Update 2.2.14 authored by Radicalicious's avatar Radicalicious
......@@ -23,6 +23,8 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch
* Implemented `writethings` for UDMF ( !2339)
* Blue Spring Ball ( !1282)
* Raise sidedef and linedef limits ( !2163, !2473, !2474)
* Added Linedef type 430: Bounce Player, based off a popular old Lua (thanks Zipper)
* arg0 controls how powerful the launch is
## Improvements
......@@ -31,6 +33,7 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch
* Raise the skin limit, from 32 to 255 ( !1466, !2256, !2365)
* Make save files with missing skins tell you who the skin is ( !2411)
* Display power-up icon for Fire Flower ( !2097)
* A_GuardChase now ignores shield-related code when var1 is 1
### Netplay
* HTTP file downloading ( !2290)
......@@ -262,15 +265,18 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch
* Completely reorganized the Textures and Flats folders to (hopefully) be more intuitive as to where things are
* Removed some redundant CEZ flats
* Updated a few Egg Rock textures
* Updated almost all Pipe Towers assets
* Updated Aerial Garden Zone textures and added new variants
* Fixed sprite offsets on seaweed sprites
* Fixed miscolored pixels on UP3B texture
* Updated Botanic Serenity sprites
* Fixed sprite offsets on seaweed sprites
* `zones.pk3`
* Updated tutorial text to reflect shield button addition
* Fixed green emblems using the wrong skincolor (#1329)
* Fixed a misplaced ring box in CEZ2
* Added Meadow Match
* Added Meadow Match...?
* Updated Aerial Garden Zone to use new textures
* Completely revamped Pipe Towers Zone, based off of Skydusk's 2020 remake
* Updated Twisted Terminal Zone, returning the flag base to where it was in v2.0
* `characters.pk3`
* Now loaded instead of player.dta
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