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    • Lua save-banks! · 4e256b73
      toaster authored
      * Array of 8 INT32's natively embedded into savedata (net and SP)!
      * Initialised to zero whenever a new save (or equivalent) is started, otherwise untouched by the base game.
      * Requires reservation to avoid clobber-conflicts.
          * Access via `reserveLuabanks()` - returns a read-write userdata.
          * Assign userdata to local variable or global rawset to use later.
      
      Mostly for future SUGOIlikes, but I'm sure someone could figure out an unrelated usage eventually.