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Update 2.2.14
authored
Dec 07, 2024
by
Lactozilla
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Changelogs/2.2.14.md
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@@ -45,6 +45,7 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch
*
Enable UPnP port mapping by default ( !2251)
*
Add dedicated server build ( !2246)
*
Lift ban limits ( !2502)
*
Lift savebuffer limits ( !2497)
### Optimizations
*
Avoid branch prediction slowdowns in
`R_PointOnSide`
( !2168) !
[
image
](
uploads/f097c0757897624f402d85e074f99d68/image.png
)
{width="29" height="29"}
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@@ -76,6 +77,8 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch
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Rewrite
`M_DrawStaticBox`
( !1990)
*
Support overlays properly in splitscreen ( !1992)
*
Enable Pandora's Box and Level Select with devmode / Always allow Level Select if unlocked ( !2066)
*
Allow input during title animation after the first time ( !2122)
*
Streamline start-up & STJr intro ( !2132)
*
Add
`can_change`
for console variables ( !2196)
*
Made
`gr_fovchange`
work in the software renderer ( !2268)
*
Match mobj freeslot count with SRB2Kart ( !2298)
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@@ -85,7 +88,10 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch
*
Pass
`-fwrapv`
to GCC compilation flags ( !2195)
*
Make followitems visible in the player setup screen ( !2227)
*
Rename
`gr_fovchange`
to
`fovchange`
and implement software renderer support ( !2268)
*
Fix quake epicenter calculation for first person and awayviewmobjs ( !2522)
*
Show extra Force Shield hits with text instead of icons ( !2378)
*
Use FF_SEMIBRIGHT for some more common objects ( !2541)
*
Disable UDMF console notice ( !2542)
## Bugfixes
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@@ -110,6 +116,9 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch
*
Fix message of the day not being sent to players on first join ( !2317)
*
Fix UPnP port mapping not working ( !2333)
*
Fix situation where the game closes if a packet fails to reach the client ( !2480)
*
Ban by /64 by default instead of /128 ( !2534)
*
Fix inconsistency in master server listing ( !2539)
*
Fix connecting to localhost on non-standard ports ( !2551)
### Interpolation
*
Interpolate captions and untie captions from resolution ( !1930)
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@@ -194,7 +203,11 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch
*
Fix
`PlayerZMovement`
spam and infinite
`MFE_JUSTHITFLOOR`
when standing on a solid object ( !2416)
*
Fix crash with 0-radius objects ( !2362)
*
Fix addon loading issues with symlinks on Linux/
*
BSD ( !2331)
*
Fix input panel overdrawing the scoreboard ( !2507)
*
Fix title card sometimes animating improperly ( !2508)
*
Fix lag when touching collected emblems ( !2536)
*
Fix lava falls crashing the game when scaled down ( !2544)
*
Make transparency in planes with "splat" rendering consistent ( !2550)
## Lua
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@@ -205,6 +218,7 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch
*
Move player friction reset after movement code ( !1824)
*
Add transparency flag support to
`drawFill`
( !1881)
*
Implement perfstats options for
`LUAh_PreThinkFrame`
and
`LUAh_PostThinkFrame`
( !1932)
*
Add "AddonLoaded" Lua hook ( !2405, !2555)
*
Add
`allowflip`
parameter to
`P_DoJump`
( !2158)
*
Add
`getSectorColormap`
and
`P_GetSectorLightLevelAt`
( !2230)
*
Made
`player.fovadd`
work in the software renderer ( !2268)
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@@ -238,6 +252,9 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch
*
Fix line.sidenum
\[
i
\]
in Lua ( !2252)
*
Substitute MT_NULL with MT_RAY in Lua ( !2302)
### Other
*
Deprecate performance-sensitive type-agnostic mobj hooks ( !2516)
## Resource files
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