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Prioritized labels

Drag to reorder prioritized labels and change their relative priority.
  • Bug
    STJr / SRB2
    This is unwanted behavior and requires to be patched up.
  • Regression
    STJr / SRB2
    It worked before but doesn't anymore. Any issue or merge request with this label should be addressed before releasing the next version.
  • Bruh moment
    STJr / SRB2
    Code that evokes a strong emotional response from a programmer, causing them to react with "bruh."
  • UDMF
    STJr / SRB2
    Only for things that are related to U.D.M.F. (no one knows what it stands for).
  • Netcode
    STJr / SRB2
    For the spaghetti that is anything netcode-related 🍜
  • Refactoring
    STJr / SRB2
    Rearrangement/purging of code.
  • small
    STJr / SRB2
    For merge requests that don't change a lot of code; should be easy to review.
  • Enhancement
    STJr / SRB2
    This is an enhancement over a previously existing feature or behavior.
  • Discussion
    STJr / SRB2
    The topic in question needs to be developed further, or doesn't have clear goals, and thus it needs to be discussed.
  • Changed behavior
    STJr / SRB2
    Change in how the feature in question works.
  • Rendering
    STJr / SRB2
    Related to rendering in general. (the thing that puts pixels on your screen)
  • OpenGL renderer
    STJr / SRB2
    Related to the OpenGL renderer.
  • Software renderer
    STJr / SRB2
    Related to the software renderer.
  • Map issue
    STJr / SRB2
    For issues & bugs with specific maps.
  • Optimisation
    STJr / SRB2
    🚀 SONIC RUN FASTER NOW WOOOOOOOOOOO 🚀 More efficient management of computer resources: faster execution, lower memory usage, better management of system resources, etc (for Pentium users)
  • Other labels

  • SRB2Kart port
    STJr / SRB2
    For code ported from Mario Kart.
  • Mac
    STJr / SRB2
  • Ecosystem
    STJr / SRB2
    Related to compiler warnings, config files and other peripherical changes (reserved for nature lovers 🌳)
  • ZDoom
    STJr / SRB2
    For features that already exist in ZDoom.
  • SDL
    STJr / SRB2
    Related to SRB2's SDL implementation, or an issue in SDL itself.
  • Lua
    STJr / SRB2
    🌛 LUA is so cool!! You can make Agar.io in SRB2 and you can make your game quit when someone touches a ring!!!! 🌛
  • Audio/music
    STJr / SRB2
    For issues related to audio playback
  • Uncapped
    STJr / SRB2
    For bugs & issues related to frame interpolation
  • Gametypes
    STJr / SRB2
    This is related to gametype behavior (like co-op, race, match, tag, hangout, etc)
  • Feature
    STJr / SRB2
    This is a new feature (not a bug)
  • Suggestion
    STJr / SRB2
    This is a suggestion for a new or improved feature. Examples: "Can you add loops", "Can you give super to every character", "Can you remove resynch", "Can you fix lag in netgames", "Can you add Shadow", etc
  • Won't fix
    STJr / SRB2
    Most common excuses: "This is not a bug but a feature/engine limitation", "The only dev who knows how that part of the code works has been inactive for 2 years", "How did you even manage to trigger that bug???" and "????Why are you applying this label to a merge request?? ????"
  • Asset issue
    STJr / SRB2
    For bugs & issues related to the base game's assets (textures, sprites, sounds, etc.)
  • Movement/physics
    STJr / SRB2
    Related to players' movement & interaction with map elements.
  • Isolated case
    STJr / SRB2
    For issues that cannot be easily reproduced.
  • Code quality
    STJr / SRB2
    Problems with readability, or programming anti-patterns.
  • Confirmed
    STJr / SRB2
    Used for issues. The described behavior or bug has been confirmed to be valid.
  • Documentation
    STJr / SRB2
    Documentation for a specific feature, or general engine documentation.