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Death pits are now eating fire ball hazards

I don't know how recent this change was but I've noticed this in both 2.2.8 and 2.2.9.

the level that tipped me off was one I was porting for SRB2 the Past, Mario Koopa Blast act 3

the lava in this level uses the death pit sector effect and before 2.2.8 at least, use to not destroy the fire ball hazard.

here are a couple of pictures to show the problem.

srb20130 (2.2.0) srb20007 (2.2.9)

To experience this problem first hand, I've uploaded the level itself. Texture resources will be missing though. MAPU5.wad

Edited by Glaber Twin