Update 2.2.14 authored by sphere's avatar sphere
...@@ -4,7 +4,7 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch ...@@ -4,7 +4,7 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch
* Add Blue Spring Ball ( !1282) * Add Blue Spring Ball ( !1282)
* Add auto-kick for inactive players ( !2148) * Add auto-kick for inactive players ( !2148)
* Dedicated Shield / Super Transformation Button ( !2096) * Dedicated Shield / Super Transformation Button ( !2096, !2257, !2258)
* Add `find` command to search for console commands/variables ( !2217) * Add `find` command to search for console commands/variables ( !2217)
* Texture scaling ( !2031, !2221) * Texture scaling ( !2031, !2221)
* Make chat spam protection more configurable ( !2127) * Make chat spam protection more configurable ( !2127)
...@@ -55,8 +55,7 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch ...@@ -55,8 +55,7 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch
* Allow input view outside of record attack using `showinput` ( !2020) * Allow input view outside of record attack using `showinput` ( !2020)
* Restore `writethings` for UDMF ( !2339) * Restore `writethings` for UDMF ( !2339)
* Add and use an "instant" parameter for P_SetScale ( !2167) * Add and use an "instant" parameter for P_SetScale ( !2167)
* Shield Button Touchups ( !2257) * Cut the amplitude on OpenGL water wave effect ( !2381)
* New Post-Shield-Button Gamepad Defaults( !2258)
## Lua ## Lua
...@@ -87,7 +86,6 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch ...@@ -87,7 +86,6 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch
* check if LUA field exists before accessing ticcmd ( !2261) * check if LUA field exists before accessing ticcmd ( !2261)
* Fix "objects" searchBlockmap function in Lua barely functioning ( !2309) * Fix "objects" searchBlockmap function in Lua barely functioning ( !2309)
* Substitute MT_NULL with MT_RAY in Lua ( !2302) * Substitute MT_NULL with MT_RAY in Lua ( !2302)
* Cut the amplitude on OpenGL water wave effect ( !2381)
## Bugfixes ## Bugfixes
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