Related to #443 (closed) for both items spawned by a player with an animated color, and when colorized, it colors the white areas of the sprite instead of the specified startcolor.
Mari0shichanged title from [next] Colorization doesn't work correctly using animated skincolors in opengl to [next] Colorization and objects spawned by a player in opengl while using an animated color, color the white areas of the sprite rather than the startcolor.
changed title from [next] Colorization doesn't work correctly using animated skincolors in opengl to [next] Colorization and objects spawned by a player in opengl while using an animated color, color the white areas of the sprite rather than the startcolor.
Mari0shichanged title from [next] Colorization and objects spawned by a player in opengl while using an animated color, color the white areas of the sprite rather than the startcolor. to [next] Colorization and objects spawned by a player in opengl while using an animated color don't color correctly
changed title from [next] Colorization and objects spawned by a player in opengl while using an animated color, color the white areas of the sprite rather than the startcolor. to [next] Colorization and objects spawned by a player in opengl while using an animated color don't color correctly
#459 (closed) has brought to attention that this happens in both opengl and software
Mari0shichanged title from [next] Colorization and objects spawned by a player in opengl while using an animated color don't color correctly to [next] Colorization and objects spawned by a player while using an animated color don't color correctly
changed title from [next] Colorization and objects spawned by a player in opengl while using an animated color don't color correctly to [next] Colorization and objects spawned by a player while using an animated color don't color correctly