1. 12 May, 2020 1 commit
  2. 19 Feb, 2020 1 commit
  3. 06 Dec, 2019 1 commit
  4. 30 Nov, 2019 1 commit
  5. 18 Nov, 2019 2 commits
  6. 17 Nov, 2019 1 commit
    • Mapname lowercase support (#146) · 5dc494da
      Nev3r authored
      *  Moved levelname parsing to before where uppercase conversion occurs.
      *  Extended titlecard font range.
      *  Replaced misc. "ZONE" strings with "Zone" for titlecard purposes.
      *  Don't convert to uppercase when rendering the titlecard name.
      Signed-off-by: Nev3r's avatarNev3r <apophycens@gmail.com>
  7. 10 Oct, 2019 1 commit
    • Basic outline color support. · 4af432e6
      SteelT authored
      This is a huge hack as it requires another font set, with each character's offset manually being set using SLADE.
  8. 09 Oct, 2019 1 commit
  9. 23 Dec, 2018 5 commits
  10. 17 Dec, 2018 1 commit
  11. 25 Nov, 2018 1 commit
  12. 07 Nov, 2018 1 commit
  13. 11 Oct, 2018 1 commit
  14. 19 Aug, 2018 1 commit
  15. 31 Jul, 2018 1 commit
  16. 03 Jun, 2018 1 commit
    • MONSTER COMMIT. · 6e07631c
      toaster authored
      OLD SPECIAL STAGES:
      * Spheres in old special stages instead of rings!
      * Individual timers in old special stages instead of a global one!
      * Old special stages use a variant of the NiGHTS HUD now!
      * Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres!
      * All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore.
      * Made emerald gaining function be based on special stage number rather than gained emeralds!
      * Consistency with...
      
      NiGHTS SPECIAL STAGES:
      * Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif
      * Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.)
      
      SPECIAL STAGES IN GENERAL:
      * useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS.
      * CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif
      * SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif
      
      NiGHTS NON-SPECIAL STAGES:
      * Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages.
      * Colour Chips turn yellow in bonus time.
      * Ideya!
      * Its own "drowning" music!
      * All of the object types for Dream Hill.
      * GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif
      
      RANDOM BS:
      * Turn super with the spin button instead of the jump button!
      * Followmobj now correctly set with P_SetTarget instead of pointer assignment.
      * Emerald hunt uses new sprites!
      * Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
  17. 22 Feb, 2018 1 commit
  18. 17 Nov, 2017 1 commit
  19. 17 Aug, 2017 1 commit
    • Starting lives revamp, per the 2.2 priorities topic list! · fd63db0a
      toaster authored
      * Each time you die, the number of game overs you've had is counted.
      * Your save file updates to record this.
      * The number of startinglives is determined by the number of times you'ved game-overed, with the maximum being infinity lives (thereby providing a cap on the number of game overs you can go through in a typical game).
      
      Requires a new patch.dta, but I'm not uploading that yet because not happy with the icon we've got going for infinity lives on the save select menu.
  20. 04 Jul, 2017 1 commit
    • Whoops, I did some menu stuff in here. Oh well. · bc066a16
      toaster authored
      NEW COOP BASED:
      * Add "Infinite" option to cv_cooplives, inspired by SUBARASHII. Lives still exist, but are hidden from the player's view, and are prevented from falling below 1 at any cost. As a result, made the variable CV_CHEAT.
      
      OTHER MULTIPLAYER BASED (semi-related):
      * Made cv_autobalance an on/off switch which determines the allowed difference based on the number of people in the server, instead of a weird and opaque number from 0-4.
      
      MENU BASED (not related):
      * Add horizontal arrows to menu options which respond to the arrow keys.
      * Make the menu arrows bob.
      * Switch out the seperate arrows for combination arrows on the joystick menus.
      * Minor cvar description tweaks.
  21. 02 May, 2017 1 commit
    • More feature-rich and better engineered. · 20fff0ef
      toaster authored
      * Instead of needing to press backspace, going back is now handled via an "(up arrow) UP..." entry in the table.
      * Maximum depth is now #define'd instead of dotted around everywhere.
      * Enums!
      * Exec for .txt (with confirmation dialog) and .cfg (without)!
      * Complaints about folders and etc now mention the folder names.
      * A shrinking folder now prevents dir_on[] from going beyond its end.
  22. 24 Apr, 2017 1 commit
  23. 14 Apr, 2017 1 commit
  24. 22 Feb, 2017 1 commit
  25. 03 Nov, 2016 1 commit
  26. 02 Nov, 2016 1 commit
  27. 12 Jun, 2016 1 commit
  28. 18 May, 2016 1 commit
  29. 15 Mar, 2014 1 commit