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# Pre-release 2 (work in progress)
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## New features
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* Various enhancements to blending mode (additive, subtractive, etc.) usage (!1656)
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* Blending modes can now be used on midtextures and FOFs, and now also have dedicated `FF_` and `V_` flags.
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* In addition to blendmode-related `FF_` flags, `FF_FLOORSPRITE` and `FF_SEMIBRIGHT` are also added.
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## Bugfixes
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* Take ramp sectors into account for pushables (!1540)
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* Fix player disappearing when drowning in painstate (!1667)
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* Set a default botleader if we don't have one (!1683)
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* Don't count bots in playersforexit (!1684)
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* Fix enemy/boss/minecart behavior with death pits (!1688)
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* Add collision check for flipped water drops (!1697)
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* Fix 2.2.10 pre1 rollangle crash (!1707)
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## Improvements
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* Decreased mashing required to escape from a Pterabyte (!1380)
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* Added Lua wrapper for arcsine (!1554)
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* Optimized spike objects, making maps like DSZ2 and CEZ2 run better (!1669)
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* Multitagging: Allow linedef type 96 to apply to tags set by linedef types 97-99 (!1633)
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* Improve OpenGL error message (!1673)
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* Several changes to default control settings (!1682)
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* Give the inverted flashpal a constant (!1685)
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* Allow changing the master server address while hosting a netgame (!1687)
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* Speed up taglist creation (!1702)
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## Resource files
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* `srb2.pk3`:
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* Restored mistakenly removed patches (fixes #702)
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* Fixed miscolored pixels in GFZ's cloud textures
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* Fixed missing ANIMDEFS entry for TARFALL
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* Fixed Unidus and BASH sprites being off-center
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* Fixed Penguinator sprites floating above the ground (#318)
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* Added gamepad graphics for the tutorial, made by MotorRoach
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* Updated Alpine Paradise's textures to not use outdated GFZ graphics as a base
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* Updated NiGHTS mountain sky textures with a cleaner rip, and added a few extra variants
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* Slightly updated help (F1) graphics
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* Moved tutorial prompt SOC to zones.pk3
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<br>
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* `zones.pk3`:
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* Greenflower 1 (texture alignment changes)
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* Techno Hill 2 (#695)
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* Deep Sea 1 (fixed current issue from #503)
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* Deep Sea 2 ([MB link](https://mb.srb2.org/threads/lighting-glitch-in-act-2-of-dsz.28753/))
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* Egg Satellite ([MB link](https://mb.srb2.org/threads/deshrink-ray-in-egg-satellite-zone-doesnt-work-properly.28044/))
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* Updated Haunted Heights' level select image ([MB link](https://mb.srb2.org/threads/haunted-heights-level-select-thumbnail-is-different-from-the-actual-level.27891/))
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* Updated Alpine Paradise 1 and 2's level select images to reflect updated sky textures
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* Swapped Level Select and Pandora's Box positions in the unlockable list (#708)
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* Added tutorial prompt SOC from srb2.pk3
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<br>
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# Pre-release 1
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