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Update 2.2.14 changelog (finally)
authored
Jul 02, 2024
by
sphere
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Changelogs/2.2.14.md
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@@ -4,7 +4,7 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch
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@@ -4,7 +4,7 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch
*
Add Blue Spring Ball ( !1282)
*
Add Blue Spring Ball ( !1282)
*
Add auto-kick for inactive players ( !2148)
*
Add auto-kick for inactive players ( !2148)
*
Dedicated Shield / Super Transformation Button ( !2096, !2257, !2258)
*
Dedicated Shield / Super Transformation Button ( !2096, !2257, !2258
, !2299, !2387
)
*
Add
`find`
command to search for console commands/variables ( !2217)
*
Add
`find`
command to search for console commands/variables ( !2217)
*
Texture scaling ( !2031, !2221)
*
Texture scaling ( !2031, !2221)
*
Make chat spam protection more configurable ( !2127)
*
Make chat spam protection more configurable ( !2127)
...
@@ -17,6 +17,11 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch
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@@ -17,6 +17,11 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch
*
OpenGL palette rendering ( !1516)
*
OpenGL palette rendering ( !1516)
*
Per-player mute ( !2259)
*
Per-player mute ( !2259)
*
Add 'sprite2' field to states and increase sprite2 limit ( !2211)
*
Add 'sprite2' field to states and increase sprite2 limit ( !2211)
*
Add sector flags to disable equation slope physics ( !2028)
*
Long sprite names ( !2394)
*
Add 'alpha' field to objects ( !2382)
*
Per-wall lighting ( !2484)
*
Floor/ceiling lighting on FOF planes ( !2490)
## Improvements
## Improvements
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@@ -57,6 +62,14 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch
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@@ -57,6 +62,14 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch
*
Cut the amplitude on OpenGL water wave effect ( !2381)
*
Cut the amplitude on OpenGL water wave effect ( !2381)
*
Allow per-mare time limits in NiGHTS ( !2137)
*
Allow per-mare time limits in NiGHTS ( !2137)
*
Always show grade in non-special stage NiGHTS maps, show time taken to clear a mare ( !2165)
*
Always show grade in non-special stage NiGHTS maps, show time taken to clear a mare ( !2165)
*
Support LF_MIXNIGHTSCOUNTDOWN for old-style special stages ( !2291)
*
Make Extra Time powerup work in old-style special stages ( !2292)
*
Solid midtexture collision improvements ( !2454, !2455, !2447)
*
Add a console variable that will allow individual demos to desync ( !2361)
*
Raise TEXTMAP parser limits ( !2473, !2474)
*
Allow passing player names to moderation commands ( !2486)
*
Idle auto-kick/spectate enhancements ( !2375)
*
Make save files with missing skins tell you who the skin is ( !2411)
## Lua
## Lua
...
@@ -88,6 +101,9 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch
...
@@ -88,6 +101,9 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch
*
Fix "objects" searchBlockmap function in Lua barely functioning ( !2309)
*
Fix "objects" searchBlockmap function in Lua barely functioning ( !2309)
*
Substitute MT_NULL with MT_RAY in Lua ( !2302)
*
Substitute MT_NULL with MT_RAY in Lua ( !2302)
*
Add "continue" and "playersetup" Lua HUD hooks ( !2227)
*
Add "continue" and "playersetup" Lua HUD hooks ( !2227)
*
Expose BASEVIDWIDTH and BASEVIDHEIGHT ( !2468)
*
Add tofixed function ( !2430)
*
MobjDamage hook tweaks for special stages ( !2485)
## Bugfixes
## Bugfixes
...
@@ -167,13 +183,51 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch
...
@@ -167,13 +183,51 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch
*
Fix crash if Ideya Capture has an angle of 0 ( !2165)
*
Fix crash if Ideya Capture has an angle of 0 ( !2165)
*
Fix steam jets resetting the player's animation when far above them ( !2318)
*
Fix steam jets resetting the player's animation when far above them ( !2318)
*
Fix incorrect collision with sloped death pits ( !2357)
*
Fix incorrect collision with sloped death pits ( !2357)
*
Fix softlock on old special stages when running out of time due to being hit ( !2398)
*
Fix SOC freeslotting including trailing spaces in constant names ( !2415)
*
Fix buffer overflow when invoking MusicChange hook ( !2441)
*
Fix keyboard input when certain keys overlap with dead keys ( !2443)
*
Fix composite "flats as patch" name overlap crash ( !2450)
*
Ignore flats when loading patches ( !2457)
*
Fix FOFs with transferline flag and many linedefs randomly crashing ( !2285)
*
Fix rollout rock handling with gravity boots ( !2343)
*
Don't change drawangle while riding on a fan ( !2371)
*
Fix vertical aim being off when using lack of perspective in OpenGL ( !2408)
*
Allow less than 3 emerald shards instead of crashing ( !2433)
*
Fix multiple automatic mode z-target bugs and crashes ( !2422)
*
Fix segfault when passing a long string to v.drawString ( !2403)
*
Fix tiny spindash math moment ( !2421)
*
Fix crash when spawning a BOT_2PAI on a dedicated server ( !2409)
*
Fix exitgame-ing a demo crashing the game ( !2419)
*
Transform FlingRing when attracted instead of spawning new Ring ( !2390)
*
Avoid updating IPv4 MS entry if it failed to register (!2462)
*
Fix shieldscale 0 bugs ( !2425)
*
Fix segfault when trying to spawn an MT_PLAYER from Lua ( !2276)
*
Fix buffer overflow when setting NETVAR string console variable and ensure servername is within MAXSERVERNAME ( !2445)
*
Fix buffer overflow when loading addons through symlinks ( !2402)
*
Don't traverse the entire HOME directory to find wads ( !2396, !2493)
*
Fix potential memory corruption in UDMF maps ( !2476)
*
Fix spectator list not compensating for non-green resolutions ( !2393)
*
Do not access memory on misaligned addresses ( !2438)
*
Don't adjust texture coords of nonexistent gpatch ( !2469)
*
Fix segfault when setting forceskin to None ( !2478)
*
Prevent bots from taking slot 0 with lua ( !2482)
*
Prevent player-fired missiles from hitting bots ( !2316)
*
Fix PlayerZMovement spam and infinite MFE_JUSTHITFLOOR when standing on a solid object ( !2416)
*
Fix crash with 0-radius objects ( !2362)
*
Fix addon loading issues with symlinks on Linux/
*
BSD ( !2331)
*
Fix trycameramove crash on dedicated server ( !2491)
*
Fix CR_PLAYER interpolation in reverse gravity ( !2423)
## Resource files
## Resource files
*
`patch.pk3`
*
`patch.pk3`
*
All changes have been merged into srb2.pk3. This file won't be loaded by 2.2.14.
*
All changes have been merged into srb2.pk3. This file won't be loaded by 2.2.14.
*
`srb2.pk3`
*
`srb2.pk3`
*
Removed duplicates of Amy, Fang, and Metal Sonic's sprites, which were previously used for their NPC appearances.
*
Updated tutorial graphics to reflect shield button addition
*
Added Blue Spring Ball sprites
*
Added Blue Spring Ball sprites
*
`player.dta`
*
Removed some redundant CEZ flats
*
Removed. Replaced by a new file,
`characters.pk3`
*
Fixed sprite offsets on seaweed sprites
\ No newline at end of file
*
Fixed miscolored pixels on an ERZ texture
*
`zones.pk3`
*
Updated tutorial text to reflect shield button addition
\ No newline at end of file