- 13 May, 2016 1 commit
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Alam Ed Arias authored
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- 10 May, 2016 1 commit
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Alam Ed Arias authored
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- 14 Jan, 2016 3 commits
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Monster Iestyn authored
From what I can tell, correcting this one value in finetangent[] shouldn't cause any harm at all, so...
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Monster Iestyn authored
Actually uses 0 and 65536 now! (and also INT32_MIN)
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Monster Iestyn authored
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- 21 Oct, 2015 1 commit
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Monster Iestyn authored
From what I can tell, correcting this one value in finetangent[] shouldn't cause any harm at all, so...
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- 11 Oct, 2015 1 commit
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Monster Iestyn authored
Actually uses 0 and 65536 now! (and also INT32_MIN)
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- 10 Oct, 2015 1 commit
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Monster Iestyn authored
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- 22 Aug, 2015 1 commit
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Alam Ed Arias authored
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- 10 Jun, 2015 1 commit
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Yukita Mayako authored
finesine[0] == 0 now. This naturally fixes a bunch of math fudging. No ill effects have been observed so far.
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- 23 May, 2015 2 commits
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RedEnchilada authored
These functions were already here before, and I /swear/ the slope physics became slightly less glitchy after switching to them... Only issue is the slope plane mapping code hasn't been properly converted yet, so they don't render properly for now.
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RedEnchilada authored
m_vector removal to come later. The little thing commented out in it is so I could revert the weird tables.c change.
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- 19 Nov, 2014 1 commit
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ShaderWraith authored
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- 18 Mar, 2014 1 commit
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Alam Ed Arias authored
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- 15 Mar, 2014 1 commit
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Alam Ed Arias authored
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