Update 2.2.12 authored by Sal's avatar Sal
...@@ -14,7 +14,7 @@ ...@@ -14,7 +14,7 @@
* Added some extra keys to the Player Setup menu for modders: * Added some extra keys to the Player Setup menu for modders:
* Press Pause/Break to pause the character's walking animation. * Press Pause/Break to pause the character's walking animation.
* Press Insert to preview the current skincolor's opposite color shade on the background. * Press Insert to preview the current skincolor's opposite color shade on the background.
* Added the `renderhitbox` console variable, for modders to debug & fine-tune custom object hitboxes. * Added the `renderhitbox` console variable, for modders to debug & fine-tune custom object hitboxes. (!1838)
* UDMF: Implement per-texture offsets. (!2018) * UDMF: Implement per-texture offsets. (!2018)
* SOC: Added A_Shockwave, which spawns a ring of objects like Sea Egg's attack. (!1777) * SOC: Added A_Shockwave, which spawns a ring of objects like Sea Egg's attack. (!1777)
* Lua: Added player power `pw_strong`. This allows for fine-tuning of player attack interactions. (!1366) * Lua: Added player power `pw_strong`. This allows for fine-tuning of player attack interactions. (!1366)
...@@ -22,9 +22,9 @@ ...@@ -22,9 +22,9 @@
* Christmas Mode will nevah die. * Christmas Mode will nevah die.
* Lua: Add `dispoffset` as a property for `mobj_t` userdata. This allows you to edit this directly instead of being tied to their `mobjinfo`. (!1708) * Lua: Add `dispoffset` as a property for `mobj_t` userdata. This allows you to edit this directly instead of being tied to their `mobjinfo`. (!1708)
* Lua: Added access to floor/ceiling plane offsets, angle, and lighting. (!1884) * Lua: Added access to floor/ceiling plane offsets, angle, and lighting. (!1884)
* Lua: Added R_TextureNameForNum and R_CheckTextureNameForNum, for getting strings from texture IDs. (!1880) * Lua: Added `R_TextureNameForNum` and `R_CheckTextureNameForNum`, for getting strings from texture IDs. (!1880)
* Lua: Added `ping` as a read-only property for `player_t` userdata. (!2025) * Lua: Added `ping` as a read-only property for `player_t` userdata. (!2025)
* Dedicated servers: Added the "dedicatedidletime" console variable. This stops game logic from running when your server has no players interacting with it after the specified amount of time. Defaults to 10 seconds, can be turned back off by setting to 0. (!2019) * Dedicated servers: Added the `dedicatedidletime` console variable. This stops game logic from running when your server has no players interacting with it after the specified amount of time. Defaults to 10 seconds, can be turned back off by setting to 0. (!2019)
## Improvements ## Improvements
* Using an unlockable Level Select now gives you the option to use it again from the pause menu. (!1756) * Using an unlockable Level Select now gives you the option to use it again from the pause menu. (!1756)
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