Random Monitors easily desynch w/ Lua
While Lua causing client-side desynchronizations is another topic altogether, what I've been noticing more and more is that these desynchronizations seem to result in SRMs and WRMs not being properly synched up between the host and client. From what I've been told, our hard code has alternative methods of synchronizing random variables, so would it not be feasible to ensure that Random Monitors aren't erroneously mismatched between the server and players?