NiGHTS's Hoops crashes everyone that joined mid-level on multiplayer games
Yeah, I see why the reason about why 2.2 has different special stages for multiplayer.
If the host doesn't reloads the map, any player touching any Hoop will crash after the hoop's visuals disappears which makes any player than joined mid-level.
Note: As said above, reloading the map after any player joined mid-level; doesn't makes the crash to trigger, it only happens to any player joining mid-level without any map reload.
Steps to reproduce:
- Make a server with any map with NiGHTS's Hoops.
- Connect any player to it.
- Do not reload the map otherwise it will not trigger.
- Make any player to touch a hoop.
- You will notice that after a the visual animation effects of the hoops after touching it ends, it will crash any player that joined mid-level.
No .rpt
generates, but it will give an I_Error()
.