defeating/getting damaged by enemies causes abnormal desyncs in replays
defeating or getting damaged by enemies in record attack replays causes the game to not play the correct animations or show the correct player flags or state. in this example gif, metal sonic seems to bounce off of a badnik that isn't even there and gets bounced away from a cannonball instead of being damaged. in the actual recording of this replay (the original run), metal sonic actually bounced on the badnik and got damaged by the cannonball example gif of a frozen hillside zone replay: https://imgur.com/a/uhVl7Gq