FOF Crumble sound plays from the floor of the sector, rather than the FOF itself
In EV_CrumbleChain
in p_floor.c, the played sound uses the sound origin of the sector the FOF resides in, which has its z
set to sec->floorheight
.
In EV_CrumbleChain
in p_floor.c, the played sound uses the sound origin of the sector the FOF resides in, which has its z
set to sec->floorheight
.
changed the description
mentioned in merge request !1818 (merged)