diff --git a/src/m_menu.c b/src/m_menu.c index d75ee252da46e34728a0b5eef8c4d7b82afb9fe5..6c93da048d415f2eaa4093b966631c276929d064 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -3921,7 +3921,7 @@ void M_StartControlPanel(void) boolean isforbidden = (marathonmode || ultimatemode); boolean isdebug = ((cv_debug || devparm) && !isforbidden); boolean pandora = ((M_SecretUnlocked(SECRET_PANDORA, serverGamedata) && !isforbidden) || isdebug); - boolean lselect = ((M_SecretUnlocked(SECRET_LEVELSELECT, serverGamedata) && !isforbidden) || isdebug); + boolean lselect = ((maplistoption != 0 && !isforbidden) || isdebug); if (gamestate != GS_LEVEL) // intermission, so gray out stuff. { @@ -7790,13 +7790,9 @@ static void M_PauseLevelSelect(INT32 choice) SP_PauseLevelSelectDef.prevMenu = currentMenu; levellistmode = LLM_LEVELSELECT; - // maplistoption is only specified if not set already - // and we have the level select unlocked so that it + // maplistoption is NOT specified, so that this // transfers the level select list from the menu // used to enter the game to the pause menu. - if (maplistoption == 0) - maplistoption = 1; - if (!M_PrepareLevelPlatter(-1, true)) { M_StartMessage(M_GetText("No selectable levels found.\n"),NULL,MM_NOTHING);