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Hitbox Renderer

James R. requested to merge bbox into next

OpenGL and Software modes supported. Use the renderhitbox command.

Hitboxes are color coded:

  • Cyan for the player
  • Gray for MF_NOCLIPTHING
  • Red for hazards -- enemies, bosses, MF_PAIN
  • Yellow for monitors and MF_SPECIAL
  • Blue for MF_NOCLIP (weird flag)

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