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# Release candidate 2 (work in progress)
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# Release candidate 2
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## Bugfixes
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- Move MT_RAY to the end of the mobj list, preventing Tails' tails from glitching out in demo playback (!1747)
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* `zones.pk3`
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* Greenflower 2 (some ceiling changes for new default cam_dist)
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* Techno Hill 1 (#788)
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* Deep Sea 1 (fixed incorrect spike positions)
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* Deep Sea 2 (#792, removed some spikes, some ceiling changes for new default cam_dist)
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* Castle Eggman 2 (removed some spikes)
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* Tutorial (moved away control sectors near the first area to prevent OpenGL rendering glitch)
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