* On a fresh configuration file, this is set to **Left Alt** (on keyboard) and the **B button** (on gamepad).
* When starting up 2.2.14 with an older configuration file present, the game will notify the player of this change and give a few options for setting it.
* On a fresh configuration file, this is set to **Left Alt** (on keyboard) and the **B button** (on gamepad).
* When starting up 2.2.14 with an older configuration file present, the game will notify the player of this change and give a few options for setting it.
* OpenGL palette rendering ( !1516)
* Enabled by default, this brings OpenGL's look much closer to Software.
* Enabled by default, this brings OpenGL's look much closer to Software.
### Object/sprite features
*[ZDoom color translations](https://zdoom.org/wiki/Translation)(!2190)
* Long sprite names ( !2394)
* Add `sprite2` field to states and increase sprite2 limit ( !2211)
* Add `alpha` field to objects ( !2382)
### Map features
* Texture scaling ( !2031, !2221)
* Sector portals ( !2139)
* Per-wall lighting ( !2484)
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@@ -24,18 +26,19 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch
* Blue Spring Ball ( !1282)
* Raise sidedef and linedef limits ( !2163, !2473, !2474)
* Added Linedef type 430: Bounce Player, based off a popular old Lua (thanks Zipper)
* arg0 controls how powerful the launch is
* arg0 controls how powerful the launch is
## Improvements
### Gameplay & addons
* Raise the skin limit, from 32 to 255 ( !1466, !2256, !2365)
* Make save files with missing skins tell you who the skin is ( !2411)
* Display power-up icon for Fire Flower ( !2097)
* A_GuardChase now ignores shield-related code when var1 is 1