Update pre-release 2 changelog with latest code changes authored by sphere's avatar sphere
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* Set a default botleader if we don't have one (!1683)
* Don't count bots in playersforexit (!1684)
* Fix enemy/boss/minecart behavior with death pits (!1688)
* Don't modify drawangle when taking damage in strafe mode (!1689)
* Add collision check for flipped water drops (!1697)
* Fix issues with chat messages, like the crashing bug and deletion not always working (!1698)
* Do not attempt to disconnect when a packet checksum is invalid (!1699)
* Hack that fixes software drop shadow crashes (!1700)
* UDMF: Fix offset calculation for segs that represent linedef backsides (!1701)
* Fix Nightopians disappearing or hurting the player (!1703)
* Fix lock-on crash (!1704)
* Fix 2.2.10 pre1 rollangle crash (!1707)
* Fix A_OldRingExplode not scaling or flipping (!1709)
* Fix software splats breaking and crashing in skyboxes (!1711)
* Fix software splats not being clipped by ceiling walls (!1712)
## Improvements
* Decreased mashing required to escape from a Pterabyte (!1380)
* Allow people to update their Master Server listing on command (!1518)
* Added Lua wrapper for arcsine (!1554)
* Optimized spike objects, making maps like DSZ2 and CEZ2 run better (!1669)
* Multitagging: Allow linedef type 96 to apply to tags set by linedef types 97-99 (!1633)
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* Give the inverted flashpal a constant (!1685)
* Allow changing the master server address while hosting a netgame (!1687)
* Speed up taglist creation (!1702)
* Add missing optimization to software npo2 sloped floor sprites (!1713)
* Only load map lumps that are WADs or have no extension (!1715)
* Disable SDL error message on dedicated servers (!1735)
## Resource files
* `srb2.pk3`:
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