@@ -112,11 +112,9 @@ void LUAh_PlayerQuit(player_t *plr, kickreason_t reason); // Hook for player qui
voidLUAh_IntermissionThinker(void);// Hook for Y_Ticker
booleanLUAh_TeamSwitch(player_t*player,intnewteam,booleanfromspectators,booleantryingautobalance,booleantryingscramble);// Hook for team switching in... uh....
UINT8LUAh_ViewpointSwitch(player_t*player,player_t*newdisplayplayer,booleanforced);// Hook for spy mode
#ifdef SEENAMES
booleanLUAh_SeenPlayer(player_t*player,player_t*seenfriend);// Hook for MT_NAMECHECK
#endif
#define LUAh_PlayerThink(player) LUAh_PlayerHook(player, hook_PlayerThink) // Hook for P_PlayerThink
booleanLUAh_ShouldJingleContinue(player_t*player,constchar*musname);// Hook for whether a jingle of the given music should continue playing
voidLUAh_GameQuit(void);// Hook for game quitting
booleanLUAh_PlayerCmd(player_t*player,ticcmd_t*cmd);// Hook for building player's ticcmd struct (Ported from SRB2Kart)
booleanLUAh_MusicChange(constchar*oldname,char*newname,UINT16*mflags,boolean*looping,UINT32*position,UINT32*prefadems,UINT32*fadeinms);// Hook for music changes
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booleanLUAh_MusicChange(constchar*oldname,char*newname,UINT16*mflags,boolean*looping,UINT32*position,UINT32*prefadems,UINT32*fadeinms);// Hook for music changes