- 13 Feb, 2021 1 commit
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- 12 Dec, 2020 1 commit
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Sal authored
Apparently overflows less often Actually, lets just fix FixedHypot instead. Now FixedHypot uses the code from R_PointToDist2, and R_PointToDist2 just calls FixedHypot. Ultimately, this branch was intended to get rid of a redundant way to retrieve distance and replace it with the one that was actually good at its job. So consolidating FixedHypot and R_PointToDist2 together is just an extension of that.
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- 07 Nov, 2020 1 commit
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James R. authored
I needed to update it to make it functional with the precise timer. But I also got sick of looking at the mess of sprintf followed by draw call.
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- 05 Nov, 2020 1 commit
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Jaime Passos authored
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- 27 Oct, 2020 1 commit
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Jaime Ita Passos authored
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- 12 Oct, 2020 1 commit
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Jaime Ita Passos authored
- Added render flags (see r_defs.h) - Implemented floor splats - Drop shadow sprite rendering through render flags
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- 10 Oct, 2020 2 commits
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Hannu Hanhi authored
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Jaime Ita Passos authored
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- 07 Oct, 2020 1 commit
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James R. authored
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- 23 Aug, 2020 1 commit
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Hannu Hanhi authored
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- 15 Aug, 2020 1 commit
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Jaime Ita Passos authored
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- 14 Aug, 2020 1 commit
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Jaime Ita Passos authored
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- 08 Aug, 2020 1 commit
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Jaime Ita Passos authored
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- 25 Jul, 2020 1 commit
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Hannu Hanhi authored
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- 06 Jul, 2020 1 commit
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Jaime Ita Passos authored
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- 15 May, 2020 1 commit
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Jaime Ita Passos authored
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- 02 May, 2020 2 commits
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Hannu Hanhi authored
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Hannu Hanhi authored
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- 20 Mar, 2020 1 commit
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LJ Sonic authored
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- 19 Feb, 2020 1 commit
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James R. authored
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- 08 Feb, 2020 3 commits
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Jaime Ita Passos authored
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Jaime Ita Passos authored
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Jaime Ita Passos authored
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- 22 Jan, 2020 1 commit
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LJ Sonic authored
The old name made it really easy to accidentally read R_IsPointInSubsector as R_PointInSubsector, and anyway it didn't even make sense...
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- 20 Jan, 2020 1 commit
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Jaime Ita Passos authored
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- 18 Jan, 2020 9 commits
- 17 Jan, 2020 1 commit
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colette authored
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- 16 Jan, 2020 2 commits
- 15 Jan, 2020 3 commits