- 12 Jul, 2020 5 commits
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Monster Iestyn authored
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Monster Iestyn authored
(also added some more tabbing)
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Monster Iestyn authored
* mserv.c: added i_tcp.c's USE_WINSOCK macros so socklen_t isn't redundantly defined if Winsock 2 is used
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Monster Iestyn authored
i_tcp.c: SCOUW2 and SCOUW7 haven't been defined since we got rid of Doom Legacy's makefiles for UnixWare 2/7 (which are ANCIENT), so get rid of them!
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Monster Iestyn authored
added tabbing to some of the preprocessor code in i_tcp.c and mserv.c to make it easier to read them (and to allow me to understand what I need to do for the next commit)
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- 12 May, 2020 1 commit
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LJ Sonic authored
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- 21 Mar, 2020 1 commit
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colette authored
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- 19 Feb, 2020 1 commit
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James R. authored
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- 18 Dec, 2019 3 commits
- 06 Dec, 2019 1 commit
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SteelT authored
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- 30 Nov, 2019 1 commit
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sphere authored
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- 14 Oct, 2019 1 commit
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SteelT authored
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- 21 Mar, 2019 2 commits
- 23 Dec, 2018 1 commit
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Alam Ed Arias authored
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- 25 Nov, 2018 1 commit
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Marco Z authored
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- 11 Nov, 2018 1 commit
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Marco Z authored
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- 27 Oct, 2018 5 commits
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
Use temporary buffer with a max size of 255 bytes instead of having Microsoft's FormatMessageA alloc one for us. Also, provide a fallback message in case no message was available for some reason
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Monster Iestyn authored
Save the result of errno (aka WSAGetLastError() for WinSock) as soon as possible, to prevent anything in SOCK_GetNodeAddress resetting the value to 0 while trying to print the message for the error itself!
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Monster Iestyn authored
Creating a quick get_WSAErrorStr function to act as a wrapper for FormatMessageA so we can string-ify Winsock errors properly Untested!
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- 03 Sep, 2018 4 commits
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Monster Iestyn authored
SOCK_Send: Split the actual sending data parts into a new function, SOCK_SendToAddr, to make everything look a bit neater in general
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
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- 27 Dec, 2017 1 commit
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Alam Ed Arias authored
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- 03 Nov, 2017 1 commit
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LJ Sonic authored
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- 07 Oct, 2017 1 commit
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Monster Iestyn authored
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- 29 Sep, 2017 4 commits
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
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- 14 Sep, 2017 1 commit
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Monster Iestyn authored
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- 14 Jan, 2017 1 commit
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LJ Sonic authored
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- 13 Jan, 2017 1 commit
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LJ Sonic authored
-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size -If the server tries to kick a joiner who is downloading the game state, they will get a timeout instead, because a regular kick would only happen once the game state has been downloaded -Added a timeout for player ticcmd packets, again to prevent freezes to happen in some cases -File/game state downloading is now faster, the speed is controlled by the "downloadspeed" cvar, in packets per tic -The reason is now properly shown when the server refuses connection -Changed the default values of "nettimeout" to 10 seconds (previously 15) and "maxsend" to 4 MB (previously 1) -Added a "noticedownload" cvar that displays a message in the server console when someone is downloading a file
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- 13 Aug, 2016 1 commit
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Alam Ed Arias authored
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- 29 May, 2016 1 commit
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Alam Ed Arias authored
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