Update 2.2.14 authored by Logan Aerl Arias's avatar Logan Aerl Arias
...@@ -25,11 +25,11 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch ...@@ -25,11 +25,11 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch
* Cache and reuse removed mobjs when spawning mobjs ( !2200) * Cache and reuse removed mobjs when spawning mobjs ( !2200)
* Add support for multiple admin passwords ( !2201) * Add support for multiple admin passwords ( !2201)
* Optimize Z position functions on sloped sectors ( !2214) * Optimize Z position functions on sloped sectors ( !2214)
* Use nanosleep for I_SleepDuration on *nix (!2184, !2242) * Use nanosleep for I_SleepDuration on \*nix ( !2184, !2242)
* Pass -fwrapv to GCC compilation flags ( !2195) * Pass -fwrapv to GCC compilation flags ( !2195)
* Cache and reuse removed mobjs when spawning mobjs ( !2200) * Cache and reuse removed mobjs when spawning mobjs ( !2200)
* Handle player state is P_SetMobjState ( !2239) * Handle player state is P_SetMobjState ( !2239)
* Update player->quittime while a Server is Idling, Attempt 2 (!2209, !2254) * Update player-\>quittime while a Server is Idling, Attempt 2 ( !2209, !2254)
* Allow `bind` to accept more arguments for a command. ( !1596) * Allow `bind` to accept more arguments for a command. ( !1596)
* made UPnP port mapping enabled by default ( !2251) * made UPnP port mapping enabled by default ( !2251)
* Rewrite M_DrawStaticBox ( !1990) * Rewrite M_DrawStaticBox ( !1990)
...@@ -42,6 +42,7 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch ...@@ -42,6 +42,7 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch
* Optimize polygon sorting on batch renderer ( !2253) * Optimize polygon sorting on batch renderer ( !2253)
* Allow ban masks to be specified for banip ( !2272) * Allow ban masks to be specified for banip ( !2272)
* Make objects able to collide with others if they occupy multiple blockmap cells ( !2267) * Make objects able to collide with others if they occupy multiple blockmap cells ( !2267)
* Display power-up icon for Fire Flower ( !2097)
## Lua ## Lua
...@@ -56,13 +57,13 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch ...@@ -56,13 +57,13 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch
* Fix Lua taglists methods not working ( !2244) * Fix Lua taglists methods not working ( !2244)
* `loadfile` in Lua ( !1615) * `loadfile` in Lua ( !1615)
* Expose a `constants` dictionary to Lua. ( !1646, !2255) * Expose a `constants` dictionary to Lua. ( !1646, !2255)
* Fix line.sidenum[i] in Lua (!2252) * Fix line.sidenum\[i\] in Lua ( !2252)
* Move player friction reset after movement code for lua qol ( !1824) * Move player friction reset after movement code for lua qol ( !1824)
* Add transparency flag support to drawFill ( !1881) * Add transparency flag support to drawFill ( !1881)
* Implement perfstats options for LUAh_PreThinkFrame and LUAh_PostThinkFrame ( !1932) * Implement perfstats options for LUAh_PreThinkFrame and LUAh_PostThinkFrame ( !1932)
* Expose P_IsLocalPlayer to Lua ( !1997) * Expose P_IsLocalPlayer to Lua ( !1997)
* Add "allowflip" Parameter to P_DoJump ( !2158) * Add "allowflip" Parameter to P_DoJump ( !2158)
* Expose P_ResetCamera / camera->reset to Lua (!2009) * Expose P_ResetCamera / camera-\>reset to Lua ( !2009)
* Expose chat_on to Lua as chatactive ( !2023) * Expose chat_on to Lua as chatactive ( !2023)
* Expose P_LineIsBlocking to Lua ( !2150) * Expose P_LineIsBlocking to Lua ( !2150)
* Add getSectorColormap and P_GetSectorLightLevelAt ( !2230) * Add getSectorColormap and P_GetSectorLightLevelAt ( !2230)
...@@ -107,7 +108,7 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch ...@@ -107,7 +108,7 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch
* Only Consider ExitLevel a Cheat When Used to Cheat ( !2159) * Only Consider ExitLevel a Cheat When Used to Cheat ( !2159)
* Fix roll braking assuming player angle is camera angle (resolves #1055) ( !2053) * Fix roll braking assuming player angle is camera angle (resolves #1055) ( !2053)
* Fix 3D floor side texture scale when there are multiple on the same line ( !2262) * Fix 3D floor side texture scale when there are multiple on the same line ( !2262)
* [OpenGL] Fix DSZ2 Wall Bruhs (!2264) * \[OpenGL\] Fix DSZ2 Wall Bruhs ( !2264)
* Fix IPv6 bans incorrectly banning IPv4 address ( !2265) * Fix IPv6 bans incorrectly banning IPv4 address ( !2265)
* In NiGHTS mode, fixed the player being angled incorrectly in reverse gravity ( !2199) * In NiGHTS mode, fixed the player being angled incorrectly in reverse gravity ( !2199)
* Fix segfault when setting up view frame for a removed mobj ( !2270) * Fix segfault when setting up view frame for a removed mobj ( !2270)
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