Suggestion: Improved rope collision
For the longest time, the rope pulleys in Arid Canyon Zone have always bothered me with their wonky collision, which I always attributed to you being unable to cling to them if you character is traveling upwards.
I think if the ropes could always catch you and snap you to them no matter what direction you moved in with a very small cooldown after leaping off before you can grab on a second time would make clinging to ropes feel more natural and closer to how they work in most platform games (especially since you can already leap down ropes with the Spin button).