Inconsistent hard lock / Z_CheckHeap crash when switching maps with an activate Z-Target
How to reproduce:
- Set target lock to Sticky Hold, lock on to the GFZ3 boss
- Switch to GFZ1 with the target still locked on to the boss
- Immediately switch back to GFZ3 before doing anything
- If no crash, repeat steps 1-3 until it does
Be warned, doing these step may hard lock the game forever, and sometimes the process can't even be killed without a full system reboot.
Valgrind log: valgrind-out.txt
Video:
2024-12-20_11-37-53.mkv
Edited by pastel