1. 07 Nov, 2020 1 commit
  2. 02 May, 2020 1 commit
  3. 19 Feb, 2020 1 commit
  4. 01 Jan, 2020 1 commit
  5. 13 Dec, 2019 1 commit
  6. 12 Dec, 2019 2 commits
    • Move everything to i_system.c · 6dcdb8d9
      James R. authored
      This also simplifies things; SDL isn't initialized in the parent process.
    • nix: Fork before game code and wait to catch signals and coredumps · 7c383e4a
      James R. authored
      Ditched signal_handler to avoid worrying about async-signal-safe functions.
      D_QuitNetGame is not called, so players whose programs are interrupted by a
      signal will time out from the server. Because the game runs in a child process,
      the window can close before the "Signal Caught" text box appears.
      
      "(core dumped)" is also included in the message if core dumping could be
      determined.
  7. 06 Dec, 2019 1 commit
  8. 25 Nov, 2018 1 commit
  9. 03 Nov, 2016 1 commit
  10. 18 May, 2016 1 commit
  11. 15 Mar, 2014 1 commit