Update 2.2.14 changelogs for merged changes... authored by Alam Ed Arias's avatar Alam Ed Arias
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## New features
* Dedicated Shield / Super Transformation Button ( !2096, !2257, !2258, !2299, !2387)
* On a fresh configuration file, this is set to **Left Alt** (on keyboard) and the **B button** (on gamepad).
* When starting up 2.2.14 with an older configuration file present, the game will notify the player of this change and give a few options for setting it.
* On a fresh configuration file, this is set to **Left Alt** (on keyboard) and the **B button** (on gamepad).
* When starting up 2.2.14 with an older configuration file present, the game will notify the player of this change and give a few options for setting it.
* OpenGL palette rendering ( !1516)
* Enabled by default, this brings OpenGL's look much closer to Software.
* Enabled by default, this brings OpenGL's look much closer to Software.
### Object/sprite features
* [ZDoom color translations](https://zdoom.org/wiki/Translation) ( !2190)
* Long sprite names ( !2394)
* Add `sprite2` field to states and increase sprite2 limit ( !2211)
* Add `alpha` field to objects ( !2382)
### Map features
* Texture scaling ( !2031, !2221)
* Sector portals ( !2139)
* Per-wall lighting ( !2484)
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* Blue Spring Ball ( !1282)
* Raise sidedef and linedef limits ( !2163, !2473, !2474)
* Added Linedef type 430: Bounce Player, based off a popular old Lua (thanks Zipper)
* arg0 controls how powerful the launch is
* arg0 controls how powerful the launch is
## Improvements
### Gameplay & addons
* Raise the skin limit, from 32 to 255 ( !1466, !2256, !2365)
* Make save files with missing skins tell you who the skin is ( !2411)
* Display power-up icon for Fire Flower ( !2097)
* A_GuardChase now ignores shield-related code when var1 is 1
### Netplay
* HTTP file downloading ( !2290)
* Respawn shield & timed powerup monitors in Co-op ( !2152)
* Make chat spam protection more configurable ( !2127)
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* Add dedicated server build ( !2246)
* Lift ban limits ( !2502)
* Lift savebuffer limits ( !2497)
* Add CVar for changing room ID (https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2487)
### Optimizations
* Avoid branch prediction slowdowns in `R_PointOnSide` ( !2168) ![image](uploads/f097c0757897624f402d85e074f99d68/image.png){width="29" height="29"}
* Cache and reuse removed mobjs when spawning mobjs ( !2200)
* Optimize Z position functions on sloped sectors ( !2214)
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* Improve file search performance on Linux and FreeBSD ( !2198)
### NiGHTS & special stages
* Allow per-mare time limits in NiGHTS ( !2137)
* Always show grade in non-special stage NiGHTS maps, show time taken to clear a mare ( !2165)
* Draw character in NiGHTS Mode menu ( !2175)
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* Make Extra Time powerup work in old-style special stages ( !2292)
### Other
* Solid midtexture collision improvements, especially around slopes ( !2454, !2455, !2447)
* Wireframe mode for the OpenGL renderer ( !1644)
* Implement epicenter and radius support for earthquakes ( !1797)
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* Show extra Force Shield hits with text instead of icons ( !2378)
* Use `FF_SEMIBRIGHT` for some more common objects ( !2541)
* Disable UDMF console notice ( !2542)
* Convert waddir to an absolute path (https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2538)
* Add a few more resolutions (https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1795)
* Replace gluBuild2DMipmaps with GL_GENERATE_MIPMAPS (https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2287)
* Model animation duration fixes (https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2498)
* Further improve sleep accuracy on UNIX systems (https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2583)
## Bugfixes
### Netplay
* Fix improper handling of duplicate packets ( !2238)
* Fix memory leak when other players are riding a minecart ( !2146)
* Only award bonuses or Record Attack emblems from finishing a level ( !2161)
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* Fix connecting to localhost on non-standard ports ( !2551)
### Interpolation
* Interpolate captions and untie captions from resolution ( !1930)
* Copy interpolation to shields and overlays
* Add and use an "instant" parameter for P_SetScale ( !2167)
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* Improve relative teleport interpolation ( !2495)
### Other
* Fix `-warp`ing to a level without a map header crashing the game ( !2143)
* Fix superjump bug when jumping through upwards moving semi-solid platforms ( !1955)
* Make module music volume more accurate ( !2215)
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* Fix a crash when setting `forceskin` to None ( !2478)
* Fix `PlayerZMovement` spam and infinite `MFE_JUSTHITFLOOR` when standing on a solid object ( !2416)
* Fix crash with 0-radius objects ( !2362)
* Fix addon loading issues with symlinks on Linux/*BSD ( !2331)
* Fix addon loading issues with symlinks on Linux/\*BSD ( !2331)
* Fix input panel overdrawing the scoreboard ( !2507)
* Fix title card sometimes animating improperly ( !2508)
* Fix lag when touching collected emblems ( !2536)
* Fix lava falls crashing the game when scaled down ( !2544)
* Make transparency in planes with "splat" rendering consistent ( !2550)
* Fix issues with custom pause menu binds (https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2305)
* Refactor TTY input handling (https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2451)
* Fix crash from Automap during netplay (https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2488)
* Fix BootMap not having any effect when loaded from the addon menu (https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2529)
* Fix CMake not finding OpenMPT on Haiku (https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2570)
* Update outdated **HAIKU** directives (https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2569)
* Fix slope contrast (https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2585)
## Lua
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* `MobjDamage` hook tweaks for special stages ( !2485)
### Exposure
* Expose a `constants` dictionary to Lua. ( !1646, !2255)
* Expose more thrust functions to Lua ( !1493)
* Expose `P_TouchSpecialThing` to Lua ( !1993)
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* Expose `BASEVIDWIDTH` and `BASEVIDHEIGHT` ( !2468)
### Fixes
* Fix `hud_nightsrecords` in old multiplayer special stages ( !2191)
* Fix archiving with tables that contain tables as keys ( !2245)
* Check if Lua field exists before accessing `ticcmd` ( !2261)
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* Fix segfault when accessing skin on a delayed removal ( !2558)
### Other
* Deprecate performance-sensitive type-agnostic mobj hooks ( !2516)
* Deprecate performance-sensitive type-agnostic mobj hooks ( !2516)
## Resource files
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* Fixed sprite offsets on seaweed sprites
* `zones.pk3`
* Completely reorganized map files into subfolders
* Updated tutorial text to reflect shield button addition
* Updated tutorial text to reflect shield button addition
* Fixed green emblems using the wrong skincolor (#1329)
* Fixed a misplaced ring box in CEZ2
* Added Meadow Match!!
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* Updated default character sprites and skincolors
* `music.pk3`
* Now loaded instead of music.dta (still freely modifiable)
* Updated title screen music (_TITLE)
* Updated title screen music (\_TITLE)
* Added new pre-bridge Castle Eggman track (CEZPRE)
* Added Special Stage pass/fail themes (CHPASS, CHFAIL)
* Updated Meadow Match (MP_MED)
* Updated Silver Cascade (MP_WTR)
* Updated Granite Lake (MP_GLZ)
* Added pinch and overtime themes from Battle, currently unused (_PINCH, _OVRTM)
* Added pinch and overtime themes from Battle, currently unused (\_PINCH, \_OVRTM)
* `patch.pk3`
* This file won't be loaded by 2.2.14, now that its changes have been merged into srb2.pk3.
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