- 13 Feb, 2021 1 commit
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- 12 Dec, 2020 1 commit
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James R. authored
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- 09 Sep, 2020 1 commit
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Monster Iestyn authored
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- 30 Jun, 2020 1 commit
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LJ Sonic authored
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- 09 Jun, 2020 2 commits
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MascaraSnake authored
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MascaraSnake authored
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- 03 Jun, 2020 2 commits
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Monster Iestyn authored
Polyobj_rotate and related: change "origin" to vector2_t since all it needs is x/y and not any of the new stuff for vertex_t
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MascaraSnake authored
Effect 6 flag allows cutting of cyan pixels on FOF and PolyObject planes (even if they're translucent)
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- 28 May, 2020 1 commit
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LJ Sonic authored
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- 16 May, 2020 6 commits
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
T_PolyObjWaypoint: We can find waypoints in constant time now, so no need to store the waypoint mobj in the thinker anymore
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MascaraSnake authored
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MascaraSnake authored
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- 15 May, 2020 1 commit
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MascaraSnake authored
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- 13 May, 2020 3 commits
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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- 12 May, 2020 1 commit
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MascaraSnake authored
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- 05 May, 2020 1 commit
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MascaraSnake authored
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- 04 May, 2020 5 commits
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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- 03 May, 2020 4 commits
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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- 02 May, 2020 1 commit
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MascaraSnake authored
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- 17 Apr, 2020 1 commit
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Nev3r authored
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- 14 Apr, 2020 1 commit
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Nev3r authored
Replace most P_FindSpecialLineFromTag() cases with Tag_FindLineSpecial(), which settle with the first found result.
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- 19 Feb, 2020 1 commit
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James R. authored
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- 10 Feb, 2020 1 commit
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colette authored
- Fixed loss of precision in rotate carry causing objects to slide off - Adjusted player carrying logic to make platforms less slippery - Finally obsoleted the player-specific rotate hack now that I found the actual problem :]
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- 25 Jan, 2020 1 commit
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MascaraSnake authored
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- 30 Dec, 2019 1 commit
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Monster Iestyn authored
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- 29 Dec, 2019 1 commit
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Nev3r authored
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- 27 Dec, 2019 2 commits
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Monster Iestyn authored
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Monster Iestyn authored
added a "target" pointer to polywaypoint_t, so the polyobj waypoint thinker doesn't have to re-find the next waypoint every tic
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