Last edited by sphere
Mar 03, 2022
New features
Added MFE_FORCESUPER, MFE_FORCENOSUPER, and MFE_REVERSESUPER extra flags for characters (!1452 (merged) )
Made stagefailed
more useful, added linedef executor to toggle, and exposed to Lua (!1463 (merged) )
Sound captions can now be set in SOC (!1469 (merged) )
Added latency
field to ticcmd_t
(!1470 (merged) )
Skins can now be made into unlockables, instead of being dependent on skin properties (!1474 (merged) )
Folders using a PK3-like structure can be loaded directly into SRB2, for easier addon development (!1568 (merged) , !1617 (merged) )
Added multitagging to non-UDMF maps (!1485 (merged) , !1524 (merged) , !1633 (merged) )
Added more convenient slope copying (!1406 (merged) , !1550 (merged) )
Added generalized slopes to UDMF (!1530 (merged) )
Various enhancements to blending mode (additive, subtractive, etc.) usage (!1656 (merged) )
Blending modes can now be used on midtextures and FOFs, and now also have dedicated FF_
and V_
flags
In addition to blendmode-related FF_
flags, FF_FLOORSPRITE
and FF_SEMIBRIGHT
are also added
Added new scenery object for revamped tutorial (!1722 (merged) )
Lua
Improvements
Optimizations made to:
Pause the console refresh while startup wads are loading (!1357 (merged) )
The target of a spawned ghost is now set to where it came from (!1358 (merged) )
Gas jets now apply the sprung flag (!1365 (merged) )
The Armageddon Shield now instantly kills Egg Guards, not just their shields (!1378 (merged) )
Metal Sonic now uses spindash height while dashing (!1382 (merged) )
Hitting a horizontal spring while airborne puts the player into spring/fall frames, instead of walking frames (!1428 (merged) )
The addon limit has been significantly raised (!1465 (merged) )
Level select no longer assumes that games will always be linear (!1492 (merged) )
Save files now save skin names instead of skin numbers (!1503 (merged) )
Changed the default kick/ban messages (!1519 (merged) )
Cut cv_hidetime's minimum value to 1 (!1544 (merged) )
Restored toggle for Robo-Hood to not jump away from nearby players (!1548 (merged) )
Made Overlay objects account for player->drawangle (!1599 (merged) )
Perfstats can now show averages, standard deviation, minimum and maximum over time (!1643 (merged) )
Add a warning to save select when the game is modified, show numerical values on options sliders, show emblem counter in the Extras checklist and only display Ultimate mode warning in unmodified games (!1658 (merged) )
Added toggle for linedef action 401 to not change the ceiling texture (!1663 (merged) )
Raised the maximum file upload speed drastically (!1665 (merged) )
Decreased mashing required to escape from a Pterabyte (!1380 (merged) )
Allow people to update their Master Server listing on command (!1518 (merged) )
Improve OpenGL error message (!1673 (merged) )
Several changes to default control settings (!1682 (merged) )
Give the inverted flashpal a constant (!1685 (merged) )
Allow changing the master server address while hosting a netgame (!1687 (merged) )
Speed up taglist creation (!1702 (merged) )
Increase Eggman's hitboxes in size (!1706 (merged) )
Only load map lumps that are WADs or have no extension (!1715 (merged) )
Disable SDL error message on dedicated servers (!1735 (merged) )
Updated Nightopians & seaweed to use new sprites & animations (!1744 (merged) )
Bugfixes
Resource files
srb2.pk3
:
Merged in all contents from patch.pk3
Added new textures & sprites for the tutorial revamp
Added gamepad graphics for the tutorial, made by MotorRoach
Added new Nightopian sprites, by MotorRoach
Added new seaweed sprites, by Chrispy
Removed duplicate seaweed sprites with undefined prefix
Updated titlecard graphics
Updated Alpine Paradise's textures to not use outdated GFZ graphics as a base
Updated NiGHTS mountain sky textures with a cleaner rip, and added a few extra variants
Slightly updated help (F1) graphics
Cleaned up RECATKBG
Added a handful of new textures to THZ and CEZ & removed duplicate CEZ textures
Removed TEXTURES.bhz, converted its only definition to a proper texture
Removed TEXTURES.apz, moved its only defintion to TEXTURES.misc
Organized Textures/Skies/, moved SKY172 from Textures/Halloween/ there
Renamed ERZWAL16 in Textures/Eggrock/
to ERZWAL18 to avoid overwriting a composite texture with the same name
Fixed missing ANIMDEFS entry for TARFALL
Fixed spike sprites being off-center
Fixed miscolored pixels in BLUEW1, LITEB1 and LITEN1
Fixed miscolored pixels in GFZ's cloud textures
Fixed Unidus and BASH sprites being off-center
Fixed Penguinator sprites floating above the ground (#318 (closed) )
zones.pk3
:
Completely revamped tutorial
Moved tutorial prompt SOC from srb2.pk3
Lowered unlockable Level Select's emblem requirement to 100 emblems, down from 200
Updated level select images of HHZ, APZ1, APZ2, DFZ, TCZ
Greenflower 1 (MB link 1 , MB link 2 , various noclimb fixes)
Greenflower 2 (#685 (closed) )
Techno Hill 1 (#549 (closed) , MB link , various texture alignment fixes)
Techno Hill 2 (#669 (closed) , #683 (closed) , #695 (closed) , #788 (closed) )
Deep Sea 1 (#503 , #690 (closed) , #780 (closed) )
Deep Sea 2 (#792 (closed) , #799 (closed) , MB link )
Castle Eggman 1 (#606 (closed) )
Castle Eggman 2 (#557 (closed) )
Arid Canyon 1 (#660 (closed) )
Arid Canyon 2 (#680 , #695 (closed) , #779 (closed) , MB link )
Red Volcano 1 (#692 (closed) , #707 (closed) , MB link 1 , MB link 2 , fixed bump in lava wave)
Egg Rock 2 (#548 (closed) , #686 (closed) , #767 (closed) , #774 (closed) , MB link , fixed lighting bug in the lava raising room)
Black Core 1 (#478 (closed) , lava and ring fixes)
Haunted Heights (#572 (closed) , MB link )
Aerial Garden (MB link )
Egg Satellite (MB link )
Black Hole (#545 (closed) )
Alpine Paradise 1 (#577 (closed) , #780 (closed) )
Alpine Paradise 2 (#780 (closed) )
Icicle Falls (fixed thok barrier that was too tall)
Thunder Citadel (updated to use new CEZ textures)
Orbital Hangar (#780 (closed) )
Meadow Match (#752 (closed) )
player.dta
:
Removed availability
fields, to accomodate !1474 (merged)
Fixed some of Amy's character select text using Magenta instead of Rosy color (#397 (closed) )
Fixed two miscolored pixels on Fang's life icon
music.dta
:
Merged in all contents from patch_music.pk3
Fixed two tiny MUSICDEF issues (MB link 1 , MB link 2 )
Fixed RVZ1, FHZ, HHZ and CCZ's music tracks to use the same bitrate and sample rates as the other tracks