* Single-player files can now save when using mods! (!1749)
* Emblems and unlockables now work in Coop mode! (!1756)
* Record Attack emblems can now be achieved in regular gameplay! (!1752)
* Record Attack's main purpose is now as replays & record validation for speedrunning purposes.
* Emblems and unlockables now work in multiplayer! (!1756)
* These are handled per-player, but the gamestate for unlockables is based on what the server has. (what levels are available in level select, linedef executor triggers, etc...)
* The multiplayer pause menu now displays the same stats as singleplayer, and use Emblem Hints + Emblem Radar.
* Modders: Added the "ShareEmblems" option to MainCfg, which makes Emblems collected by clients share with the server host, intended for progression-based level packs.
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@@ -52,6 +54,7 @@
* The game puts you in a "waiting for next level" state when trying to join on intermission, avoiding a desync. (!2019)
* Prevent connection timeouts during fade transitions. (!2019)
* Clients are now consistently given a connection timeout when their delay reaches past the end of the backup buffer. (!2019)
* Optimized drawsegs, giving Software a significant performance boost. (!2067)
* Refresh all character sprites when new Sprite2s are added. This makes characters able to supply animations for level packs without being load order dependent. (!1750)