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Update pre-release 2 changelog with latest code changes
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Feb 07, 2022
by
sphere
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Changelogs/2.2.10.md
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Set a default botleader if we don't have one (!1683)
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Don't count bots in playersforexit (!1684)
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Fix enemy/boss/minecart behavior with death pits (!1688)
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Don't modify drawangle when taking damage in strafe mode (!1689)
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Add collision check for flipped water drops (!1697)
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Fix issues with chat messages, like the crashing bug and deletion not always working (!1698)
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Do not attempt to disconnect when a packet checksum is invalid (!1699)
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Hack that fixes software drop shadow crashes (!1700)
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UDMF: Fix offset calculation for segs that represent linedef backsides (!1701)
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Fix Nightopians disappearing or hurting the player (!1703)
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Fix lock-on crash (!1704)
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Fix 2.2.10 pre1 rollangle crash (!1707)
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Fix A_OldRingExplode not scaling or flipping (!1709)
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Fix software splats breaking and crashing in skyboxes (!1711)
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Fix software splats not being clipped by ceiling walls (!1712)
## Improvements
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Decreased mashing required to escape from a Pterabyte (!1380)
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Allow people to update their Master Server listing on command (!1518)
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Added Lua wrapper for arcsine (!1554)
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Optimized spike objects, making maps like DSZ2 and CEZ2 run better (!1669)
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Multitagging: Allow linedef type 96 to apply to tags set by linedef types 97-99 (!1633)
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Give the inverted flashpal a constant (!1685)
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Allow changing the master server address while hosting a netgame (!1687)
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Speed up taglist creation (!1702)
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Add missing optimization to software npo2 sloped floor sprites (!1713)
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Only load map lumps that are WADs or have no extension (!1715)
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Disable SDL error message on dedicated servers (!1735)
## Resource files
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`srb2.pk3`
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