1. 24 May, 2020 1 commit
  2. 22 Feb, 2020 1 commit
  3. 19 Feb, 2020 1 commit
  4. 06 Jan, 2020 1 commit
  5. 06 Dec, 2019 1 commit
  6. 30 Nov, 2019 1 commit
  7. 24 Nov, 2019 1 commit
  8. 16 Oct, 2019 1 commit
    • Lots of changes · 9c33f160
      SteelT authored
      * Show emblem requirement on record attack menu
      * Use bigger emblems on the menu.
      * Display your best number of collected rings in yellow if reached perfect bonus.
      * Adjusted XTRA frames (again)
  9. 03 Feb, 2019 2 commits
  10. 25 Nov, 2018 1 commit
  11. 09 May, 2017 2 commits
  12. 22 Mar, 2017 2 commits
    • Map emblem type flags · 92e785a9
      Sal authored
      As per toaster's request
    • Level completion emblems · b418ac0a
      Sal authored
      Simple port of something I made for a 2.1 exe mod that Mystic mentioned
      needed doing on the 2.2 Priorities topic
      (http://mb.srb2.org/showpost.php?p=790613&postcount=4). Adds emblem type
      "map", which gives you an emblem upon beating the map it's for. Var sets
      more specific conditions; 1 for all emeralds completion, 2 for Ultimate
      mode completion, 3 for Perfect Bonus completion. (These can be easily
      removed if requested; these were added simply because it was easy to
      implement for modders.)
      
      Criticism on the way it's coded and/or how it is implemented is highly
      encouraged. Test wad is <root>/TehRealSalt/levelemblems.wad,
      pre-compiled exe is <root>/TehRealSalt/levelemblems.exe.
  13. 18 May, 2016 1 commit
  14. 15 Mar, 2014 1 commit