That's not a bugfix authored by Lactozilla's avatar Lactozilla
......@@ -80,6 +80,7 @@
* Random seed on map load is no longer based on frame count. (!1780)
* RNG is now seeded on game boot, removing the need for workarounds around poor random number quality. (!1780)
* RNG no longer advances for each player moving. (!2057)
* Game no longer closes with an error when loading a character with missing animations. (!2039)
* Improved zone memory allocation. (!2050, !2059)
* Crash handler messages were made more descriptive. (!2042)
* Added gametype parameter to G_SetCustomExitVars and G_ExitLevel (!2101)
......@@ -99,7 +100,6 @@
* Refactor `P_CheckSector` to prevent crushing oddities with multiple players. (!1946)
* The Emblem Radar now automatically turns off when all emblems are collected in Emerald Hunt maps. (!1946)
* Updated a line slope error message to be more helpful. (!2040)
* No longer crash when getting a character with missing sprite frames. (!2039)
* Spikes no longer eject non-solid objects. (!1674)
* Trying to change base game skincolor accessibility only gives a warning instead of a hard error. (!2058)
* Fix instances of string arguments being used as constants being converted incorrectly by the UDMF converter. (!2061)
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