Skip to content
Snippets Groups Projects
Select Git revision
  • next default protected
  • movie
  • softcode-info
  • master protected
  • acs
  • spriteinfo-refactor
  • clipmidtex
  • custom-map-names
  • nogravity-trampolines
  • 2214-pre4
  • 2214-pre3
  • just-in-case
  • fix-opengl-parameter-crash
  • 2214-pre2
  • 2214-pre1
  • delfile2
  • cleanupmusic
  • gametype-refactor-1
  • extra-textures
  • optimize-storewallrange
  • SRB2_release_2.2.15
  • SRB2_release_2.2.13
  • SRB2_release_2.2.12
  • SRB2_release_2.2.11
  • SRB2_release_2.2.10
  • SRB2_release_2.2.9
  • SRB2_release_2.2.8
  • SRB2_release_2.2.7
  • SRB2_release_2.2.6
  • SRB2_release_2.2.5
  • SRB2_release_2.2.4
  • SRB2_release_2.2.3
  • SRB2_release_2.2.2
  • SRB2_release_2.2.1
  • SRB2_release_2.2.0
  • SRB2_release_2.1.25
  • SRB2_release_2.1.24
  • SRB2_release_2.1.23
  • SRB2_release_2.1.22
  • SRB2_release_2.1.21
40 results

hardware

  • Clone with SSH
  • Clone with HTTPS
  • toasterbabe's avatar
    toaster authored
    Big commit, sorry. I broke several things trying to get other things to work and it's only now that all the code that worked yesterday works today!
    
    *P_LookForEnemies is now side-effect-less and only provides a pointer to the found mobj
    *player-jumping is dead, long live PF_STARTJUMP
    *per Mystic's request, CA2_GUNSLINGER has a targeting icon. It also has a more restricted vertical aiming range.
    *mobj for this is in the game as requested
    *fast teetering animation flag
    *general code cleanup
    ddf8db12
    History