- 19 Feb, 2020 1 commit
-
-
James R. authored
-
- 06 Jan, 2020 1 commit
-
-
SteelT authored
-
- 06 Dec, 2019 1 commit
-
-
SteelT authored
-
- 25 Nov, 2018 1 commit
-
-
Marco Z authored
-
- 18 May, 2016 1 commit
-
-
Inuyasha authored
(no actual SLOC changes)
-
- 11 May, 2016 1 commit
-
-
Inuyasha authored
(it's still technically "undefined" behavior anyway)
-
- 28 Apr, 2016 1 commit
-
-
Inuyasha authored
-
- 29 Mar, 2016 5 commits
-
-
Inuyasha authored
-
Inuyasha authored
-
Inuyasha authored
-
Inuyasha authored
P_RandomChance is now a macro for something that should happen a certain percentage of time. P_SignedRandom was moved to a macro. Nobody cared. # Conflicts: # src/p_inter.c
-
Inuyasha authored
This actually passes most diehard tests, as opposed to the old RNG. It's also similarly fast. Internally the PRNG generates a fixed point number from [0,1) now, which makes P_RandomKey and P_RandomRange much easier to calculate. P_Random is just a simple shift, as well. Also, the lack of floating point math in P_RandomKey and P_RandomRange now is probably for the best.
-
- 12 Nov, 2014 1 commit
-
-
Alam Ed Arias authored
-
- 17 Mar, 2014 1 commit
-
-
Alam Ed Arias authored
-
- 15 Mar, 2014 1 commit
-
-
Alam Ed Arias authored
-