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This is where I dump all the internal documentation of 2.2 features that I can find, so y'all can put it on the wiki. Be warned that some of the information may be outdated, so it's a good idea to double-check stuff first.
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# toaster's revamps
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Linedef type 14 (Bustable block parameters) is new, and works as follows.
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* Tagged to the control sector of a block that is likely to be busted (via executor or collision, doesn't matter)
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* Concatenation of frontside textures is MT_ object type to spawn, defaults to MT_ROCKCRUMBLE1 if not present
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* Sound played when being busted is object type's activesound
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* Frontside x offset is spacing (in fracunits) of spawned particles, defaults to 32<<FRACBITS
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* Frontside y offset is the fuse of spawned particles in tics, defaults to 3*TICRATE, if set to -1 fuse is not set
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* Effect 1 flag makes particles "fly out" horizontally and vertically from the center of the FOF
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Sector types 7 through 15 in section 3 no longer do anything.
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Linedef type 250 (Mario Block) is almost the same as before, but has new functionality and is slightly different in another way.
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* No Climb flag turns it into a brick block (set on Custom FOF via presence of FF_SHATTERBOTTOM - busts when hit from the bottom, player hits their head/fist/whatever, no more upwards momentum)
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* Effect 1 flag makes it an invisible block (set on Custom FOF via absence of (FF_SOLID|FF_RENDERALL|FF_CUTLEVEL) - intangible from every side except the bottom. Becomes visible and tangible when it's hit once)
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