| ... | ... | @@ -4,7 +4,7 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch |
|
|
|
|
|
|
|
* Add Blue Spring Ball ( !1282)
|
|
|
|
* Add auto-kick for inactive players ( !2148)
|
|
|
|
* Dedicated Shield / Super Transformation Button ( !2096, !2257, !2258)
|
|
|
|
* Dedicated Shield / Super Transformation Button ( !2096, !2257, !2258, !2299, !2387)
|
|
|
|
* Add `find` command to search for console commands/variables ( !2217)
|
|
|
|
* Texture scaling ( !2031, !2221)
|
|
|
|
* Make chat spam protection more configurable ( !2127)
|
| ... | ... | @@ -17,6 +17,11 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch |
|
|
|
* OpenGL palette rendering ( !1516)
|
|
|
|
* Per-player mute ( !2259)
|
|
|
|
* Add 'sprite2' field to states and increase sprite2 limit ( !2211)
|
|
|
|
* Add sector flags to disable equation slope physics ( !2028)
|
|
|
|
* Long sprite names ( !2394)
|
|
|
|
* Add 'alpha' field to objects ( !2382)
|
|
|
|
* Per-wall lighting ( !2484)
|
|
|
|
* Floor/ceiling lighting on FOF planes ( !2490)
|
|
|
|
|
|
|
|
## Improvements
|
|
|
|
|
| ... | ... | @@ -57,6 +62,14 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch |
|
|
|
* Cut the amplitude on OpenGL water wave effect ( !2381)
|
|
|
|
* Allow per-mare time limits in NiGHTS ( !2137)
|
|
|
|
* Always show grade in non-special stage NiGHTS maps, show time taken to clear a mare ( !2165)
|
|
|
|
* Support LF_MIXNIGHTSCOUNTDOWN for old-style special stages ( !2291)
|
|
|
|
* Make Extra Time powerup work in old-style special stages ( !2292)
|
|
|
|
* Solid midtexture collision improvements ( !2454, !2455, !2447)
|
|
|
|
* Add a console variable that will allow individual demos to desync ( !2361)
|
|
|
|
* Raise TEXTMAP parser limits ( !2473, !2474)
|
|
|
|
* Allow passing player names to moderation commands ( !2486)
|
|
|
|
* Idle auto-kick/spectate enhancements ( !2375)
|
|
|
|
* Make save files with missing skins tell you who the skin is ( !2411)
|
|
|
|
|
|
|
|
## Lua
|
|
|
|
|
| ... | ... | @@ -88,6 +101,9 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch |
|
|
|
* Fix "objects" searchBlockmap function in Lua barely functioning ( !2309)
|
|
|
|
* Substitute MT_NULL with MT_RAY in Lua ( !2302)
|
|
|
|
* Add "continue" and "playersetup" Lua HUD hooks ( !2227)
|
|
|
|
* Expose BASEVIDWIDTH and BASEVIDHEIGHT ( !2468)
|
|
|
|
* Add tofixed function ( !2430)
|
|
|
|
* MobjDamage hook tweaks for special stages ( !2485)
|
|
|
|
|
|
|
|
## Bugfixes
|
|
|
|
|
| ... | ... | @@ -167,13 +183,51 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch |
|
|
|
* Fix crash if Ideya Capture has an angle of 0 ( !2165)
|
|
|
|
* Fix steam jets resetting the player's animation when far above them ( !2318)
|
|
|
|
* Fix incorrect collision with sloped death pits ( !2357)
|
|
|
|
* Fix softlock on old special stages when running out of time due to being hit ( !2398)
|
|
|
|
* Fix SOC freeslotting including trailing spaces in constant names ( !2415)
|
|
|
|
* Fix buffer overflow when invoking MusicChange hook ( !2441)
|
|
|
|
* Fix keyboard input when certain keys overlap with dead keys ( !2443)
|
|
|
|
* Fix composite "flats as patch" name overlap crash ( !2450)
|
|
|
|
* Ignore flats when loading patches ( !2457)
|
|
|
|
* Fix FOFs with transferline flag and many linedefs randomly crashing ( !2285)
|
|
|
|
* Fix rollout rock handling with gravity boots ( !2343)
|
|
|
|
* Don't change drawangle while riding on a fan ( !2371)
|
|
|
|
* Fix vertical aim being off when using lack of perspective in OpenGL ( !2408)
|
|
|
|
* Allow less than 3 emerald shards instead of crashing ( !2433)
|
|
|
|
* Fix multiple automatic mode z-target bugs and crashes ( !2422)
|
|
|
|
* Fix segfault when passing a long string to v.drawString ( !2403)
|
|
|
|
* Fix tiny spindash math moment ( !2421)
|
|
|
|
* Fix crash when spawning a BOT_2PAI on a dedicated server ( !2409)
|
|
|
|
* Fix exitgame-ing a demo crashing the game ( !2419)
|
|
|
|
* Transform FlingRing when attracted instead of spawning new Ring ( !2390)
|
|
|
|
* Avoid updating IPv4 MS entry if it failed to register (!2462)
|
|
|
|
* Fix shieldscale 0 bugs ( !2425)
|
|
|
|
* Fix segfault when trying to spawn an MT_PLAYER from Lua ( !2276)
|
|
|
|
* Fix buffer overflow when setting NETVAR string console variable and ensure servername is within MAXSERVERNAME ( !2445)
|
|
|
|
* Fix buffer overflow when loading addons through symlinks ( !2402)
|
|
|
|
* Don't traverse the entire HOME directory to find wads ( !2396, !2493)
|
|
|
|
* Fix potential memory corruption in UDMF maps ( !2476)
|
|
|
|
* Fix spectator list not compensating for non-green resolutions ( !2393)
|
|
|
|
* Do not access memory on misaligned addresses ( !2438)
|
|
|
|
* Don't adjust texture coords of nonexistent gpatch ( !2469)
|
|
|
|
* Fix segfault when setting forceskin to None ( !2478)
|
|
|
|
* Prevent bots from taking slot 0 with lua ( !2482)
|
|
|
|
* Prevent player-fired missiles from hitting bots ( !2316)
|
|
|
|
* Fix PlayerZMovement spam and infinite MFE_JUSTHITFLOOR when standing on a solid object ( !2416)
|
|
|
|
* Fix crash with 0-radius objects ( !2362)
|
|
|
|
* Fix addon loading issues with symlinks on Linux/*BSD ( !2331)
|
|
|
|
* Fix trycameramove crash on dedicated server ( !2491)
|
|
|
|
* Fix CR_PLAYER interpolation in reverse gravity ( !2423)
|
|
|
|
|
|
|
|
## Resource files
|
|
|
|
|
|
|
|
* `patch.pk3`
|
|
|
|
* All changes have been merged into srb2.pk3. This file won't be loaded by 2.2.14.
|
|
|
|
* `srb2.pk3`
|
|
|
|
* Removed duplicates of Amy, Fang, and Metal Sonic's sprites, which were previously used for their NPC appearances.
|
|
|
|
* Updated tutorial graphics to reflect shield button addition
|
|
|
|
* Added Blue Spring Ball sprites
|
|
|
|
* `player.dta`
|
|
|
|
* Removed. Replaced by a new file, `characters.pk3` |
|
|
\ No newline at end of file |
|
|
|
* Removed some redundant CEZ flats
|
|
|
|
* Fixed sprite offsets on seaweed sprites
|
|
|
|
* Fixed miscolored pixels on an ERZ texture
|
|
|
|
* `zones.pk3`
|
|
|
|
* Updated tutorial text to reflect shield button addition |
|
|
\ No newline at end of file |