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Update 2.2.10
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Jan 12, 2022
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# Pre-release 2 (work in progress)
# Pre-release 2 (work in progress)
## New features
*
Various enhancements to blending mode (additive, subtractive, etc.) usage (!1656)
*
Blending modes can now be used on midtextures and FOFs, and now also have dedicated
`FF_`
and
`V_`
flags.
*
In addition to blendmode-related
`FF_`
flags,
`FF_FLOORSPRITE`
and
`FF_SEMIBRIGHT`
are also added.
## Bugfixes
## Bugfixes
*
Take ramp sectors into account for pushables (!1540)
*
Take ramp sectors into account for pushables (!1540)
*
Fix player disappearing when drowning in painstate (!1667)
*
Fix player disappearing when drowning in painstate (!1667)
...
@@ -11,25 +16,36 @@
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@@ -11,25 +16,36 @@
*
Set a default botleader if we don't have one (!1683)
*
Set a default botleader if we don't have one (!1683)
*
Don't count bots in playersforexit (!1684)
*
Don't count bots in playersforexit (!1684)
*
Fix enemy/boss/minecart behavior with death pits (!1688)
*
Fix enemy/boss/minecart behavior with death pits (!1688)
*
Add collision check for flipped water drops (!1697)
*
Fix 2.2.10 pre1 rollangle crash (!1707)
## Improvements
## Improvements
*
Decreased mashing required to escape from a Pterabyte (!1380)
*
Decreased mashing required to escape from a Pterabyte (!1380)
*
Added Lua wrapper for arcsine (!1554)
*
Added Lua wrapper for arcsine (!1554)
*
Optimized spike objects, making maps like DSZ2 and CEZ2 run better (!1669)
*
Optimized spike objects, making maps like DSZ2 and CEZ2 run better (!1669)
*
Multitagging: Allow linedef type 96 to apply to tags set by linedef types 97-99 (!1633)
*
Multitagging: Allow linedef type 96 to apply to tags set by linedef types 97-99 (!1633)
*
Improve OpenGL error message (!1673)
*
Several changes to default control settings (!1682)
*
Give the inverted flashpal a constant (!1685)
*
Give the inverted flashpal a constant (!1685)
*
Allow changing the master server address while hosting a netgame (!1687)
*
Allow changing the master server address while hosting a netgame (!1687)
*
Speed up taglist creation (!1702)
## Resource files
## Resource files
*
`srb2.pk3`
:
*
`srb2.pk3`
:
*
Restored mistakenly removed patches (fixes #702)
*
Restored mistakenly removed patches (fixes #702)
*
Fixed miscolored pixels in GFZ's cloud textures
*
Fixed miscolored pixels in GFZ's cloud textures
*
Fixed missing ANIMDEFS entry for TARFALL
*
Fixed Unidus and BASH sprites being off-center
*
Fixed Penguinator sprites floating above the ground (#318)
*
Added gamepad graphics for the tutorial, made by MotorRoach
*
Updated Alpine Paradise's textures to not use outdated GFZ graphics as a base
*
Updated Alpine Paradise's textures to not use outdated GFZ graphics as a base
*
Updated NiGHTS mountain sky textures with a cleaner rip, and added a few extra variants
*
Updated NiGHTS mountain sky textures with a cleaner rip, and added a few extra variants
*
Slightly updated help (F1) graphics
*
Slightly updated help (F1) graphics
*
Moved tutorial prompt SOC to zones.pk3
<br>
<br>
*
`zones.pk3`
:
*
`zones.pk3`
:
*
Greenflower 1 (texture alignment changes)
*
Techno Hill 2 (#695)
*
Techno Hill 2 (#695)
*
Deep Sea 1 (fixed current issue from #503)
*
Deep Sea 1 (fixed current issue from #503)
*
Deep Sea 2 (
[
MB link
](
https://mb.srb2.org/threads/lighting-glitch-in-act-2-of-dsz.28753/
)
)
*
Deep Sea 2 (
[
MB link
](
https://mb.srb2.org/threads/lighting-glitch-in-act-2-of-dsz.28753/
)
)
...
@@ -38,6 +54,8 @@
...
@@ -38,6 +54,8 @@
*
Egg Satellite (
[
MB link
](
https://mb.srb2.org/threads/deshrink-ray-in-egg-satellite-zone-doesnt-work-properly.28044/
)
)
*
Egg Satellite (
[
MB link
](
https://mb.srb2.org/threads/deshrink-ray-in-egg-satellite-zone-doesnt-work-properly.28044/
)
)
*
Updated Haunted Heights' level select image (
[
MB link
](
https://mb.srb2.org/threads/haunted-heights-level-select-thumbnail-is-different-from-the-actual-level.27891/
)
)
*
Updated Haunted Heights' level select image (
[
MB link
](
https://mb.srb2.org/threads/haunted-heights-level-select-thumbnail-is-different-from-the-actual-level.27891/
)
)
*
Updated Alpine Paradise 1 and 2's level select images to reflect updated sky textures
*
Updated Alpine Paradise 1 and 2's level select images to reflect updated sky textures
*
Swapped Level Select and Pandora's Box positions in the unlockable list (#708)
*
Added tutorial prompt SOC from srb2.pk3
<br>
<br>
# Pre-release 1
# Pre-release 1
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...
...
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