
// Copyright (C) 1993-1996 by id Software, Inc.
// Portions Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 2014-2023 by Sonic Team Junior.
// Copyright (C) 2014-2025 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
......@@ -65,10 +65,11 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
#pragma warning(default : 4214 4244)
#endif
#if defined (__unix__) || defined(__APPLE__) || (defined (UNIXCOMMON) && !defined (__HAIKU__))
#if defined (__linux__)
#include <sys/vfs.h>
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
#if defined (__linux__) || defined (__HAIKU__)
#include <sys/statvfs.h>
#else
#include <sys/statvfs.h>
#include <sys/param.h>
#include <sys/mount.h>
/*For meminfo*/
......@@ -81,7 +82,7 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
#endif
#endif
#if defined (__linux__) || (defined (UNIXCOMMON) && !defined (__HAIKU__))
#if defined (__linux__) || defined (UNIXCOMMON)
#ifndef NOTERMIOS
#include <termios.h>
#include <sys/ioctl.h> // ioctl
......@@ -96,8 +97,10 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
#if defined (__unix__) || (defined (UNIXCOMMON) && !defined (__APPLE__))
#include <errno.h>
#include <sys/wait.h>
#ifndef __HAIKU__ // haiku's crash dialog is just objectively better
#define NEWSIGNALHANDLER
#endif
#endif
#ifndef NOMUMBLE
#ifdef __linux__ // need -lrt
......@@ -374,8 +377,13 @@ void I_Sleep(UINT32 ms)
void I_SleepDuration(precise_t duration)
{
#if defined(__linux__) || defined(__FreeBSD__)
#if defined(__linux__) || defined(__FreeBSD__) || defined(__HAIKU__)
UINT64 precision = I_GetPrecisePrecision();
precise_t dest = I_GetPreciseTime() + duration;
precise_t slack = (precision / 5000); // 0.2 ms slack
if (duration > slack)
{
duration -= slack;
struct timespec ts = {
.tv_sec = duration / precision,
.tv_nsec = duration * 1000000000 / precision % 1000000000,
......@@ -383,6 +391,10 @@ void I_SleepDuration(precise_t duration)
int status;
do status = clock_nanosleep(CLOCK_MONOTONIC, 0, &ts, &ts);
while (status == EINTR);
}
// busy-wait the rest
while (((INT64)dest - (INT64)I_GetPreciseTime()) > 0);
#else
UINT64 precision = I_GetPrecisePrecision();
INT32 sleepvalue = cv_sleep.value;
......@@ -705,10 +717,9 @@ typedef struct
static feild_t tty_con;
// when printing general stuff to stdout stderr (Sys_Printf)
// we need to disable the tty console stuff
// this increments so we can recursively disable
static INT32 ttycon_hide = 0;
// lock to prevent clearing partial lines, since not everything
// printed ends on a newline.
static boolean ttycon_ateol = true;
// some key codes that the terminal may be using
// TTimo NOTE: I'm not sure how relevant this is
static INT32 tty_erase;
......@@ -736,63 +747,31 @@ static inline void tty_FlushIn(void)
// TTimo NOTE: it seems on some terminals just sending '\b' is not enough
// so for now, in any case we send "\b \b" .. yeah well ..
// (there may be a way to find out if '\b' alone would work though)
// Hanicef NOTE: using \b this way is unreliable because of terminal state,
// it's better to use \r to reset the cursor to the beginning of the
// line and clear from there.
static void tty_Back(void)
{
char key;
ssize_t d;
key = '\b';
d = write(STDOUT_FILENO, &key, 1);
key = ' ';
d = write(STDOUT_FILENO, &key, 1);
key = '\b';
d = write(STDOUT_FILENO, &key, 1);
(void)d;
}
static void tty_Clear(void)
{
size_t i;
write(STDOUT_FILENO, "\r", 1);
if (tty_con.cursor>0)
{
for (i=0; i<tty_con.cursor; i++)
{
tty_Back();
write(STDOUT_FILENO, tty_con.buffer, tty_con.cursor);
}
write(STDOUT_FILENO, " \b", 2);
}
}
// clear the display of the line currently edited
// bring cursor back to beginning of line
static inline void tty_Hide(void)
{
//I_Assert(consolevent);
if (ttycon_hide)
{
ttycon_hide++;
return;
}
tty_Clear();
ttycon_hide++;
}
// show the current line
// FIXME TTimo need to position the cursor if needed??
static inline void tty_Show(void)
static void tty_Clear(void)
{
size_t i;
ssize_t d;
//I_Assert(consolevent);
I_Assert(ttycon_hide>0);
ttycon_hide--;
if (ttycon_hide == 0 && tty_con.cursor)
write(STDOUT_FILENO, "\r", 1);
if (tty_con.cursor>0)
{
for (i=0; i<tty_con.cursor; i++)
{
d = write(STDOUT_FILENO, tty_con.buffer+i, 1);
write(STDOUT_FILENO, " ", 1);
}
write(STDOUT_FILENO, "\r", 1);
}
(void)d;
}
// never exit without calling this, or your terminal will be left in a pretty bad state
......@@ -900,6 +879,11 @@ static void I_GetConsoleEvents(void)
tty_con.cursor = 0;
ev.key = KEY_ENTER;
}
else if (key == 0x4) // ^D, aka EOF
{
// shut down, most unix programs behave this way
I_Quit();
}
else continue;
}
else if (tty_con.cursor < sizeof(tty_con.buffer))
......@@ -999,20 +983,8 @@ static void I_GetConsoleEvents(void)
static void I_StartupConsole(void)
{
HANDLE ci, co;
const INT32 ded = M_CheckParm("-dedicated");
BOOL gotConsole = FALSE;
if (M_CheckParm("-console") || ded)
gotConsole = AllocConsole();
#ifdef _DEBUG
else if (M_CheckParm("-noconsole") && !ded)
#else
else if (!M_CheckParm("-console") && !ded)
#endif
{
FreeConsole();
gotConsole = FALSE;
}
BOOL gotConsole = AllocConsole();
consolevent = !M_CheckParm("-noconsole");
if (gotConsole)
{
SetConsoleTitleA("SRB2 Console");
......@@ -1040,12 +1012,7 @@ static inline void I_ShutdownConsole(void){}
static void I_GetConsoleEvents(void){}
static inline void I_StartupConsole(void)
{
#ifdef _DEBUG
consolevent = !M_CheckParm("-noconsole");
#else
consolevent = M_CheckParm("-console");
#endif
framebuffer = M_CheckParm("-framebuffer");
if (framebuffer)
......@@ -1063,6 +1030,9 @@ void I_OutputMsg(const char *fmt, ...)
va_start(argptr,fmt);
len = vsnprintf(NULL, 0, fmt, argptr);
va_end(argptr);
if (len == 0)
return;
txt = malloc(len+1);
va_start(argptr,fmt);
vsprintf(txt, fmt, argptr);
......@@ -1152,18 +1122,20 @@ void I_OutputMsg(const char *fmt, ...)
}
#else
#ifdef HAVE_TERMIOS
if (consolevent)
if (consolevent && ttycon_ateol)
{
tty_Hide();
tty_Clear();
ttycon_ateol = false;
}
#endif
if (!framebuffer)
fprintf(stderr, "%s", txt);
#ifdef HAVE_TERMIOS
if (consolevent)
if (consolevent && txt[len-1] == '\n')
{
tty_Show();
write(STDOUT_FILENO, tty_con.buffer, tty_con.cursor);
ttycon_ateol = true;
}
#endif
......@@ -1209,10 +1181,8 @@ static void I_RegisterSignals (void)
INT32 I_StartupSystem(void)
{
#ifdef HAVE_THREADS
I_start_threads();
I_AddExitFunc(I_stop_threads);
#endif
I_StartupConsole();
I_RegisterSignals();
#ifndef NOMUMBLE
......@@ -1243,18 +1213,13 @@ void I_ShutdownSystem(void)
void I_GetDiskFreeSpace(INT64* freespace)
{
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
#if defined (SOLARIS) || defined (__HAIKU__)
*freespace = INT32_MAX;
return;
#else // Both Linux and BSD have this, apparently.
struct statfs stfs;
if (statfs(srb2home, &stfs) == -1)
struct statvfs stfs;
if (statvfs(srb2home, &stfs) == -1)
{
*freespace = INT32_MAX;
return;
}
*freespace = stfs.f_bavail * stfs.f_bsize;
#endif
#elif defined (_WIN32)
static p_GetDiskFreeSpaceExA pfnGetDiskFreeSpaceEx = NULL;
static boolean testwin95 = false;
......@@ -1390,8 +1355,8 @@ static const char *searchWad(const char *searchDir)
#define CHECKWADPATH(ret) \
do { \
I_OutputMsg(",%s", returnWadPath); \
if (isWadPathOk(returnWadPath)) \
I_OutputMsg(",%s", ret); \
if (isWadPathOk(ret)) \
return ret; \
} while (0)
......@@ -1416,7 +1381,9 @@ static const char *locateWad(void)
#ifndef NOCWD
// examine current dir
strcpy(returnWadPath, ".");
CHECKWADPATH(NULL);
I_OutputMsg(",%s", returnWadPath);
if (isWadPathOk(returnWadPath))
return NULL;
#endif
#ifdef __APPLE__
......@@ -1433,9 +1400,15 @@ static const char *locateWad(void)
#ifndef NOHOME
// find in $HOME
I_OutputMsg(",HOME");
if ((envstr = I_GetEnv("HOME")) != NULL)
SEARCHWAD(envstr);
{
char *tmp = malloc(strlen(envstr) + 1 + sizeof(DEFAULTDIR));
strcpy(tmp, envstr);
strcat(tmp, "/");
strcat(tmp, DEFAULTDIR);
CHECKWADPATH(tmp);
free(tmp);
}
#endif
// search paths
......@@ -1462,8 +1435,10 @@ const char *I_LocateWad(void)
{
// change to the directory where we found srb2.pk3
#if defined (_WIN32)
waddir = _fullpath(NULL, waddir, MAX_PATH);
SetCurrentDirectoryA(waddir);
#else
waddir = realpath(waddir, NULL);
if (chdir(waddir) == -1)
I_OutputMsg("Couldn't change working directory\n");
#endif
......@@ -1585,5 +1560,14 @@ void I_GetCursorPosition(INT32 *x, INT32 *y)
(void)y;
}
#include "../sdl/dosstr.c"
void I_SetTextInputMode(boolean active)
{
(void)active;
}
boolean I_GetTextInputMode(void)
{
return false;
}
#include "../sdl/dosstr.c"
......@@ -15,7 +15,6 @@
#include "../i_threads.h"
#include "../doomdef.h"
#include "../doomtype.h"
typedef struct thread_s thread_t;
......@@ -42,10 +41,11 @@ static void *HandleThread(void *data)
return NULL;
}
void I_spawn_thread(const char *name, I_thread_fn entry, void *userdata)
int I_spawn_thread(const char *name, I_thread_fn entry, void *userdata)
{
thread_t *thread;
(void)name;
pthread_mutex_lock(&thread_lock);
thread = thread_list;
while (thread != NULL)
......@@ -69,6 +69,13 @@ void I_spawn_thread(const char *name, I_thread_fn entry, void *userdata)
thread->userdata = userdata;
pthread_create(&thread->thread, NULL, HandleThread, thread);
pthread_mutex_unlock(&thread_lock);
return true;
}
int I_can_thread(void)
{
return true;
}
int I_thread_is_stopped(void)
......@@ -157,7 +164,7 @@ void I_wake_all_cond(I_cond *anchor)
pthread_mutex_lock(&thread_lock);
if (*anchor == NULL)
{
*anchor = malloc(sizeof(pthread_t));
*anchor = malloc(sizeof(pthread_cond_t));
pthread_cond_init(*anchor, NULL);
}
pthread_mutex_unlock(&thread_lock);
......
#include "../doomdef.h"
#include "../doomdef.h"
#include "../command.h"
#include "../i_video.h"
......@@ -76,4 +76,3 @@ void I_ReadScreen(UINT8 *scr)
void I_BeginRead(void){}
void I_EndRead(void){}
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2023 by Sonic Team Junior.
// Copyright (C) 1999-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -11,7 +11,6 @@
/// \brief Lua SOC library
#include "deh_lua.h"
#include "g_input.h"
// freeslot takes a name (string only!)
// and allocates it to the appropriate free slot.
......@@ -28,6 +27,12 @@ static inline int lib_freeslot(lua_State *L)
if (!lua_lumploading)
return luaL_error(L, "This function cannot be called from within a hook or coroutine!");
if (!deh_loaded)
{
initfreeslots();
deh_loaded = true;
}
while (n-- > 0)
{
s = Z_StrDup(luaL_checkstring(L,1));
......@@ -183,7 +188,7 @@ static inline int lib_freeslot(lua_State *L)
// Arguments: mobj_t actor, int var1, int var2
static int action_call(lua_State *L)
{
actionf_t *action = *((actionf_t **)luaL_checkudata(L, 1, META_ACTION));
actionf_p1 *action = *((actionf_p1 **)luaL_checkudata(L, 1, META_ACTION));
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
var1 = (INT32)luaL_optinteger(L, 3, 0);
......@@ -194,7 +199,7 @@ static int action_call(lua_State *L)
return LUA_ErrInvalid(L, "mobj_t");
}
action->acp1(actor);
(*action)(actor);
return 0;
}
......@@ -594,20 +599,12 @@ static int ScanConstants(lua_State *L, boolean mathlib, const char *word)
return luaL_error(L, "translation '%s' could not be found.\n", word);
}
// TODO: 2.3: Delete these aliases
else if (fastcmp(word, "BT_USE"))
// TODO: 2.3: Delete this alias
if (fastcmp(word, "BT_USE"))
{
CacheAndPushConstant(L, word, (lua_Integer)BT_SPIN);
return 1;
}
else if (fastcmp(word, "GC_WEPSLOT8") || fastcmp(word, "GC_WEPSLOT9") || fastcmp(word, "GC_WEPSLOT10"))
{
// Using GC_WEPSLOT7 isn't accurate, but ensures that "if x >= GC_WEPSLOT1 and x <= GC_WEPSLOT10" keeps the intended effect
CacheAndPushConstant(L, word, (lua_Integer)GC_WEPSLOT7);
if (!mathlib)
LUA_Deprecated(L, "GC_WEPSLOT8\"-\"GC_WEPSLOT10", "GC_WEPSLOT1\"-\"GC_WEPSLOT7");
return 1;
}
for (i = 0; INT_CONST[i].n; i++)
if (fastcmp(word,INT_CONST[i].n)) {
......@@ -635,7 +632,7 @@ FUNCINLINE static ATTRINLINE int getEnum(lua_State *L, boolean mathlib, const ch
{
if (fasticmp(word, actionpointers[i].name))
{
// We push the actionf_t* itself as userdata!
// We push the actionf_p1* itself as userdata!
LUA_PushUserdata(L, &actionpointers[i].action, META_ACTION);
return 1;
}
......@@ -773,7 +770,7 @@ static int lib_getActionName(lua_State *L)
{
if (lua_isuserdata(L, 1)) // arg 1 is built-in action, expect action userdata
{
actionf_t *action = *((actionf_t **)luaL_checkudata(L, 1, META_ACTION));
actionf_p1 *action = *((actionf_p1 **)luaL_checkudata(L, 1, META_ACTION));
const char *name = NULL;
if (!action)
return luaL_error(L, "not a valid action?");
......@@ -843,11 +840,11 @@ int LUA_SOCLib(lua_State *L)
const char *LUA_GetActionName(void *action)
{
actionf_t *act = (actionf_t *)action;
actionf_p1 *act = (actionf_p1 *)action;
size_t z;
for (z = 0; actionpointers[z].name; z++)
{
if (actionpointers[z].action.acv == act->acv)
if (actionpointers[z].action == *act)
return actionpointers[z].name;
}
return NULL;
......@@ -862,8 +859,6 @@ void LUA_SetActionByName(void *state, const char *actiontocompare)
if (fasticmp(actiontocompare, actionpointers[z].name))
{
st->action = actionpointers[z].action;
st->action.acv = actionpointers[z].action.acv; // assign
st->action.acp1 = actionpointers[z].action.acp1;
return;
}
}
......
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2023 by Sonic Team Junior.
// Copyright (C) 1999-2025 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -286,6 +286,7 @@ void readPlayer(MYFILE *f, INT32 num)
}
if (playertext)
{
// PLAYERTEXT is really weird, so this doesn't use deh_strlcpy.
strlcpy(description[num].notes, playertext, NOTE_SIZE);
strlcat(description[num].notes,
myhashfgets(playertext, NOTE_SIZE, f), NOTE_SIZE);
......@@ -324,7 +325,8 @@ void readPlayer(MYFILE *f, INT32 num)
if (fastcmp(word, "PICNAME"))
{
SLOTFOUND
strncpy(description[num].picname, word2, sizeof(description[num].picname)-1);
deh_strlcpy(description[num].picname, word2, sizeof description[num].picname,
va("Character %d: picname", num));
}
else if (fastcmp(word, "DISPLAYNAME"))
{
......@@ -345,7 +347,8 @@ void readPlayer(MYFILE *f, INT32 num)
cur = strchr(cur, '#');
}
strlcpy(description[num].displayname, stringvalue, sizeof description[num].displayname);
deh_strlcpy(description[num].displayname, stringvalue, sizeof description[num].displayname,
va("Character %d: displayname", num));
}
else if (fastcmp(word, "OPPOSITECOLOR") || fastcmp(word, "OPPOSITECOLOUR"))
{
......@@ -355,7 +358,8 @@ void readPlayer(MYFILE *f, INT32 num)
else if (fastcmp(word, "NAMETAG") || fastcmp(word, "TAGNAME"))
{
SLOTFOUND
strncpy(description[num].nametag, word2, sizeof(description[num].nametag)-1);
deh_strlcpy(description[num].nametag, word2, sizeof description[num].nametag,
va("Character %d: nametag", num));
}
else if (fastcmp(word, "TAGTEXTCOLOR") || fastcmp(word, "TAGTEXTCOLOUR"))
{
......@@ -387,7 +391,8 @@ void readPlayer(MYFILE *f, INT32 num)
{
// Send to free slot.
SLOTFOUND
strlcpy(description[num].skinname, word2, sizeof description[num].skinname);
deh_strlcpy(description[num].skinname, word2, sizeof description[num].skinname,
va("Character %d: skinname", num));
strlwr(description[num].skinname);
}
else if (!failure)
......@@ -405,7 +410,6 @@ void readfreeslots(MYFILE *f)
{
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
char *word,*type;
char *tmp;
int i;
do
......@@ -415,10 +419,13 @@ void readfreeslots(MYFILE *f)
if (s[0] == '\n')
break;
tmp = strchr(s, '#');
if (tmp)
*tmp = '\0';
if (s == tmp)
char *hashtag = strchr(s, '#');
char *space = strchr(s, ' ');
if (hashtag)
*hashtag = '\0';
if (space)
*space = '\0';
if (s == hashtag || s == space)
continue; // Skip comment lines, but don't break.
type = strtok(s, "_");
......@@ -867,6 +874,7 @@ static void readspriteframe(MYFILE *f, spriteinfo_t *sprinfo, UINT8 frame)
char *tmp;
INT32 value;
char *lastline;
boolean available = false;
do
{
......@@ -918,9 +926,15 @@ static void readspriteframe(MYFILE *f, spriteinfo_t *sprinfo, UINT8 frame)
value = atoi(word2); // used for numerical settings
if (fastcmp(word, "XPIVOT"))
sprinfo->pivot[frame].x = value;
{
sprinfo->frames[frame].pivot.x = value;
available = true;
}
else if (fastcmp(word, "YPIVOT"))
sprinfo->pivot[frame].y = value;
{
sprinfo->frames[frame].pivot.y = value;
available = true;
}
// TODO: 2.3: Delete
else if (fastcmp(word, "ROTAXIS"))
deh_warning("SpriteInfo: ROTAXIS is deprecated and will be removed.");
......@@ -931,6 +945,10 @@ static void readspriteframe(MYFILE *f, spriteinfo_t *sprinfo, UINT8 frame)
}
}
} while (!myfeof(f)); // finish when the line is empty
if (available)
sprinfo->frames[frame].pivot.available = true;
Z_Free(s);
}
......@@ -948,7 +966,6 @@ void readspriteinfo(MYFILE *f, INT32 num, boolean sprite2)
// allocate a spriteinfo
spriteinfo_t *info = Z_Calloc(sizeof(spriteinfo_t), PU_STATIC, NULL);
info->available = true;
do
{
......@@ -1067,6 +1084,12 @@ void readspriteinfo(MYFILE *f, INT32 num, boolean sprite2)
// read sprite frame and store it in the spriteinfo_t struct
readspriteframe(f, info, frame);
set_bit_array(info->available, frame);
// TODO: 2.3: Delete
info->frames[SPRINFO_DEFAULT_FRAME].pivot.available = true;
set_bit_array(info->available, SPRINFO_DEFAULT_FRAME);
if (sprite2)
{
INT32 i;
......@@ -1194,6 +1217,7 @@ void readgametype(MYFILE *f, char *gtname)
}
if (descr)
{
// DESCRIPTION is really weird, so this doesn't use deh_strlcpy.
strlcpy(gtdescription, descr, sizeof (gtdescription));
strlcat(gtdescription,
myhashfgets(descr, sizeof (gtdescription), f),
......@@ -1400,7 +1424,7 @@ void readlevelheader(MYFILE *f, INT32 num)
{
deh_strlcpy(mapheaderinfo[num-1]->lvlttl, word2,
sizeof(mapheaderinfo[num-1]->lvlttl), va("Level header %d: levelname", num));
strlcpy(mapheaderinfo[num-1]->selectheading, word2, sizeof(mapheaderinfo[num-1]->selectheading)); // not deh_ so only complains once
strlcpy(mapheaderinfo[num-1]->selectheading, word2, sizeof(mapheaderinfo[num-1]->selectheading)); // not deh_strlcpy so only complains once
continue;
}
// CHEAP HACK: move this over here for lowercase subtitles
......@@ -1443,10 +1467,10 @@ void readlevelheader(MYFILE *f, INT32 num)
// Newly allocated
modoption = &mapheaderinfo[num-1]->customopts[j];
strncpy(modoption->option, word, 31);
modoption->option[31] = '\0';
strncpy(modoption->value, word2, 255);
modoption->value[255] = '\0';
deh_strlcpy(modoption->option, word, sizeof(modoption->option),
va("Level header %d: custom option %d key", num, j));
deh_strlcpy(modoption->value, word2, sizeof(modoption->value),
va("Level header %d: custom option %d value", num, j));
continue;
}
......@@ -1673,7 +1697,8 @@ void readlevelheader(MYFILE *f, INT32 num)
}
else if (fastcmp(word, "FORCECHARACTER"))
{
strlcpy(mapheaderinfo[num-1]->forcecharacter, word2, SKINNAMESIZE+1);
deh_strlcpy(mapheaderinfo[num-1]->forcecharacter, word2, sizeof mapheaderinfo[num-1]->forcecharacter,
va("Level header %d: forcecharacter", num));
strlwr(mapheaderinfo[num-1]->forcecharacter); // skin names are lowercase
}
else if (fastcmp(word, "WEATHER"))
......@@ -1681,7 +1706,10 @@ void readlevelheader(MYFILE *f, INT32 num)
else if (fastcmp(word, "SKYNUM"))
mapheaderinfo[num-1]->skynum = (INT16)i;
else if (fastcmp(word, "INTERSCREEN"))
strncpy(mapheaderinfo[num-1]->interscreen, word2, sizeof(mapheaderinfo[num-1]->interscreen)-1);
{
deh_strlcpy(mapheaderinfo[num-1]->interscreen, word2, sizeof mapheaderinfo[num-1]->interscreen,
va("Level header %d: interscreen", num));
}
else if (fastcmp(word, "PRECUTSCENENUM"))
mapheaderinfo[num-1]->precutscenenum = (UINT8)i;
else if (fastcmp(word, "CUTSCENENUM"))
......@@ -1983,14 +2011,17 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
picid = (UINT8)atoi(word + 3);
if (picid > 8 || picid == 0)
{
deh_warning("CutSceneScene %d: unknown word '%s'", num, word);
deh_warning("Cutscene %d, scene %d: pic number %d out of range (1 - %d)",
num + 1, scenenum + 1, picid, 8);
continue;
}
--picid;
if (fastcmp(word+4, "NAME"))
{
strncpy(cutscenes[num]->scene[scenenum].picname[picid], word2, 8);
deh_strlcpy(cutscenes[num]->scene[scenenum].picname[picid], word2,
sizeof cutscenes[num]->scene[scenenum].picname[picid],
va("Cutscene %d, scene %d, pic %d: name", num + 1, scenenum + 1, picid + 1));
}
else if (fastcmp(word+4, "HIRES"))
{
......@@ -2009,12 +2040,13 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
cutscenes[num]->scene[scenenum].ycoord[picid] = usi;
}
else
deh_warning("CutSceneScene %d: unknown word '%s'", num, word);
deh_warning("Cutscene %d, scene %d: unknown word '%s'", num + 1, scenenum + 1, word);
}
else if (fastcmp(word, "MUSIC"))
{
strncpy(cutscenes[num]->scene[scenenum].musswitch, word2, 7);
cutscenes[num]->scene[scenenum].musswitch[6] = 0;
deh_strlcpy(cutscenes[num]->scene[scenenum].musswitch, word2,
sizeof cutscenes[num]->scene[scenenum].musswitch,
va("Cutscene %d, scene %d: music", num + 1, scenenum + 1));
}
else if (fastcmp(word, "MUSICTRACK"))
{
......@@ -2049,7 +2081,7 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
cutscenes[num]->scene[scenenum].fadecolor = (UINT8)i;
}
else
deh_warning("CutSceneScene %d: unknown word '%s'", num, word);
deh_warning("Cutscene %d, scene %d: unknown word '%s'", num + 1, scenenum + 1, word);
}
} while (!myfeof(f)); // finish when the line is empty
......@@ -2107,11 +2139,10 @@ void readcutscene(MYFILE *f, INT32 num)
readcutscenescene(f, num, value - 1);
}
else
deh_warning("Scene number %d out of range (1 - 128)", value);
deh_warning("Cutscene %d: scene number %d out of range (1 - 128)", num + 1, value);
}
else
deh_warning("Cutscene %d: unknown word '%s', Scene <num> expected.", num, word);
deh_warning("Cutscene %d: unknown word '%s', Scene <num> expected.", num + 1, word);
}
} while (!myfeof(f)); // finish when the line is empty
......@@ -2232,7 +2263,8 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
for (picid = 0; picid < MAX_PROMPT_PICS; picid++)
{
strncpy(textprompts[num]->page[pagenum].picname[picid], textprompts[num]->page[metapagenum].picname[picid], 8);
// Doesn't use deh_strlcpy because it's not copying input.
strlcpy(textprompts[num]->page[pagenum].picname[picid], textprompts[num]->page[metapagenum].picname[picid], sizeof textprompts[num]->page[pagenum].picname[picid]);
textprompts[num]->page[pagenum].pichires[picid] = textprompts[num]->page[metapagenum].pichires[picid];
textprompts[num]->page[pagenum].picduration[picid] = textprompts[num]->page[metapagenum].picduration[picid];
textprompts[num]->page[pagenum].xcoord[picid] = textprompts[num]->page[metapagenum].xcoord[picid];
......@@ -2245,14 +2277,17 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
picid = (UINT8)atoi(word + 3);
if (picid > MAX_PROMPT_PICS || picid == 0)
{
deh_warning("textpromptscene %d: unknown word '%s'", num, word);
deh_warning("Text prompt %d, page %d: pic number %d out of range (1 - %d)",
num + 1, pagenum + 1, picid, MAX_PROMPT_PICS);
continue;
}
--picid;
if (fastcmp(word+4, "NAME"))
{
strncpy(textprompts[num]->page[pagenum].picname[picid], word2, 8);
deh_strlcpy(textprompts[num]->page[pagenum].picname[picid], word2,
sizeof textprompts[num]->page[pagenum].picname[picid],
va("Text prompt %d, page %d, pic %d: name", num + 1, pagenum + 1, picid + 1));
}
else if (fastcmp(word+4, "HIRES"))
{
......@@ -2271,12 +2306,16 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
textprompts[num]->page[pagenum].ycoord[picid] = usi;
}
else
deh_warning("textpromptscene %d: unknown word '%s'", num, word);
{
deh_warning("Text prompt %d, page %d: unknown word '%s'",
num + 1, pagenum + 1, word);
}
}
else if (fastcmp(word, "MUSIC"))
{
strncpy(textprompts[num]->page[pagenum].musswitch, word2, 7);
textprompts[num]->page[pagenum].musswitch[6] = 0;
deh_strlcpy(textprompts[num]->page[pagenum].musswitch, word2,
sizeof textprompts[num]->page[pagenum].musswitch,
va("Text prompt %d, page %d: music", num + 1, pagenum + 1));
}
else if (fastcmp(word, "MUSICTRACK"))
{
......@@ -2291,30 +2330,35 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
{
if (*word2 != '\0')
{
INT32 j;
size_t j;
// HACK: Add yellow control char now
// so the drawing function doesn't call it repeatedly
char name[34];
char name[32 + 2];
name[0] = '\x82'; // color yellow
name[1] = 0;
strncat(name, word2, 32);
name[33] = 0;
// So that we still get a warning.
deh_strlcpy(name + 1, word2, (sizeof(name)) - 1,
va("Text prompt %d, page %d: name", num + 1, pagenum + 1));
// Replace _ with ' '
for (j = 0; j < 32 && name[j]; j++)
for (j = 1; j < sizeof(name) && name[j]; j++)
{
if (name[j] == '_')
name[j] = ' ';
}
strncpy(textprompts[num]->page[pagenum].name, name, sizeof(textprompts[num]->page[pagenum].name));
strlcpy(textprompts[num]->page[pagenum].name, name, sizeof(textprompts[num]->page[pagenum].name));
}
else
*textprompts[num]->page[pagenum].name = '\0';
}
else if (fastcmp(word, "ICON"))
strncpy(textprompts[num]->page[pagenum].iconname, word2, 8);
{
deh_strlcpy(textprompts[num]->page[pagenum].iconname, word2,
sizeof textprompts[num]->page[pagenum].iconname,
va("Text prompt %d, page %d: icon", num + 1, pagenum + 1));
}
else if (fastcmp(word, "ICONALIGN"))
textprompts[num]->page[pagenum].rightside = (i || word2[0] == 'R');
else if (fastcmp(word, "ICONFLIP"))
......@@ -2381,8 +2425,9 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
{
UINT8 metapagenum = usi - 1;
strncpy(textprompts[num]->page[pagenum].name, textprompts[num]->page[metapagenum].name, 32);
strncpy(textprompts[num]->page[pagenum].iconname, textprompts[num]->page[metapagenum].iconname, 8);
// Doesn't use deh_strlcpy because it's not copying input.
strlcpy(textprompts[num]->page[pagenum].name, textprompts[num]->page[metapagenum].name, sizeof textprompts[num]->page[pagenum].name);
strlcpy(textprompts[num]->page[pagenum].iconname, textprompts[num]->page[metapagenum].iconname, sizeof textprompts[num]->page[pagenum].iconname);
textprompts[num]->page[pagenum].rightside = textprompts[num]->page[metapagenum].rightside;
textprompts[num]->page[pagenum].iconflip = textprompts[num]->page[metapagenum].iconflip;
textprompts[num]->page[pagenum].lines = textprompts[num]->page[metapagenum].lines;
......@@ -2397,17 +2442,25 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
}
}
else if (fastcmp(word, "TAG"))
strncpy(textprompts[num]->page[pagenum].tag, word2, 33);
{
deh_strlcpy(textprompts[num]->page[pagenum].tag, word2,
sizeof textprompts[num]->page[pagenum].tag,
va("Text prompt %d, page %d: tag", num + 1, pagenum + 1));
}
else if (fastcmp(word, "NEXTPROMPT"))
textprompts[num]->page[pagenum].nextprompt = usi;
else if (fastcmp(word, "NEXTPAGE"))
textprompts[num]->page[pagenum].nextpage = usi;
else if (fastcmp(word, "NEXTTAG"))
strncpy(textprompts[num]->page[pagenum].nexttag, word2, 33);
{
deh_strlcpy(textprompts[num]->page[pagenum].nexttag, word2,
sizeof textprompts[num]->page[pagenum].nexttag,
va("Text prompt %d, page %d: nexttag", num + 1, pagenum + 1));
}
else if (fastcmp(word, "TIMETONEXT"))
textprompts[num]->page[pagenum].timetonext = get_number(word2);
else
deh_warning("PromptPage %d: unknown word '%s'", num, word);
deh_warning("Text prompt %d, page %d: unknown word '%s'", num + 1, pagenum + 1, word);
}
} while (!myfeof(f)); // finish when the line is empty
......@@ -2467,11 +2520,11 @@ void readtextprompt(MYFILE *f, INT32 num)
readtextpromptpage(f, num, value - 1);
}
else
deh_warning("Page number %d out of range (1 - %d)", value, MAX_PAGES);
deh_warning("Prompt %d: page number %d out of range (1 - %d)", num + 1, value, MAX_PAGES);
}
else
deh_warning("Prompt %d: unknown word '%s', Page <num> expected.", num, word);
deh_warning("Prompt %d: unknown word '%s', Page <num> expected.", num + 1, word);
}
} while (!myfeof(f)); // finish when the line is empty
......@@ -2520,7 +2573,8 @@ void readmenu(MYFILE *f, INT32 num)
if (fastcmp(word, "BACKGROUNDNAME"))
{
strncpy(menupres[num].bgname, word2, 8);
deh_strlcpy(menupres[num].bgname, word2,
sizeof menupres[num].bgname, va("Menu %d: backgroundname", num));
titlechanged = true;
}
else if (fastcmp(word, "HIDEBACKGROUND"))
......@@ -2563,7 +2617,8 @@ void readmenu(MYFILE *f, INT32 num)
}
else if (fastcmp(word, "TITLEPICSNAME"))
{
strncpy(menupres[num].ttname, word2, 9);
deh_strlcpy(menupres[num].ttname, word2,
sizeof menupres[num].ttname, va("Menu %d: titlepicsname", num));
titlechanged = true;
}
else if (fastcmp(word, "TITLEPICSX"))
......@@ -2599,8 +2654,8 @@ void readmenu(MYFILE *f, INT32 num)
}
else if (fastcmp(word, "MUSIC"))
{
strncpy(menupres[num].musname, word2, 7);
menupres[num].musname[6] = 0;
deh_strlcpy(menupres[num].musname, word2,
sizeof menupres[num].musname, va("Menu %d: music", num));
titlechanged = true;
}
else if (fastcmp(word, "MUSICTRACK"))
......@@ -2789,7 +2844,7 @@ void readframe(MYFILE *f, INT32 num)
size_t z;
boolean found = false;
size_t actionlen = strlen(word2) + 1;
char *actiontocompare = calloc(actionlen, 1);
char *actiontocompare = calloc(1, actionlen);
strcpy(actiontocompare, word2);
strupr(actiontocompare);
......@@ -2805,7 +2860,7 @@ void readframe(MYFILE *f, INT32 num)
for (z = 0; actionpointers[z].name; z++)
{
if (actionpointers[z].action.acv == states[num].action.acv)
if (actionpointers[z].action == states[num].action)
break;
}
......@@ -2817,8 +2872,6 @@ void readframe(MYFILE *f, INT32 num)
if (fastcmp(actiontocompare, actionpointers[z].name))
{
states[num].action = actionpointers[z].action;
states[num].action.acv = actionpointers[z].action.acv; // assign
states[num].action.acp1 = actionpointers[z].action.acp1;
found = true;
break;
}
......@@ -3451,6 +3504,18 @@ static void readcondition(UINT8 set, UINT32 id, char *word2)
return;
}
}
else if (fastcmp(params[0], "LUA"))
{
PARAMCHECK(1);
ty = UC_LUA;
re = atoi(params[1]);
if (re <= 0 || re > MAXLUACONDITIONS)
{
deh_warning("Lua condition %d out of range (1 - %d)", re, MAXLUACONDITIONS);
return;
}
}
else if (fastcmp(params[0], "CONDITIONSET"))
{
PARAMCHECK(1);
......@@ -3582,22 +3647,20 @@ void readmaincfg(MYFILE *f)
if (fastcmp(word, "EXECCFG"))
{
if (strchr(word2, '.'))
COM_BufAddText(va("exec %s\n", word2));
COM_ExecFile(word2, COM_LUA, false);
else
{
lumpnum_t lumpnum;
char newname[9];
strncpy(newname, word2, 8);
newname[8] = '\0';
deh_strlcpy(newname, word2, sizeof newname, va("Maincfg: execcfg"));
lumpnum = W_CheckNumForName(newname);
if (lumpnum == LUMPERROR || W_LumpLength(lumpnum) == 0)
CONS_Debug(DBG_SETUP, "SOC Error: script lump %s not found/not valid.\n", newname);
else
COM_BufInsertText(W_CacheLumpNum(lumpnum, PU_CACHE));
COM_BufInsertTextEx(W_CacheLumpNum(lumpnum, PU_CACHE), COM_LUA);
}
}
......@@ -3798,7 +3861,7 @@ void readmaincfg(MYFILE *f)
}
else if (fastcmp(word, "TITLEPICSNAME"))
{
strncpy(ttname, word2, sizeof(ttname)-1);
deh_strlcpy(ttname, word2, sizeof ttname, va("Maincfg: titlepicsname"));
titlechanged = true;
}
else if (fastcmp(word, "TITLEPICSX"))
......@@ -3908,7 +3971,7 @@ void readmaincfg(MYFILE *f)
}
else if (fastcmp(word, "CUSTOMVERSION"))
{
strlcpy(customversionstring, word2, sizeof (customversionstring));
deh_strlcpy(customversionstring, word2, sizeof customversionstring, va("Maincfg: customversion"));
//titlechanged = true;
}
else if (fastcmp(word, "BOOTMAP"))
......@@ -3923,6 +3986,7 @@ void readmaincfg(MYFILE *f)
value = get_number(word2);
bootmap = (INT16)value;
bootmapchanged = true;
//titlechanged = true;
}
else if (fastcmp(word, "STARTCHAR"))
......
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2023 by Sonic Team Junior.
// Copyright (C) 1999-2025 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -25,6 +25,7 @@
#include "g_game.h" // Joystick axes (for lua)
#include "i_joy.h"
#include "g_input.h" // Game controls (for lua)
#include "p_maputl.h" // P_PathTraverse constants (for lua)
#include "deh_tables.h"
......@@ -73,278 +74,278 @@ struct flickytypes_s FLICKYTYPES[] = {
// DO NOT FORGET TO SYNC THIS LIST WITH THE ACTIONNUM ENUM IN INFO.H
actionpointer_t actionpointers[] =
{
{{A_Explode}, "A_EXPLODE"},
{{A_Pain}, "A_PAIN"},
{{A_Fall}, "A_FALL"},
{{A_MonitorPop}, "A_MONITORPOP"},
{{A_GoldMonitorPop}, "A_GOLDMONITORPOP"},
{{A_GoldMonitorRestore}, "A_GOLDMONITORRESTORE"},
{{A_GoldMonitorSparkle}, "A_GOLDMONITORSPARKLE"},
{{A_Look}, "A_LOOK"},
{{A_Chase}, "A_CHASE"},
{{A_FaceStabChase}, "A_FACESTABCHASE"},
{{A_FaceStabRev}, "A_FACESTABREV"},
{{A_FaceStabHurl}, "A_FACESTABHURL"},
{{A_FaceStabMiss}, "A_FACESTABMISS"},
{{A_StatueBurst}, "A_STATUEBURST"},
{{A_FaceTarget}, "A_FACETARGET"},
{{A_FaceTracer}, "A_FACETRACER"},
{{A_Scream}, "A_SCREAM"},
{{A_BossDeath}, "A_BOSSDEATH"},
{{A_SetShadowScale}, "A_SETSHADOWSCALE"},
{{A_ShadowScream}, "A_SHADOWSCREAM"},
{{A_CustomPower}, "A_CUSTOMPOWER"},
{{A_GiveWeapon}, "A_GIVEWEAPON"},
{{A_RingBox}, "A_RINGBOX"},
{{A_Invincibility}, "A_INVINCIBILITY"},
{{A_SuperSneakers}, "A_SUPERSNEAKERS"},
{{A_BunnyHop}, "A_BUNNYHOP"},
{{A_BubbleSpawn}, "A_BUBBLESPAWN"},
{{A_FanBubbleSpawn}, "A_FANBUBBLESPAWN"},
{{A_BubbleRise}, "A_BUBBLERISE"},
{{A_BubbleCheck}, "A_BUBBLECHECK"},
{{A_AwardScore}, "A_AWARDSCORE"},
{{A_ExtraLife}, "A_EXTRALIFE"},
{{A_GiveShield}, "A_GIVESHIELD"},
{{A_GravityBox}, "A_GRAVITYBOX"},
{{A_ScoreRise}, "A_SCORERISE"},
{{A_AttractChase}, "A_ATTRACTCHASE"},
{{A_DropMine}, "A_DROPMINE"},
{{A_FishJump}, "A_FISHJUMP"},
{{A_ThrownRing}, "A_THROWNRING"},
{{A_SetSolidSteam}, "A_SETSOLIDSTEAM"},
{{A_UnsetSolidSteam}, "A_UNSETSOLIDSTEAM"},
{{A_SignSpin}, "A_SIGNSPIN"},
{{A_SignPlayer}, "A_SIGNPLAYER"},
{{A_OverlayThink}, "A_OVERLAYTHINK"},
{{A_JetChase}, "A_JETCHASE"},
{{A_JetbThink}, "A_JETBTHINK"},
{{A_JetgThink}, "A_JETGTHINK"},
{{A_JetgShoot}, "A_JETGSHOOT"},
{{A_ShootBullet}, "A_SHOOTBULLET"},
{{A_MinusDigging}, "A_MINUSDIGGING"},
{{A_MinusPopup}, "A_MINUSPOPUP"},
{{A_MinusCheck}, "A_MINUSCHECK"},
{{A_ChickenCheck}, "A_CHICKENCHECK"},
{{A_MouseThink}, "A_MOUSETHINK"},
{{A_DetonChase}, "A_DETONCHASE"},
{{A_CapeChase}, "A_CAPECHASE"},
{{A_RotateSpikeBall}, "A_ROTATESPIKEBALL"},
{{A_SlingAppear}, "A_SLINGAPPEAR"},
{{A_UnidusBall}, "A_UNIDUSBALL"},
{{A_RockSpawn}, "A_ROCKSPAWN"},
{{A_SetFuse}, "A_SETFUSE"},
{{A_CrawlaCommanderThink}, "A_CRAWLACOMMANDERTHINK"},
{{A_SmokeTrailer}, "A_SMOKETRAILER"},
{{A_RingExplode}, "A_RINGEXPLODE"},
{{A_OldRingExplode}, "A_OLDRINGEXPLODE"},
{{A_MixUp}, "A_MIXUP"},
{{A_RecyclePowers}, "A_RECYCLEPOWERS"},
{{A_Boss1Chase}, "A_BOSS1CHASE"},
{{A_FocusTarget}, "A_FOCUSTARGET"},
{{A_Boss2Chase}, "A_BOSS2CHASE"},
{{A_Boss2Pogo}, "A_BOSS2POGO"},
{{A_BossZoom}, "A_BOSSZOOM"},
{{A_BossScream}, "A_BOSSSCREAM"},
{{A_Boss2TakeDamage}, "A_BOSS2TAKEDAMAGE"},
{{A_Boss7Chase}, "A_BOSS7CHASE"},
{{A_GoopSplat}, "A_GOOPSPLAT"},
{{A_Boss2PogoSFX}, "A_BOSS2POGOSFX"},
{{A_Boss2PogoTarget}, "A_BOSS2POGOTARGET"},
{{A_BossJetFume}, "A_BOSSJETFUME"},
{{A_EggmanBox}, "A_EGGMANBOX"},
{{A_TurretFire}, "A_TURRETFIRE"},
{{A_SuperTurretFire}, "A_SUPERTURRETFIRE"},
{{A_TurretStop}, "A_TURRETSTOP"},
{{A_JetJawRoam}, "A_JETJAWROAM"},
{{A_JetJawChomp}, "A_JETJAWCHOMP"},
{{A_PointyThink}, "A_POINTYTHINK"},
{{A_CheckBuddy}, "A_CHECKBUDDY"},
{{A_HoodFire}, "A_HOODFIRE"},
{{A_HoodThink}, "A_HOODTHINK"},
{{A_HoodFall}, "A_HOODFALL"},
{{A_ArrowBonks}, "A_ARROWBONKS"},
{{A_SnailerThink}, "A_SNAILERTHINK"},
{{A_SharpChase}, "A_SHARPCHASE"},
{{A_SharpSpin}, "A_SHARPSPIN"},
{{A_SharpDecel}, "A_SHARPDECEL"},
{{A_CrushstaceanWalk}, "A_CRUSHSTACEANWALK"},
{{A_CrushstaceanPunch}, "A_CRUSHSTACEANPUNCH"},
{{A_CrushclawAim}, "A_CRUSHCLAWAIM"},
{{A_CrushclawLaunch}, "A_CRUSHCLAWLAUNCH"},
{{A_VultureVtol}, "A_VULTUREVTOL"},
{{A_VultureCheck}, "A_VULTURECHECK"},
{{A_VultureHover}, "A_VULTUREHOVER"},
{{A_VultureBlast}, "A_VULTUREBLAST"},
{{A_VultureFly}, "A_VULTUREFLY"},
{{A_SkimChase}, "A_SKIMCHASE"},
{{A_1upThinker}, "A_1UPTHINKER"},
{{A_SkullAttack}, "A_SKULLATTACK"},
{{A_LobShot}, "A_LOBSHOT"},
{{A_FireShot}, "A_FIRESHOT"},
{{A_SuperFireShot}, "A_SUPERFIRESHOT"},
{{A_BossFireShot}, "A_BOSSFIRESHOT"},
{{A_Boss7FireMissiles}, "A_BOSS7FIREMISSILES"},
{{A_Boss1Laser}, "A_BOSS1LASER"},
{{A_Boss4Reverse}, "A_BOSS4REVERSE"},
{{A_Boss4SpeedUp}, "A_BOSS4SPEEDUP"},
{{A_Boss4Raise}, "A_BOSS4RAISE"},
{{A_SparkFollow}, "A_SPARKFOLLOW"},
{{A_BuzzFly}, "A_BUZZFLY"},
{{A_GuardChase}, "A_GUARDCHASE"},
{{A_EggShield}, "A_EGGSHIELD"},
{{A_SetReactionTime}, "A_SETREACTIONTIME"},
{{A_Boss1Spikeballs}, "A_BOSS1SPIKEBALLS"},
{{A_Boss3TakeDamage}, "A_BOSS3TAKEDAMAGE"},
{{A_Boss3Path}, "A_BOSS3PATH"},
{{A_Boss3ShockThink}, "A_BOSS3SHOCKTHINK"},
{{A_Shockwave}, "A_SHOCKWAVE"},
{{A_LinedefExecute}, "A_LINEDEFEXECUTE"},
{{A_LinedefExecuteFromArg}, "A_LINEDEFEXECUTEFROMARG"},
{{A_PlaySeeSound}, "A_PLAYSEESOUND"},
{{A_PlayAttackSound}, "A_PLAYATTACKSOUND"},
{{A_PlayActiveSound}, "A_PLAYACTIVESOUND"},
{{A_SpawnObjectAbsolute}, "A_SPAWNOBJECTABSOLUTE"},
{{A_SpawnObjectRelative}, "A_SPAWNOBJECTRELATIVE"},
{{A_ChangeAngleRelative}, "A_CHANGEANGLERELATIVE"},
{{A_ChangeAngleAbsolute}, "A_CHANGEANGLEABSOLUTE"},
{{A_RollAngle}, "A_ROLLANGLE"},
{{A_ChangeRollAngleRelative},"A_CHANGEROLLANGLERELATIVE"},
{{A_ChangeRollAngleAbsolute},"A_CHANGEROLLANGLEABSOLUTE"},
{{A_PlaySound}, "A_PLAYSOUND"},
{{A_FindTarget}, "A_FINDTARGET"},
{{A_FindTracer}, "A_FINDTRACER"},
{{A_SetTics}, "A_SETTICS"},
{{A_SetRandomTics}, "A_SETRANDOMTICS"},
{{A_ChangeColorRelative}, "A_CHANGECOLORRELATIVE"},
{{A_ChangeColorAbsolute}, "A_CHANGECOLORABSOLUTE"},
{{A_Dye}, "A_DYE"},
{{A_SetTranslation}, "A_SETTRANSLATION"},
{{A_MoveRelative}, "A_MOVERELATIVE"},
{{A_MoveAbsolute}, "A_MOVEABSOLUTE"},
{{A_Thrust}, "A_THRUST"},
{{A_ZThrust}, "A_ZTHRUST"},
{{A_SetTargetsTarget}, "A_SETTARGETSTARGET"},
{{A_SetObjectFlags}, "A_SETOBJECTFLAGS"},
{{A_SetObjectFlags2}, "A_SETOBJECTFLAGS2"},
{{A_RandomState}, "A_RANDOMSTATE"},
{{A_RandomStateRange}, "A_RANDOMSTATERANGE"},
{{A_StateRangeByAngle}, "A_STATERANGEBYANGLE"},
{{A_StateRangeByParameter}, "A_STATERANGEBYPARAMETER"},
{{A_DualAction}, "A_DUALACTION"},
{{A_RemoteAction}, "A_REMOTEACTION"},
{{A_ToggleFlameJet}, "A_TOGGLEFLAMEJET"},
{{A_OrbitNights}, "A_ORBITNIGHTS"},
{{A_GhostMe}, "A_GHOSTME"},
{{A_SetObjectState}, "A_SETOBJECTSTATE"},
{{A_SetObjectTypeState}, "A_SETOBJECTTYPESTATE"},
{{A_KnockBack}, "A_KNOCKBACK"},
{{A_PushAway}, "A_PUSHAWAY"},
{{A_RingDrain}, "A_RINGDRAIN"},
{{A_SplitShot}, "A_SPLITSHOT"},
{{A_MissileSplit}, "A_MISSILESPLIT"},
{{A_MultiShot}, "A_MULTISHOT"},
{{A_InstaLoop}, "A_INSTALOOP"},
{{A_Custom3DRotate}, "A_CUSTOM3DROTATE"},
{{A_SearchForPlayers}, "A_SEARCHFORPLAYERS"},
{{A_CheckRandom}, "A_CHECKRANDOM"},
{{A_CheckTargetRings}, "A_CHECKTARGETRINGS"},
{{A_CheckRings}, "A_CHECKRINGS"},
{{A_CheckTotalRings}, "A_CHECKTOTALRINGS"},
{{A_CheckHealth}, "A_CHECKHEALTH"},
{{A_CheckRange}, "A_CHECKRANGE"},
{{A_CheckHeight}, "A_CHECKHEIGHT"},
{{A_CheckTrueRange}, "A_CHECKTRUERANGE"},
{{A_CheckThingCount}, "A_CHECKTHINGCOUNT"},
{{A_CheckAmbush}, "A_CHECKAMBUSH"},
{{A_CheckCustomValue}, "A_CHECKCUSTOMVALUE"},
{{A_CheckCusValMemo}, "A_CHECKCUSVALMEMO"},
{{A_SetCustomValue}, "A_SETCUSTOMVALUE"},
{{A_UseCusValMemo}, "A_USECUSVALMEMO"},
{{A_RelayCustomValue}, "A_RELAYCUSTOMVALUE"},
{{A_CusValAction}, "A_CUSVALACTION"},
{{A_ForceStop}, "A_FORCESTOP"},
{{A_ForceWin}, "A_FORCEWIN"},
{{A_SpikeRetract}, "A_SPIKERETRACT"},
{{A_InfoState}, "A_INFOSTATE"},
{{A_Repeat}, "A_REPEAT"},
{{A_SetScale}, "A_SETSCALE"},
{{A_RemoteDamage}, "A_REMOTEDAMAGE"},
{{A_HomingChase}, "A_HOMINGCHASE"},
{{A_TrapShot}, "A_TRAPSHOT"},
{{A_VileTarget}, "A_VILETARGET"},
{{A_VileAttack}, "A_VILEATTACK"},
{{A_VileFire}, "A_VILEFIRE"},
{{A_BrakChase}, "A_BRAKCHASE"},
{{A_BrakFireShot}, "A_BRAKFIRESHOT"},
{{A_BrakLobShot}, "A_BRAKLOBSHOT"},
{{A_NapalmScatter}, "A_NAPALMSCATTER"},
{{A_SpawnFreshCopy}, "A_SPAWNFRESHCOPY"},
{{A_FlickySpawn}, "A_FLICKYSPAWN"},
{{A_FlickyCenter}, "A_FLICKYCENTER"},
{{A_FlickyAim}, "A_FLICKYAIM"},
{{A_FlickyFly}, "A_FLICKYFLY"},
{{A_FlickySoar}, "A_FLICKYSOAR"},
{{A_FlickyCoast}, "A_FLICKYCOAST"},
{{A_FlickyHop}, "A_FLICKYHOP"},
{{A_FlickyFlounder}, "A_FLICKYFLOUNDER"},
{{A_FlickyCheck}, "A_FLICKYCHECK"},
{{A_FlickyHeightCheck}, "A_FLICKYHEIGHTCHECK"},
{{A_FlickyFlutter}, "A_FLICKYFLUTTER"},
{{A_FlameParticle}, "A_FLAMEPARTICLE"},
{{A_FadeOverlay}, "A_FADEOVERLAY"},
{{A_Boss5Jump}, "A_BOSS5JUMP"},
{{A_LightBeamReset}, "A_LIGHTBEAMRESET"},
{{A_MineExplode}, "A_MINEEXPLODE"},
{{A_MineRange}, "A_MINERANGE"},
{{A_ConnectToGround}, "A_CONNECTTOGROUND"},
{{A_SpawnParticleRelative}, "A_SPAWNPARTICLERELATIVE"},
{{A_MultiShotDist}, "A_MULTISHOTDIST"},
{{A_WhoCaresIfYourSonIsABee},"A_WHOCARESIFYOURSONISABEE"},
{{A_ParentTriesToSleep}, "A_PARENTTRIESTOSLEEP"},
{{A_CryingToMomma}, "A_CRYINGTOMOMMA"},
{{A_CheckFlags2}, "A_CHECKFLAGS2"},
{{A_Boss5FindWaypoint}, "A_BOSS5FINDWAYPOINT"},
{{A_DoNPCSkid}, "A_DONPCSKID"},
{{A_DoNPCPain}, "A_DONPCPAIN"},
{{A_PrepareRepeat}, "A_PREPAREREPEAT"},
{{A_Boss5ExtraRepeat}, "A_BOSS5EXTRAREPEAT"},
{{A_Boss5Calm}, "A_BOSS5CALM"},
{{A_Boss5CheckOnGround}, "A_BOSS5CHECKONGROUND"},
{{A_Boss5CheckFalling}, "A_BOSS5CHECKFALLING"},
{{A_Boss5PinchShot}, "A_BOSS5PINCHSHOT"},
{{A_Boss5MakeItRain}, "A_BOSS5MAKEITRAIN"},
{{A_Boss5MakeJunk}, "A_BOSS5MAKEJUNK"},
{{A_LookForBetter}, "A_LOOKFORBETTER"},
{{A_Boss5BombExplode}, "A_BOSS5BOMBEXPLODE"},
{{A_DustDevilThink}, "A_DUSTDEVILTHINK"},
{{A_TNTExplode}, "A_TNTEXPLODE"},
{{A_DebrisRandom}, "A_DEBRISRANDOM"},
{{A_TrainCameo}, "A_TRAINCAMEO"},
{{A_TrainCameo2}, "A_TRAINCAMEO2"},
{{A_CanarivoreGas}, "A_CANARIVOREGAS"},
{{A_KillSegments}, "A_KILLSEGMENTS"},
{{A_SnapperSpawn}, "A_SNAPPERSPAWN"},
{{A_SnapperThinker}, "A_SNAPPERTHINKER"},
{{A_SaloonDoorSpawn}, "A_SALOONDOORSPAWN"},
{{A_MinecartSparkThink}, "A_MINECARTSPARKTHINK"},
{{A_ModuloToState}, "A_MODULOTOSTATE"},
{{A_LavafallRocks}, "A_LAVAFALLROCKS"},
{{A_LavafallLava}, "A_LAVAFALLLAVA"},
{{A_FallingLavaCheck}, "A_FALLINGLAVACHECK"},
{{A_FireShrink}, "A_FIRESHRINK"},
{{A_SpawnPterabytes}, "A_SPAWNPTERABYTES"},
{{A_PterabyteHover}, "A_PTERABYTEHOVER"},
{{A_RolloutSpawn}, "A_ROLLOUTSPAWN"},
{{A_RolloutRock}, "A_ROLLOUTROCK"},
{{A_DragonbomberSpawn}, "A_DRAGONBOMBERSPAWN"},
{{A_DragonWing}, "A_DRAGONWING"},
{{A_DragonSegment}, "A_DRAGONSEGMENT"},
{{A_ChangeHeight}, "A_CHANGEHEIGHT"},
{{NULL}, "NONE"},
{A_Explode, "A_EXPLODE"},
{A_Pain, "A_PAIN"},
{A_Fall, "A_FALL"},
{A_MonitorPop, "A_MONITORPOP"},
{A_GoldMonitorPop, "A_GOLDMONITORPOP"},
{A_GoldMonitorRestore, "A_GOLDMONITORRESTORE"},
{A_GoldMonitorSparkle, "A_GOLDMONITORSPARKLE"},
{A_Look, "A_LOOK"},
{A_Chase, "A_CHASE"},
{A_FaceStabChase, "A_FACESTABCHASE"},
{A_FaceStabRev, "A_FACESTABREV"},
{A_FaceStabHurl, "A_FACESTABHURL"},
{A_FaceStabMiss, "A_FACESTABMISS"},
{A_StatueBurst, "A_STATUEBURST"},
{A_FaceTarget, "A_FACETARGET"},
{A_FaceTracer, "A_FACETRACER"},
{A_Scream, "A_SCREAM"},
{A_BossDeath, "A_BOSSDEATH"},
{A_SetShadowScale, "A_SETSHADOWSCALE"},
{A_ShadowScream, "A_SHADOWSCREAM"},
{A_CustomPower, "A_CUSTOMPOWER"},
{A_GiveWeapon, "A_GIVEWEAPON"},
{A_RingBox, "A_RINGBOX"},
{A_Invincibility, "A_INVINCIBILITY"},
{A_SuperSneakers, "A_SUPERSNEAKERS"},
{A_BunnyHop, "A_BUNNYHOP"},
{A_BubbleSpawn, "A_BUBBLESPAWN"},
{A_FanBubbleSpawn, "A_FANBUBBLESPAWN"},
{A_BubbleRise, "A_BUBBLERISE"},
{A_BubbleCheck, "A_BUBBLECHECK"},
{A_AwardScore, "A_AWARDSCORE"},
{A_ExtraLife, "A_EXTRALIFE"},
{A_GiveShield, "A_GIVESHIELD"},
{A_GravityBox, "A_GRAVITYBOX"},
{A_ScoreRise, "A_SCORERISE"},
{A_AttractChase, "A_ATTRACTCHASE"},
{A_DropMine, "A_DROPMINE"},
{A_FishJump, "A_FISHJUMP"},
{A_ThrownRing, "A_THROWNRING"},
{A_SetSolidSteam, "A_SETSOLIDSTEAM"},
{A_UnsetSolidSteam, "A_UNSETSOLIDSTEAM"},
{A_SignSpin, "A_SIGNSPIN"},
{A_SignPlayer, "A_SIGNPLAYER"},
{A_OverlayThink, "A_OVERLAYTHINK"},
{A_JetChase, "A_JETCHASE"},
{A_JetbThink, "A_JETBTHINK"},
{A_JetgThink, "A_JETGTHINK"},
{A_JetgShoot, "A_JETGSHOOT"},
{A_ShootBullet, "A_SHOOTBULLET"},
{A_MinusDigging, "A_MINUSDIGGING"},
{A_MinusPopup, "A_MINUSPOPUP"},
{A_MinusCheck, "A_MINUSCHECK"},
{A_ChickenCheck, "A_CHICKENCHECK"},
{A_MouseThink, "A_MOUSETHINK"},
{A_DetonChase, "A_DETONCHASE"},
{A_CapeChase, "A_CAPECHASE"},
{A_RotateSpikeBall, "A_ROTATESPIKEBALL"},
{A_SlingAppear, "A_SLINGAPPEAR"},
{A_UnidusBall, "A_UNIDUSBALL"},
{A_RockSpawn, "A_ROCKSPAWN"},
{A_SetFuse, "A_SETFUSE"},
{A_CrawlaCommanderThink, "A_CRAWLACOMMANDERTHINK"},
{A_SmokeTrailer, "A_SMOKETRAILER"},
{A_RingExplode, "A_RINGEXPLODE"},
{A_OldRingExplode, "A_OLDRINGEXPLODE"},
{A_MixUp, "A_MIXUP"},
{A_RecyclePowers, "A_RECYCLEPOWERS"},
{A_Boss1Chase, "A_BOSS1CHASE"},
{A_FocusTarget, "A_FOCUSTARGET"},
{A_Boss2Chase, "A_BOSS2CHASE"},
{A_Boss2Pogo, "A_BOSS2POGO"},
{A_BossZoom, "A_BOSSZOOM"},
{A_BossScream, "A_BOSSSCREAM"},
{A_Boss2TakeDamage, "A_BOSS2TAKEDAMAGE"},
{A_Boss7Chase, "A_BOSS7CHASE"},
{A_GoopSplat, "A_GOOPSPLAT"},
{A_Boss2PogoSFX, "A_BOSS2POGOSFX"},
{A_Boss2PogoTarget, "A_BOSS2POGOTARGET"},
{A_BossJetFume, "A_BOSSJETFUME"},
{A_EggmanBox, "A_EGGMANBOX"},
{A_TurretFire, "A_TURRETFIRE"},
{A_SuperTurretFire, "A_SUPERTURRETFIRE"},
{A_TurretStop, "A_TURRETSTOP"},
{A_JetJawRoam, "A_JETJAWROAM"},
{A_JetJawChomp, "A_JETJAWCHOMP"},
{A_PointyThink, "A_POINTYTHINK"},
{A_CheckBuddy, "A_CHECKBUDDY"},
{A_HoodFire, "A_HOODFIRE"},
{A_HoodThink, "A_HOODTHINK"},
{A_HoodFall, "A_HOODFALL"},
{A_ArrowBonks, "A_ARROWBONKS"},
{A_SnailerThink, "A_SNAILERTHINK"},
{A_SharpChase, "A_SHARPCHASE"},
{A_SharpSpin, "A_SHARPSPIN"},
{A_SharpDecel, "A_SHARPDECEL"},
{A_CrushstaceanWalk, "A_CRUSHSTACEANWALK"},
{A_CrushstaceanPunch, "A_CRUSHSTACEANPUNCH"},
{A_CrushclawAim, "A_CRUSHCLAWAIM"},
{A_CrushclawLaunch, "A_CRUSHCLAWLAUNCH"},
{A_VultureVtol, "A_VULTUREVTOL"},
{A_VultureCheck, "A_VULTURECHECK"},
{A_VultureHover, "A_VULTUREHOVER"},
{A_VultureBlast, "A_VULTUREBLAST"},
{A_VultureFly, "A_VULTUREFLY"},
{A_SkimChase, "A_SKIMCHASE"},
{A_1upThinker, "A_1UPTHINKER"},
{A_SkullAttack, "A_SKULLATTACK"},
{A_LobShot, "A_LOBSHOT"},
{A_FireShot, "A_FIRESHOT"},
{A_SuperFireShot, "A_SUPERFIRESHOT"},
{A_BossFireShot, "A_BOSSFIRESHOT"},
{A_Boss7FireMissiles, "A_BOSS7FIREMISSILES"},
{A_Boss1Laser, "A_BOSS1LASER"},
{A_Boss4Reverse, "A_BOSS4REVERSE"},
{A_Boss4SpeedUp, "A_BOSS4SPEEDUP"},
{A_Boss4Raise, "A_BOSS4RAISE"},
{A_SparkFollow, "A_SPARKFOLLOW"},
{A_BuzzFly, "A_BUZZFLY"},
{A_GuardChase, "A_GUARDCHASE"},
{A_EggShield, "A_EGGSHIELD"},
{A_SetReactionTime, "A_SETREACTIONTIME"},
{A_Boss1Spikeballs, "A_BOSS1SPIKEBALLS"},
{A_Boss3TakeDamage, "A_BOSS3TAKEDAMAGE"},
{A_Boss3Path, "A_BOSS3PATH"},
{A_Boss3ShockThink, "A_BOSS3SHOCKTHINK"},
{A_Shockwave, "A_SHOCKWAVE"},
{A_LinedefExecute, "A_LINEDEFEXECUTE"},
{A_LinedefExecuteFromArg, "A_LINEDEFEXECUTEFROMARG"},
{A_PlaySeeSound, "A_PLAYSEESOUND"},
{A_PlayAttackSound, "A_PLAYATTACKSOUND"},
{A_PlayActiveSound, "A_PLAYACTIVESOUND"},
{A_SpawnObjectAbsolute, "A_SPAWNOBJECTABSOLUTE"},
{A_SpawnObjectRelative, "A_SPAWNOBJECTRELATIVE"},
{A_ChangeAngleRelative, "A_CHANGEANGLERELATIVE"},
{A_ChangeAngleAbsolute, "A_CHANGEANGLEABSOLUTE"},
{A_RollAngle, "A_ROLLANGLE"},
{A_ChangeRollAngleRelative,"A_CHANGEROLLANGLERELATIVE"},
{A_ChangeRollAngleAbsolute,"A_CHANGEROLLANGLEABSOLUTE"},
{A_PlaySound, "A_PLAYSOUND"},
{A_FindTarget, "A_FINDTARGET"},
{A_FindTracer, "A_FINDTRACER"},
{A_SetTics, "A_SETTICS"},
{A_SetRandomTics, "A_SETRANDOMTICS"},
{A_ChangeColorRelative, "A_CHANGECOLORRELATIVE"},
{A_ChangeColorAbsolute, "A_CHANGECOLORABSOLUTE"},
{A_Dye, "A_DYE"},
{A_SetTranslation, "A_SETTRANSLATION"},
{A_MoveRelative, "A_MOVERELATIVE"},
{A_MoveAbsolute, "A_MOVEABSOLUTE"},
{A_Thrust, "A_THRUST"},
{A_ZThrust, "A_ZTHRUST"},
{A_SetTargetsTarget, "A_SETTARGETSTARGET"},
{A_SetObjectFlags, "A_SETOBJECTFLAGS"},
{A_SetObjectFlags2, "A_SETOBJECTFLAGS2"},
{A_RandomState, "A_RANDOMSTATE"},
{A_RandomStateRange, "A_RANDOMSTATERANGE"},
{A_StateRangeByAngle, "A_STATERANGEBYANGLE"},
{A_StateRangeByParameter, "A_STATERANGEBYPARAMETER"},
{A_DualAction, "A_DUALACTION"},
{A_RemoteAction, "A_REMOTEACTION"},
{A_ToggleFlameJet, "A_TOGGLEFLAMEJET"},
{A_OrbitNights, "A_ORBITNIGHTS"},
{A_GhostMe, "A_GHOSTME"},
{A_SetObjectState, "A_SETOBJECTSTATE"},
{A_SetObjectTypeState, "A_SETOBJECTTYPESTATE"},
{A_KnockBack, "A_KNOCKBACK"},
{A_PushAway, "A_PUSHAWAY"},
{A_RingDrain, "A_RINGDRAIN"},
{A_SplitShot, "A_SPLITSHOT"},
{A_MissileSplit, "A_MISSILESPLIT"},
{A_MultiShot, "A_MULTISHOT"},
{A_InstaLoop, "A_INSTALOOP"},
{A_Custom3DRotate, "A_CUSTOM3DROTATE"},
{A_SearchForPlayers, "A_SEARCHFORPLAYERS"},
{A_CheckRandom, "A_CHECKRANDOM"},
{A_CheckTargetRings, "A_CHECKTARGETRINGS"},
{A_CheckRings, "A_CHECKRINGS"},
{A_CheckTotalRings, "A_CHECKTOTALRINGS"},
{A_CheckHealth, "A_CHECKHEALTH"},
{A_CheckRange, "A_CHECKRANGE"},
{A_CheckHeight, "A_CHECKHEIGHT"},
{A_CheckTrueRange, "A_CHECKTRUERANGE"},
{A_CheckThingCount, "A_CHECKTHINGCOUNT"},
{A_CheckAmbush, "A_CHECKAMBUSH"},
{A_CheckCustomValue, "A_CHECKCUSTOMVALUE"},
{A_CheckCusValMemo, "A_CHECKCUSVALMEMO"},
{A_SetCustomValue, "A_SETCUSTOMVALUE"},
{A_UseCusValMemo, "A_USECUSVALMEMO"},
{A_RelayCustomValue, "A_RELAYCUSTOMVALUE"},
{A_CusValAction, "A_CUSVALACTION"},
{A_ForceStop, "A_FORCESTOP"},
{A_ForceWin, "A_FORCEWIN"},
{A_SpikeRetract, "A_SPIKERETRACT"},
{A_InfoState, "A_INFOSTATE"},
{A_Repeat, "A_REPEAT"},
{A_SetScale, "A_SETSCALE"},
{A_RemoteDamage, "A_REMOTEDAMAGE"},
{A_HomingChase, "A_HOMINGCHASE"},
{A_TrapShot, "A_TRAPSHOT"},
{A_VileTarget, "A_VILETARGET"},
{A_VileAttack, "A_VILEATTACK"},
{A_VileFire, "A_VILEFIRE"},
{A_BrakChase, "A_BRAKCHASE"},
{A_BrakFireShot, "A_BRAKFIRESHOT"},
{A_BrakLobShot, "A_BRAKLOBSHOT"},
{A_NapalmScatter, "A_NAPALMSCATTER"},
{A_SpawnFreshCopy, "A_SPAWNFRESHCOPY"},
{A_FlickySpawn, "A_FLICKYSPAWN"},
{A_FlickyCenter, "A_FLICKYCENTER"},
{A_FlickyAim, "A_FLICKYAIM"},
{A_FlickyFly, "A_FLICKYFLY"},
{A_FlickySoar, "A_FLICKYSOAR"},
{A_FlickyCoast, "A_FLICKYCOAST"},
{A_FlickyHop, "A_FLICKYHOP"},
{A_FlickyFlounder, "A_FLICKYFLOUNDER"},
{A_FlickyCheck, "A_FLICKYCHECK"},
{A_FlickyHeightCheck, "A_FLICKYHEIGHTCHECK"},
{A_FlickyFlutter, "A_FLICKYFLUTTER"},
{A_FlameParticle, "A_FLAMEPARTICLE"},
{A_FadeOverlay, "A_FADEOVERLAY"},
{A_Boss5Jump, "A_BOSS5JUMP"},
{A_LightBeamReset, "A_LIGHTBEAMRESET"},
{A_MineExplode, "A_MINEEXPLODE"},
{A_MineRange, "A_MINERANGE"},
{A_ConnectToGround, "A_CONNECTTOGROUND"},
{A_SpawnParticleRelative, "A_SPAWNPARTICLERELATIVE"},
{A_MultiShotDist, "A_MULTISHOTDIST"},
{A_WhoCaresIfYourSonIsABee,"A_WHOCARESIFYOURSONISABEE"},
{A_ParentTriesToSleep, "A_PARENTTRIESTOSLEEP"},
{A_CryingToMomma, "A_CRYINGTOMOMMA"},
{A_CheckFlags2, "A_CHECKFLAGS2"},
{A_Boss5FindWaypoint, "A_BOSS5FINDWAYPOINT"},
{A_DoNPCSkid, "A_DONPCSKID"},
{A_DoNPCPain, "A_DONPCPAIN"},
{A_PrepareRepeat, "A_PREPAREREPEAT"},
{A_Boss5ExtraRepeat, "A_BOSS5EXTRAREPEAT"},
{A_Boss5Calm, "A_BOSS5CALM"},
{A_Boss5CheckOnGround, "A_BOSS5CHECKONGROUND"},
{A_Boss5CheckFalling, "A_BOSS5CHECKFALLING"},
{A_Boss5PinchShot, "A_BOSS5PINCHSHOT"},
{A_Boss5MakeItRain, "A_BOSS5MAKEITRAIN"},
{A_Boss5MakeJunk, "A_BOSS5MAKEJUNK"},
{A_LookForBetter, "A_LOOKFORBETTER"},
{A_Boss5BombExplode, "A_BOSS5BOMBEXPLODE"},
{A_DustDevilThink, "A_DUSTDEVILTHINK"},
{A_TNTExplode, "A_TNTEXPLODE"},
{A_DebrisRandom, "A_DEBRISRANDOM"},
{A_TrainCameo, "A_TRAINCAMEO"},
{A_TrainCameo2, "A_TRAINCAMEO2"},
{A_CanarivoreGas, "A_CANARIVOREGAS"},
{A_KillSegments, "A_KILLSEGMENTS"},
{A_SnapperSpawn, "A_SNAPPERSPAWN"},
{A_SnapperThinker, "A_SNAPPERTHINKER"},
{A_SaloonDoorSpawn, "A_SALOONDOORSPAWN"},
{A_MinecartSparkThink, "A_MINECARTSPARKTHINK"},
{A_ModuloToState, "A_MODULOTOSTATE"},
{A_LavafallRocks, "A_LAVAFALLROCKS"},
{A_LavafallLava, "A_LAVAFALLLAVA"},
{A_FallingLavaCheck, "A_FALLINGLAVACHECK"},
{A_FireShrink, "A_FIRESHRINK"},
{A_SpawnPterabytes, "A_SPAWNPTERABYTES"},
{A_PterabyteHover, "A_PTERABYTEHOVER"},
{A_RolloutSpawn, "A_ROLLOUTSPAWN"},
{A_RolloutRock, "A_ROLLOUTROCK"},
{A_DragonbomberSpawn, "A_DRAGONBOMBERSPAWN"},
{A_DragonWing, "A_DRAGONWING"},
{A_DragonSegment, "A_DRAGONSEGMENT"},
{A_ChangeHeight, "A_CHANGEHEIGHT"},
{NULL, "NONE"},
// This NULL entry must be the last in the list
{{NULL}, NULL},
{NULL, NULL},
};
////////////////////////////////////////////////////////////////////////////////
......@@ -1081,11 +1082,11 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_FANG_FIRE1",
"S_FANG_FIRE2",
"S_FANG_FIRE3",
"S_FANG_FIRE4",
"S_FANG_FIREREPEAT",
"S_FANG_LOBSHOT0",
"S_FANG_LOBSHOT1",
"S_FANG_LOBSHOT2",
"S_FANG_LOBSHOT3",
"S_FANG_WAIT1",
"S_FANG_WAIT2",
"S_FANG_WALLHIT",
......@@ -1107,6 +1108,7 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_FANG_PINCHLOBSHOT2",
"S_FANG_PINCHLOBSHOT3",
"S_FANG_PINCHLOBSHOT4",
"S_FANG_PINCHLOBSHOT5",
"S_FANG_DIE1",
"S_FANG_DIE2",
"S_FANG_DIE3",
......@@ -2245,6 +2247,10 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_LAMPPOST2", // with snow
"S_HANGSTAR",
"S_MISTLETOE",
"S_SSZTREE",
"S_SSZTREE_BRANCH",
"S_SSZTREE2",
"S_SSZTREE2_BRANCH",
// Xmas GFZ bushes
"S_XMASBLUEBERRYBUSH",
"S_XMASBERRYBUSH",
......@@ -2252,11 +2258,9 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
// FHZ
"S_FHZICE1",
"S_FHZICE2",
"S_ROSY_IDLE1",
"S_ROSY_IDLE2",
"S_ROSY_IDLE3",
"S_ROSY_IDLE4",
"S_ROSY_IDLE",
"S_ROSY_JUMP",
"S_ROSY_FALL",
"S_ROSY_WALK",
"S_ROSY_HUG",
"S_ROSY_PAIN",
......@@ -2365,6 +2369,9 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_DBALL5",
"S_DBALL6",
"S_EGGSTATUE2",
"S_GINE",
"S_PPAL",
"S_PPEL",
// Shield Orb
"S_ARMA1",
......@@ -3249,6 +3256,7 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_MARIOBUSH2",
"S_TOAD",
// Nights-specific stuff
"S_NIGHTSDRONE_MAN1",
"S_NIGHTSDRONE_MAN2",
......@@ -3552,6 +3560,12 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_YELLOWBRICKDEBRIS",
"S_NAMECHECK",
// LJ Knuckles
"S_OLDK_STND",
"S_OLDK_DIE0",
"S_OLDK_DIE1",
"S_OLDK_DIE2",
};
// RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1",
......@@ -4023,6 +4037,10 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_LAMPPOST2", // with snow
"MT_HANGSTAR",
"MT_MISTLETOE",
"MT_SSZTREE",
"MT_SSZTREE_BRANCH",
"MT_SSZTREE2",
"MT_SSZTREE2_BRANCH",
// Xmas GFZ bushes
"MT_XMASBLUEBERRYBUSH",
"MT_XMASBERRYBUSH",
......@@ -4102,6 +4120,9 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
// Misc scenery
"MT_DBALL",
"MT_EGGSTATUE2",
"MT_GINE",
"MT_PPAL",
"MT_PPEL",
// Powerup Indicators
"MT_ELEMENTAL_ORB", // Elemental shield mobj
......@@ -4329,6 +4350,8 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_NAMECHECK",
"MT_RAY",
"MT_OLDK",
};
const char *const MOBJFLAG_LIST[] = {
......@@ -4483,6 +4506,8 @@ const char *const PLAYERFLAG_LIST[] = {
"CANCARRY", // Can carry?
"FINISHED",
"SHIELDDOWN", // Shield has been pressed.
NULL // stop loop here.
};
......@@ -5234,7 +5259,9 @@ struct int_const_s const INT_CONST[] = {
{"SF_MARIODAMAGE",SF_MARIODAMAGE},
{"SF_MACHINE",SF_MACHINE},
{"SF_DASHMODE",SF_DASHMODE},
{"SF_FASTWAIT",SF_FASTWAIT},
{"SF_FASTEDGE",SF_FASTEDGE},
{"SF_JETFUME",SF_JETFUME},
{"SF_MULTIABILITY",SF_MULTIABILITY},
{"SF_NONIGHTSROTATION",SF_NONIGHTSROTATION},
{"SF_NONIGHTSSUPER",SF_NONIGHTSSUPER},
......@@ -5523,11 +5550,6 @@ struct int_const_s const INT_CONST[] = {
{"POF_NOSPECIALS",POF_NOSPECIALS}, ///< Don't apply sector specials.
{"POF_SPLAT",POF_SPLAT}, ///< Use splat flat renderer (treat cyan pixels as invisible).
#ifdef HAVE_LUA_SEGS
// Node flags
{"NF_SUBSECTOR",NF_SUBSECTOR}, // Indicate a leaf.
#endif
// Slope flags
{"SL_NOPHYSICS",SL_NOPHYSICS},
{"SL_DYNAMIC",SL_DYNAMIC},
......@@ -5582,8 +5604,7 @@ struct int_const_s const INT_CONST[] = {
{"ROTAXIS_Z",ROTAXIS_Z},
// Buttons (ticcmd_t)
{"BT_WEAPONMASK",BT_WEAPONMASK}, //our first three bits.
{"BT_SHIELD",BT_SHIELD},
{"BT_WEAPONMASK",BT_WEAPONMASK}, //our first four bits.
{"BT_WEAPONNEXT",BT_WEAPONNEXT},
{"BT_WEAPONPREV",BT_WEAPONPREV},
{"BT_ATTACK",BT_ATTACK}, // shoot rings
......@@ -5617,6 +5638,7 @@ struct int_const_s const INT_CONST[] = {
{"CV_HIDDEN",CV_HIDEN},
{"CV_CHEAT",CV_CHEAT},
{"CV_ALLOWLUA",CV_ALLOWLUA},
{"CV_MENU",CV_MENU},
// v_video flags
{"V_NOSCALEPATCH",V_NOSCALEPATCH},
......@@ -5689,6 +5711,7 @@ struct int_const_s const INT_CONST[] = {
{"KR_TIMEOUT",KR_TIMEOUT},
{"KR_BAN",KR_BAN},
{"KR_LEAVE",KR_LEAVE},
{"KR_IDLE",KR_IDLE},
// translation colormaps
{"TC_DEFAULT",TC_DEFAULT},
......@@ -5742,7 +5765,6 @@ struct int_const_s const INT_CONST[] = {
{"JA_DIGITAL",JA_DIGITAL},
{"JA_JUMP",JA_JUMP},
{"JA_SPIN",JA_SPIN},
{"JA_SHIELD",JA_SHIELD},
{"JA_FIRE",JA_FIRE},
{"JA_FIRENORMAL",JA_FIRENORMAL},
{"JOYAXISRANGE",JOYAXISRANGE},
......@@ -5764,7 +5786,9 @@ struct int_const_s const INT_CONST[] = {
{"GC_WEPSLOT5",GC_WEPSLOT5},
{"GC_WEPSLOT6",GC_WEPSLOT6},
{"GC_WEPSLOT7",GC_WEPSLOT7},
{"GC_SHIELD",GC_SHIELD},
{"GC_WEPSLOT8",GC_WEPSLOT8},
{"GC_WEPSLOT9",GC_WEPSLOT9},
{"GC_WEPSLOT10",GC_WEPSLOT10},
{"GC_FIRE",GC_FIRE},
{"GC_FIRENORMAL",GC_FIRENORMAL},
{"GC_TOSSFLAG",GC_TOSSFLAG},
......@@ -5804,6 +5828,15 @@ struct int_const_s const INT_CONST[] = {
{"MB_SCROLLUP",MB_SCROLLUP},
{"MB_SCROLLDOWN",MB_SCROLLDOWN},
// P_PathTraverse constants
{"PT_ADDLINES",PT_ADDLINES},
{"PT_ADDTHINGS",PT_ADDTHINGS},
{"PT_EARLYOUT",PT_EARLYOUT},
// screen.h constants
{"BASEVIDWIDTH",BASEVIDWIDTH},
{"BASEVIDHEIGHT",BASEVIDHEIGHT},
{NULL,0}
};
......
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2023 by Sonic Team Junior.
// Copyright (C) 1999-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -14,7 +14,7 @@
#define __DEH_TABLES_H__
#include "doomdef.h" // Constants
#include "d_think.h" // actionf_t
#include "d_think.h" // actionf_p1
#include "info.h" // Mobj, state, sprite, etc constants
#include "lua_script.h"
......@@ -44,7 +44,7 @@ struct flickytypes_s {
*/
typedef struct
{
actionf_t action; ///< Function pointer corresponding to the actual action.
actionf_p1 action; ///< Function pointer corresponding to the actual action.
const char *name; ///< Name of the action in ALL CAPS.
} actionpointer_t;
......
......@@ -20,6 +20,7 @@ boolean deh_loaded = false;
boolean gamedataadded = false;
boolean titlechanged = false;
boolean introchanged = false;
boolean bootmapchanged = false;
static int dbg_line;
static INT32 deh_num_warning = 0;
......@@ -192,11 +193,14 @@ static void DEH_LoadDehackedFile(MYFILE *f, boolean mainfile)
INT32 i;
if (!deh_loaded)
{
initfreeslots();
deh_loaded = true;
}
deh_num_warning = 0;
gamedataadded = titlechanged = introchanged = false;
gamedataadded = titlechanged = introchanged = bootmapchanged = false;
// it doesn't test the version of SRB2 and version of dehacked file
dbg_line = -1; // start at -1 so the first line is 0.
......@@ -587,7 +591,12 @@ static void DEH_LoadDehackedFile(MYFILE *f, boolean mainfile)
if (gamestate == GS_TITLESCREEN)
{
if (introchanged)
if (bootmapchanged && bootmap)
{
menuactive = false;
D_MapChange(bootmap, gametype, ultimatemode, true, 0, false, false);
}
else if (introchanged)
{
menuactive = false;
I_UpdateMouseGrab();
......@@ -605,14 +614,10 @@ static void DEH_LoadDehackedFile(MYFILE *f, boolean mainfile)
if (deh_num_warning)
{
CONS_Printf(M_GetText("%d warning%s in the SOC lump\n"), deh_num_warning, deh_num_warning == 1 ? "" : "s");
if (devparm) {
if (devparm)
I_Error("%s%s",va(M_GetText("%d warning%s in the SOC lump\n"), deh_num_warning, deh_num_warning == 1 ? "" : "s"), M_GetText("See log.txt for details.\n"));
//while (!I_GetKey())
//I_OsPolling();
}
}
deh_loaded = true;
Z_Free(s);
}
......
......@@ -39,6 +39,7 @@ extern boolean deh_loaded;
extern boolean gamedataadded;
extern boolean titlechanged;
extern boolean introchanged;
extern boolean bootmapchanged;
#define MAX_ACTION_RECURSION 30
extern const char *luaactions[MAX_ACTION_RECURSION];
......
......@@ -77,6 +77,31 @@ typedef struct
INT16 x, y;
}ATTRPACK mapvertex_t;
typedef enum {
UDMF_TYPE_STRING,
UDMF_TYPE_FIXED,
UDMF_TYPE_NUMERIC,
UDMF_TYPE_BOOLEAN
} udmf_field_type_t;
typedef union { // v added to avoid random compilers cry about nonsense
char* vstring;
fixed_t vfloat;
INT32 vint;
boolean vbool;
} udmf_field_value_t;
// UDMF's Custom Arguments
typedef struct customargs_s
{
char* name;
udmf_field_type_t type;
udmf_field_value_t value;
struct customargs_s* next;
}ATTRPACK customargs_t;
// A SideDef, defining the visual appearance of a wall,
// by setting textures and offsets.
typedef struct
......@@ -218,6 +243,7 @@ typedef struct
fixed_t spritexscale, spriteyscale;
INT32 args[NUMMAPTHINGARGS];
char *stringargs[NUMMAPTHINGSTRINGARGS];
struct customargs_s* customargs;
struct mobj_s *mobj;
} mapthing_t;
......
......@@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2023 by Sonic Team Junior.
// Copyright (C) 1999-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -106,8 +106,6 @@
FILE *fopenfile(const char*, const char*);
//#define NOMD5
// If you don't disable ALL debug first, you get ALL debug enabled
#if !defined (NDEBUG)
#ifndef PACKETDROP
......@@ -168,7 +166,7 @@ extern char logfilename[1024];
// Does this version require an added patch file?
// Comment or uncomment this as necessary.
#define USE_PATCH_DTA
//#define USE_PATCH_DTA
// Enforce a limit of loaded WAD files.
//#define ENFORCE_WAD_LIMIT
......@@ -703,7 +701,9 @@ extern int
/// This stops the game from storing backups of the states, sprites, and mobjinfo tables.
/// Though this info is compressed under normal circumstances, it's still a lot of extra
/// memory that never gets touched.
#if !(defined (__EMSCRIPTEN__) && (__SIZEOF_SIZE_T__ == 4))
#define ALLOW_RESETDATA
#endif
/// Experimental tweaks to analog mode. (Needs a lot of work before it's ready for primetime.)
//#define REDSANALOG
......@@ -731,7 +731,7 @@ extern int
/// Maintain compatibility with older 2.2 demos
#define OLD22DEMOCOMPAT
#ifdef HAVE_CURL
#if defined (HAVE_CURL) && !(defined(__EMSCRIPTEN__) && !defined(__EMSCRIPTEN_PTHREADS__))
#define MASTERSERVER
#else
#undef UPDATE_ALERT
......
......@@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2023 by Sonic Team Junior.
// Copyright (C) 1999-2025 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -209,19 +209,19 @@ typedef struct
UINT8 picmode; // sequence mode after displaying last pic, 0 = persist, 1 = loop, 2 = destroy
UINT8 pictoloop; // if picmode == loop, which pic to loop to?
UINT8 pictostart; // initial pic number to show
char picname[MAX_PROMPT_PICS][8];
char picname[MAX_PROMPT_PICS][8+1];
UINT8 pichires[MAX_PROMPT_PICS];
UINT16 xcoord[MAX_PROMPT_PICS]; // gfx
UINT16 ycoord[MAX_PROMPT_PICS]; // gfx
UINT16 picduration[MAX_PROMPT_PICS];
char musswitch[7];
char musswitch[6+1];
UINT16 musswitchflags;
UINT8 musicloop;
char tag[33]; // page tag
char name[34]; // narrator name, extra char for color
char iconname[8]; // narrator icon lump
char tag[32+1]; // page tag
char name[32+2]; // narrator name, extra char for color
char iconname[8+1]; // narrator icon lump
boolean rightside; // narrator side, false = left, true = right
boolean iconflip; // narrator flip icon horizontally
UINT8 hidehud; // hide hud, 0 = show all, 1 = hide depending on prompt position (top/bottom), 2 = hide all
......@@ -233,7 +233,7 @@ typedef struct
sfxenum_t textsfx; // sfx_ id for printing text
UINT8 nextprompt; // next prompt to jump to, one-based. 0 = current prompt
UINT8 nextpage; // next page to jump to, one-based. 0 = next page within prompt->numpages
char nexttag[33]; // next tag to jump to. If set, this overrides nextprompt and nextpage.
char nexttag[32+1]; // next tag to jump to. If set, this overrides nextprompt and nextpage.
INT32 timetonext; // time in tics to jump to next page automatically. 0 = don't jump automatically
char *text;
} textpage_t;
......@@ -249,6 +249,7 @@ extern textprompt_t *textprompts[MAX_PROMPTS];
// For the Custom Exit linedef.
extern INT16 nextmapoverride;
extern UINT8 skipstats;
extern boolean keepcutscene;
extern INT16 nextgametype;
extern UINT32 ssspheres; // Total # of spheres in a level
......@@ -287,8 +288,8 @@ typedef struct
// (This is not ifdeffed so the map header structure can stay identical, just in case.)
typedef struct
{
char option[32]; // 31 usable characters
char value[256]; // 255 usable characters. If this seriously isn't enough then wtf.
char option[31+1]; // 31 usable characters
char value[255+1]; // 255 usable characters. If this seriously isn't enough then wtf.
} customoption_t;
/** Map header information.
......@@ -303,7 +304,7 @@ typedef struct
INT16 nextlevel; ///< Map number of next level, or 1100-1102 to end.
INT16 marathonnext; ///< See nextlevel, but for Marathon mode. Necessary to support hub worlds ala SUGOI.
char keywords[32+1]; ///< Keywords separated by space to search for. 32 characters.
char musname[7]; ///< Music track to play. "" for no music.
char musname[6+1]; ///< Music track to play. "" for no music.
UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore.
UINT32 muspos; ///< Music position to jump to.
char forcecharacter[16+1]; ///< (SKINNAMESIZE+1) Skin to switch to or "" to disable.
......@@ -330,7 +331,7 @@ typedef struct
UINT16 levelflags; ///< LF_flags: merged booleans into one UINT16 for space, see below
UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus
char selectheading[22]; ///< Level select heading. Allows for controllable grouping.
char selectheading[21+1]; ///< Level select heading. Allows for controllable grouping.
UINT16 startrings; ///< Number of rings players start with.
INT32 sstimer; ///< Timer for special stages.
UINT32 ssspheres; ///< Sphere requirement in special stages.
......@@ -352,9 +353,9 @@ typedef struct
// Music stuff.
UINT32 musinterfadeout; ///< Fade out level music on intermission screen in milliseconds
char musintername[7]; ///< Intermission screen music.
char musintername[6+1]; ///< Intermission screen music.
char muspostbossname[7]; ///< Post-bossdeath music.
char muspostbossname[6+1]; ///< Post-bossdeath music.
UINT16 muspostbosstrack; ///< Post-bossdeath track.
UINT32 muspostbosspos; ///< Post-bossdeath position
UINT32 muspostbossfadein; ///< Post-bossdeath fade-in milliseconds.
......
......@@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2023 by Sonic Team Junior.
// Copyright (C) 1999-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -110,7 +110,7 @@ int startswith (const char *base, const char *tag);
int endswith (const char *base, const char *tag);
char *xstrtok(char *line, const char *delims);
#if defined (_WIN32) || defined (__HAIKU__)
#if defined (_WIN32) || defined (__HAIKU__) || defined (__EMSCRIPTEN__)
#define HAVE_DOSSTR_FUNCS
#endif
......@@ -145,24 +145,11 @@ size_t strlcpy(char *dst, const char *src, size_t siz);
/* Boolean type definition */
// Note: C++ bool and C99/C11 _Bool are NOT compatible.
// Historically, boolean was win32 BOOL on Windows. For equivalence, it's now
// int32_t. "true" and "false" are only declared for C code; in C++, conversion
// between "bool" and "int32_t" takes over.
#ifndef _WIN32
typedef int32_t boolean;
#else
#define boolean BOOL
#ifndef bool // backwards compat for older GNU
#include <stdbool.h>
#endif
#ifndef __cplusplus
#ifndef _WIN32
enum {false = 0, true = 1};
#else
#define false FALSE
#define true TRUE
#endif
#endif
#define boolean bool
/* 7.18.2.1 Limits of exact-width integer types */
......@@ -245,6 +232,8 @@ enum {false = 0, true = 1};
#define FUNCNOINLINE __attribute__((noinline))
#define FUNCWARNRV __attribute__((warn_unused_result))
#if (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 4) // >= GCC 4.4
#ifdef __i386__ // i386 only
#define FUNCTARGET(X) __attribute__ ((__target__ (X)))
......@@ -296,6 +285,9 @@ enum {false = 0, true = 1};
#ifndef FUNCTARGET
#define FUNCTARGET(x)
#endif
#ifndef FUNCWARNRV
#define FUNCWARNRV
#endif
#ifndef ATTRPACK
#define ATTRPACK
#endif
......
i_net.c
i_system.c
i_main.c
i_video.c
......
#include "../netcode/i_net.h"
boolean I_InitNetwork(void)
{
return false;
}
......@@ -211,5 +211,15 @@ const char *I_GetSysName(void)
return NULL;
}
void I_SetTextInputMode(boolean active)
{
(void)active;
}
boolean I_GetTextInputMode(void)
{
return false;
}
#include "../sdl/dosstr.c"
......@@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2023 by Sonic Team Junior.
// Copyright (C) 1999-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......@@ -919,13 +919,9 @@ void F_IntroTicker(void)
I_OsPolling();
I_UpdateNoBlit();
#ifdef HAVE_THREADS
I_lock_mutex(&m_menu_mutex);
#endif
M_Drawer(); // menu is drawn even on top of wipes
#ifdef HAVE_THREADS
I_unlock_mutex(m_menu_mutex);
#endif
I_FinishUpdate(); // Update the screen with the image Tails 06-19-2001
if (moviemode) // make sure we save frames for the white hold too
......@@ -1053,6 +1049,7 @@ static const char *credits[] = {
"Logan \"GBA\" Arias",
"Zolton \"Zippy_Zolton\" Auburn",
"Colette \"fickleheart\" Bordelon",
"\"candelavla\"",
"Andrew \"orospakr\" Clunis",
"Sally \"TehRealSalt\" Cochenour",
"Gregor \"Oogaland\" Dick",
......@@ -1070,7 +1067,6 @@ static const char *credits[] = {
"Iestyn \"Monster Iestyn\" Jealous",
"\"Kaito Sinclaire\"",
"\"Kalaron\"", // Coded some of Sryder13's collection of OpenGL fixes, especially fog
"\"katsy\"",
"Ronald \"Furyhunter\" Kinard", // The SDL2 port
"\"Lat'\"", // SRB2-CHAT, the chat window from Kart
"\"LZA\"",
......@@ -1080,6 +1076,7 @@ static const char *credits[] = {
"Louis-Antoine \"LJ Sonic\" de Moulins", // de Rochefort doesn't quite fit on the screen sorry lol
"John \"JTE\" Muniz",
"Colin \"Sonict\" Pfaff",
"\"Radicalicious\"",
"James \"james\" Robert Roman",
"Sean \"Sryder13\" Ryder",
"Ehab \"Wolfy\" Saeed",
......@@ -1103,7 +1100,8 @@ static const char *credits[] = {
"\"ChrispyPixels\"",
"Paul \"Boinciel\" Clempson",
"Sally \"TehRealSalt\" Cochenour",
"\"Dave Lite\"",
"\"DaJumpJump\"", // New Ringslinger graphics (2.2.14)
"\"DeltaSanic\"",
"Desmond \"Blade\" DesJardins",
"Sherman \"CoatRack\" DesJardins",
"\"DirkTheHusky\"",
......@@ -1119,6 +1117,7 @@ static const char *credits[] = {
"Alice \"Alacroix\" de Lemos",
"Logan \"Hyperchaotix\" McCloud",
"Alexander \"DrTapeworm\" Moench-Ford",
"\"orbitalviolet\"", // summit showdown hehehehe (aka Evertone)
"Andrew \"Senku Niola\" Moran",
"\"MotorRoach\"",
"Phillip \"TelosTurntable\" Robinson",
......@@ -1127,6 +1126,7 @@ static const char *credits[] = {
"David \"Instant Sonic\" Spencer Jr.",
"\"SSNTails\"",
"Daniel \"Inazuma\" Trinh",
"Samuel \"Spectorious\" Tuttle",
"\"VelocitOni\"",
"Jarrett \"JEV3\" Voight",
"",
......@@ -1135,6 +1135,7 @@ static const char *credits[] = {
"Victor \"VAdaPEGA\" Ara\x1Fjo", // Araújo
"Malcolm \"RedXVI\" Brown",
"Dave \"DemonTomatoDave\" Bulmer",
"Dan Cidoni", // aka Krabs
"Paul \"Boinciel\" Clempson",
"\"Cyan Helkaraxe\"",
"Claire \"clairebun\" Ellis",
......@@ -1153,24 +1154,30 @@ static const char *credits[] = {
"Colette \"fickleheart\" Bordelon",
"Hank \"FuriousFox\" Brannock",
"Matthew \"Fawfulfan\" Chapman",
"Dan Cidoni", // aka Krabs
"Paul \"Boinciel\" Clempson",
"Sally \"TehRealSalt\" Cochenour",
"Desmond \"Blade\" DesJardins",
"Sherman \"CoatRack\" DesJardins",
"Ben \"Mystic\" Geyer",
"Nathan \"Jazz\" Giroux",
"\"GomaTheMascar\"",
"Vivian \"toaster\" Grannell",
"James \"SeventhSentinel\" Hall",
"Kepa \"Nev3r\" Iceta",
"Thomas \"Shadow Hog\" Igoe",
"Mujamel \"MK\" Khan",
"\"Kaito Sinclaire\"",
"Alexander \"DrTapeworm\" Moench-Ford",
"\"Radicalicious\"",
"\"Revan\"",
"Anna \"QueenDelta\" Sandlin",
"Wessel \"sphere\" Smit",
"\"SSNTails\"",
"Aaron \"Othius\" Stojkov",
"Rob Tisdell",
"\"Torgo\"",
"Samuel \"Spectorious\" Tuttle",
"Jarrett \"JEV3\" Voight",
"Johnny \"Sonikku\" Wallbank",
"Marco \"mazmazz\" Zafra",
......@@ -1633,7 +1640,7 @@ void F_GameEvaluationTicker(void)
|| finalecount == (7*TICRATE)/2
|| finalecount == ((7*TICRATE)/2)+5)
{
S_StartSound(NULL, sfx_s3k5c);
S_StartSoundFromEverywhere(sfx_s3k5c);
sparklloop = 10;
}
}
......@@ -1672,7 +1679,7 @@ void F_GameEvaluationTicker(void)
M_SilentUpdateUnlockablesAndEmblems(serverGamedata);
if (M_UpdateUnlockablesAndExtraEmblems(clientGamedata))
S_StartSound(NULL, sfx_s3k68);
S_StartSoundFromEverywhere(sfx_s3k68);
G_SaveGameData(clientGamedata);
}
......@@ -2336,7 +2343,7 @@ void F_SkyScroll(const char *patchname)
}
#define LOADTTGFX(arr, name, maxf) \
lumpnum = W_CheckNumForName(name); \
lumpnum = W_CheckNumForPatchName(name); \
if (lumpnum != LUMPERROR) \
{ \
arr[0] = W_CachePatchName(name, PU_PATCH_LOWPRIORITY); \
......@@ -2350,7 +2357,7 @@ else if (strlen(name) <= 6) \
{ \
sprintf(&lumpname[cnt], "%.2hu", (UINT16)(i+1)); \
lumpname[8] = 0; \
lumpnum = W_CheckNumForName(lumpname); \
lumpnum = W_CheckNumForPatchName(lumpname); \
if (lumpnum != LUMPERROR) \
arr[i] = W_CachePatchName(lumpname, PU_PATCH_LOWPRIORITY); \
else \
......@@ -2409,14 +2416,12 @@ void F_StartTitleScreen(void)
if (gamestate != GS_TITLESCREEN && gamestate != GS_WAITINGPLAYERS)
{
ttuser_count =\
ttloaded[0] = ttloaded[1] = ttloaded[2] = ttloaded[3] = ttloaded[4] = ttloaded[5] =\
testttscale = activettscale =\
sonic_blink = sonic_blink_twice = sonic_idle_start = sonic_idle_end =\
tails_blink = tails_blink_twice = tails_idle_start = tails_idle_end =\
knux_blink = knux_blink_twice = knux_idle_start = knux_idle_end = 0;
ttuser_count = 0; // note: you cannot mix bool with int when setting these values, lines which set booleans use true/false here
ttloaded[0] = ttloaded[1] = ttloaded[2] = ttloaded[3] = ttloaded[4] = ttloaded[5] = false;
testttscale = activettscale = sonic_idle_start = tails_idle_start = knux_idle_start = sonic_idle_end = tails_idle_end = knux_idle_end = 0;
sonic_blink = sonic_blink_twice = tails_blink = tails_blink_twice = knux_blink = knux_blink_twice = false;
sonic_blinked_already = tails_blinked_already = knux_blinked_already = 1; // don't blink on the first idle cycle
sonic_blinked_already = tails_blinked_already = knux_blinked_already = true; // don't blink on the first idle cycle
if (curttmode == TTMODE_ALACROIX)
finalecount = -3; // hack so that frames don't advance during the entry wipe
......@@ -3435,7 +3440,7 @@ void F_TitleScreenTicker(boolean run)
{
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
......@@ -3645,7 +3650,7 @@ static void F_DrawContinueCharacter(INT32 dx, INT32 dy, UINT8 n)
(
HUD_HOOK(continue), luahuddrawlist_continue[n], contPlayers[n],
dx, dy, contskins[n]->highresscale,
(INT32)(&contskins[n] - skins), cont_spr2[n][0], cont_spr2[n][1], cont_spr2[n][2] + 1, contColors[n], // add 1 to rotation to convert internal angle numbers (0-7) to WAD editor angle numbers (1-8)
(INT32)(contskins[n]->skinnum), cont_spr2[n][0], cont_spr2[n][1], cont_spr2[n][2] + 1, contColors[n], // add 1 to rotation to convert internal angle numbers (0-7) to WAD editor angle numbers (1-8)
imcontinuing ? continuetime : timetonext, imcontinuing
);
}
......@@ -3711,7 +3716,7 @@ void F_ContinueDrawer(void)
else if (ncontinues > 10)
{
if (!(continuetime & 1) || continuetime > 17)
V_DrawContinueIcon(x, 68, 0, (INT32)(&contskins[0] - skins), contColors[0]);
V_DrawContinueIcon(x, 68, 0, contskins[0]->skinnum, contColors[0]);
V_DrawScaledPatch(x+12, 66, 0, stlivex);
V_DrawRightAlignedString(x+38, 64, 0,
va("%d",(imcontinuing ? ncontinues-1 : ncontinues)));
......@@ -3725,7 +3730,7 @@ void F_ContinueDrawer(void)
{
if (i == (ncontinues/2) && ((continuetime & 1) || continuetime > 17))
continue;
V_DrawContinueIcon(x - (i*30), 68, 0, (INT32)(&contskins[0] - skins), contColors[0]);
V_DrawContinueIcon(x - (i*30), 68, 0, contskins[0]->skinnum, contColors[0]);
}
x = BASEVIDWIDTH>>1;
}
......@@ -3808,7 +3813,7 @@ void F_ContinueTicker(void)
cont_spr2[1][2] = 0;
if (continuetime == (3*TICRATE)-10)
S_StartSound(NULL, sfx_cdfm56); // or 31
S_StartSoundFromEverywhere(sfx_cdfm56); // or 31
else if (continuetime == 5)
{
cont_spr2[0][0] = P_GetSkinSprite2(contskins[0], SPR2_CNT2, NULL);
......@@ -3882,7 +3887,7 @@ boolean F_ContinueResponder(event_t *event)
keypressed = true;
imcontinuing = true;
S_StartSound(NULL, sfx_kc6b);
S_StartSoundFromEverywhere(sfx_kc6b);
I_FadeSong(0, MUSICRATE, &S_StopMusic);
return true;
......@@ -4116,7 +4121,7 @@ static void F_GetPageTextGeometry(UINT8 *pagelines, boolean *rightside, INT32 *b
// reuse:
// cutnum -> promptnum
// scenenum -> pagenum
lumpnum_t iconlump = W_CheckNumForName(textprompts[cutnum]->page[scenenum].iconname);
lumpnum_t iconlump = W_CheckNumForPatchName(textprompts[cutnum]->page[scenenum].iconname);
*pagelines = textprompts[cutnum]->page[scenenum].lines ? textprompts[cutnum]->page[scenenum].lines : 4;
*rightside = (iconlump != LUMPERROR && textprompts[cutnum]->page[scenenum].rightside);
......@@ -4508,7 +4513,7 @@ void F_TextPromptDrawer(void)
if (!promptactive)
return;
iconlump = W_CheckNumForName(textprompts[cutnum]->page[scenenum].iconname);
iconlump = W_CheckNumForPatchName(textprompts[cutnum]->page[scenenum].iconname);
F_GetPageTextGeometry(&pagelines, &rightside, &boxh, &texth, &texty, &namey, &chevrony, &textx, &textr);
// Draw gfx first
......@@ -4578,9 +4583,9 @@ void F_TextPromptDrawer(void)
players[j].powers[pw_nocontrol] = 1;\
if (players[j].mo)\
{\
if (players[j].mo->state == states+S_PLAY_STND && players[j].mo->tics != -1)\
if (P_IsPlayerInState(&players[j], S_PLAY_STND) && players[j].mo->tics != -1)\
players[j].mo->tics++;\
else if (players[j].mo->state == states+S_PLAY_WAIT)\
else if (P_IsPlayerInState(&players[j], S_PLAY_WAIT))\
P_SetMobjState(players[j].mo, S_PLAY_STND);\
}\
}
......@@ -4682,7 +4687,7 @@ void F_TextPromptTicker(void)
{
F_AdvanceToNextPage();
if (promptactive)
S_StartSound(NULL, sfx_menu1);
S_StartSoundFromEverywhere(sfx_menu1);
}
keypressed = true; // prevent repeat events
}
......
......@@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2023 by Sonic Team Junior.
// Copyright (C) 1999-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
......
......@@ -601,13 +601,9 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
if (drawMenu)
{
#ifdef HAVE_THREADS
I_lock_mutex(&m_menu_mutex);
#endif
M_Drawer(); // menu is drawn even on top of wipes
#ifdef HAVE_THREADS
I_unlock_mutex(m_menu_mutex);
#endif
}
I_FinishUpdate(); // page flip or blit buffer
......
......@@ -444,12 +444,11 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
strcpy(&searchpath[searchpathindex[depthleft]],dent->d_name);
#if defined(__linux__) || defined(__FreeBSD__)
if (dent->d_type == DT_UNKNOWN)
if (lstat(searchpath,&fsstat) == 0 && S_ISDIR(fsstat.st_mode))
if (dent->d_type == DT_UNKNOWN || dent->d_type == DT_LNK)
if (stat(searchpath,&fsstat) == 0 && S_ISDIR(fsstat.st_mode))
dent->d_type = DT_DIR;
// Linux and FreeBSD has a special field for file type on dirent, so use that to speed up lookups.
// FIXME: should we also follow symlinks?
if (dent->d_type == DT_DIR && depthleft)
#else
if (stat(searchpath,&fsstat) < 0) // do we want to follow symlinks? if not: change it to lstat
......@@ -699,6 +698,15 @@ static void initdirpath(char *dirpath, size_t *dirpathindex, int depthleft)
dirpathindex[depthleft]--;
}
//sortdir by name?
static int lumpnamecompare(const void *A, const void *B)
{
const lumpinfo_t *pA = A;
const lumpinfo_t *pB = B;
return strcmp((pA->fullname), (pB->fullname));
}
lumpinfo_t *getdirectoryfiles(const char *path, UINT16 *nlmp, UINT16 *nfolders)
{
DIR **dirhandle;
......@@ -889,6 +897,9 @@ lumpinfo_t *getdirectoryfiles(const char *path, UINT16 *nlmp, UINT16 *nfolders)
free(dirpathindex);
free(dirhandle);
//sort files and directories
qsort (lumpinfo, numlumps, sizeof(lumpinfo_t), lumpnamecompare);
(*nlmp) = numlumps;
return lumpinfo;
}
......@@ -1179,7 +1190,7 @@ boolean preparefilemenu(boolean samedepth)
size_t i;
if (filenamebuf == NULL)
filenamebuf = calloc(sizeof(char) * MAX_WADPATH, numwadfiles);
filenamebuf = calloc(numwadfiles, sizeof(char) * MAX_WADPATH);
for (i = 0; i < numwadfiles; i++)
{
......