Update 2.2.11 authored by MascaraSnake's avatar MascaraSnake
## New features
* Uncapped (!1783)
* UDMF (!1714)
* To-do: Mention significant improvements
* To-do: Mention deprecated actions/effects
## Improvements
* Add carry type for fan objects & sectors (!1364, !1809)
* Allow objects with MF2_LINKDRAW to use their own color (!1576)
* Add angle field to linedef_t (!1602)
* Do not reload every texture when adding a wad (!1725)
* Improve level platter name handling (!1730)
* Add more menu graphics to the whitelist (!1731)
* Make invincibility & Thunder Shield sparkles fullbright (!1755)
* Give drop shadows to Metal Sonic (BCZ1) and flickies, remove them from badnik explosions (!1761)
* More gravity-related map elements (!1808)
* Sector effect that flips gravity upon jumping inside
* "Sticky ceiling" flag for per-sector gravity FOFs
* "Invert current gravity" flag for gravflip linedef executors
* Gravity-specific linedef triggers
* Various tweaks to emblems drawn in menus (!1810)
* Allow linedef action 439 to set different back-side textures (!1812)
* Tweak Pterabyte behavior: Raise button mashing requirement, longer grace period (!1839)
* Improve multiple MF2_LINKDRAW objects in Software (!1843)
* Better viewpoint switching in netgames (!1875)
* Allow setting NiGHTS hoop pitch & yaw in degrees (in binary map format) (!1892)
* Increase maxsend to 200 MB (!1895)
* Change gamepad defaults (!1928)
## Bugfixes
* Fix __len metamethod ignored on tables (!1328)
* Request 24-bit depth buffer from SDL, to prevent issues with 16-bit depth buffer (!1635)
* Fix slope planes not being able to render fog (!1637)
* Fix drop shadows on fake floor/ceiling (!1638)
* Make P_SpawnGhostMobj ghosts properly copy spritestuff2 variables (!1741)
* Show overall grade emblem requirement of a multi-mare NiGHTS stage in SP pause menu (!1762)
* Fix Minus & debris reverse gravity behavior (!1764)
* Fix handling of sounds with SF_TOTALLYSINGLE plus other flags, prevent loud 'ding' sounds in ATZ (!1765)
* Prevent Hangsters from sliding across the ceiling (!1766)
* Fix Ideya Capture sometimes stealing extra spheres (!1768)
* Fix papersprites being rotated incorrectly with rollangle in Software when viewing them on the flipped side (!1770)
* Fix "unknown command" not being printed on dedicated servers (!1771)
* Only set default skin/color when possible (!1771)
* Fix blend/semibright/fulldark frame flags not working with 3D models (!1778, !1779)
* OpenGL: Fix HWR_SplitWall and sloped midtextures (!1781)
* Make autobrake account for scale (!1782)
* Make CA_SLOWFALL account for scale (!1806)
* Fixed quicksand not behaving properly when in reverse gravity (!1808)
* Fixed Elemental stomp flames having incorrect gravity while using Gravity Boots (!1808)
* Fix issues with gravity of dropped items (!1603, !1808)
* Fix readhuditem not parsing flags correctly (!1816)
* Prevent floating crumbling platforms from being triggered twice (!1817)
* Start bustable FOF sounds at the correct height (!1818)
* Fix reading the value of stagefailed (!1819)
* Fix a crash when scrolling away from a save file with a negative lives count (!1822)
* Fix problems with liv_cvRegisterVar (!1823)
* Add PO2 flat cases for sizes smaller than 32x32 (!1873)
* Fix suspicious Lance-a-Bot statues before solid for a while after becoming active (!1882)
* Fix Download Consent/Snake minigame not having controller support (!1883)
* Dynamic slope vertices: Allow untagged vertices which don't move (!1885)
* Fix bugs with the Metal Sonic boss fight (!1896)
* Fix some rendering errors in large maps (!1901)
* Lua: Fix HurtMsg hook no longer accepting a parameter for the inflictor object (!1903)
* Fix Tails bot's flight indicator flickering when exiting a level (!1918)
## Resource files
* `zones.pk3`:
* Greenflower 2 (https://github.com/STJr/SRB2/issues/498)
* Techno Hill 1 (#830)
* Deep Sea 1 (#820)
* Deep Sea 2 (#842)
* Castle Eggman 1
* Castle Eggman 2 (#810)
* Arid Canyon 2
* Red Volcano 1
* Egg Rock 1 (#786)
* Egg Rock 2 (#786)
* Black Core 1 (#786)
* Azure Temple (#921)
* Dream Hill
* Twisted Terminal (#786)
* Thunder Citadel (#786)
* Orbital Hangar (#786)
* Tutorial (#240, #888)
* Multiplayer special stages (removed deprecated sphere/time sector effect)
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