Some OpenGL alpha errors
A few issues here, one of which is known (#196).
- The Ideya Sphere, a transparent object, renders fine over the grass and even midtexture at the edges of the ground sectors, but appears to be rendered behind the water FoFs. If it isn't that, then it's some otherwise strange blending going on.
- The alpha of sprite objects in the background appears to be rejected when rendered over water FoFs as well. (This resolves itself when these objects come nearer to the camera.)
For specificity, render settings were...
- 1920x1200 (green)
- Windowed
- Vsync: On
- Renderer: OpenGL
- Models: On
- Interpolation: Sometimes
- Ambient Lighting: On
- Shaders: On
- Lack of Perspective: Off
- FoV: 90
- Bit Depth: 32-bit
- Texture Filter: Nearest Mipmap
- Anisotropic: 1