I don't know about you all, but I absolutely can't play underwater in OpenGL because it makes me nauseous
In software it looks cute and pleasent. I like it:
But in OpenGL this effect looks completely different.
It looks like the scalar on the wiggle could be reduced a little bit in GL.
Strangely the code looks pretty flexible, despite the heat wave effect being a wave like this in Opengl.
also the code calls it "drunken vision"
mentioned in merge request !2381 (merged)
mentioned in commit 33a1776f
closed