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toaster authored
* Remove PF_THOKKED every time a successful damage bounce occours. * When this happens, spawn a number of particles based on thokitem at half scale! (Optimised, again, for MT_LHRT.) * Also spawn these particles when a successful spring boost occours, as well as playing a twisted spring sound. Also, some other related tweaks: * Optimisations to A_VultureBlast, which was used as a base for the particle creation. * Make the Metal Sonic boss use P_PlayerCanDamage instead of a custom, somewhat broken player damage detection mechanism. * P_SpawnGhostMobj takes colorized into account. * Fold Tails propeller damage into P_PlayerCanDamage. * When performing an Attraction Blast, place the player in roll frames. * Update all conditions preventing SH_PINK to incorporate thokitem and spinitem as well. * Buff MT_LHRT travel distance at slow speeds.
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