Commit 4d6a3e33 by Alam Ed Arias

FUNCMATH fun

parent 1e507d3d
......@@ -41,7 +41,7 @@ void D_SRB2Main(void);
// Called by IO functions when input is detected.
void D_PostEvent(const event_t *ev);
#ifndef DOXYGEN
void D_PostEvent_end(void); // delimiter for locking memory
FUNCMATH void D_PostEvent_end(void); // delimiter for locking memory
#endif
void D_ProcessEvents(void);
......
......@@ -7766,7 +7766,7 @@ fixed_t get_number(const char *word)
#endif
}
void DEH_Check(void)
void FUNCMATH DEH_Check(void)
{
#if defined(_DEBUG) || defined(PARANOIA)
const size_t dehstates = sizeof(STATE_LIST)/sizeof(const char*);
......
......@@ -35,7 +35,7 @@ void F_CutsceneTicker(void);
void F_TitleDemoTicker(void);
// Called by main loop.
void F_GameEndDrawer(void);
FUNCMATH void F_GameEndDrawer(void);
void F_IntroDrawer(void);
void F_TitleScreenDrawer(void);
......
......@@ -87,7 +87,7 @@ void HU_Init(void);
void HU_LoadGraphics(void);
// reset heads up when consoleplayer respawns.
void HU_Start(void);
FUNCMATH void HU_Start(void);
boolean HU_Responder(event_t *ev);
......
......@@ -251,7 +251,7 @@ mobj_t *P_SPMAngle(mobj_t *source, mobjtype_t type, angle_t angle, UINT8 aimtype
#endif
void P_ColorTeamMissile(mobj_t *missile, player_t *source);
SINT8 P_MobjFlip(mobj_t *mobj);
boolean P_WeaponOrPanel(mobjtype_t type);
FUNCMATH boolean P_WeaponOrPanel(mobjtype_t type);
boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled);
......
......@@ -441,7 +441,7 @@ boolean P_SupermanLook4Players(mobj_t *actor);
void P_DestroyRobots(void);
void P_SnowThinker(precipmobj_t *mobj);
void P_RainThinker(precipmobj_t *mobj);
void P_NullPrecipThinker(precipmobj_t *mobj);
FUNCMATH void P_NullPrecipThinker(precipmobj_t *mobj);
void P_RemovePrecipMobj(precipmobj_t *mobj);
void P_SetScale(mobj_t *mobj, fixed_t newscale);
void P_XYMovement(mobj_t *mo);
......
......@@ -87,7 +87,7 @@ extern lighttable_t **planezlight;
extern fixed_t *yslope;
extern fixed_t distscale[MAXVIDWIDTH];
void R_InitPlanes(void);
FUNCMATH void R_InitPlanes(void);
void R_PortalStoreClipValues(INT32 start, INT32 end, INT16 *ceil, INT16 *floor, fixed_t *scale);
void R_PortalRestoreClipValues(INT32 start, INT32 end, INT16 *ceil, INT16 *floor, fixed_t *scale);
void R_ClearPlanes(void);
......
......@@ -63,7 +63,11 @@ typedef struct floorsplat_s
fixed_t P_SegLength(seg_t *seg);
// call at P_SetupLevel()
#if !(defined (WALLSPLATS) || defined (FLOORSPLATS))
FUNCMATH void R_ClearLevelSplats(void);
#else
void R_ClearLevelSplats(void);
#endif
#ifdef WALLSPLATS
void R_AddWallSplat(line_t *wallline, INT16 sectorside, const char *patchname, fixed_t top,
......
......@@ -119,7 +119,7 @@ void S_ResumeAudio(void);
//
void S_UpdateSounds(void);
fixed_t S_CalculateSoundDistance(fixed_t px1, fixed_t py1, fixed_t pz1, fixed_t px2, fixed_t py2, fixed_t pz2);
FUNCMATH fixed_t S_CalculateSoundDistance(fixed_t px1, fixed_t py1, fixed_t pz1, fixed_t px2, fixed_t py2, fixed_t pz2);
void S_SetDigMusicVolume(INT32 volume);
void S_SetMIDIMusicVolume(INT32 volume);
......
......@@ -69,6 +69,13 @@ consvar_t cv_scr_height = {"scr_height", "800", CV_SAVE, CV_Unsigned, NULL, 0, N
consvar_t cv_scr_depth = {"scr_depth", "16 bits", CV_SAVE, scr_depth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
#endif
consvar_t cv_renderview = {"renderview", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
#ifdef DIRECTFULLSCREEN
static FUNCMATH void SCR_ChangeFullscreen (void);
#else
static void SCR_ChangeFullscreen (void);
#endif
consvar_t cv_fullscreen = {"fullscreen", "Yes", CV_SAVE|CV_CALL, CV_YesNo, SCR_ChangeFullscreen, 0, NULL, NULL, 0, 0, NULL};
// =========================================================================
......
......@@ -175,9 +175,7 @@ void SCR_SetDefaultMode (void);
void SCR_Startup (void);
void SCR_ChangeFullscreen (void);
boolean SCR_IsAspectCorrect(INT32 width, INT32 height);
FUNCMATH boolean SCR_IsAspectCorrect(INT32 width, INT32 height);
// move out to main code for consistency
void SCR_DisplayTicRate(void);
......
......@@ -12,25 +12,25 @@ consvar_t cd_volume = {"cd_volume","31",CV_SAVE,soundvolume_cons_t, NULL, 0, NUL
consvar_t cdUpdate = {"cd_update","1",CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
void I_InitCD(void){}
FUNCMATH void I_InitCD(void){}
void I_StopCD(void){}
FUNCMATH void I_StopCD(void){}
void I_PauseCD(void){}
FUNCMATH void I_PauseCD(void){}
void I_ResumeCD(void){}
FUNCMATH void I_ResumeCD(void){}
void I_ShutdownCD(void){}
FUNCMATH void I_ShutdownCD(void){}
void I_UpdateCD(void){}
FUNCMATH void I_UpdateCD(void){}
void I_PlayCD(UINT8 track, UINT8 looping)
FUNCMATH void I_PlayCD(UINT8 track, UINT8 looping)
{
(void)track;
(void)looping;
}
boolean I_SetVolumeCD(int volume)
FUNCMATH boolean I_SetVolumeCD(int volume)
{
(void)volume;
return false;
......
......@@ -2049,14 +2049,14 @@ void I_StartupMouse2(void)
//
// I_Tactile
//
void I_Tactile(FFType pFFType, const JoyFF_t *FFEffect)
FUNCMATH void I_Tactile(FFType pFFType, const JoyFF_t *FFEffect)
{
// UNUSED.
(void)pFFType;
(void)FFEffect;
}
void I_Tactile2(FFType pFFType, const JoyFF_t *FFEffect)
FUNCMATH void I_Tactile2(FFType pFFType, const JoyFF_t *FFEffect)
{
// UNUSED.
(void)pFFType;
......@@ -2067,7 +2067,7 @@ void I_Tactile2(FFType pFFType, const JoyFF_t *FFEffect)
*/
static ticcmd_t emptycmd;
ticcmd_t *I_BaseTiccmd(void)
FUNCMATH ticcmd_t *I_BaseTiccmd(void)
{
return &emptycmd;
}
......@@ -2076,7 +2076,7 @@ ticcmd_t *I_BaseTiccmd(void)
*/
static ticcmd_t emptycmd2;
ticcmd_t *I_BaseTiccmd2(void)
FUNCMATH ticcmd_t *I_BaseTiccmd2(void)
{
return &emptycmd2;
}
......@@ -2179,7 +2179,7 @@ tic_t I_GetTime (void)
//
//I_StartupTimer
//
void I_StartupTimer(void)
FUNCMATH void I_StartupTimer(void)
{
#if (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX)
// for win2k time bug
......@@ -2313,11 +2313,11 @@ void I_WaitVBL(INT32 count)
SDL_Delay(count);
}
void I_BeginRead(void)
FUNCMATH void I_BeginRead(void)
{
}
void I_EndRead(void)
FUNCMATH void I_EndRead(void)
{
}
......@@ -3067,5 +3067,5 @@ const CPUInfoFlags *I_CPUInfo(void)
}
// note CPUAFFINITY code used to reside here
void I_RegisterSysCommands(void) {}
FUNCMATH void I_RegisterSysCommands(void) {}
#endif
......@@ -1346,7 +1346,7 @@ void I_SetPalette(RGBA_t *palette)
}
// return number of fullscreen + X11 modes
INT32 VID_NumModes(void)
FUNCMATH INT32 VID_NumModes(void)
{
if (USE_FULLSCREEN && numVidModes != -1)
return numVidModes - firstEntry;
......@@ -1354,7 +1354,7 @@ INT32 VID_NumModes(void)
return MAXWINMODES;
}
const char *VID_GetModeName(INT32 modeNum)
FUNCMATH const char *VID_GetModeName(INT32 modeNum)
{
#if 0
if (USE_FULLSCREEN && numVidModes != -1) // fullscreen modes
......@@ -1384,7 +1384,7 @@ const char *VID_GetModeName(INT32 modeNum)
return &vidModeName[modeNum][0];
}
INT32 VID_GetModeForSize(INT32 w, INT32 h)
FUNCMATH INT32 VID_GetModeForSize(INT32 w, INT32 h)
{
int i;
for (i = 0; i < MAXWINMODES; i++)
......
......@@ -126,7 +126,7 @@ void I_ShutdownSound(void)
#endif
}
void I_UpdateSound(void)
FUNCMATH void I_UpdateSound(void)
{
}
......@@ -464,7 +464,7 @@ static void mix_gme(void *udata, Uint8 *stream, int len)
}
#endif
void I_InitMusic(void)
FUNCMATH void I_InitMusic(void)
{
}
......@@ -769,7 +769,7 @@ boolean I_SetSongTrack(int track)
// MIDI Music
//
void I_InitMIDIMusic(void)
FUNCMATH void I_InitMIDIMusic(void)
{
}
......
......@@ -24,7 +24,7 @@
//
// Called by main loop.
void ST_Ticker(void);
FUNCMATH void ST_Ticker(void);
// Called by main loop.
void ST_Drawer(void);
......
......@@ -82,7 +82,7 @@ typedef UINT32 angle_t;
extern angle_t tantoangle[SLOPERANGE+1];
// Utility function, called by R_PointToAngle.
unsigned SlopeDiv(unsigned num, unsigned den);
FUNCMATH unsigned SlopeDiv(unsigned num, unsigned den);
// 360 - angle_t(ANGLE_45) = ANGLE_315
FUNCMATH FUNCINLINE static ATTRINLINE angle_t InvAngle(angle_t a)
......
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