- 11 Jul, 2020 1 commit
-
-
James R. authored
CMake support. Srb2win.rc still needs touchy, whatever.
-
- 10 Jul, 2020 1 commit
-
-
SteelT authored
-
- 07 Jul, 2020 1 commit
-
-
SteelT authored
-
- 08 Jun, 2020 3 commits
- 11 May, 2020 1 commit
-
-
James R. authored
-
- 10 May, 2020 1 commit
-
-
Monster Iestyn authored
-
- 22 Feb, 2020 1 commit
-
-
SteelT authored
-
- 05 Feb, 2020 1 commit
-
-
Monster Iestyn authored
Also updated CMakeLists.txt, appveyor.yml and this one Xcode project file as usual
-
- 15 Dec, 2019 1 commit
-
-
ShaderWraith authored
-
- 07 Dec, 2019 2 commits
- 16 Aug, 2019 1 commit
-
-
Monster Iestyn authored
-
- 07 Jun, 2019 1 commit
-
-
Monster Iestyn authored
-
- 19 Mar, 2019 3 commits
-
-
Alam Ed Arias authored
-
Alam Ed Arias authored
-
Alam Ed Arias authored
This reverts commit d03c5393.
-
- 18 Mar, 2019 1 commit
-
-
Alam Ed Arias authored
-
- 30 Dec, 2018 1 commit
-
-
Marco Z authored
-
- 26 Dec, 2018 1 commit
-
-
Marco Z authored
-
- 20 Dec, 2018 1 commit
-
-
Marco Z authored
-
- 03 Dec, 2018 1 commit
-
-
SteelT authored
-
- 23 Nov, 2018 1 commit
-
-
Marco Z authored
-
- 08 Nov, 2017 1 commit
-
-
Monster Iestyn authored
-
- 27 May, 2017 1 commit
-
-
Alam Ed Arias authored
-
- 12 May, 2017 1 commit
-
-
Monster Iestyn authored
Don't worry, I remembered to update MODVERSION as well this time :)
-
- 15 Jan, 2017 1 commit
-
-
Monster Iestyn authored
-
- 25 Feb, 2016 1 commit
-
-
Alam Ed Arias authored
-
- 08 Feb, 2016 1 commit
-
-
Yukita Mayako authored
-
- 06 Feb, 2016 1 commit
-
-
Alam Ed Arias authored
-
- 14 Jan, 2016 2 commits
- 25 Mar, 2015 1 commit
-
-
ShaderWraith authored
Core code has too many #define dependencies on interface-specific defines. This means that it's currently not possible to safely separate the core and interface code into different contexts. The core code should be refactored to accomadate for this because we should not have any interface-specific code in core in the first place. This reverts the static library SRB2Core from a7135094 and instead adds the core sources to the SRB2SDL2 target directly. So frustrating...
-
- 08 Mar, 2015 1 commit
-
-
ShaderWraith authored
In-source builds are pain and suffering and I am going to stop people from doing them to save them that pain.
-
- 05 Mar, 2015 3 commits
-
-
ShaderWraith authored
-
ShaderWraith authored
-
ShaderWraith authored
-
- 02 Feb, 2015 1 commit
-
-
ShaderWraith authored
Only when actually making the debug target though!
-
- 01 Feb, 2015 1 commit
-
-
ShaderWraith authored
this is done as a POST_BUILD step
-