1. 12 Jul, 2020 5 commits
  2. 12 May, 2020 1 commit
  3. 21 Mar, 2020 1 commit
  4. 19 Feb, 2020 1 commit
  5. 18 Dec, 2019 3 commits
  6. 06 Dec, 2019 1 commit
  7. 30 Nov, 2019 1 commit
  8. 14 Oct, 2019 1 commit
  9. 21 Mar, 2019 2 commits
  10. 23 Dec, 2018 1 commit
  11. 25 Nov, 2018 1 commit
  12. 11 Nov, 2018 1 commit
  13. 27 Oct, 2018 5 commits
  14. 03 Sep, 2018 4 commits
  15. 27 Dec, 2017 1 commit
  16. 03 Nov, 2017 1 commit
  17. 07 Oct, 2017 1 commit
  18. 29 Sep, 2017 4 commits
  19. 14 Sep, 2017 1 commit
  20. 14 Jan, 2017 1 commit
  21. 13 Jan, 2017 1 commit
    • -Added a timeout for game state downloading to prevent definitive join freezes… · e9cb6d03
      LJ Sonic authored
      -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
      -If the server tries to kick a joiner who is downloading the game state, they will get a timeout instead, because a regular kick would only happen once the game state has been downloaded
      -Added a timeout for player ticcmd packets, again to prevent freezes to happen in some cases
      -File/game state downloading is now faster, the speed is controlled by the "downloadspeed" cvar, in packets per tic
      -The reason is now properly shown when the server refuses connection
      -Changed the default values of "nettimeout" to 10 seconds (previously 15) and "maxsend" to 4 MB (previously 1)
      -Added a "noticedownload" cvar that displays a message in the server console when someone is downloading a file
  22. 13 Aug, 2016 1 commit
  23. 29 May, 2016 1 commit