1. 19 Feb, 2020 1 commit
  2. 06 Jan, 2020 1 commit
  3. 06 Dec, 2019 1 commit
  4. 25 Nov, 2018 1 commit
  5. 18 May, 2016 1 commit
  6. 29 Mar, 2016 2 commits
    • *_Random is now *_RandomByte. · ac03ce39
      Inuyasha authored
      P_RandomChance is now a macro for something that should happen a
      certain percentage of time.
      
      P_SignedRandom was moved to a macro. Nobody cared.
      
      # Conflicts:
      #	src/p_inter.c
    • P_Random now using a variant of xorshift · ce2c2de5
      Inuyasha authored
      This actually passes most diehard tests, as opposed to the old RNG.
      It's also similarly fast.
      
      Internally the PRNG generates a fixed point number from [0,1) now,
      which makes P_RandomKey and P_RandomRange much easier to
      calculate. P_Random is just a simple shift, as well.
      
      Also, the lack of floating point math in P_RandomKey and
      P_RandomRange now is probably for the best.
  7. 17 Mar, 2014 1 commit
  8. 15 Mar, 2014 1 commit